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Malte S (pandrodor)
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User Since
Jul 18 2013, 3:57 PM (295 w, 6 d)

Recent Activity

Feb 12 2019

Malte S (pandrodor) added a comment to D4304: Compositor: Added denoising node.

OIDN does work with Animations and it also works with high sample renders. The bug I showed earlier was rendered with just 4 samples just to make the point very clear.
This setup is a simple fix for the wrong “Denoising Albedo” pass:


@derek barker (lordodin) You should try this setup. It should fix the areas where no denoising is happening and improves the texture sharpness.

Feb 12 2019, 11:10 PM · Compositing

Feb 9 2019

Malte S (pandrodor) added a comment to D4304: Compositor: Added denoising node.

I think I found a Bug in the current Implementation.
The Denoising Albedo pass contains the Texture data in the value range from 1-2, resulting in blurry textures.
If I manually subtract 1 for every channel, the Image is much sharper.
However, it appears that metal colors are stored in the range of 0-1, just subtracting by one may not be the final solution.
Here is an example render with 4 Samples:

Feb 9 2019, 4:47 AM · Compositing

Jan 5 2019

Malte S (pandrodor) created T60204: Crash when opening a File.
Jan 5 2019, 6:21 PM · BF Blender

Nov 18 2018

Malte S (pandrodor) created T57923: Crash: Vertex snapping with Target: "Active" based on Pivot Point: "3D Cursor" when Active is at 3D Cursor location.
Nov 18 2018, 11:49 PM · BF Blender: 2.8