- User Since
- May 7 2018, 4:08 PM (32 w, 3 h)
Wed, Dec 12
Fri, Dec 7
Thu, Dec 6
Tue, Dec 4
Mon, Dec 3
Sun, Dec 2
@Clément Foucault (fclem) I'm testing the new patch but it doesn't call glFlush() on my system. Shouldn't it be GPU_DRIVER_ANY instead of GPU_OS_ANY when checking the gpu type?
I'm on a Dell XPS 13" with an Intel 620 on Manjaro 18, P850 fixes the issue and there are no errors rendering the area borders.
Sat, Dec 1
Thu, Nov 29
Wed, Nov 28
Tue, Nov 27
Tue, Nov 20
Nov 17 2018
Remove confirmation when saving over a file. Show info message.
I removed the option and I added the warning message. However, maybe is not a good idea to remove the save file dialog. You could easily overwrite a file with undesired changes and lose your data if you don't have save versions enabled. I think that adding a more descriptive message or showing it only if you have save versions disabled could be a better option.
There is another better patch importing the panels from the other editor, closing.
Nov 16 2018
Make spheres viewport size only depend on viewport width. I'm testing it with an unscaled 4k monitor and seems to work fine, but maybe is a good idea to fix the viewport size to avoid potential problems.
Nov 15 2018
Nov 13 2018
I'm not familiar with the animation workflow. In this case, would be ok to skip this menu?
Nov 11 2018
Nov 10 2018
Nov 9 2018
Nov 7 2018
Nov 6 2018
Nov 5 2018
Nov 4 2018
I don't know if this makes any sense but, shouldn't it be possible to draw the vertex and symmetry cursor as it is now and use a shader to draw the normal cursor using the same normal information that is being used to draw the matcaps?
Nov 3 2018
- Added support for murtilresolution.
- Now the cursor previews symmetry on XYZ axis.
Nov 2 2018
Nov 1 2018
Sep 28 2018
Aug 14 2018
Aug 13 2018
Made some requested changes.
I also removed the vertex normal code. Now everything is simpler.
I think the main purpose of the cursor should be previewing the position of the brush over the mesh and not previewing the result of the sculpting operation.
I also think that is better to wait until sculpting in 2.8 is complete, this still needs to be tested with multiresolution support. I'll continue working on this fixing the remaining issues.
fixed bug with object transforms
Aug 12 2018
- Updating D3594: New sculpting brush cursor
Now face normals are also working for dyntopo