- User Since
- May 7 2018, 4:08 PM (71 w, 2 d)
I can't reproduce this with my Wacom tablet. I would need someone with that hardware to check the wmtab values in WM_event_tablet_data
This was fixed in rBfcf94c772f1fdd3c531adfcaee6762f0eb4bcee0
Should be fixed in rBa1318d241553246c266410eb1ae4ba23e73179e1
@Germano Cavalcante (mano-wii) It seems that the transform code is also moving ss->pivot_pos when rotating or scaling, so the transformation is applied twice. Is there a flag to disable this?
I'm setting CTX_SCULPT in initTransform checking if the active object is in sculpt mode. I can make the refactor in a separate patch. I'm also not sure about how t->options and t->flags should be used, but in the future I would like to add another option to transform only the pivot point and to use the custom pivot point orientation for the transform. I was using CTX_SCULPT and CTX_SCULPT_PIVOT in the sculpt branch.
- Review update
- Review update
- Use booleans instead of ints for cache->original
Mon, Sep 16
No, that's all for tools, but we may want to add small icons for the voxel remesher and quadriflow.
Also, in the future there will be a mask filter and a color filter, so the icon should support those variations.
Sun, Sep 15
Sat, Sep 14
I rebased D5792 and the crash is fixed, so the problem was not there.
Fri, Sep 13
I can check if the pbvh is NULL in sculpt_automasking_enabled, but that should never happen. It fixes the crash, but I don't think that is the right fix. Also, that won't fix T69809
sculpt-mode-features is an experimental branch to prototype new features, so we don't handle bugs reports related to branches. You can report this again if this happens in master.
D5789 fixes the issue in 2D paint. I still need to check how to solve this in 3D projection painting or if it is ok to have different behaviors in the two painting modes.
Should be fixed in rBf71d89bb047e33e8990e2d87d19484b09452d3ca