- User Since
- Jul 1 2005, 2:32 PM (783 w, 4 d)
Feb 24 2020
Sorry for my lack of replies, I'm occupied with other stuff. I was able to do fluid sims with a 2.83 build one or two days after this bug was fixed and didn't notice any resource leaks anymore. Didn't run it through valgrind though, just haven't noticed that problem anymore when working with blender.
Feb 19 2020
Maybe this is the same as bug #T73862. I just had the case again that nothing appears and then I looked in the shell and saw these messages:
I changed to using an ico sphere as inflow and that worked. Weird.
Feb 17 2020
Yes, basically. But I also changed settings back and forth, trying to get fluid sim to work (I can't get it to show anything -> pretty sure that is a(nother) bug). But yes, I baked, freed, baked again, freed, baked, paused, continued, etc. Also tried to bake the mesh and particles at some point.
Feb 16 2020
The circle defines the inflow. The cube around everything is the domain. The domain will become the actual fluid and has the bake button. What exactly is your question?
This mentions Domain to be the type where you've set Flow.
Also blender crashes on exit now:
Segmentation fault (Speicherabzug geschrieben)
Jan 1 2019
I'm trying to import this official NASA file, but the imported model only contains vertices. No edges or faces.
Dec 25 2018
Will this be fixed until 2.80 will be released? Thanks! :)
May 29 2017
But shouldn't a mesh generated by a fluid sim be closed and non-self intersecting?
May 25 2017
May 12 2016
Hmm, it failed to remove all the faces, though. I guess that's a known beta-bug?
Ah, didn't understand that at first! Thank you! This shortens hours of manual work to seconds of clicking buttons.
Thank you for that tip, but I can't see any union option:
Using the build "blender-2.77-b4b269f-linux-glibc219-x86_64.tar.bz2" from here: https://builder.blender.org/download/
May 10 2016
Is there some kind of workaround for this issue? E.g. is there some way I could divide the mesh up, boolean merge the parts and then join the resulting meshes back together? Or do you know some external open source software I could run the mesh through that does the union operation? I need this for 3D printing where there can't be any internal geometry/overlapping meshes.