- User Since
- May 5 2018, 10:57 PM (94 w, 3 d)
Wed, Feb 12
Dec 10 2019
Your graphics card is ancient and unfortunately not supported anymore
Dec 2 2019
Nov 26 2019
Nov 19 2019
@Adam Preisler (Alphisto) Can you please re-open this task? The problem as described in the task description / video still persists
Nov 17 2019
Also is there a way for me to re-open this?
Nov 16 2019
Nov 13 2019
What kind of implicit conversion will be handled? For example if I plug a Color into a Vector socket? If similar types are being converted automatically, I guess we could have tendencially more types to allow power users to optimize
Nov 8 2019
IMO "smart extrude" is not really descriptive and sounds very much like a marketing word.
I like "bidirectional extrude", because it says what it does, but yeah it's a big word.
Nov 6 2019
Nov 5 2019
LOL. I feel like an idiot now, I could swear that I've tried out using the Color output.
Nov 4 2019
Nov 2 2019
Nov 1 2019
Oct 28 2019
I agree, and I'd love to see a fix for this too. Was just so that you could keep on working in case you didn't know.
To fix this you have to offset the position a bit or rotate everything by like 0.00001
Oct 27 2019
Please attach your current system configuration. Most likely your graphics card has outdated drivers or isn't supported.
Oct 20 2019
Make a new file and recreate this specific material then. From what it looks like from your screenshot, it's just that you forgot to plug a normal map node in-between the texture and the shader
Oct 17 2019
me neither… maybe it was a fluke
Oct 16 2019
Oct 13 2019
Sep 29 2019
Sep 28 2019
It's not in the description of the task, but wouldn't it be a good point, to also implent a borderless design with the window buttons in the top bar?
Sep 26 2019
Yeah, it crashes for me too - The thing that seems to make blender crash is the Curve.009 which is in the Curve.000 object which is in the Helicopter collection. Appending the other objects seems to work fine
Sep 19 2019
Newest buildbot, also can't reproduce
Sep 15 2019
Sep 13 2019
Ok, turns out this was caused by Remington Graphic's D-Noise add-on.
Aug 30 2019
I have a fully functional middle mouse button and often use this, because it's imo more comfortable. I'm on rightclick select though
Aug 26 2019
Aug 8 2019
In comparison to what? Is it faster on another CPU? Can you provide a demo file?
May 14 2019
May 2 2019
Yeah, I just don't want to have to screenrecord a real time playback in the viewport anymore ?
Apr 29 2019
(I haven't opened & tried your file out)
Apr 26 2019
Where did you download your version of 2.8 from?
Apr 23 2019
So - will this be tackled in June before the launch of 2.80? I don't want to annoy anyone, but IMO this is the most severe issue rn. Exporting Eevee animations is about 300 times slower than the viewport (60 fps v 6 seconds per frame) with - for me - no observable quality difference. It's a dealbreaker for me and keeps me from using it. I think lots of people will come to 2.8 because of EEVEE and IMO this could lead to lots of bad first impressions.
So, yeah, please consider fixing this before the release of 2.80, even if it's no crash / bug.
Apr 15 2019
Feb 21 2019
Okay the problem is limited to the workspace, other workspaces have no problems
Could this be related or am I doing something wrong (I'm not familiar with scripting in Blender)
Also note how it displays the wireframes even though I've set everything to solid
The issue seems to be some collision between the normals-display and the wireframe mode.
I don't think so, the issue persists when I disable them. And if I recall correctly I had that problem before I decided to display the normals.
haha, what are the odds, that a build hash is also the name of a very recent diffusion lol
Feb 16 2019
I know that it did work for me 2 weeks ago. It was kinda buggy though
Feb 7 2019
Jan 27 2019
But even if the factors colormanagement and writing were 0, it would still be slower than normal playblack in the viewport.
Single GTX 970 in Windows 10 pro here, no problems
Jan 25 2019
Dec 27 2018
Yup, can confirm. Probably because of the master branch switcheroo
Dec 21 2018
Dec 2 2018
Sep 30 2018
Aug 26 2018
Jul 12 2018
It would be neat if there was a "cycle" option for the "type" selector in the key binding menu. I'd like to press "z" and it goes to the next mode of shading