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ogierm (ogierm)
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User Since
May 5 2018, 10:57 PM (54 w, 2 d)

Recent Activity

Tue, May 14

ogierm (ogierm) awarded T54642: Asset Project - UI - Asset Browser a Love token.
Tue, May 14, 2:14 PM · Code Quest, BF Blender, User Interface

Thu, May 2

ogierm (ogierm) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

Yeah, I just don't want to have to screenrecord a real time playback in the viewport anymore 👌

Thu, May 2, 3:50 PM · BF Blender: 2.8, BF Blender

Mon, Apr 29

ogierm (ogierm) awarded T63956: Using 'Collection' in 'Render As' settings of Particles System 'Hair' type gives Blank Render a Like token.
Mon, Apr 29, 11:20 AM · BF Blender
ogierm (ogierm) added a comment to T63972: Cycles experimental mode causing extreme memory consumpstion and long render times with adaptive subdiv.

(I haven't opened tried your file out)

Mon, Apr 29, 11:17 AM · Rendering, Cycles, BF Blender

Fri, Apr 26

ogierm (ogierm) added a comment to T63919: Possible MAYOR bug in Blender-2.80-d966c2f0c2ad-win64 ( downloaded 25-4-2019 ).

Where did you download your version of 2.8 from?

Fri, Apr 26, 7:23 PM · BF Blender

Tue, Apr 23

ogierm (ogierm) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

So - will this be tackled in June before the launch of 2.80? I don't want to annoy anyone, but IMO this is the most severe issue rn. Exporting Eevee animations is about 300 times slower than the viewport (60 fps v 6 seconds per frame) with - for me - no observable quality difference. It's a dealbreaker for me and keeps me from using it. I think lots of people will come to 2.8 because of EEVEE and IMO this could lead to lots of bad first impressions.
So, yeah, please consider fixing this before the release of 2.80, even if it's no crash / bug.

Tue, Apr 23, 9:33 PM · BF Blender: 2.8, BF Blender

Apr 15 2019

ogierm (ogierm) awarded D4686: Adaptive Sampling for Cycles. a Love token.
Apr 15 2019, 7:29 PM

Feb 21 2019

ogierm (ogierm) added a comment to T61811: Hidden Wire not working when X-Ray is on.

Okay the problem is limited to the workspace, other workspaces have no problems

Feb 21 2019, 7:28 PM · BF Blender
ogierm (ogierm) added a comment to T61811: Hidden Wire not working when X-Ray is on.

Could this be related or am I doing something wrong (I'm not familiar with scripting in Blender)


Also note how it displays the wireframes even though I've set everything to solid

Feb 21 2019, 6:05 PM · BF Blender
ogierm (ogierm) added a comment to T61811: Hidden Wire not working when X-Ray is on.

The issue seems to be some collision between the normals-display and the wireframe mode.

I don't think so, the issue persists when I disable them. And if I recall correctly I had that problem before I decided to display the normals.

Feb 21 2019, 5:25 PM · BF Blender
ogierm (ogierm) added a comment to T61811: Hidden Wire not working when X-Ray is on.

haha, what are the odds, that a build hash is also the name of a very recent diffusion lol

Feb 21 2019, 5:05 PM · BF Blender
ogierm (ogierm) created T61811: Hidden Wire not working when X-Ray is on.
Feb 21 2019, 5:02 PM · BF Blender

Feb 16 2019

ogierm (ogierm) added a comment to T61594: Frame playback is blank.

I know that it did work for me 2 weeks ago. It was kinda buggy though

Feb 16 2019, 8:35 AM · BF Blender

Feb 7 2019

ogierm (ogierm) awarded T57457: Video texture / Image Sequence not refreshing under eevee a Heartbreak token.
Feb 7 2019, 3:14 PM · Eevee, BF Blender

Jan 27 2019

ogierm (ogierm) added a comment to T60847: Viewport playback is fast, but rendering viewport to frames is slow.

But even if the factors colormanagement and writing were 0, it would still be slower than normal playblack in the viewport.

Jan 27 2019, 9:07 PM · BF Blender: 2.8, BF Blender
ogierm (ogierm) added a comment to T54481: GTX 970 and GTX 1080 non-sli causes instant crash on Blender Opening.

Single GTX 970 in Windows 10 pro here, no problems

Jan 27 2019, 6:14 AM · BF Blender

Jan 25 2019

ogierm (ogierm) awarded T60847: Viewport playback is fast, but rendering viewport to frames is slow a The World Burns token.
Jan 25 2019, 6:30 PM · BF Blender: 2.8, BF Blender

Dec 27 2018

ogierm (ogierm) added a comment to T59839: Blender 2.80 - Wrong git branch info on the splash screen.

Yup, can confirm. Probably because of the master branch switcheroo

Dec 27 2018, 4:35 PM · BF Blender

Dec 21 2018

ogierm (ogierm) created T59711: Camera keyframing impossible.
Dec 21 2018, 8:18 AM · BF Blender

Dec 2 2018

ogierm (ogierm) created T58516: Eevee volumetrics aren't being rendered on metaballs.
Dec 2 2018, 2:16 PM · BF Blender: 2.8, Eevee, BF Blender

Sep 30 2018

ogierm (ogierm) created T56982: Recursive Collections?!.
Sep 30 2018, 2:25 PM · BF Blender

Aug 26 2018

ogierm (ogierm) awarded T41748: Remove-Doubles (modifier) a Love token.
Aug 26 2018, 3:43 PM · Mesh Modeling, BF Blender
ogierm (ogierm) awarded T41748: Remove-Doubles (modifier) a Love token.
Aug 26 2018, 3:43 PM · Mesh Modeling, BF Blender

Jul 12 2018

ogierm (ogierm) added a comment to T55162: Blender 2.8 Blender Keymap changes.

It would be neat if there was a "cycle" option for the "type" selector in the key binding menu. I'd like to press "z" and it goes to the next mode of shading

Jul 12 2018, 12:27 AM · Code Quest

Jul 2 2018

ogierm (ogierm) added a comment to T55673: 2.8x Theme Design.

Didn't Pablo say that Flatty dark should be changed to be dark gray instead of blueish? Gray would be great

Jul 2 2018, 2:55 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 26 2018

ogierm (ogierm) awarded T55607: Cycles: Add more procedural noise types a Dat Boi token.
Jun 26 2018, 4:45 PM · Cycles

Jun 5 2018

ogierm (ogierm) awarded D3455: Adding in-depth description for Cycles Musgrave node a 100 token.
Jun 5 2018, 10:22 PM

May 5 2018

ogierm (ogierm) added a comment to T54962: Material combination causing crash on CPU render or CUDA error on GPU render with modifier index offset.

Downloaded the file; no crashes for me...

May 5 2018, 11:00 PM · Rendering, Cycles, BF Blender