- User Since
- Aug 19 2017, 10:25 PM (108 w, 2 d)
Aug 15 2019
Jul 13 2019
Interesting. On blender-2.80-83010c2f02e5-win64 it seems to be working.
Jun 25 2019
Works for me on blender-2.80-9c5d54bfaf48-win64
Jun 24 2019
Works ok for me both for single frame render and animation.
Ryzen 2700X, GTX 970 with 430.86 driver and Windows 1903
Jun 2 2019
Yup, exactly the same behavior in 079c7f918c81 on Windows
May 29 2019
May 28 2019
Even BALLS affected by this, but in random order: sometimes it's just one, sometimes both.
Yup, now it looks exactly like with driver 430.86 and blender-2.80-89207df7222a-win64.zip build
May 27 2019
May 24 2019
May 23 2019
Apr 24 2019
Mar 14 2019
Mar 8 2019
Interesting, looks like it's something to do with Bevel Weight, since if I uncheck "Store Edge Bevel Weight" in Geometry Data and then enter Edit Mode it won't crash. And after I've exited it and checked this option again it didn't crash. Doesn't work like that if you just flick it without entering Edit Mode, tho
It crashing even 2.79b, HM.
I tred it on 0ba143a1d675 - same thing, and it's also impossible to start baking again due to CUDA error, as I said in T60121 and it works only after restart of a Blender
BUT! New thing appeared - it looks different with different tile size. Looks like it can render only top half of each tile
Jan 31 2019
Well then, let's close it if there's nothing we can do at the moment.
It says All tests OK https://pastebin.com/dFyCZyEp
Yup, here's the result: https://pastebin.com/qwiXnJ2a
Although your link requires registration with manual approval by a staff, but from a view of forum it doesn't look too much alive. So I downloaded MemtestG80 compiled by someone, so it maybe a bit out of date, mind you. If confirmation mail from SimTK eventually arrive, I'll redo the test. Also it wasn't able to run it on more that 3072 mb, it kept showing and error: Error: unable to allocate 4094 MiB of GPU memory to test, bailing!
Tried on 8c8979067490 build config files were deleted beforehand, just to make sure its not an addon or something. 2 out of 5 times with window out focus it crashed. Same statistics for the render from cmd: 2 out of 5 crashes.
Logs of two crashes: https://pastebin.com/2YhiZ4vc After that I made a few more runs from command, just to be sure, and got another error, now with the direct CUDA mention https://pastebin.com/qbvsgYtY Another one after that, even without closing cmd window was successful, attached.
I hope it's somehow helpful.
Jan 23 2019
UPD: looks like now it crashes only when Blender's window isn't in focus while rendering. If I won't switch to another window, it won't crash.
Yes, it's still crashing: Blender window is just disappears with no messages, no nothing. Nvidia Driver 417.71 / Windows 1809 17763.253
Yes. Another thing that I discovered is that it won't crash if Denoising is disabled.
Tested on dc3b5024be1a
Jan 8 2019
Jan 3 2019
Dec 13 2018
Dec 12 2018
Nov 30 2018
Now it's better and I can render once crashing scene, but if I increase texture size it will show buckets on renderframe and then crash