Arnaud Couturier (piiichan)
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User Since
Jul 14 2010, 12:27 PM (427 w, 18 h)

Recent Activity

Oct 17 2017

Arnaud Couturier (piiichan) added a comment to T51231: OpenEXR DWA compression should not apply to non-color data passes.

Thank you Brecht, I couldn't find an answer, now I have it :)
I hope this can be solved sometime down the road.
I don't have any problem on my side though, with reading and writing EXR files with Blender.

Oct 17 2017, 2:19 PM · BF Blender
Arnaud Couturier (piiichan) added a comment to T51231: OpenEXR DWA compression should not apply to non-color data passes.

Hello, not sure where to find someone who could answer that specific question, but in Blender 2.79, OpenEXR DWAB compression has been removed, there's only DWAA left. Why is this?
Isn't DWAB supposed to be slightly better compressed and generally faster to load?

Oct 17 2017, 6:55 AM · BF Blender

Jul 1 2015

Arnaud Couturier (piiichan) added a comment to T45245: Reloading addons with F8 no longer works.

I confirm the issue is fixed in daily builds. Thank you all for the replies :)

Jul 1 2015, 1:08 PM · BF Blender

Jun 30 2015

Arnaud Couturier (piiichan) added a comment to T45245: Reloading addons with F8 no longer works.

Oh yes, I forgot to add that sorry, I made the test addon too fast.

Jun 30 2015, 9:01 AM · BF Blender
Arnaud Couturier (piiichan) added a comment to T45245: Reloading addons with F8 no longer works.

Here is the demonstration addon

Jun 30 2015, 8:14 AM · BF Blender
Arnaud Couturier (piiichan) created T45245: Reloading addons with F8 no longer works.
Jun 30 2015, 8:09 AM · BF Blender

Jun 25 2015

Arnaud Couturier (piiichan) added a comment to T45080: Scale of exported .fbx is wrong in 2.75.

I confirm. I export to fbx, then import in Unity, and my objects are 100x larger. (Blender 2.75 RC)

Jun 25 2015, 5:26 AM · Import/Export, Addons
Arnaud Couturier (piiichan) updated subscribers of T45080: Scale of exported .fbx is wrong in 2.75.
Jun 25 2015, 5:25 AM · Import/Export, Addons

Jun 23 2015

Arnaud Couturier (piiichan) updated subscribers of T37478: Improve Tooltips to provide more information.
Jun 23 2015, 9:34 AM · BF Blender, User Interface

Sep 18 2014

Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

Ok, I tested it with version 8c3daab (2014-09-17) and it exports fine in Unity now. Excellent!

Sep 18 2014, 11:18 PM · Addons
Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

Well, Blender 2.72 testbuild is from 2014-09-11, and you made the change the 14th, so of course I should test with a newer version, stupid me
Will try from the buildbot, there is a new release just today.
Sorry for the useless comments...

Sep 18 2014, 10:37 AM · Addons
Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

I tested with official Blener 2.72 testbuild, it still doesn't work...
Should I use an even more recent build ?

Sep 18 2014, 10:34 AM · Addons

Sep 13 2014

Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

Ok, will try. Thanks for the quick replies :)

Sep 13 2014, 11:43 PM · Addons
Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

I modified my fbx_utils.py, and exported again import.blend to Unity.
The issue is not completely solved

  • the position is now correct
  • BUT the rotation of the group instance is still wrong: compare it with how it is in Blender (2nd screenshot above). Notice also that Unity rotated the group by default, it should have a rotation of (0,0,0), just like the local mesh (the bigger one). Finally, notice also how the group is messed up at the bottom, in the asset view

Sep 13 2014, 11:36 PM · Addons
Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

I just checked, and local non-linked group instances ALSO are exported and imported in Unity INcorrectly.

Sep 13 2014, 5:59 AM · Addons
Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

Sep 13 2014, 5:48 AM · Addons
Arnaud Couturier (piiichan) added a comment to T41808: FBX exporter does not properly position and rotate group instances.

Sep 13 2014, 5:47 AM · Addons
Arnaud Couturier (piiichan) created T41808: FBX exporter does not properly position and rotate group instances.
Sep 13 2014, 5:46 AM · Addons

Aug 31 2014

Arnaud Couturier (piiichan) updated subscribers of T41593: Confusing Link/Append interface.
Aug 31 2014, 10:51 PM · BF Blender, User Interface

Aug 12 2014

Arnaud Couturier (piiichan) added a comment to T41396: FBX export fails with some very simple material setups.

I copy/pasted your changes from https://developer.blender.org/rBAe35de9d174291adab3b28ba660962dc0b084d9d3 into my export_fbx_bin.py
I'm still in Blender 2.71, so I hope your changes are compatible with that version... (Replacing my whole file with the new one gave me errors on export)

Aug 12 2014, 1:31 AM · Addons

Aug 11 2014

Arnaud Couturier (piiichan) updated subscribers of T40907: MSVC 2011 - 2012 bug: Blender Startup Failure when called from a process without SDOUT (Python crashes).
Aug 11 2014, 2:57 PM · Platform: Windows, Python, BF Blender
Arnaud Couturier (piiichan) added a comment to T41396: FBX export fails with some very simple material setups.

if you have to re-create them in other app, you can as well re-create them from scratch…

I do recreate them, but I can't necessarily be able to specify in other apps what parts of the mesh should have them applied, I use Blender for that.

Aug 11 2014, 2:09 PM · Addons
Arnaud Couturier (piiichan) added a comment to T41396: FBX export fails with some very simple material setups.

I modified the line you committed
(https://developer.blender.org/rBA07747bcf64963eefaff8aaa9cee24ed652fda5b9)
in my export_fbx_bin.py.

Aug 11 2014, 1:37 PM · Addons
Arnaud Couturier (piiichan) added a comment to T41396: FBX export fails with some very simple material setups.

Two example files :


One (lib_materials.blend) contains the 3 materials.
And the other (ref_materials.blend) has a cube that links to them. Try to export the cube to FBX, it won't work.

Aug 11 2014, 11:28 AM · Addons
Arnaud Couturier (piiichan) created T41396: FBX export fails with some very simple material setups.
Aug 11 2014, 11:18 AM · Addons