- User Since
- Mar 10 2016, 11:20 PM (149 w, 2 d)
Wed, Jan 9
Mon, Jan 7
Ow yeah when you carefully match the distance or angle you can make it stay in incorrect mode. Sorry I used "flickering" incorrectly.
I have now reported other bug that is kind of related: https://developer.blender.org/T60254
Still the same with Build from January 6 2019, but I have never encountered that problem with files that were created inside of Blender 2.8. Attached file was made in 2.79 and loaded into 2.8, re-saved. Maybe it is some sort of weird, marginal glitch.
Nov 30 2018
You decide of course but just last thing. If we have an OPTION to hide it all or leave edit lines - then we can have a choice. Not giving an option clearly is limiting whats possible. If somebody will hide all overlays - can be confused as well before he realizes whats up. 2.8 suppose to be able to do whatever was possible in 2.79, right? ;) OK, I shut up now.
It is extremely useful to model something on one side of a screen and watch it updated in real time (or close to real time in case of cycles) in other window. Loved it for many years in Blender and now with Eevee it would be even more efficient. Having edit mode drawing overlay the rendering is imo defeating the purpose of rendered view. Specially when it comes to more dense meshes - render is being practically covered with wireframe display and we cant see it. Making it an option would not only brought back functionality present in 2.79 but expanded on it. Thats why I reported it as a bug - because this option was available in previous versions. Thank you for considering it!
Nov 13 2018
I was able to screenshot this error as it appears for a split second there, maybe it helps: