Joerg Mueller (nexyon)
User

Projects

User Details

User Since
Feb 4 2009, 8:52 AM (485 w, 1 d)

Recent Activity

Mon, Apr 30

Joerg Mueller (nexyon) added a comment to D3181: Upgrade to ffmpeg 4.0.

I'm not sure if the fixes are necessary for the 2.7x series? The fixes certainly make sense for 2.8 and there might be even more changes that we should make here, since a lot of the ffmpeg functions we use are marked deprecated already. Internal audaspace is not used in Blender 2.8 anymore, but we can certainly apply these fixes if we want to support ffmpeg 4 with blender 2.7x. For 2.8 I'll fix audaspace together with the deprecated ffmpeg function calls as soon as my distribution releases the ffmpeg 4 update (currently in staging).

Mon, Apr 30, 5:05 PM

Apr 21 2018

Joerg Mueller (nexyon) added a comment to T54418: VSE: audio clipping/distorted after render.
  1. You have to know what you want to do... If you can do the audio editing in Blender, do it there, if not use some other program.
Apr 21 2018, 8:08 AM · Video Sequencer, Audio, BF Blender

Apr 17 2018

Joerg Mueller (nexyon) added a comment to T49241: Consolidation of FFmpeg/Audio Options.

Looking at T54115 it sounds like system settings and not workspace settings are where the current user settings should go to, since these settings are hardware specific.

Apr 17 2018, 9:02 AM · Audio, BF Blender: 2.8, User Interface

Apr 16 2018

Joerg Mueller (nexyon) committed rB15b841f5dc16: Audaspace: Change default plugin path on windows. (authored by Joerg Mueller (nexyon)).
Audaspace: Change default plugin path on windows.
Apr 16 2018, 7:02 PM

Apr 15 2018

Joerg Mueller (nexyon) added a comment to T54418: VSE: audio clipping/distorted after render.

If your source audio file isn't using the full dynamic range of the amplitude, it is basically wasting quality. Most audio files have a dynamic range of 16 bit. If you have to double the amplitude (volume in blender = 2), you are already wasting one of these bits. At 10, you are already wasting more than 3 bits. So for any recording engineer the goal is to utilize the whole dynamic range to not lose any quality during recording. When you have a file that doesn't use the full dynamic range, then increasing the volume in audacity instead of blender doesn't make any difference in terms of outcome, so you could just do it in blender directly. The problem is of course that you don't by how much, so using audacity makes sense after all. As soon as you normalized the volume in audacity, you are using the full dynamic range, going higher in blender then leads to clipping.

Apr 15 2018, 11:22 AM · Video Sequencer, Audio, BF Blender

Apr 10 2018

Joerg Mueller (nexyon) closed T54418: VSE: audio clipping/distorted after render as Invalid.

Ok, then I'll close this. There is no difference in processing of the strips between mixdown and rendering. Not even to playback, the only difference there is that the user settings are used in terms of channels and sample rate.

Apr 10 2018, 8:12 PM · Video Sequencer, Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T54418: VSE: audio clipping/distorted after render.

Ok, changing the number of channels is another story. Blender supports surround sound (=more than two channels) in contrast to Audacity.

Apr 10 2018, 5:39 PM · Video Sequencer, Audio, BF Blender

Apr 9 2018

Joerg Mueller (nexyon) added a comment to T54418: VSE: audio clipping/distorted after render.

Ok, there is a lot going on here and a lot of the information written here is just plainly wrong. Let me try to summarize: you're setting the volume of an audio strip to 10 and get an output that is clipped. Well, that's expected. I tried this and whatever I do, it always sounds the same - whether I play back in Blender (SDL or OpenAL), mix down (wav or flac) or render to a video (matroska, PCM). In that sense, I cannot reproduce the bug report.

Apr 9 2018, 10:56 PM · Video Sequencer, Audio, BF Blender

Mar 29 2018

Joerg Mueller (nexyon) added a comment to T49241: Consolidation of FFmpeg/Audio Options.

Your distinction between the three types of settings is pretty clear. Regarding the user preferences there is no discussion, they are stored system wide and not blend file wide. Playback will always have to happen within the bounds of the user settings. For example, if your user settings are stereo, you simply can't playback 7.1, it will be mixed down to stereo, as in @Christopher Anderssarian (Christopher_Anderssarian)'s laptop example.

Mar 29 2018, 11:53 AM · Audio, BF Blender: 2.8, User Interface

Jan 31 2018

Joerg Mueller (nexyon) closed T53888: Audio not playing in sync over waveform when scrubbing as Archived.

Hi, thanks for the report.

Jan 31 2018, 2:26 PM · Video Sequencer, Audio, BF Blender
Joerg Mueller (nexyon) closed T53887: Audio keeps playing even with negative frames as Archived.

Hi, thanks for the report. This is a known problem - audaspace doesn't work with negative timings. The reason for this is that blender itself wasn't really designed to work with audio - to overcome some of these problems, I had to make some design decisions that ended in not supporting negative timings. The alternative would have been to not support animation (of volume, pitch, etc.), which is definitely the worse alternative. We could at least document somewhere that negative timings don't work with audio?

Jan 31 2018, 12:47 PM · Video Sequencer, Audio, BF Blender

Dec 8 2017

Joerg Mueller (nexyon) removed a project from D2951: Fix T51321 - AlembicObjectPath has a fixed-size char[]: BF Blender.
Dec 8 2017, 10:48 PM · Alembic

Sep 19 2017

Joerg Mueller (nexyon) committed rBe2e8f4b9e1d0: Audaspace: removing old device backend names. (authored by Joerg Mueller (nexyon)).
Audaspace: removing old device backend names.
Sep 19 2017, 6:13 PM

Sep 8 2017

Joerg Mueller (nexyon) added a comment to T52488: Linux - Audio Mixdown - flac audio isnt created correctly.

Hey @Sergey Sharybin (sergey) I just checked the build bots, while the 64 bit linux builds still fail, I checked both 32 and 64 bit and they now both have WITH_CODEC_SNDFILE as ON. So we can consider this resolved?

Sep 8 2017, 12:52 PM · Audio, BF Blender

Sep 5 2017

Joerg Mueller (nexyon) added a comment to T52488: Linux - Audio Mixdown - flac audio isnt created correctly.

Thanks @Sergey Sharybin (sergey) ! With libsndfile disabled I can reproduce the error with ffmpeg.

Sep 5 2017, 4:42 PM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T52488: Linux - Audio Mixdown - flac audio isnt created correctly.

I just saw that the buildbots build without libsndfile, so the cause could/should be ffmpeg. Do you build with libsndfile @Carlo Andreacchio (candreacchio) ?

Sep 5 2017, 4:03 PM · Audio, BF Blender
Joerg Mueller (nexyon) updated subscribers of T52488: Linux - Audio Mixdown - flac audio isnt created correctly.

Ok I can reproduce the bug with a buildbot build, but it's not a debug build, so it's hard to track down the error. @Sergey Sharybin (sergey) can you help? Which linux is the buildbot running and which ffmpeg/libsndfile version? Is it a self built one? Can I get it somehow?

Sep 5 2017, 3:51 PM · Audio, BF Blender

Sep 1 2017

Joerg Mueller (nexyon) edited Description on BF Blender: Regressions.
Sep 1 2017, 12:45 PM
Joerg Mueller (nexyon) added a comment to T52472: VSE Audio Volume not set immediately.

This is because audio volume changes are always faded and the initial volume is 1.0. The bugfix sets this initial volume to 0.0 so that it's more a fade in. Meanwhile you can try to set the mixdown "Accuracy" to lower values than 1024. This will make it take longer for the export (1 would take VERY long, I'd start with 128 and keep halving that) but if the first few samples of your sound file are not too loud, this can help.

Sep 1 2017, 12:37 PM · BF Blender
Joerg Mueller (nexyon) committed rB8d207cdc3b30: Fix T52472: VSE Audio Volume not set immediately (authored by Joerg Mueller (nexyon)).
Fix T52472: VSE Audio Volume not set immediately
Sep 1 2017, 12:28 PM
Joerg Mueller (nexyon) closed T52472: VSE Audio Volume not set immediately as Resolved by committing rB8d207cdc3b30: Fix T52472: VSE Audio Volume not set immediately.
Sep 1 2017, 12:28 PM · BF Blender
Joerg Mueller (nexyon) added a comment to T52488: Linux - Audio Mixdown - flac audio isnt created correctly.

I can't reproduce this bug. Can you tell me which distribution and version you are on and how you get blender? Official builds, distribution builds or self built? I guess it's a faulty ffmpeg version that causes this, probably not much we can do.

Sep 1 2017, 12:24 PM · Audio, BF Blender

Aug 20 2017

Joerg Mueller (nexyon) committed rB4f881e0d974e: CMake version bump: 3.5 (authored by Joerg Mueller (nexyon)).
CMake version bump: 3.5
Aug 20 2017, 5:02 PM

Aug 19 2017

Joerg Mueller (nexyon) abandoned D2716: Audaspace 1.3 patch for Blender 2.8.

@Julian Eisel (Severin), newer cmake is available in jessie-backports, also keep in mind Jessie is on it's way to EOL now, so you should consider dist-upgrading. Not saying i'm supporting such a rather silent and non-communicated bump of CMake tho.

What i'm not sure is: why do we need to specify std in audaspace? This is already done globally for the whole Blender [1]. WITH_CXX11 is default in 2.8 branch and it will fail to build if you disable this option. Eventually we'll need to clean this up and remove option all together, but that's another story.

[1] https://developer.blender.org/diffusion/B/browse/blender2.8/CMakeLists.txt;9a262ed47ecb1c9f43053b0653364c59d9595fdf$1468

Aug 19 2017, 11:54 AM · BF Blender: 2.8
Joerg Mueller (nexyon) committed rB08094e8f23a3: Audaspace: cmake fixes, lowering to 3.0 minimum required. (authored by Joerg Mueller (nexyon)).
Audaspace: cmake fixes, lowering to 3.0 minimum required.
Aug 19 2017, 11:46 AM

Aug 18 2017

Joerg Mueller (nexyon) committed rBa702ff4c0386: CMake: Boost no longer needed for Audaspace references either (authored by Joerg Mueller (nexyon)).
CMake: Boost no longer needed for Audaspace references either
Aug 18 2017, 7:08 PM
Joerg Mueller (nexyon) added 1 commit(s) for D2716: Audaspace 1.3 patch for Blender 2.8: rB986267300ba4: Audaspace: Moving audaspace 1.3 into extern..
Aug 18 2017, 8:52 AM · BF Blender: 2.8
Joerg Mueller (nexyon) added an edge to rB986267300ba4: Audaspace: Moving audaspace 1.3 into extern.: D2716: Audaspace 1.3 patch for Blender 2.8.
Aug 18 2017, 8:52 AM
Joerg Mueller (nexyon) committed rB986267300ba4: Audaspace: Moving audaspace 1.3 into extern. (authored by Joerg Mueller (nexyon)).
Audaspace: Moving audaspace 1.3 into extern.
Aug 18 2017, 8:51 AM

Aug 17 2017

Joerg Mueller (nexyon) updated the diff for D2716: Audaspace 1.3 patch for Blender 2.8.

The latest changes required for numpy paths to work on Linux and Mac! All build bots build this patch fine now, so I guess it's ready to push. Will do that tomorrow morning.

Aug 17 2017, 10:32 PM · BF Blender: 2.8
Joerg Mueller (nexyon) added a reverting commit for rBc4d74e584ea4: Audaspace 1.3 experimental-build eighth try: rB2bb1c0772caa: Revert "Audaspace 1.3 experimental-build eighth try".
Aug 17 2017, 10:05 PM
Joerg Mueller (nexyon) committed rB2bb1c0772caa: Revert "Audaspace 1.3 experimental-build eighth try" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 experimental-build eighth try"
Aug 17 2017, 10:05 PM
Joerg Mueller (nexyon) committed rBc4d74e584ea4: Audaspace 1.3 experimental-build eighth try (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 experimental-build eighth try
Aug 17 2017, 10:05 PM
Joerg Mueller (nexyon) committed rB471138d0d9a6: Revert "Audaspace 1.3 experimental-build seventh try" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 experimental-build seventh try"
Aug 17 2017, 9:35 PM
Joerg Mueller (nexyon) added a reverting commit for rBf10473ee2341: Audaspace 1.3 experimental-build seventh try: rB471138d0d9a6: Revert "Audaspace 1.3 experimental-build seventh try".
Aug 17 2017, 9:35 PM
Joerg Mueller (nexyon) committed rBf10473ee2341: Audaspace 1.3 experimental-build seventh try (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 experimental-build seventh try
Aug 17 2017, 9:35 PM
Joerg Mueller (nexyon) committed rB163b508417a9: Revert "Audaspace 1.3 experimental-build sixth try" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 experimental-build sixth try"
Aug 17 2017, 8:58 PM
Joerg Mueller (nexyon) added a reverting commit for rB75035bd5df0d: Audaspace 1.3 experimental-build sixth try: rB163b508417a9: Revert "Audaspace 1.3 experimental-build sixth try".
Aug 17 2017, 8:58 PM
Joerg Mueller (nexyon) committed rB75035bd5df0d: Audaspace 1.3 experimental-build sixth try (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 experimental-build sixth try
Aug 17 2017, 8:58 PM
Joerg Mueller (nexyon) committed rB78bbec3131dd: Revert "Audaspace 1.3 experimental-build fifth try" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 experimental-build fifth try"
Aug 17 2017, 8:14 PM
Joerg Mueller (nexyon) added a reverting commit for rB5e64182c6638: Audaspace 1.3 experimental-build fifth try: rB78bbec3131dd: Revert "Audaspace 1.3 experimental-build fifth try".
Aug 17 2017, 8:14 PM
Joerg Mueller (nexyon) committed rB5e64182c6638: Audaspace 1.3 experimental-build fifth try (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 experimental-build fifth try
Aug 17 2017, 8:14 PM
Joerg Mueller (nexyon) committed rBa1a193f07bd1: Audaspace 1.3 experimental-build fourth try (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 experimental-build fourth try
Aug 17 2017, 7:41 PM
Joerg Mueller (nexyon) added a reverting commit for rBa1a193f07bd1: Audaspace 1.3 experimental-build fourth try: rB5aab6a1599b2: Revert "Audaspace 1.3 experimental-build fourth try".
Aug 17 2017, 7:41 PM
Joerg Mueller (nexyon) committed rB5aab6a1599b2: Revert "Audaspace 1.3 experimental-build fourth try" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 experimental-build fourth try"
Aug 17 2017, 7:41 PM
Joerg Mueller (nexyon) committed rBdaf796bd80a5: Merge branch 'master' into experimental-build (authored by Joerg Mueller (nexyon)).
Merge branch 'master' into experimental-build
Aug 17 2017, 7:41 PM

Aug 16 2017

Joerg Mueller (nexyon) committed rB6628f68c5a11: Revert "Audaspace 1.3 experimental-build third try" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 experimental-build third try"
Aug 16 2017, 11:06 PM
Joerg Mueller (nexyon) added a reverting commit for rB05dfacbc7c7e: Audaspace 1.3 experimental-build third try: rB6628f68c5a11: Revert "Audaspace 1.3 experimental-build third try".
Aug 16 2017, 11:06 PM
Joerg Mueller (nexyon) committed rB05dfacbc7c7e: Audaspace 1.3 experimental-build third try (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 experimental-build third try
Aug 16 2017, 11:06 PM
Joerg Mueller (nexyon) committed rBc691d28b49b3: Merge branch 'master' into experimental-build (authored by Joerg Mueller (nexyon)).
Merge branch 'master' into experimental-build
Aug 16 2017, 11:06 PM
Joerg Mueller (nexyon) added a comment to D2716: Audaspace 1.3 patch for Blender 2.8.

Since I got the OK from @LazyDodo (LazyDodo) on IRC, I'm ready to push the commit. I will do so on Friday morning (CEST) so that I'll be around for a few hours afterwards and I can handle any problems people might have after the push. That is, if there is nothing else coming here.

Aug 16 2017, 6:41 PM · BF Blender: 2.8

Aug 15 2017

Joerg Mueller (nexyon) updated the diff for D2716: Audaspace 1.3 patch for Blender 2.8.

I incorporated all the latest comments. As I understand it, Mac works now. So if everything is ok now, I'll push the patch as soon as I get the ok from @LazyDodo (LazyDodo).

Aug 15 2017, 11:15 PM · BF Blender: 2.8

Aug 13 2017

Joerg Mueller (nexyon) added a reviewer for D2716: Audaspace 1.3 patch for Blender 2.8: Arto Kitula (akitula).
Aug 13 2017, 11:34 PM · BF Blender: 2.8
Joerg Mueller (nexyon) updated the diff for D2716: Audaspace 1.3 patch for Blender 2.8.

Fixed some more bugs, removed unnecessary files and added a cmake config files. Now everyone is hopefully happy?

Aug 13 2017, 6:16 PM · BF Blender: 2.8
Joerg Mueller (nexyon) updated the diff for D2716: Audaspace 1.3 patch for Blender 2.8.

Fresh rebase!

Aug 13 2017, 5:17 PM · BF Blender: 2.8
Joerg Mueller (nexyon) updated the summary of D2716: Audaspace 1.3 patch for Blender 2.8.
Aug 13 2017, 5:11 PM · BF Blender: 2.8
Joerg Mueller (nexyon) updated the summary of D2716: Audaspace 1.3 patch for Blender 2.8.
Aug 13 2017, 5:10 PM · BF Blender: 2.8
Joerg Mueller (nexyon) updated the diff for D2716: Audaspace 1.3 patch for Blender 2.8.

@LazyDodo (LazyDodo) Can you check if it works this time please? (I guess not, maybe you can find the errors, I can't reproduce)

Aug 13 2017, 5:04 PM · BF Blender: 2.8
Joerg Mueller (nexyon) committed rB63a1e3922c80: Revert "Audaspace 1.3 in Blender 2.8 for experimental build - try 2" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 in Blender 2.8 for experimental build - try 2"
Aug 13 2017, 4:41 PM
Joerg Mueller (nexyon) added a reverting commit for rB6365b5300986: Audaspace 1.3 in Blender 2.8 for experimental build - try 2: rB63a1e3922c80: Revert "Audaspace 1.3 in Blender 2.8 for experimental build - try 2".
Aug 13 2017, 4:41 PM
Joerg Mueller (nexyon) committed rB6365b5300986: Audaspace 1.3 in Blender 2.8 for experimental build - try 2 (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 in Blender 2.8 for experimental build - try 2
Aug 13 2017, 4:40 PM
Joerg Mueller (nexyon) committed rBd9d23c95ab56: Audaspace 1.3 in Blender 2.8 for experimental build (authored by Joerg Mueller (nexyon)).
Audaspace 1.3 in Blender 2.8 for experimental build
Aug 13 2017, 3:25 PM
Joerg Mueller (nexyon) committed rB96fd41a87557: Revert "Audaspace 1.3 in Blender 2.8 for experimental build" (authored by Joerg Mueller (nexyon)).
Revert "Audaspace 1.3 in Blender 2.8 for experimental build"
Aug 13 2017, 3:25 PM
Joerg Mueller (nexyon) added a reverting commit for rBd9d23c95ab56: Audaspace 1.3 in Blender 2.8 for experimental build: rB96fd41a87557: Revert "Audaspace 1.3 in Blender 2.8 for experimental build".
Aug 13 2017, 3:25 PM
Joerg Mueller (nexyon) committed rB4570d56f2b1a: Merge branch 'master' into experimental-build (authored by Joerg Mueller (nexyon)).
Merge branch 'master' into experimental-build
Aug 13 2017, 3:25 PM
Joerg Mueller (nexyon) updated the diff for D2716: Audaspace 1.3 patch for Blender 2.8.

Disabled FFTW3 for blender's audaspace (it wasn't used anyway) and fixed cmake stuff (no more find_package calls, no cmake modules added, no dlls added, ...).

Aug 13 2017, 2:47 PM · BF Blender: 2.8

Aug 11 2017

Joerg Mueller (nexyon) added a comment to T52237: blender crashed when i open specific file.

This is wrong, the sound file in the blender file is an mp3 and libsndfile can't read mp3s. Therefore, those functions shouldn't be called as often. Maybe there is something wrong with the library.

Aug 11 2017, 4:49 PM · BF Blender

Aug 10 2017

Joerg Mueller (nexyon) added a comment to T52237: blender crashed when i open specific file.

Can you put a breakpoint in all four methods that start with "vio_" and tell me how often they get called until the crash happens?

Aug 10 2017, 4:14 PM · BF Blender

Aug 9 2017

Joerg Mueller (nexyon) added a comment to T52237: blender crashed when i open specific file.

But that exception is caught in AUD_FileFactory::createReader(). Wait, you can see that the exception happened somehow, even though it's caught and the program continues to run? This is expected behaviour in this case, as libsndfile can't read the sound file packed in the blender file. FFMPEG then is able to read it in my case. Does the file open properly, showing the waveform on the audio strip? If so, everything is working fine for you @Fable Fox (fablefox) and this debug information has nothing to do with the bug.

Aug 9 2017, 5:12 PM · BF Blender
Joerg Mueller (nexyon) added a comment to T52237: blender crashed when i open specific file.

Me neither. @Fable Fox (fablefox) could you find out where the exception(s) are thrown?

Aug 9 2017, 12:57 PM · BF Blender

Jun 19 2017

Joerg Mueller (nexyon) added a comment to D2716: Audaspace 1.3 patch for Blender 2.8.

What are the bindings and demos to do in a version bundled to Blender? Blender's only bindings are RNA ones, you should not be adding extra bindings.

Jun 19 2017, 9:55 AM · BF Blender: 2.8

Jun 18 2017

Joerg Mueller (nexyon) added a comment to D2716: Audaspace 1.3 patch for Blender 2.8.

Thanks, I'll have a look at that. Can you show me the errors that you get with Python? For fftw3 it is not enough to enable it with cmake (WITH_FFTW3)?

Jun 18 2017, 11:14 PM · BF Blender: 2.8
Jacques Lucke (JacquesLucke) awarded D2716: Audaspace 1.3 patch for Blender 2.8 a Love token.
Jun 18 2017, 10:44 PM · BF Blender: 2.8
Ellwood Zwovic (gandalf3) awarded D2716: Audaspace 1.3 patch for Blender 2.8 a Love token.
Jun 18 2017, 8:56 PM · BF Blender: 2.8
Ellwood Zwovic (gandalf3) awarded D2716: Audaspace 1.3 patch for Blender 2.8 a Love token.
Jun 18 2017, 8:56 PM · BF Blender: 2.8
Joerg Mueller (nexyon) created D2716: Audaspace 1.3 patch for Blender 2.8.
Jun 18 2017, 8:37 PM · BF Blender: 2.8

May 22 2017

Joerg Mueller (nexyon) closed T51580: OpenAL Issue as Invalid.

As long as the sound works, I'm fine :)

May 22 2017, 11:51 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51580: OpenAL Issue.

Did you also open a sound file and try to play it? For example in the video sequence editor? If it works, you can just ignore those messages...

May 22 2017, 11:21 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51580: OpenAL Issue.

Of course windows also can be configured. You have to edit the file %AppData%\alsoft.ini

May 22 2017, 10:54 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51580: OpenAL Issue.

Does this actually affect your audio output? The messages don't sound like they would affect audio working.

May 22 2017, 9:31 AM · Audio, BF Blender
Joerg Mueller (nexyon) closed T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate. as Invalid.
May 22 2017, 9:29 AM · Audio, BF Blender
Joerg Mueller (nexyon) added a comment to T51574: Audio Pan doesn't function in the VSE if import audio has different Sample Rate than User Pref audio sample rate..

Okay, then I'm closing this.

May 22 2017, 9:28 AM · Audio, BF Blender

Apr 16 2017

Joerg Mueller (nexyon) added a comment to T47358: Sound is disabled by default.

With respect to enable/disable, we could make the following change: Add a choice between enabled, disabled and automatic and for automatic determine whether the scene has sound or not and enable automatically in that case. The choice of codec is a different problem, but a default codec for each file format shouldn't be difficult to choose.

Apr 16 2017, 7:18 PM · Audio, BF Blender

Mar 8 2017

Joerg Mueller (nexyon) removed a revision from T50843: Pitched Audio renders incorrectly in VSE: D2543: Experimental depth sorting selection picking.
Mar 8 2017, 9:15 AM · Video Sequencer, BF Blender
Joerg Mueller (nexyon) removed a task from D2543: Experimental depth sorting selection picking: T50843: Pitched Audio renders incorrectly in VSE.
Mar 8 2017, 9:15 AM · BF Blender, OpenGL / Gfx

Mar 6 2017

Joerg Mueller (nexyon) added a comment to T50843: Pitched Audio renders incorrectly in VSE.

Well yeah, it's not so easy... I actually had to figure out again, why it's so problematic in detail, when I was writing this, that's a reason why it took so long...

Mar 6 2017, 10:24 PM · Video Sequencer, BF Blender

Mar 5 2017

Joerg Mueller (nexyon) added a comment to T50843: Pitched Audio renders incorrectly in VSE.

Hello again.

Mar 5 2017, 1:43 PM · Video Sequencer, BF Blender
Joerg Mueller (nexyon) committed rBf75b52eca1a5: Fix T50843: Pitched Audio renders incorrectly in VSE (authored by Joerg Mueller (nexyon)).
Fix T50843: Pitched Audio renders incorrectly in VSE
Mar 5 2017, 12:21 PM
Joerg Mueller (nexyon) closed T50843: Pitched Audio renders incorrectly in VSE as Resolved by committing rBf75b52eca1a5: Fix T50843: Pitched Audio renders incorrectly in VSE.
Mar 5 2017, 12:21 PM · Video Sequencer, BF Blender

Mar 3 2017

Joerg Mueller (nexyon) added a comment to T50843: Pitched Audio renders incorrectly in VSE.

Hi Colin,

Mar 3 2017, 7:07 PM · Video Sequencer, BF Blender

Feb 10 2017

Joerg Mueller (nexyon) added a comment to T50623: Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device).

Hmm, sounds like a problem of OpenAL/pulseaudio, so I guess there's nothing I can do here. It works fine for me, but then again I don't have pulseaudio even installed. ;-)

Feb 10 2017, 3:18 PM · Audio, BF Blender

Feb 9 2017

Joerg Mueller (nexyon) closed T50219: Blender - Ardour timecode off by 1 to 4 frames when synced via JACK transport as Invalid.

As there hasn't been a response for a week, I'm closing this. Feel free to reopen if the bug in Blender still persists.

Feb 9 2017, 8:33 AM · BF Blender

Jan 6 2017

Joerg Mueller (nexyon) abandoned D2447: Audio plays back incorrectly after rendering to a video file.
Jan 6 2017, 9:41 PM
Joerg Mueller (nexyon) committed rBe713009e9b83: Fix: Audio plays back incorrectly after rendering to a video file (authored by Joerg Mueller (nexyon)).
Fix: Audio plays back incorrectly after rendering to a video file
Jan 6 2017, 6:19 PM

Jan 4 2017

Joerg Mueller (nexyon) added a comment to D2365: Audio plays back incorrectly after rendering to a video file.

Hi, can you try if D2447 fixes your problem as well? I'd prefer if the code of changing the specs is run as seldomly as possible/necessary. This is to avoid for example resetting the resamplers everytime you pause/play.

Jan 4 2017, 11:46 AM · BF Blender, Audio
Joerg Mueller (nexyon) retitled D2447: Audio plays back incorrectly after rendering to a video file from to Audio plays back incorrectly after rendering to a video file.
Jan 4 2017, 11:45 AM

Dec 27 2016

Joerg Mueller (nexyon) placed T50219: Blender - Ardour timecode off by 1 to 4 frames when synced via JACK transport up for grabs.

Nice report @Tobiasz Karoń (unfa). I see two things here: the first thing is the difference of one off, which I could reproduce and is a bug of ardour and the other one I couldn't reproduce and is cause by blender.

Dec 27 2016, 9:22 PM · BF Blender
Joerg Mueller (nexyon) added a comment to T50240: Rendering crashes when synced to JACK Transport.

Fixing this with a workaround by disabling JACK Transport functionality during rendering. Thanks @Bastien Montagne (mont29) for the help on IRC. A proper solution would be blender supporting animation playback during rendering, but I guess we are far away from that. ;-)

Dec 27 2016, 8:50 PM · Audio, BF Blender
Joerg Mueller (nexyon) committed rBd874b40a5557: Fix T50240: Rendering crashes when synced to JACK Transport (authored by Joerg Mueller (nexyon)).
Fix T50240: Rendering crashes when synced to JACK Transport
Dec 27 2016, 8:48 PM
Joerg Mueller (nexyon) closed T50240: Rendering crashes when synced to JACK Transport as Resolved by committing rBd874b40a5557: Fix T50240: Rendering crashes when synced to JACK Transport.
Dec 27 2016, 8:48 PM · Audio, BF Blender