pistol ioan (pistoltoto)
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User Since
Sep 12 2009, 3:52 PM (430 w, 2 d)

Recent Activity

Sun, Nov 19

pistol ioan (pistoltoto) added a comment to T53133: OpenSubdiv ON decrease in performance.

Some news here?
Is kinda frustrating because OpenSubdiv is the only way to create animations with decent scenes...

Sun, Nov 19, 2:35 PM · BF Blender

Oct 23 2017

pistol ioan (pistoltoto) added a comment to T53133: OpenSubdiv ON decrease in performance.

here I added toons of cubes and the results are the same,
in this case, disabling or enabling OpenSubdiv will give the same fps in both cases.

Oct 23 2017, 11:24 AM · BF Blender
pistol ioan (pistoltoto) updated the task description for T53133: OpenSubdiv ON decrease in performance.
Oct 23 2017, 10:07 AM · BF Blender
pistol ioan (pistoltoto) created T53133: OpenSubdiv ON decrease in performance.
Oct 23 2017, 10:04 AM · BF Blender

Sep 16 2017

pistol ioan (pistoltoto) added a comment to T52782: F12 and crash.

in cycles using gpu render

Sep 16 2017, 5:55 PM · BF Blender
pistol ioan (pistoltoto) created T52782: F12 and crash.
Sep 16 2017, 5:54 PM · BF Blender

Feb 20 2016

pistol ioan (pistoltoto) added a comment to T47503: You can box-select only keyframes' handles in dopesheet, even though they are not visible/editable there..

I think the idea of Mr Pavel is great "Selecting from left to right
only selects what is inside the border
Selecting from right to left will select everything plus one level"

Feb 20 2016, 6:17 PM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47503: You can box-select only keyframes' handles in dopesheet, even though they are not visible/editable there..

I can make a pool and ask users opinion if you want :D
But i think you can imagine, this is not right.

Feb 20 2016, 6:00 PM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47503: You can box-select only keyframes' handles in dopesheet, even though they are not visible/editable there..

Otherwise will lead to a hard time in Action Editor.
You can imagine, when you have tons of keyframes.
You have selected something, and BAM you have selected what you don't want.

Feb 20 2016, 5:58 PM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47503: You can box-select only keyframes' handles in dopesheet, even though they are not visible/editable there..

I see now what you mean.

Feb 20 2016, 5:50 PM · Animation, BF Blender
pistol ioan (pistoltoto) created T47503: You can box-select only keyframes' handles in dopesheet, even though they are not visible/editable there..
Feb 20 2016, 11:13 AM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47472: Wrong selection in Dope Sheet .

I have tried the last version blender-2.76-e29a5ba-win64.zip
And it seems that some part of the problem seems solved.

Feb 20 2016, 10:26 AM · Animation, BF Blender

Feb 19 2016

pistol ioan (pistoltoto) added a comment to T47472: Wrong selection in Dope Sheet .

Any news?
Because i work on an animation, and i need to know if i will work without NLA or with NLA.

Feb 19 2016, 2:52 PM · Animation, BF Blender

Feb 18 2016

pistol ioan (pistoltoto) added a comment to T47472: Wrong selection in Dope Sheet .

I use Blender for more than 7 years. And i love Blender, and every open movie.
I'm very hype for every feature, and news regarding to Blender.

Feb 18 2016, 7:21 PM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47472: Wrong selection in Dope Sheet .

Have you seen the video?
Also is not only that, because some of the keyframes are selected and others are not selected. Is not a logic there.

Feb 18 2016, 5:56 PM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47472: Wrong selection in Dope Sheet .

When you select something, it need to select only what you have selected, and nothing more.
Is surely a bug.

Feb 18 2016, 5:51 PM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47472: Wrong selection in Dope Sheet .

lol

Feb 18 2016, 5:47 PM · Animation, BF Blender
pistol ioan (pistoltoto) added a comment to T47472: Wrong selection in Dope Sheet .

I forgot to mention that is a Border Selection with the B button.

Feb 18 2016, 3:37 PM · Animation, BF Blender
pistol ioan (pistoltoto) created T47472: Wrong selection in Dope Sheet .
Feb 18 2016, 3:33 PM · Animation, BF Blender

Sep 30 2015

pistol ioan (pistoltoto) added a comment to T46322: Cycles motion blur glitch with z-scale = 0.

I forget to mention that some of the objects are imported from Adobe Illustrator as svg.

Sep 30 2015, 12:13 AM · Cycles, BF Blender

Sep 29 2015

pistol ioan (pistoltoto) added a comment to T46322: Cycles motion blur glitch with z-scale = 0.

I tried to add other objects, or render after animation ends, but give weird results also.

Sep 29 2015, 9:04 PM · Cycles, BF Blender
pistol ioan (pistoltoto) created T46322: Cycles motion blur glitch with z-scale = 0.
Sep 29 2015, 8:48 PM · Cycles, BF Blender

Sep 19 2015

pistol ioan (pistoltoto) created T46164: OpenSubdiv with Auto Smooth is not working..
Sep 19 2015, 1:43 PM · Addons
pistol ioan (pistoltoto) created T46159: OpenSubdiv does not always give same results as Blender own subsurf code with crease edges..
Sep 19 2015, 1:00 AM · Mesh Modeling, BF Blender

Sep 16 2015

pistol ioan (pistoltoto) added a comment to T46130: Vertex/wire no vizible with OpenSubdiv.

Thanks!

Sep 16 2015, 9:14 PM · Mesh Modeling, BF Blender
pistol ioan (pistoltoto) created T46130: Vertex/wire no vizible with OpenSubdiv.
Sep 16 2015, 6:41 PM · Mesh Modeling, BF Blender

Sep 2 2015

pistol ioan (pistoltoto) added a comment to T45993: Blender crash/close when i apply Subsurf modifier.

Sorry

Sep 2 2015, 2:48 PM · BF Blender
pistol ioan (pistoltoto) created T45993: Blender crash/close when i apply Subsurf modifier.
Sep 2 2015, 1:25 PM · BF Blender

Jul 19 2015

pistol ioan (pistoltoto) added a comment to T45493: Bone Heat weighting: failed.

Wow, the guy who created Cycles is still with us.
The cycles is the main reason why i love Bender.

Jul 19 2015, 10:11 PM · BF Blender
pistol ioan (pistoltoto) added a comment to T45493: Bone Heat weighting: failed.

Is very nasty to paint every bone.
Please consider to solve this problem.

Jul 19 2015, 12:46 PM · BF Blender
pistol ioan (pistoltoto) created T45493: Bone Heat weighting: failed.
Jul 19 2015, 11:08 AM · BF Blender

Jul 5 2015

pistol ioan (pistoltoto) added a comment to T45322: Fbx is not importing 100% correctly in Blender even with automatic bone orientation.

I like "Also" very much : ))
Thank you again for your support.

Jul 5 2015, 1:56 PM · BF Blender
pistol ioan (pistoltoto) added a comment to T45322: Fbx is not importing 100% correctly in Blender even with automatic bone orientation.

Also with 'Ignore Leaf bones' option give almost the same result (visually).
And please make it work by default, with no extra settings because can be very confused, mostly for new users.

Jul 5 2015, 1:52 PM · BF Blender
pistol ioan (pistoltoto) added a comment to T45322: Fbx is not importing 100% correctly in Blender even with automatic bone orientation.

I also think the Fbx and DAE is most common format to collaborate with others, and other softwares.
And is vital to make it function correctly.

Jul 5 2015, 12:05 PM · BF Blender
pistol ioan (pistoltoto) created T45322: Fbx is not importing 100% correctly in Blender even with automatic bone orientation.
Jul 5 2015, 11:57 AM · BF Blender
pistol ioan (pistoltoto) added a comment to T45308: Fbx is not importing correctly in Blender.

I tried with automatic bone orientation, please see my proof attached to see the problem.
The bones from the hand(fingers) go a little bit outside.

Jul 5 2015, 12:30 AM · Addons

Jul 4 2015

pistol ioan (pistoltoto) created T45308: Fbx is not importing correctly in Blender.
Jul 4 2015, 9:04 PM · Addons

Jul 3 2015

pistol ioan (pistoltoto) added a comment to T45291: Import fbx in Blender get Error.

Thanks

Jul 3 2015, 6:37 PM · Addons
pistol ioan (pistoltoto) added a comment to T45291: Import fbx in Blender get Error.

Where i can use the version with this fix? Or when?

Jul 3 2015, 6:30 PM · Addons
pistol ioan (pistoltoto) created T45291: Import fbx in Blender get Error.
Jul 3 2015, 4:12 PM · Addons

May 25 2015

pistol ioan (pistoltoto) added a comment to T44835: Cuda error at cuCtxCreate: Out of memory.

note: after i update my windows, I don't have the error.
You can close this, if you want.

May 25 2015, 3:05 AM · BF Blender
pistol ioan (pistoltoto) created T44835: Cuda error at cuCtxCreate: Out of memory.
May 25 2015, 2:34 AM · BF Blender

May 24 2015

pistol ioan (pistoltoto) added a comment to T44824: Grease pencil not display correctly.

Maybe is an option to change the threshold/level of distance between stroke and object (I don't know). But he make this by default.
But for the new users this can be problematic.

May 24 2015, 12:53 PM · BF Blender
pistol ioan (pistoltoto) created T44824: Grease pencil not display correctly.
May 24 2015, 12:47 PM · BF Blender

Mar 21 2015

pistol ioan (pistoltoto) added a comment to T44073: I see black 50%-70% of times, problem from cycles nodes..

You saved me with your idea!
I will use Mix shader to divide the big amount of nodes :D

Mar 21 2015, 1:16 PM · Cycles, BF Blender
pistol ioan (pistoltoto) added a comment to T44073: I see black 50%-70% of times, problem from cycles nodes..

I used about 10 textures connected with math.
If change the value, the final texture can go from 1 to 2 to 3 to 4 and so on. (see the screenshot)

Mar 21 2015, 12:12 PM · Cycles, BF Blender
pistol ioan (pistoltoto) updated subscribers of T44073: I see black 50%-70% of times, problem from cycles nodes..
Mar 21 2015, 11:55 AM · Cycles, BF Blender
pistol ioan (pistoltoto) updated subscribers of T44073: I see black 50%-70% of times, problem from cycles nodes..
Mar 21 2015, 11:55 AM · Cycles, BF Blender
pistol ioan (pistoltoto) created T44073: I see black 50%-70% of times, problem from cycles nodes..
Mar 21 2015, 11:55 AM · Cycles, BF Blender

Dec 30 2014

pistol ioan (pistoltoto) added a comment to T43071: Volume intersection objects.

You found another bug :P

Dec 30 2014, 6:22 PM · Cycles, BF Blender
pistol ioan (pistoltoto) added a comment to T43071: Volume intersection objects.

I just tested in "blender-2.73-d993bad-win64.zip" last build.
With static and bvh.
And yes in both, render and viewport.

Dec 30 2014, 5:53 PM · Cycles, BF Blender
pistol ioan (pistoltoto) added a comment to T43071: Volume intersection objects.

Is this a bug or a feature unsupported of cycles?
Or is already a button to render the objects with intersections?

Dec 30 2014, 5:40 PM · Cycles, BF Blender
pistol ioan (pistoltoto) created T43071: Volume intersection objects.
Dec 30 2014, 5:34 PM · Cycles, BF Blender

Nov 4 2014

pistol ioan (pistoltoto) added a comment to T42493: The rest of hair appears where is the origin.(when i use Mask modifier).

+ The hair is not render when i use Particle Edit mode ( in cycles, Rendered viewport)

Nov 4 2014, 5:14 PM · Addons
pistol ioan (pistoltoto) created T42493: The rest of hair appears where is the origin.(when i use Mask modifier).
Nov 4 2014, 5:00 PM · Addons

Oct 26 2014

pistol ioan (pistoltoto) added a comment to T42379: Node Group animations not update in cycles rendered viewport.

This is very hopeful because, when i need to animate many objects in same time i use one group for all objects to animate them.(all in same time)
Objects with different colors for example:p

Oct 26 2014, 3:49 AM · Addons

Oct 24 2014

pistol ioan (pistoltoto) added a comment to T42379: Node Group animations not update in cycles rendered viewport.

Oct 24 2014, 3:38 PM · Addons
pistol ioan (pistoltoto) created T42379: Node Group animations not update in cycles rendered viewport.
Oct 24 2014, 3:37 PM · Addons

Oct 20 2014

pistol ioan (pistoltoto) added a comment to T42184: Normal not displayed correctly in Material Viewport.

hello
Some news here?

Oct 20 2014, 5:27 PM · BF Blender

Oct 11 2014

pistol ioan (pistoltoto) added a comment to T42184: Normal not displayed correctly in Material Viewport.

Same with Mapping using Rotation with two axes like: X and Y is bad.
But i find a temporarily trick to displayed correctly: If you are using two Mapping, one with X and another with Y connected each other, then is displayed correctly.

Oct 11 2014, 4:00 PM · BF Blender
pistol ioan (pistoltoto) added a comment to T42184: Normal not displayed correctly in Material Viewport.

I hope you don't say it again: "Thanks for the report, but it's not currently considered a bug." :D

Oct 11 2014, 2:08 PM · BF Blender
pistol ioan (pistoltoto) added a comment to T42184: Normal not displayed correctly in Material Viewport.

However if you put the "Normal" input from Texture Coordinate in the Emitter, it works well.

Oct 11 2014, 1:59 PM · BF Blender
pistol ioan (pistoltoto) added a comment to T42184: Normal not displayed correctly in Material Viewport.

Same problem with all inputs from Texture Coordinate:Position, Normal; And Geometry:Generated, Normal, Object.

Oct 11 2014, 1:38 PM · BF Blender
pistol ioan (pistoltoto) created T42184: Normal not displayed correctly in Material Viewport.
Oct 11 2014, 1:24 PM · BF Blender

Oct 8 2014

pistol ioan (pistoltoto) created T42149: Cannot execute boolean operation.
Oct 8 2014, 5:09 PM · Addons
pistol ioan (pistoltoto) added a comment to T42071: Font not working or displayed correctly in Blender.

Same problem i found with this font:
http://www.fontspace.com/david-kerkhoff/dk-crayon-crumble

Oct 8 2014, 7:23 AM · BF Blender

Oct 4 2014

pistol ioan (pistoltoto) created T42071: Font not working or displayed correctly in Blender.
Oct 4 2014, 10:39 AM · BF Blender

Oct 2 2014

pistol ioan (pistoltoto) added a comment to T42034: Material animations not update during animation playback..

But if you use Blender Render engine, in Solid viewport you can see he works fine.

Oct 2 2014, 11:58 AM · BF Blender
pistol ioan (pistoltoto) added a comment to T42034: Material animations not update during animation playback..

:(

Oct 2 2014, 11:52 AM · BF Blender

Oct 1 2014

pistol ioan (pistoltoto) added a comment to T42034: Material animations not update during animation playback..

{F113909}blend file.

Oct 1 2014, 12:17 PM · BF Blender
pistol ioan (pistoltoto) created T42034: Material animations not update during animation playback..
Oct 1 2014, 12:15 PM · BF Blender

Jun 1 2014

pistol ioan (pistoltoto) reopened T40452: Blender Crash when i turn on: Bokeh-Blur in Composite as "Open".
Jun 1 2014, 2:33 AM · BF Blender, Compositing