- User Since
- Dec 19 2018, 7:16 PM (13 w, 2 d)
Tue, Mar 12
Sorry for uploading the wrong patch, some of the required code wasn't included in it.
I've also moved the Ambient Occlusion node from shaders to input, like it is in Blender.
Wed, Feb 27
Removed the typo changes. D4418 has the changes now.
ah sorry about that. i'll update the diff and push a new patch.
Sorry for taking time on this one.
The celsius value gets converted to fahrenheit properly now using the bias variable.
About the indentation thing, I just can't get the diff to remove those whitespaces. The actual code looks fine I think.
Changed the temperature ranges for ignition temperature and max temperature from 1 - 3000; oxyacetylene torches can get upto 3000 C.
Mon, Feb 25
Sun, Feb 24
Hasn't the bevel amount one been changed?
Feb 19 2019
Corrected units in Modifiers (Bevel width), Scene and Curve.
Feb 12 2019
A separate density unit could also be made I guess; could be useful for some more properties.
Feb 11 2019
Jan 24 2019
is this still a valid task? if it is, what exactly should be done?
Jan 23 2019
I've made some a separate list for shaders and converters D4211
Jan 19 2019
Made separate lists for shaders and converters. The Shader To RGB node and the Specular node can be switched to now, and the rest of the cycles nodes work as well. Please have a look at the changes.
Jan 18 2019
I think I'd like to have a go at this, thanks.
Jan 17 2019
Will this be enough? D4211