- User Since
- May 5 2018, 10:57 PM (147 w, 2 d)
Thu, Feb 11
I've tried this file on the latest daily build, and it did crash on the first run, but on subsequent runs it didn't.
Jan 4 2021
I suppose those different options would be all within the same operator, so one could change the action after the fact in the F9 menu or set the default behaviour for when some modifier key was pressed during dragging in the keybindings?
Dec 7 2020
Dec 1 2020
Nov 28 2020
Nov 11 2020
Oct 13 2020
Maybe try adding another reviewer or ask someone directly to commit this
Sep 30 2020
Sep 29 2020
No, not even in landscape desktop mode on a phone, unfortunately
Sep 18 2020
I can reproduce the issue:
Sep 17 2020
These are on my phone, one being in desktop mode.
Sep 16 2020
Sep 12 2020
Sep 10 2020
I have this issue aswell on the latest buildbot build (images are missing because of T80327)
Sep 4 2020
Similar issue in the preferences > editing menu for me
Aug 31 2020
Aug 24 2020
It'd be nice if nodes could have Gizmos on the preview, when they are active. I'm mostly thinking about the transform gizmo for mask and transform nodes, but a point gizmo would be nice too, for example for the sun glare node.
If OFX plugins were to be supported in the VSE and / or in the Compositor gizmos would be needed too.
Aug 7 2020
Jul 31 2020
Got a 1080p screen and I sometimes reduce it to be able to focus more on the 3D View. I can roughly read until .5, I guess with lower res monitors, you might be able to scale this even lower, comfortably. I think supporting CRTL+Z for this attribute would be a better solution than limiting the value you can type in.
Jul 25 2020
Maybe it's related to T78834 ?
Jul 23 2020
@Richard Antalik (ISS) Can you have a look again re the unreported (?) dependency cycles? See my comment above
Jul 22 2020
As far as I can tell you've got a dependency cycle because bone relies on bone.001, which itself relies on bone, because it it bone's child. It seems that Blender doesn't check which properties depend on each other, but only which objects do (I've tried uparenting them and adding a copy location constraint on bone.001).
This isn't really actionable and sounds more like a feature request (?).
Jul 16 2020
Jul 15 2020
It's more complicated. Even transform channels only works in render when set to "transform" space. "local" and "world" space will not work.
Alright, I wasn't aware that these even exitst. I found the option to use single channels now.
These dependency cycles should put a warning inside the info editor & the status bar and bpy.ops.ui.copy_as_driver_button() should use the corresponding transform channel instead of "single property", if available.
Blender makes it too easy to make this mistake and pretty much hides it from the user until they try to render.
Is there a design task for drivers?
Jul 14 2020
Jul 13 2020
I got a friend to try this out and he faced the same issue.
I'd suggest to keep this open, because this isn't about performance improvement.
You need to fill out more information, otherwise there's no chance for anyone to be able to reproduce the problem
Jul 11 2020
Jul 9 2020
Jul 8 2020
Jul 7 2020
I've had this issue multiple times in the past few months aswell, but never reported it as I couldn't reproduce it reliably.
Jun 27 2020
Jun 26 2020
Jun 15 2020
Jun 7 2020
May 27 2020
Saw some friends on discord speaking about the same problem, they even found a video on it...
May 22 2020
May 9 2020
May 1 2020
Apr 9 2020
Have you already updated to the latest graphics driver?
Yes, it does load now.
Apr 7 2020
That build also crashes when I try to load the factory settings from the File > Defaults menu.
Apr 2 2020
Ok thank you, I didn't knew about the seperate scripts path. I ended up calling a subprocess to install the module via pip.
Apr 1 2020
You have to provide a description and steps to reproduce. How is anyone supposed to know what the problem is based on the info you have given?
Just had this yesterday where I completely lost track of what I was doing because the entire history had been consumed by the suggestions. Only showing executed stuff would be very nice
Mar 31 2020
Mar 29 2020
Mar 28 2020
Mar 27 2020
This can be a bit hard for beginners, but it's not a bug. You can right click an area's edge and then select join in the context menu, or you can left click and drag from slightly below the edge into the other area to join aswell. Make sure that both areas share an edge with the same length.
To start fresh you can just make a new tab in the window bar at the top.
I've attached a video showcasing this.
Mar 12 2020
@Charlie Jolly (charlie) that's fair, but I think it'd be nice if one didn't have to link the node setup into every new project file. It's more of a convenience node like map range.
Mar 7 2020
(Windows 10, 2.83 daily build from today)
Mar 6 2020
Can I make a suggestion here? A node for conversion between cartesian and polar coordinates would be a nice addition
Mar 5 2020
Mar 2 2020
Feb 12 2020
Dec 10 2019
Your graphics card is ancient and unfortunately not supported anymore
Dec 2 2019
Nov 26 2019
Nov 19 2019
@Adam Preisler (Alphisto) Can you please re-open this task? The problem as described in the task description / video still persists
Nov 17 2019
Also is there a way for me to re-open this?
Nov 16 2019
Nov 13 2019
What kind of implicit conversion will be handled? For example if I plug a Color into a Vector socket? If similar types are being converted automatically, I guess we could have tendencially more types to allow power users to optimize
Nov 8 2019
IMO "smart extrude" is not really descriptive and sounds very much like a marketing word.
I like "bidirectional extrude", because it says what it does, but yeah it's a big word.
Nov 6 2019
Nov 5 2019
LOL. I feel like an idiot now, I could swear that I've tried out using the Color output.