David Gascueña (netich)
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User Since
Dec 30 2009, 6:06 PM (347 w, 5 d)

Recent Activity

Mar 25 2015

David Gascueña (netich) added a comment to T44130: Hook radius doesn't work.

Mar 25 2015, 11:58 AM · BF Blender
David Gascueña (netich) created T44130: Hook radius doesn't work.
Mar 25 2015, 11:58 AM · BF Blender

Mar 11 2015

David Gascueña (netich) added a comment to T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI..

well, at least the bug serves well as a workaround, I shouldn't have filed the bug :). Anyway, I'm glad the viewport is going to get some love, now that Mike Erwin is on the boat too. Now, options that affect viewport, are all spread across the UI. Good luck!

Mar 11 2015, 12:10 PM · Game Engine
David Gascueña (netich) added a project to T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI.: BF Blender.

I don't think it should be tagged as BGE. Other than my personal interest, as it affects my workflow with 2.5D interfaces and characters, It is a problem with cycles, whose workaround is a setting in the BGE. It should be exposed in cycles, since it affects its viewport.

Mar 11 2015, 12:11 AM · Game Engine

Feb 27 2015

David Gascueña (netich) added a comment to T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI..

by the way, I discover this looking to "image as planes" add-on, because it uses this 'hack' to show the textures with transparency

Feb 27 2015, 10:20 PM · Game Engine
David Gascueña (netich) added a comment to T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI..

yes sorry, now it's packed

Feb 27 2015, 10:18 PM · Game Engine
David Gascueña (netich) added a comment to T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI..

Forgot the blend file

Feb 27 2015, 3:51 PM · Game Engine
David Gascueña (netich) created T43829: No alpha blend in cycles viewport, should expose BGE alpha blend setting in cycles UI..
Feb 27 2015, 3:50 PM · Game Engine

Feb 11 2015

David Gascueña (netich) updated subscribers of T39211: Toggle visibility/renderability for object an all child-objects.

This seems to be in trunk, but I can't find in which commit

Feb 11 2015, 12:21 AM · BF Blender

Jan 13 2015

David Gascueña (netich) added a comment to T42339: Design: Sticky Keys (+ Integration Into Pies).

Yes it is set to click, and it seems to enter to edit mode an exit very quickly. I have tried with factory defaults and with pies addon disabled, and it happens the same

Jan 13 2015, 12:10 PM · User Interface, BF Blender
David Gascueña (netich) updated subscribers of T42339: Design: Sticky Keys (+ Integration Into Pies).

I have tested the build, and I can't switch context with the Tab key. Sticky works well, but the normal click doesnt change the mode.
Also, holding some combinations (like shift+spacebar) toggles very quickly the manipulator. This also happens in normal builds, but now that held keys are part of the normal user interaction, these should be taken care of.

Jan 13 2015, 11:32 AM · User Interface, BF Blender

Nov 5 2014

David Gascueña (netich) added a comment to T42500: Wrong GLSL transparency when unselected objects.

I've found some similar issues. It seems that viewport doesn't draw the objects in the correct Z order, so this bug happens. But it draws the selected one the last, and that is why it seems to be correct with the object selected.

Nov 5 2014, 9:17 PM · BF Blender
David Gascueña (netich) created T42500: Wrong GLSL transparency when unselected objects.
Nov 5 2014, 12:24 PM · BF Blender

Aug 22 2014

David Gascueña (netich) created T41542: Node groups doesn't update on frame change.
Aug 22 2014, 8:09 PM · BF Blender

Aug 21 2014

David Gascueña (netich) added a comment to T41525: Wrong keyframe color indicators when editing NLA strips.

Thanks. I'm a developer, trying to learn blender code (fiuu, thats a tough one). I'm also interested in mograph in blender, so expect more of these finickies from me (sorry :( )
But, I'll try to read your commits, so I can't help in the future to make blender more mograph friendly.

Aug 21 2014, 3:36 PM · BF Blender
David Gascueña (netich) created T41525: Wrong keyframe color indicators when editing NLA strips.
Aug 21 2014, 3:19 PM · BF Blender

Aug 20 2014

David Gascueña (netich) reopened T34993: "jump to next keyframe" shortcut not related to the timeline viewable keyframes as "Open".

In 2.71 (2a514f8), you can't jump to keyframes of active objects, if you have another object selected, even with the option "Only keyframes from Selected channels".

Aug 20 2014, 6:38 PM · BF Blender, Animation

Aug 18 2014

David Gascueña (netich) added a comment to T41474: Second renderlayer doesnt render if first one has 'Use Surfaces' disabled..

Thanks again, Sergey!

Aug 18 2014, 4:45 PM · Cycles, BF Blender
David Gascueña (netich) created T41474: Second renderlayer doesnt render if first one has 'Use Surfaces' disabled..
Aug 18 2014, 12:35 PM · Cycles, BF Blender

Jul 31 2014

David Gascueña (netich) added a comment to T41236: Rendered viewport doesn't update with material actions.

Thanks Sergey!

Jul 31 2014, 6:39 PM · BF Blender
David Gascueña (netich) awarded T41236: Rendered viewport doesn't update with material actions a Like token.
Jul 31 2014, 6:37 PM · BF Blender

Jul 29 2014

David Gascueña (netich) created T41236: Rendered viewport doesn't update with material actions.
Jul 29 2014, 6:15 PM · BF Blender

May 25 2014

David Gascueña (netich) awarded T34583: Add rotate/flip background image a Like token.
May 25 2014, 5:53 PM · User Interface, BF Blender