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Herbert Auer (ottoblau)
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Apr 29 2019, 7:15 PM (20 w, 4 d)

Recent Activity

May 31 2019

Herbert Auer (ottoblau) added a comment to T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.
  • I can switch to cycles and render the cube
  • When I switch back to Eevee and click render it crashes again
  • When I switch back to Eevee and click on a property within the materials tab it crashes also
May 31 2019, 8:06 PM · BF Blender

May 30 2019

Herbert Auer (ottoblau) added a comment to T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.

Acer recommends to buy a new computer. Original text:
I thought having windows updated my do us justice, unfortunately at this point. I'd advice you to get a machine that can handle the graphic of the animation application.
What a tech support...

May 30 2019, 8:21 PM · BF Blender

May 25 2019

Herbert Auer (ottoblau) added a comment to T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.

I cannot install the driver 10.18.14.5057 (15.36.35) since the installer says "This operating system is not supported." The Intel page says the Acer TMP255-M has a proprietary graphics driver and Acer says it is an Intel driver. I contacted Acer support.

May 25 2019, 3:31 PM · BF Blender

May 20 2019

Herbert Auer (ottoblau) added a comment to T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.

Some update from my side:
I downloaded 2.8 yesterday (May 19th)and did some tests.

  1. Starting from Sculpting menu I can click the materials button without crashing. The crash happens when I try to change something in the right-hand menu.
  2. Starting from General Menu the crash still happens when I click on the materials button
May 20 2019, 11:13 PM · BF Blender

May 4 2019

Herbert Auer (ottoblau) added a comment to T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.

I updated the graphics driver from https://downloadcenter.intel.com/ and 2.8 still crashes the same way.

May 4 2019, 6:13 PM · BF Blender

May 3 2019

Herbert Auer (ottoblau) added a comment to T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.

Here are the log files.
DEBUG_OUTPUT.TXT:
witching to fully guarded memory allocator.
Blender 2.80 (sub 60)
Build: 01/05/2019 17:11 Windows Release
argv[0] = blender
argv[1] = --debug
argv[2] = --debug-gpu
argv[3] = --python-expr
argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\ich\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
read file C:\Users\ich\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend

Version 280 sub 59 date 2019-04-26 06:00 hash 513b71c89ad0

Read prefs: C:\Users\ich\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
read file

Version 280 sub 39 date unknown hash unknown

GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
Using KHR_debug extension
GL application marker: Successfully hooked OpenGL debug callback.
found bundled python: C:\Users\ich\Downloads\Blender28_0205\blender-2.80-a372e5e426e4-win64\blender-2.80.0-git.a372e5e426e4-windows64\2.80\python
GPUTexture: create : TEXTURE_2D, RGBA8, w : 961, h : 26, d : 0, comp : 4, size : 0.10 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB
GL API performance: Vertex shader recompiled due to state change.
GL API performance: Vertex shader recompiled due to state change.
GL API performance: Vertex shader recompiled due to state change.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1366, h : 20, d : 0, comp : 4, size : 0.10 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 419, d : 0, comp : 4, size : 0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 208, h : 419, d : 0, comp : 4, size : 0.33 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 185, d : 0, comp : 4, size : 0.17 MiB
GL API performance: Vertex shader recompiled due to state change.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 24, d : 0, comp : 4, size : 0.10 MiB
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 580, d : 0, comp : 4, size : 0.12 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 606, d : 0, comp : 1, size : 2.61 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1128, h : 606, d : 0, comp : 3, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1128, h : 606, d : 0, comp : 1, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1128, h : 606, d : 0, comp : 2, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 606, d : 0, comp : 1, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1128, h : 606, d : 0, comp : 1, size : 1.96 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1128, h : 606, d : 0, comp : 1, size : 1.30 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 491, d : 0, comp : 4, size : 0.99 MiB
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGBA8, w : 443, h : 91, d : 0, comp : 4, size : 0.15 MiB
read file

Version 280 sub 39 date unknown hash unknown

GPUTexture: create : TEXTURE_2D, RGBA8, w : 961, h : 26, d : 0, comp : 4, size : 0.10 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1366, h : 20, d : 0, comp : 4, size : 0.10 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 419, d : 0, comp : 4, size : 0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 208, h : 419, d : 0, comp : 4, size : 0.33 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 185, d : 0, comp : 4, size : 0.17 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 24, d : 0, comp : 4, size : 0.10 MiB
GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 580, d : 0, comp : 4, size : 0.12 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 606, d : 0, comp : 1, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1128, h : 606, d : 0, comp : 3, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1128, h : 606, d : 0, comp : 1, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1128, h : 606, d : 0, comp : 2, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 606, d : 0, comp : 1, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1128, h : 606, d : 0, comp : 1, size : 1.96 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1128, h : 606, d : 0, comp : 1, size : 1.30 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 606, d : 0, comp : 4, size : 2.61 MiB
GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB
read file

Version 280 sub 57 date unknown hash unknown

read file

Version 280 sub 20 date 2018-07-14 11:44 hash 27ba739fb79

GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 32, h : 32, d : 0, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA32F, w : 32, h : 32, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 32, h : 32, d : 0, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 32, h : 32, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 32, h : 32, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 32, h : 32, d : 0, comp : 3, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 32, h : 32, d : 0, comp : 4, size : 0.02 MiB
GPUTexture: create : TEXTURE_2D, RG16I, w : 16, h : 16, d : 0, comp : 2, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, R16F, w : 16, h : 16, d : 0, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA32F, w : 32, h : 32, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D, R32F, w : 16, h : 16, d : 0, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 32, h : 32, d : 0, comp : 2, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 32, h : 32, d : 0, comp : 1, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D, RGBA32F, w : 32, h : 32, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D, RGBA32F, w : 32, h : 32, d : 0, comp : 4, size : 0.03 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA16F, w : 64, h : 64, d : 20, comp : 4, size : 1.25 MiB
GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB
GPUTexture: create : TEXTURE_1D, RG16F, w : 1024, h : 0, d : 0, comp : 2, size : 0.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 32, h : 32, d : 129, comp : 4, size : 0.50 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, R11F_G11F_B10F, w : 628, h : 628, d : 2, comp : 3, size : 3.01 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB
GPUShaderInterface: Warning: Uniform 'attr' not found!
GPUShaderInterface: Warning: Uniform 'hairPointBuffer' not found!
GPUShaderInterface: Warning: Uniform 'hairUVBuffer' not found!
GPUShaderInterface: Warning: Uniform 'hairColBuffer' not found!
GPUShaderInterface: Warning: Uniform 'colorBuffer' not found!
GPUShaderInterface: Warning: Uniform 'depthBuffer' not found!
GPUShaderInterface: Warning: Uniform 'minzBuffer' not found!
GPUShaderInterface: Warning: Uniform 'planarDepth' not found!
GPUShaderInterface: Warning: Uniform 'texHammersley' not found!
GPUShaderInterface: Warning: Uniform 'texJitter' not found!
GPUShaderInterface: Warning: Uniform 'sssTexProfile' not found!
GPUShaderInterface: Warning: Uniform 'inScattering' not found!
GPUShaderInterface: Warning: Uniform 'inTransmittance' not found!
GPUTexture: create : TEXTURE_CUBE_MAP, DEPTH_COMPONENT24, w : 512, h : 512, d : 0, comp : 1, size : 4.50 MiB
GPUTexture: create : TEXTURE_CUBE_MAP, RG32F, w : 512, h : 512, d : 0, comp : 2, size : 24.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RG32F, w : 1255, h : 1255, d : 2, comp : 2, size : 48.07 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, DEPTH_COMPONENT24, w : 1024, h : 1024, d : 4, comp : 1, size : 12.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RG32F, w : 1024, h : 1024, d : 4, comp : 2, size : 64.00 MiB
GPUTexture: create : TEXTURE_2D_ARRAY, RG32F, w : 1024, h : 1024, d : 1, comp : 2, size : 16.00 MiB
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF78C256830
Module : C:\Users\ich\Downloads\Blender28_0205\blender-2.80-a372e5e426e4-win64\blender-2.80.0-git.a372e5e426e4-windows64\blender.exe

May 3 2019, 7:03 PM · BF Blender

May 2 2019

Herbert Auer (ottoblau) added a comment to T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.

I downloaded blender-2.80-a372e5e426e4-win64 today and Blender still crashes when I click on the material tab of the initial cube of the default startup. The address is different now.

May 2 2019, 7:52 PM · BF Blender

Apr 29 2019

Herbert Auer (ottoblau) created T63993: Material tab crash with Intel HD 4x00 on Windows 7/8.
Apr 29 2019, 7:58 PM · BF Blender