- User Since
- Sep 22 2010, 7:42 AM (491 w, 16 h)
Nov 2 2019
Oct 3 2019
Jul 28 2019
Ah, right, I see. Thank you, Ronan. I'll just mark this as Resolved.
Jun 24 2019
Jan 6 2019
Applying the location seems to fix the problem but it still seems like a bug.
Dec 12 2018
I just tried this in the latest build and my slightly older 2.8 build and it works the same in both of them. It works exactly like I described above unless I restore factory settings, in that case it seems to work like it's described in the bottom bar and you'd expect. You were exactly right about the cause of the issue.
Dec 9 2018
Jul 1 2014
I just went back and tried this in Blender 2.69 and 2.68 and apparently this is not how it worked there.I must have gotten something mixed up somewhere along the line as I was sure I could remember it working like this. It could be a nice idea to implement as it would optimize my workflow a bit, but I don't think this is the right place for posting that.
Jun 13 2014
Mar 10 2014
Jan 14 2014
I can't edit the task but I accidentally wrote that the problem can be seen with backface culling off that should of course have said that the problem can be seen with backface culling on.
Dec 2 2013
Would it be possible to add a way to only keep the new offset faces created with the solidify modifier (that is without the original faces or the rim)? This would be of great benefit when making cages for baking textures from highpoly to lowpoly models. You can already do something similar with the displacement modifier but it doesn't work as well for models with sharp corners (you can the problem here: https://dl.dropboxusercontent.com/u/2000935/soldiify_vs_displace.png).