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Jonas Pilo (ninthjake)
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User Since
Jul 24 2010, 5:00 PM (478 w, 2 d)

Recent Activity

Nov 28 2018

Jonas Pilo (ninthjake) created T58104: Duplicated previews for Matcaps and HDRI's if config folder is present.
Nov 28 2018, 4:33 AM · BF Blender: 2.8, BF Blender

Aug 21 2018

Jonas Pilo (ninthjake) added a comment to T56458: Normal map shading errors in OpenGL.

It's not clear to me what the bug is, muting the Normal Map node is supposed to change the shading. It is needed for converting the Tangent Space normal to a normal for shading, so if you skip that step the result will be wrong wrong.
The video shows a different .blend file so we can't test that. Can you attach the .blend file that has the bug and a render showing the wrong result it gives you?

Sorry, my wording is bad. I know the shading is supposed to change but it looks like adding a normal map adds a layer of reflectivity to the model.

Aug 21 2018, 10:38 PM · BF Blender

Aug 20 2018

Jonas Pilo (ninthjake) added a comment to T56458: Normal map shading errors in OpenGL.
Aug 20 2018, 9:57 PM · BF Blender
Jonas Pilo (ninthjake) created T56458: Normal map shading errors in OpenGL.
Aug 20 2018, 4:37 AM · BF Blender

May 30 2018

Jonas Pilo (ninthjake) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I think (Tab)bing in and out of edit mode should stay. Currently when pressing Tab you go from your active mode to Edit mode and pressing Tab again returns you to the previous mode you were in. That is good because no matter what mode you are in (Sculpt/Vertex paint/Weight paint/etc) you are most likely going to want to switch to edit mode to make some slight modifications to your mesh before hopping back into whatever mode you were in before.

May 30 2018, 8:19 PM · Code Quest