- User Since
- Mar 31 2004, 12:07 PM (812 w, 2 h)
@William Reynish (billreynish) My comment was directed at all these use cases. Vertex groups are just the most prominent case.
Mon, Sep 30
Could you find the particular asset that did this? It would greatly help, since then I could test if the problem is in the addon or in Blender's linking/appending system. I tried to reproduce several times but didn't succeed.
Regarding vertex groups and other items that are in UI lists - also your example shows clearly a problem that would be probably better addressed in Outliner. A typical list of vertex groups on a character has a length of at least 20, and that is for very simple rigs. Then comes the problem of dragging to the border and then starting some auto-scroll - which is perceptually probably very confusing. I don't say this won't happen in Outliner, but there is simply much more space by default to do these things. So the question is, why not to get rid of the lists instead of trying to improve something that won't work also with this improvement.
Fri, Sep 27
I wrote an addon for 2.79 that was able to tweak the handles in a very similar way as the new interpolation, so I had the possibility to gather some feedback.
I met several professional animators who actively used the addon in character animation. The difference was however that the handles had to be recalculated, and this was done on selection. This enables to avoid any unexpected effects further down the line, but also breaks motion unless applied on the whole curve.
Sep 10 2019
What would really help with such a report might be a printout from the console.
Please check that you were properly logged in - If not you might have to log in again.
If there was an error, a console printout would help very much.
Sep 6 2019
It must have been some of the old versions somewhere on the system. Is it possible that if you select 'transfer settings from previous version', the installed addons get transferred too?
Sep 3 2019
Not sure how to reproduce this - literally thousands of people use the addon every day from blender 2.8.
Are you possibly referring to upload? If you tried to upload a material, did you see some error message?
Please make your description more complete, so I can address this.
Closing this taks, since it's not a bug, it's just normal Blender behaviour that has actually nothing to do with BlenderKit addon - the addon itself uses only Blender's own linking/appending system.
BlenderKit materials are stored in subfolder of your current project. To transfer a project, just copy your file with the subfolder called assets. Pink textures are a standard Blender feature to show that some linked data is missing.
Aug 20 2019
The issue was actually only the fact that the operator was exposed in F3 menu. It's hidden now. Second, autothumb operator now reports if the file wasn't saved and tells the user to save the file first.
Aug 12 2019
This has most probably to do with a previous installation of BlenderKit.
Blender doesn't pick the newer version from the release. It was one of the many API changes before release, so not really a bug.
Please check your User folder where addons get usually installed, if you find BlenderKit there, just delete it.
Aug 8 2019
actually yes, downloading the addon from our site might have caused the issue, since we only have the download of the 2.79 version. You should definitely uninstall the version you installed and try to keep the one in the release only.
Aug 4 2019
Jul 24 2019
Resolved by commit 5fdd75d68328cb3257a9792c6deb84e49b606375
Jul 23 2019
This will be very hard to reproduce - please, can you attach your Operating System, and your blender version to the report? Was it in the last RC2?
If there was a previous installation of BlenderKit, it's possible blender 2.8 reads falsely the old version, and there's a need to delete it because Blender by default reads addons from custom directory, not from the release folder...
Jul 15 2019
Jul 14 2019
this isn't still fixed, see the file below, where still about half of the generating (mesh changing) modifiers switches back to auto:
Just tested in today's build, bevel still does it (not sure about other modifiers):
Jul 11 2019
Just to clarify - the correct behavior happens without modifiers, get's wrong with modifiers - It just doesn't consider the manual setting of tex space, only does automatic.
Jul 9 2019
Jun 27 2019
Jun 24 2019
Jun 17 2019
Jun 13 2019
Jun 9 2019
The addon doesn't collect nor send any data when not actively used.
Jun 6 2019
Jun 1 2019
May 28 2019
May 26 2019
There was no followup information and I wasn't able to reproduce the error. It might have been an DNS issue. Not sure if I should close the report.
Works fine here.
please provide your operating system, + input method you are using - you mention pen? ( I test on wacom every day).
But also, An error message should be generated in the console.
Blender builds around 22.-23.rd of May had an API change that was only reacted on 2 days later, but that threw a clear error about depsgraph.
May 23 2019
May 20 2019
May 19 2019
Apr 27 2019
Apr 21 2019
Apr 20 2019
Apr 14 2019
Thanks for assigning, please always assign task related to this add-on to me, I'm the main developer of it.
Indeed this can be potentially DNS issue, please try to do as Gavin Scott suggested, open this address in the browser:
Apr 4 2019
Apr 3 2019
Working on fixing all concerns raised.