- User Since
- Oct 29 2019, 2:16 PM (22 w, 1 h)
Feb 18 2020
Yesterday was working with blender 2.83 and texture disapeared partly (like loosing 2 hours on texture that i worked on 3 hours) , should have been packed in the project upon save. blender recovery didn return the picture either, knowing its experimental but without bug reports this will stay problematic (using blender several years).
I know alpha is a risk but i dont mind it, just reporting it.
Feb 11 2020
In edit mode vertex align is equally to set pivot to active verticle then do Scale (press x,y or z) and zero.
And that works with customs axis'es too.
The align tool itself is for objects, so its not in edit mode, not a bug.
Clarify if you think it should work differently.
It was already reported in a few cases ( https://developer.blender.org/T72644 ), i'm not sure how to join cases though
Feb 5 2020
@Marco Schlumpp (marco) (nacioss) Simulations should depend on normals, particles should never be inside objects, think of collision detection.
With single thin faces with wrong normals how would one else know if we're inside or outside of it.
Essentially per frame displacement it (or subrframe sampling) collisions should be calculated, if a particle endsup inside reflect its internal distance over normal angle.
Me another user did some additional testing and likes to add some notes :
Feb 4 2020
I had the problem as well with latest builds, i found a manual fix that i think would be easy to code.
Before baking set the domain origin to the world center.
Then in edit mode adjust size and position of where you want your domain to be.
Jan 14 2020
On a side note, the problem is in adaptive domain handling here.
Did some tests with the file, turning it of made it work in latest win build version.