- User Since
- May 5 2018, 10:57 PM (45 w, 6 d)
Thu, Feb 21
Okay the problem is limited to the workspace, other workspaces have no problems
Could this be related or am I doing something wrong (I'm not familiar with scripting in Blender)
Also note how it displays the wireframes even though I've set everything to solid
The issue seems to be some collision between the normals-display and the wireframe mode.
I don't think so, the issue persists when I disable them. And if I recall correctly I had that problem before I decided to display the normals.
haha, what are the odds, that a build hash is also the name of a very recent diffusion lol
Feb 16 2019
I know that it did work for me 2 weeks ago. It was kinda buggy though
Feb 7 2019
Jan 27 2019
But even if the factors colormanagement and writing were 0, it would still be slower than normal playblack in the viewport.
Single GTX 970 in Windows 10 pro here, no problems
Jan 25 2019
Dec 27 2018
Yup, can confirm. Probably because of the master branch switcheroo
Dec 21 2018
Dec 2 2018
Sep 30 2018
Aug 26 2018
Jul 12 2018
It would be neat if there was a "cycle" option for the "type" selector in the key binding menu. I'd like to press "z" and it goes to the next mode of shading