- User Since
- Aug 25 2014, 3:56 PM (340 w, 4 d)
Tue, Mar 2
Hi @Vyacheslav (hitrpr),
The environment reflections in Eevee are handled by cubemaps. You can increase their resolution in the Indirect Lighting panel.
Thanks, I can no longer reproduce the bug :)
@Philipp Oeser (lichtwerk) Ah, indeed it still occurs with rBc4ef90f5a0b1; thanks for your vigilance.
Mon, Mar 1
thanks so much for the quick fix!
I agree that this situation should be avoided, but as far as I understand, it comes from the autorig add-on we’re using, Auto-Rig Pro.
I admit I don’t know the rationale behind this parenting…
Thu, Feb 25
Sun, Feb 21
Committed in rBACa140f066ac99.
Sat, Feb 20
Hello @Mehdi El Fadil (alc_ve), thanks for the report.
I changed the default behaviour of the add-on.
It used to be that you didn’t need to select a sky texture for the add-on to affect it, but this turned out to be confusing for users who didn’t know of the behaviour, activated the add-on and had the sky texture move without their consent.
Including Phabricator usernames in metadata would be extremely useful to automatically notify maintainers; I have to resort to searching reports for those add-ons I maintain once in a while, and some reports stay unaddressed for a bit.
Some information on maintainers is available from the manual’s add-ons section, but it’s far from complete, and possibly outdated.
Jan 26 2021
For anyone encountering this bug, a workaround is to set the current frame to the first frame prior to rendering:
blender -b grease_pencil_render_bug.blend --python-expr "import bpy \ bpy.context.scene.frame_set(bpy.context.scene.frame_start)" -a
Jan 25 2021
Dec 21 2020
Dec 5 2020
This appears to be fixed by the exact Boolean option from version 2.91.
This is not a bug. It comes from the “Pro Lighting: Skies.001” node in the world shading nodes. It is used as background emission, but it is missing a texture and emits in magenta.
Since the helmet is the only specular object in the scene, it is the only one reflecting the environment in rendered view. You can delete the Pro Lighting node, fix it by finding the missing texture, or use an emission colour for the helmet, as you’ve done everywhere else. If you really want to use the Principled BSDF, you must fix the world node tree.
Thanks for the report!
Dec 4 2020
Hi @Jordan Matyka (oaaya),
I couldn’t reproduce this crash on Linux, and cannot test on Windows right now.
Does this still happen with the latest version of Blender?
Dec 3 2020
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Dec 1 2020
Instance was updated some time ago. Thanks!
Nov 30 2020
Nov 29 2020
I don’t believe modifying AnimAll is necessary. I could reproduce the crash with the following script:
Nov 27 2020
Nov 24 2020
Hello @Rob (robs_pangolin),
thanks for the report and workaround. This isn’t specific to AnimAll, but a known limitation of Blender’s animation system, which isn’t normally used to animate individual mesh (etc.) components. I don’t know if it’s desirable to support this either, since many types of data would need to be checked.
Hello @Ajlan Altug (jacobo),
do you still have this problem in the latest versions? I couldn’t reproduce it in either 2.83.9 or 2.90.1
Nov 13 2020
Revert error in bl_info.
Nov 8 2020
Oct 28 2020
Aug 5 2020
This bug seems to be have been fixed as of 2.90.
Jul 20 2020
Jun 26 2020
Jun 17 2020
Jun 14 2020
Jun 13 2020
May 14 2020
at the time I made that commit (rBA0f5738d9022c), the add-on didn’t select any transparency whatsoever, as seen in T67239. I just made the commit because the task had been sitting for a while, but the default wasn’t an opinionated choice from me; if a better one can be chosen, that’s good.
But I suspect there may be many usages for this add-on, so choosing a default may not be very easy, and I don’t know the implications of each setting well enough to help here, sorry.
Apr 1 2020
Mar 13 2020
Mar 12 2020
- Rename focus_bone to focus_subtarget
- Use Brecht’s code for Cycles
- Expose the property in Cycles’ UI
- Side note: the focus_object property does not display the same name in Cycles’ (Focus Object) and Eevee’s UIs (Focus on Object). I named the subtarget property accordingly (Focus Bone, Focus on Bone), but perhaps they should be unified.
- Update source/blender/editors/armature/armature_naming.c and source/blender/depsgraph/intern/builder/deg_builder_relations.cc
- I don’t properly understand the depsgraph’s logic so I may have got it wrong:
- the code in deg_builder_relations.cc doesn’t appear to have any effect
- in armature_naming.c I call DEG_id_tag_update() on the camera data, which isn’t done elsewhere in this file.
Mar 11 2020
Mar 9 2020
Ha ha right, but you are still the author! All right, pushing this with commit rBAf4cf9b00db36. Thanks.
Mar 8 2020
Remove camera sensor width from drivers: this caused delays in the drivers. Also gets rid of two dependency cycles.
Mar 3 2020
Mar 2 2020
Error with previous diff.
- Expose the DOF focus object property in the 2D rig UI, since the Add Empty operator is irrelevant here
- Add @Flavio Perez (flav) as original author of the 2D Camera rig
Feb 14 2020
Jan 29 2020
Based on @Jacques Lucke (JacquesLucke)’s answer, this crash actually seems to happen when any error popup is displayed.
- Open User Preferences
- In main window, open a text editor and execute some invalid Python code
- Switch to the preferences window without moving the mouse (e.g. Alt + Tab)
- Don’t Save
Yes, that seems to be the case. Updating description.
Jan 27 2020
Jan 24 2020
Well, so am I! It makes sense that it exists, but I wouldn’t have thought.
Jan 23 2020
Although it’s not Blender’s default behaviour, it makes sense for a camera add-on aimed at creating primary shooting cameras. I’ll do that.
- use object_utils so that objects are added to the Collection collection, as default
- root widget case
- fix root widget size
- set camera as active
- create rig at cursor
- add my name to authors
Jan 15 2020
Fix error with MCH name.
Jan 13 2020
Rename aim mechanism to Aim_shape_rotation-MCH
Jan 12 2020
I meant to say that I’d like to do that.
Jan 11 2020
Rename Crane_arm and Crane_height back.
Hi, no problem, take your time!
Jan 10 2020
Cleanup: unused variables, indentation, line length, variable names.
Jan 8 2020
- Add back focus lens, focus distance and aperture properties and drivers.
- Add icon for the Add Marker operator
- Increment version
I like free software :)
Jan 7 2020
Dec 17 2019
D6424 fixed an openGL bug on macos.
Fixed by rBA95e98889aba9.
Hi, thanks! This indeed fixes the bug.
Dec 15 2019
Thanks! No problem at all as far as I can tell. :)
Dec 14 2019
Hi, thanks, but I don’t have commit rights for the manual repo. Who should I ask? the documentation page about contributing doesn’t tell.
Dec 13 2019
Update to reflect recent changes