- User Since
- May 5 2018, 10:57 PM (63 w, 2 d)
May 14 2019
May 2 2019
Yeah, I just don't want to have to screenrecord a real time playback in the viewport anymore 👌
Apr 29 2019
(I haven't opened & tried your file out)
Apr 26 2019
Where did you download your version of 2.8 from?
Apr 23 2019
So - will this be tackled in June before the launch of 2.80? I don't want to annoy anyone, but IMO this is the most severe issue rn. Exporting Eevee animations is about 300 times slower than the viewport (60 fps v 6 seconds per frame) with - for me - no observable quality difference. It's a dealbreaker for me and keeps me from using it. I think lots of people will come to 2.8 because of EEVEE and IMO this could lead to lots of bad first impressions.
So, yeah, please consider fixing this before the release of 2.80, even if it's no crash / bug.
Apr 15 2019
Feb 21 2019
Okay the problem is limited to the workspace, other workspaces have no problems
Could this be related or am I doing something wrong (I'm not familiar with scripting in Blender)
Also note how it displays the wireframes even though I've set everything to solid
The issue seems to be some collision between the normals-display and the wireframe mode.
I don't think so, the issue persists when I disable them. And if I recall correctly I had that problem before I decided to display the normals.
haha, what are the odds, that a build hash is also the name of a very recent diffusion lol
Feb 16 2019
I know that it did work for me 2 weeks ago. It was kinda buggy though
Feb 7 2019
Jan 27 2019
But even if the factors colormanagement and writing were 0, it would still be slower than normal playblack in the viewport.
Single GTX 970 in Windows 10 pro here, no problems
Jan 25 2019
Dec 27 2018
Yup, can confirm. Probably because of the master branch switcheroo
Dec 21 2018
Dec 2 2018
Sep 30 2018
Aug 26 2018
Jul 12 2018
It would be neat if there was a "cycle" option for the "type" selector in the key binding menu. I'd like to press "z" and it goes to the next mode of shading