- User Since
- Aug 21 2018, 8:46 AM (56 w, 2 d)
Thu, Sep 5
Wed, Aug 21
This doesn't seem to work on curve points. Unless I'm mistaken of course!
. Add Circle (or any sort of curves), go in Edit Mode.
. Choose point, Insert Key.
. Change frame, move point, Insert Key: The point snaps back to where it was, resulting in no animation...
Am I the only one?
Oct 25 2018
I think it's the same problem as here: https://developer.blender.org/T56447
It's not that it's "not working" but it feels like there are clipping issues that disrupt the display.
Lowering the quality of the viewport makes it "work"...
Oct 19 2018
Aug 26 2018
Ok I found a solution.
It seems like the Viewport Quality Settings (in User Preferences/System) when set to anything else than 0, screws up the 3D Viewport.
In short, for anyone having the above problem on MacOs, put that setting on 0.
Aug 24 2018
Er, I'm not really used to these forums so sorry in advance for asking.
Is anyone taking care of this MacOs gfx problem? Or need more information?
Happy to help if I can...
Aug 21 2018
I did a second comparison ADM/Intel.
AMD: Graphic glitches galore, but fast interaction.
Intel: No glitches, but object manipulation feels really sluggish.
Is this what you're talking about?
(Watch until the end for my machines specs).
This seems only to happen with the AMD GPU (Radeon Pro 455 in my case).
As a test, I've forced MacOs to use the Intel HD Graphics 530 and it works as expected (although everything seems really slow).