- User Since
- Jul 15 2009, 5:24 AM (418 w, 6 d)
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Apr 3 2017
Jan 20 2017
Aug 7 2016
It seems to me that issue is not finished. Should not it be reopened until a solution comes up?
Jul 27 2016
So this feature should be removed from the UI, don't you think? Letting it like that really sounds like a bug to me.
Jul 21 2016
Hi Marcelo, I'm not a developer, but maybe I know what is happening. A video strip shorter than the audio strip indicates that the video source's frame rate is different from the blender project's. To fix it, if it's the case, you can try one of these:
- Match the project's frame rate to source video's: In the Render settings of Properties Panel, set the Frame Rate to half of its current value.
- Match the strip's frame rate to project's: In the Edit Strip panel, set the video strip's length to the correct value (13450) and then add an speed effect. This effect adjusts the video speed automatically.
Mar 29 2016
Could it be fixed rewriting the copy/past operation to:
- store references to the selected strip(s)
- to paste, use the duplicate operator on copied trips and modify their start frame, channel and scene owner when it's needed.
Travis, I found a workaround:
- In the second time, pause the playback, select the pitched strip, enable and disable Mono sound option, and playback again.
Please, test this .blend. It has two Wipes effects.
Wipe in channel 4 (displayed in the main preview) was created from Red strip (bug).
Wipe in channel 3 (displayed in the top small preview) was created from Red and Yellow strips (correct)
Even with alpha over blend mode, the Wipe from channel 4 shows no wipe at all (because Wipe effect doesn't generate alpha channel). So it's useless.
Thank you so much for fixing it so fast.
No, Wipe is not a single strip effect. See the wiki references and Youtube videos using it.
"The wipe effect is a type of transition strip. It can be used to transition from one strip to the next. The wipe will have no effect if created from a single strip instead of two strips. "
Mar 27 2016
Jan 1 2015
Thank you for the fix, Sergey, and sorry for the inconvenient. I'll follow what you're saying and give some feedback soon.
Dec 31 2014
The previous file was wrong, this is the correct one:. Although this issue is not file dependent.
May 2 2014
@Ejnar Brendsdal (ejnaren), it seems your doubt is similar to @codemanx's one. Maybe you're thinking about the "In Out" mode of sine. (See easeInOutSine here). The easing icons represent the "In" mode only.
May 1 2014
I see what you're saying and the envelope comparison is very meaningful. My concern is that the Bezier envelope would over increase the start of the Bounce curve. So the result start could be greater than the desired and maybe it doesn't follow the normal:
I'm not sure about it, It just seems the case because my understanding about the envelope is that it's just a multiplier vector, not a limiter. I'm just supposing, the actual result can be different.
Thank you! Very nice to know it and thank you for let me know it!
Hi @Fazekas Laszlo (totoro), please help me to understand the result of what you're proposing. Is this supposed result curve correct for your approach?
I believe this would not be the desired result, at least for Bounce. In this case the mix with bezier should effect just the first bounce, this way:
Would it be possible using your approach? Thanks in advance.
I see this is not as ease as I was thinking. If there's anything I could do to help, please let me know.
I'm very happy to be part of Blender development. This is being my first contribution to Blender actually! :-D And even more because it's for a feature that I like so much! Thank you @Joshua Leung (aligorith), @codemanx and Thomas @Thomas Beck (plasmasolutions) for the suggestions and comments on my icons. I'm sure I could not be so satisfied with the result as I am if you didn't have guided me so well as you did. Thank you so much! :-D
Apr 27 2014
About the ref icons seem to stand out more, I believe it's because they are sharper, plus the highlight effect. So I tried to get as closer as I can in this new proposal (v5).
Apr 26 2014
Hi @codemanx, I tried to represent the In mode in these icons, so they are Bounce In and Back in. I believe they match to the reference in: http://easings.net/
Maybe Bounce should use the Out mode. I thinks it's used more often, I'm not sure if it applies to Back also. Therefore it would make it inconsistent to the other modes.
You're right about icons M16 and M25, they have a lightgrey degrade to blue. The easing icons could keep this style, but it actually decreases contrast between the affected part and the rest of the curve. It seems to me the darkgrey / blue curve works better, so in this new proposal (v4) I've just bright them a little. But I can change it if you still think different.
Apr 24 2014
Thank you Thomas!
Hi, thanks for the nice comments. I agree to the issues and I tried to solve them.
Here's my proposal for the icons (edited to include "Quartic").
Apr 23 2014
@Joshua Leung (aligorith), I would like to know exactly which icons are needed so I can create them, if you still need them.
Mar 22 2014
Hi @Joshua Leung (aligorith) : I don't know how to make a patch, and I could give you the svg file right now, but I think I could help in making the icons that are actually needed. The icons I did they was just to show the idea and they may be not enough.
Feb 27 2014
It seems our definition of bug is a quiet different. Even this is being there for ages, it is still a bug of User Iteration. A behaviour that can be improved.
@Campbell Barton (campbellbarton) Here's exactly what I did:
Feb 26 2014
Feb 25 2014
Feb 24 2014
@Dries van Oosten (dvoosten), how could you set the same object in the Boolean Modifier of various objects and still be able to control the shading of each object separately. You can't, because the same shading will be applied to all objects making use of that object with Boolean Modifier.
Feb 21 2014
Thank you, @Campbell Barton (campbellbarton)
@Jehan Pagès (jehan), this is one of the most desired features for me. The addon seems great, but I think it is a truly need to have this natively implemented and well integrated.
Feb 20 2014
Hi @Sergey Sharybin (sergey), sorry if my comment comes too late. Initially I also though it was related to it just showing strips of channels below the current one, but then I realize that it seams to be related to the creation order of the strips instead.
Almost, @Sergey Sharybin (sergey). The list includes strips inside the Meta but not outside, which is perfect. But I did a test adding 2 Color strips to a Meta, and if I select the first Color strip and add a Mask modifier, the list don't includes the second one. But if I select the second, the first one is showed in the list.
Feb 19 2014
Thank you, @Sergey Sharybin (sergey) ! This was a very often issue in my last project. I did try to type strip name directly, but right after I had finished and typed ENTER, the field was cleaned by Blender.
Feb 17 2014
Feb 14 2014
Thank you for the tip, @Sergey Sharybin (sergey) ! I'll join to the Mail List as soon as I can.
Feb 13 2014
Thank you so much! I get so happy when a bug is fixed! In Blender this happen so fast and so often! :-)
Feb 12 2014
@david mcsween (davidmcsween), my suggestion was to add icons to Set Key Interpolation menu (trigged by pressing "T"). Something like that:
The same options would be showed in Interpolation menu from N panel, if I'm understanding correctly.
Feb 10 2014
@Thomas Beck (plasmasolutions), I'm very excited, but I'll be patient. I'm sure all of you will do a great job for this feature! :-)
About the tooltips, I think some icons also could help to make easier the recognition. Simple icons created just to spread the idea:
Feb 8 2014
WOW! How it did take 4 years to come to life? Thank you so much @Thomas Beck (plasmasolutions) for recovering and updating this great patch! I've been doing this bounce effect by hand for a long time! You can't imagine how it will help me in my work.
Feb 7 2014
I see, meta seems to be a little more complicated to control.
@Sergey Sharybin (sergey), Could you add it to Meta strips too?
Very nice, Bassam!! Thank you! I hope it get accepted. :-D
Feb 6 2014
Perfect solution, Sergey. Thank you!
Feb 5 2014
Thank you so much! :-D
Feb 4 2014
This was VERY fast! :-D Thank you so much!
I would to open the same bug report, because I needed to move an animation curve with a heavy noise modifier applied and didn't can find a way to keep the same noise effect to the curve in its new position.
Feb 3 2014
Jan 17 2014
Jan 3 2014
You pointed things that just don't work the same way in my experience. Many cinematographers are using DSLR footage (lossy 8bit, not raw video) for a long time, essentially for grading in post production. There's a topic on the DVXUser forums with many examples and information. Technocolor even created a color profile called Cinestyle for Canon DSLR that saves footage in an almost LOG space intended for grading purposes. Canon did it too recently. The downside effects of doing this are very knew (here, here and here), but the advantages are great, most to retain more information on shadows and highlights.
@Sergey Sharybin (sergey), I call it a problem because it affects a lot the way Histogram looks like, and then it affects the analysis. See the peaks in the VSE histogram. Some of them are not true peaks, they are artefacts caused by lost of information - that you mentioned -, but are not visually perceptible in the image. So if you see them in the color correction process, it may be unclear if they are caused by the round errors or are real peaks (that should be decreased - by changing all your color correction - to avoid to left the image unsafe (i.e., overflow the allowed light intensity limit for a broadcast).
I found that for movie strips (MOV h264 8bit), VSE Histogram will not include Dither result (of course, unfortunately), but UV/Image Editor histogram will do!
Since banding effect (in this case showed by the histogram) is inevitable, Dither can help to minimize the problem. And see it through the histogram would be a way to know how much it can help, and this way, to know how much it is needed.
Yes, this is very common problem. In Gimp I usually overlay a noise texture layer to the image, which is almost the same than applying Dither in Blender.
@Brecht Van Lommel (brecht) If a gradient is 8bit (like the png image I used), this is the depth of colours, right? Its represent the quantization for the original color information. When I applied the Curves Modifier, it maps these values into another values. And as you can see, I actually increase contrast of the image, so a value of 35 before it became now 0, and a value of 235 became 255. So I think this make some pixels that was close (spatially and in value), with values like 200 and 201, become separated in value after the modifier is applied, turning into 199 and 201. This way, none pixel has the value of 200 and there's a gap in the histogram for the 200 value. This is the cause for gaps.
Jan 2 2014
I know what you mean. I know dither has no practical utility in many aspects.
I was really fast! :-D
I agree to @Brecht Van Lommel (brecht). Full screen for open file window is a need when working with sequence strips, when you have to control the selection of a long image sequences. Not only Blender uses it but also another applications, like Adobe Lightroom. As was said, for serious work, it's very needed.
Thank you for the explanation, @Sergey Sharybin (sergey). I think just now I understand why Dither has to be the last step. But I still think it should be applied before histogram analysis, otherwise we can't know its effectiveness in removing banding.
Thank you! That's a non obstructive bug, since I can still watch the Histogram in its "filled mode", but I hope it can be fixed.
Yes, I hope it help you.If there anything else I can inform, let me know.
@Brecht Van Lommel (brecht), Dither also can be used to add noise to a flat image. In my case, I play with the Curves modifier on a H264 video strip, witch creates bands on histogram. With dithering I can reduce banding effect, adding noise with dithering. But it only works with "Convert to Float" enabled, what is no intuitive at all.
Jan 1 2014
Dec 31 2013
I can't edit the Task, then I'm correcting here the ideally dimension for Vectorscope:
- Vectorscope: fixed square aspect ratio with the maximum resolution that the scene allows (as it is on UV/Image Editor).
Dec 29 2013
Maybe it's helpful to update the lists layout to the new lists layout of Blender (i.e. used in UV map list), to include the max height delimiter and the filter options, putting the buttons aside the list.
Dec 26 2013
@david mcsween (davidmcsween), Thank you for the Blender's VSE Blog tip, I did not know it. Looks very good!
Dec 25 2013
Thank you! True, it seems quite simple and very efficient (in memory terms) what multicam is doing. The fact is that I didn't know it, even after years of using blender to video editing. Shame on me... :-P
Thank you very much!
There are some links about this topic? I'm very interested to read more about it!
Off-topic: Blender is - with NO DOUBT - the program with more resources I'll ever know! Never mind would be so easy to change between cams, as it is by just pressing number keys while playing back!
@Peter Schlaile (schlaile), thank you so much for showing me the multicam strip! I never used it before, and it's looks perfect for what I'm doing. And this scene layout is amazing, it'll improve a lot my workflow! Think this could become a new official layout preset.
Right. :-/ If it is not the time calculated, what about use just duplicates amount that will be generated?
@Peter Schlaile (schlaile), the reasons you gave to had not take this bug fixed are very sad to read, and very understandable too.
This disabled slow code can be turned in a python script? - please, say yes...