- User Since
- Apr 12 2018, 4:20 PM (18 w, 1 d)
Mon, Aug 6
OK. I didn't realize that the time saving was that significant beyond throwing a sphere in; I'll bear that in mind for future reports and apologize for the aggravation caused.
Again, I cannot save a blend file because blender instantly crashes when loading the EXR. I get that you're frustrated and consider me to be a contributor to your situation, but I'm genuinely not trying to piss you off here - blender crashes on loading the image. There is no window of opportunity to save a blend file.
I'm not sure what the objection is. Providing a blend file is not helpful here - the crash happens loading the EXR image in. I've supplied PNG and the resulting EXR file so that the crash can be better understood (PNG is not crashing, EXR is). Steps are provided. Release information and OS/graphics card information is provided.
Sun, Aug 5
Jul 6 2018
Jun 25 2018
Indeed. I'm just offering additional background to help any decision from Brecht at this point :)
For additional background, I ran into this following Brecht's advice on devtalk about how to workaround the UV map per object limitation; I went through renaming the UV maps on each object (prior to joining the meshes together) and all of the surfacing broke (since I'd made an explicit reference to each UV map in the surfacing). It was a fair bit of work to fix this up, so it felt like a bug (lack of notification or something)
Jun 21 2018
Ah, that works. There's a different issue (multi-selection of objects, and 'add to group'). I'll file a separate ticket for this - I guess it's not related to this specific case.
Is this supposed to be resolved in the 2.79 code? I'm still seeing this behavior in the current nightly builds, so wanted to check
Jun 20 2018
Jun 18 2018
Indeed the build from today seems to be fine.
Jun 16 2018
May 13 2018
May 11 2018
Apr 18 2018
It's reporting as 2.79.3 in the header, so I thought this was 2.79b; I'll ask them why their labeling is misleading. Apologies for the noise.