- User Since
- Jul 18 2013, 3:57 PM (318 w, 2 h)
Feb 12 2019
OIDN does work with Animations and it also works with high sample renders. The bug I showed earlier was rendered with just 4 samples just to make the point very clear.
This setup is a simple fix for the wrong “Denoising Albedo” pass:
@derek barker (lordodin) You should try this setup. It should fix the areas where no denoising is happening and improves the texture sharpness.
Feb 9 2019
I think I found a Bug in the current Implementation.
The Denoising Albedo pass contains the Texture data in the value range from 1-2, resulting in blurry textures.
If I manually subtract 1 for every channel, the Image is much sharper.
However, it appears that metal colors are stored in the range of 0-1, just subtracting by one may not be the final solution.
Here is an example render with 4 Samples: