cédric lepiller (pitiwazou)
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User Since
Jan 12 2014, 7:28 PM (252 w, 3 d)

Recent Activity

Oct 9 2018

cédric lepiller (pitiwazou) added a comment to T56702: Blender 2.8: Left Click Select.

Nobody answered about why keeping RMB as selection.

Oct 9 2018, 3:13 PM · User Interface, BF Blender: 2.8

Aug 24 2018

cédric lepiller (pitiwazou) added a comment to T41748: Remove-Doubles (modifier).

Any news about this?

Aug 24 2018, 11:44 AM · Mesh Modeling, BF Blender

Aug 21 2018

cédric lepiller (pitiwazou) added a comment to T56475: Proposal: Workspaces & Modes.

Why not remove all the objects in the default workspace?

Aug 21 2018, 4:32 PM · User Interface, BF Blender: 2.8

Jun 14 2018

cédric lepiller (pitiwazou) added a comment to T55486: Workbench: Smalltasks.

Could be nice to have specular options in the popover in single color mode.
Right now we cannot edit it and it's way too strong.

Jun 14 2018, 10:34 PM · Code Quest
cédric lepiller (pitiwazou) added a comment to T54710: Overlay visualisations .

Could it be possible to keep the edit mode object visible when hiding overlays?
Like that we could concentrate on modeling and not have lights or camera visible.

Jun 14 2018, 7:14 PM · Code Quest

Jun 11 2018

cédric lepiller (pitiwazou) added a comment to T55110: Workbench: LookDev.

Hi guys,

Jun 11 2018, 12:08 PM · Code Quest

Jun 9 2018

cédric lepiller (pitiwazou) added a comment to T54908: Workbench UX design.

Why not do this for the options of the workbench?
Right now we have to go to 2 different places to edit the settings.

Jun 9 2018, 11:35 AM · Code Quest

Jun 8 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

+1 for a fix on floating windows ^^

Jun 8 2018, 6:26 PM · BF Blender: 2.8, User Interface, Code Quest
cédric lepiller (pitiwazou) added a comment to T55407: 2.8: Addons UI.

The custom editor could be like a preview with buttons?
To make a library for example.

Jun 8 2018, 4:10 PM · Code Quest
cédric lepiller (pitiwazou) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

Having the brushes in the top bar is more like any other software so it could be nice yes.
But you will have to move options of the active tool elsewhere, or make a second row or put them in a popover.

Jun 8 2018, 11:41 AM · Code Quest
cédric lepiller (pitiwazou) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

You are on the right track with this guys ;)

Jun 8 2018, 10:45 AM · Code Quest

Jun 3 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Not sure it fits the defaults settings, but could it be added an option to keep duplicate windows on top?

Jun 3 2018, 11:31 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 1 2018

cédric lepiller (pitiwazou) added a comment to T55285: Workbench: Specular Highlights.

Could you add a roughness slider or prop to use custom roughness and specular intensity?

Jun 1 2018, 1:40 PM · Code Quest

May 30 2018

cédric lepiller (pitiwazou) added a comment to T55110: Workbench: LookDev.

Could be nice to be able to:

May 30 2018, 11:08 AM · Code Quest

May 25 2018

cédric lepiller (pitiwazou) added a comment to T55039: 2.8 UI Tools: Tool Tweaking UI.

I think it's the best way to work, having everything in the 3dview instead of the top bar and hidden in popovers.
You can show the widgets and this line at the same time or hide it when using the widget and show it when releasing the widgets.

May 25 2018, 11:34 AM · Code Quest

May 24 2018

cédric lepiller (pitiwazou) added a comment to T55190: Grid displayed on top of objects in orthographic view.

Same for the 3dview, I always think my object isn't well placed.

May 24 2018, 11:17 PM · Code Quest, BF Blender: 2.8
cédric lepiller (pitiwazou) added a comment to T54981: Implement Status Bar.

Will it be possible to hide it?

May 24 2018, 10:06 AM · BF Blender: 2.8, User Interface, Code Quest

May 23 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Indeed if you are sure to know wich type of render you want or if you want to match a camera.

May 23 2018, 1:33 AM · BF Blender: 2.8, User Interface, Code Quest

May 22 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Having filmic by default is IMO a bad idea.

May 22 2018, 10:32 PM · BF Blender: 2.8, User Interface, Code Quest

May 18 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

It would be great to keep Floating windows on top to use the workflow or an option in the preferences.
We have floating windows and we cannot use it since the windows disappear.

May 18 2018, 12:08 PM · BF Blender: 2.8, User Interface, Code Quest

May 17 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Some addons should be enabled by default.

May 17 2018, 3:31 PM · BF Blender: 2.8, User Interface, Code Quest

May 16 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Why not use double side as default?
We are not 10 years ago, PC's are far better now.
Or there will be something better than the back faces?

May 16 2018, 10:25 AM · BF Blender: 2.8, User Interface, Code Quest
cédric lepiller (pitiwazou) added a comment to T55043: Tool Settings Editor.

Why not use the 3dview instead of the top bar to show and edit fast settings?

May 16 2018, 10:01 AM · Code Quest

May 15 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Concerning the transparent header, the text color (for the menu pop-overs):

  • has to have the possibility of changing color depending on the background or
  • have a box around it

    It's very easy for it to blend with the current color in the viewport otherwise.

May 15 2018, 7:10 PM · BF Blender: 2.8, User Interface, Code Quest

May 14 2018

cédric lepiller (pitiwazou) added a comment to T55038: Consolidate tool-related settings in top bar.

It's not good to hide everything in popover, it slows down the workflow.
Snap options must be visible per area like Bartosz Moniewski said.
If you duplicate the view to work on another screen, it's tedious to comeback on the first screen to change a value for the second screen.

May 14 2018, 4:32 PM · Code Quest

May 11 2018

cédric lepiller (pitiwazou) added a comment to T54950: 3D Cursor Design.

Like I said, maybe after the code quest ^^

May 11 2018, 5:38 PM · User Interface, BF Blender: 2.8, Code Quest
cédric lepiller (pitiwazou) added a comment to T54950: 3D Cursor Design.

Could it be possible with the new active tools to create tasks per tool to help devs and see how we could improve them?
Maybe after the code quest.

May 11 2018, 4:47 PM · User Interface, BF Blender: 2.8, Code Quest
cédric lepiller (pitiwazou) added a comment to T54950: 3D Cursor Design.

It seems cursor needs more work.
That orient from the view, not the from the faces normals.
It works on some objects but fails on this simple test.

May 11 2018, 1:46 PM · User Interface, BF Blender: 2.8, Code Quest
cédric lepiller (pitiwazou) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

Like he said, for now, it's as simple as possible, but later let's hope that will be possible.

May 11 2018, 1:28 PM · Code Quest
cédric lepiller (pitiwazou) added a comment to T55027: 2.8 UI Tools: Favourites Bar / Specials Menu Design.

On this task, I can imagine people asking you the possibility to group favourites to make custom menus.
Rmb on the empty part, add menu, then place the favourites in this menu with a popover to see what's inside.

May 11 2018, 11:28 AM · Code Quest

May 9 2018

cédric lepiller (pitiwazou) added a comment to T54963: Blender 2.8 Industry Standard Keymap.

On my pie menus, I added the components to go directly on the component I want and not having to first go in edit mode and then choose the component.
It's would be better if blender does this as default.
There is no reason to make 2 actions when one is just fine.

May 9 2018, 10:47 AM · User Interface, BF Blender: 2.8, Code Quest

May 8 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

That's why I don't use it, I could use 1,3,7 for something else if it was fixed ^^

May 8 2018, 1:42 PM · BF Blender: 2.8, User Interface, Code Quest
cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Indeed and when using ALT to snap to ortho view the view must go in ortho.
Right now it's still in persp.

May 8 2018, 1:31 PM · BF Blender: 2.8, User Interface, Code Quest
cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

Sorry but I disagree with you.

May 8 2018, 1:27 AM · BF Blender: 2.8, User Interface, Code Quest

May 6 2018

cédric lepiller (pitiwazou) added a comment to T54950: 3D Cursor Design.

they can do it like Maya, keep pressing a key to show the cursor arrows and then move it.
but I prefer my first post using the drag to move it, snap it etc.

May 6 2018, 9:33 PM · User Interface, BF Blender: 2.8, Code Quest

May 5 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

I asked a dev about this non-sense dimension behaviour and he said it's not modifiable, blender is done like that.

May 5 2018, 11:00 PM · BF Blender: 2.8, User Interface, Code Quest

May 4 2018

cédric lepiller (pitiwazou) added a comment to T54950: 3D Cursor Design.

It will be great by dragging the cursor to also snap onto components.

May 4 2018, 1:02 PM · User Interface, BF Blender: 2.8, Code Quest

May 3 2018

cédric lepiller (pitiwazou) added a comment to T54943: Blender 2.8 Defaults.

If I may :

May 3 2018, 6:48 PM · BF Blender: 2.8, User Interface, Code Quest

Apr 28 2018

cédric lepiller (pitiwazou) added a comment to T54662: Tool Icon Design.

Please consider making flat icons or give us the possibility to change them.

Apr 28 2018, 8:01 PM · User Interface, Code Quest

Feb 8 2018

cédric lepiller (pitiwazou) added a comment to T54033: Bmesh fails to cut a mesh when the bool object is a plane..

Maybe it's not good but it's a desired behaviour IMHO.
you don' have to add volume to cut a mesh, it's useful when you want to make a cut view of a mesh without thinking of the width.

Feb 8 2018, 11:07 PM · BF Blender
cédric lepiller (pitiwazou) created T54033: Bmesh fails to cut a mesh when the bool object is a plane..
Feb 8 2018, 10:14 PM · BF Blender

Nov 3 2017

cédric lepiller (pitiwazou) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..
Nov 3 2017, 11:21 AM

Sep 20 2017

cédric lepiller (pitiwazou) added a comment to D1734: Cycles: Add vector displacement option.

Lukas, Any chance you can update this current patch. It's again one of those examples of a feature that really would be helpful but has just sat on here for so long that no chance of working with master anymore. Being able to output vector displace maps would also be handy, as well as vector displace supported within the sculpt tool for texture's. I know you have a crazy amount to do already but vector displace is kinda standard now even in realtime engines and support in cycles would be VERY helpful.

Sep 20 2017, 2:32 PM

Sep 13 2017

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Maybe it could be usefull to clean bevel weight when applying the bevel modifier to avoid this kind of result ?

Sep 13 2017, 1:57 PM · Modifiers, Mesh Modeling, BF Blender

May 31 2017

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Edge group for bevel could be better than vertex group

May 31 2017, 7:22 PM · Modifiers, Mesh Modeling, BF Blender

Mar 23 2017

cédric lepiller (pitiwazou) added a comment to D2575: Cycles: WIP: Implement UDIM texture node.

Why not using the existing file node and add <UDIM> like the other softwares ?
One node, same workflow as Maya, Max etc.

Mar 23 2017, 2:00 PM
cédric lepiller (pitiwazou) added a comment to T51021: Viewport Design.

The grid like modo seems to be the best choice, it's simle and fine.

Mar 23 2017, 9:56 AM · User Interface, BF Blender: 2.8

Jun 26 2016

cédric lepiller (pitiwazou) added a comment to T38384: Layer Manager.

Don't understand everything guys, sorry, but for the render layers, why not use nodes instead of layers ?

Jun 26 2016, 11:15 PM · BF Blender: 2.8, User Interface

Jun 13 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Yeah ! Well done, that will be really easy to use, thx ;)

Jun 13 2016, 3:31 PM · Modifiers, Mesh Modeling, BF Blender

Jun 8 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Cool thx !

Jun 8 2016, 8:13 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok, just tested the new build, this is nice, thx a lot ;)

Jun 8 2016, 4:54 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok Great !

Jun 8 2016, 1:36 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Do you think it's possible to make this kind of result for the bevel ?

Jun 8 2016, 1:03 PM · Modifiers, Mesh Modeling, BF Blender

Jun 6 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok good !

Jun 6 2016, 7:26 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ctrl or P for profile.

Jun 6 2016, 9:40 AM · Modifiers, Mesh Modeling, BF Blender

Jun 5 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Since it's bevel related, could it be possible to add the profile in the modal of the bevel ?
Right now, we can change offset, segments etc but not the profile.

Jun 5 2016, 4:33 PM · Modifiers, Mesh Modeling, BF Blender

Jun 3 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok, so having pictures could help to see the goals.

Jun 3 2016, 7:14 PM · Modifiers, Mesh Modeling, BF Blender

May 2 2016

cédric lepiller (pitiwazou) added a comment to T38384: Layer Manager.

Honnesly I like the idea to have everything in the outliner.

May 2 2016, 6:19 PM · BF Blender: 2.8, User Interface

Apr 25 2016

cédric lepiller (pitiwazou) added a comment to T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.

I only ask for the profile in the bevel edge modal ^^

Apr 25 2016, 11:16 PM · User Interface, BF Blender

Mar 22 2016

cédric lepiller (pitiwazou) created T47888: Sliding align.
Mar 22 2016, 11:25 AM

Mar 14 2016

cédric lepiller (pitiwazou) added a comment to T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.

I'm for the quick fix for the profile, the pen issue can wait ^^

Mar 14 2016, 6:06 PM · User Interface, BF Blender
cédric lepiller (pitiwazou) added a comment to T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.

If we can only add the profile for now, it will be usable, because for now, it's not really.

Mar 14 2016, 2:38 PM · User Interface, BF Blender
cédric lepiller (pitiwazou) created T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.
Mar 14 2016, 1:36 PM · User Interface, BF Blender

Feb 23 2016

cédric lepiller (pitiwazou) added a comment to T47547: previews_dynamic_enum slowdown blender with network path.

I tested with the template and it seems that the error is in our code, so you can delete this repport.

Feb 23 2016, 11:31 PM · BF Blender
cédric lepiller (pitiwazou) created T47547: previews_dynamic_enum slowdown blender with network path.
Feb 23 2016, 10:34 PM · BF Blender

Feb 4 2016

cédric lepiller (pitiwazou) added a comment to T35069: snap align to reflection option.

This is nice,

Feb 4 2016, 2:38 PM · BF Blender

Jun 22 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Ok, when you will start, I would like to help if it's possible, I'm working on fured characters and I know how works yeti, shave, etc, and if I can help to improve the hair system on Blender in any way, don't hesitate to tell me ;)

Jun 22 2015, 2:42 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

That's unfortunate indeed :(
How do you work on gooseberry ?
The mesh is subdivided and you animate it with the subdiv modifier ?

Jun 22 2015, 12:08 PM · BF Blender

Jun 21 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Ok, but how can I work on blender if I cannot subdivide my mesh for the final render ?

Jun 21 2015, 4:32 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

When I add guides in the particle edit mode, I have the bug, when I just add a hair system, it works.

Jun 21 2015, 4:24 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

I hope it will be fixed, I'm working on a character and even if I create the subdiv or multi rez first, my hair bug when I change the subdivision. :(

Jun 21 2015, 4:20 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Seriously ? :/

Jun 21 2015, 12:28 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

If we don't use the modifier stack, we cannot use the subdiv modifier.

Jun 21 2015, 12:45 AM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

For me it's a bug, even with use modifier stack enabled, it's not working.

Jun 21 2015, 12:40 AM · BF Blender

Jun 20 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Arf, so no possibility to fix this bug ?

Jun 20 2015, 4:40 PM · BF Blender

Jun 19 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Same bug on the gooseberry b9bccd5

Jun 19 2015, 7:20 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

There is the scene, I tested with the last 2.75.1 build 5300345 and a 2.74.5 05c04c24.

Jun 19 2015, 7:13 PM · BF Blender
cédric lepiller (pitiwazou) created T45115: Hair system and modifier stack order bug.
Jun 19 2015, 6:44 PM · BF Blender

Jan 28 2015

cédric lepiller (pitiwazou) added a comment to T43451: Proposal: Show tips in the splash screen.

Like you said, it's low priority and I think you want something really easy and fast to make, so if you think, the splash screen is the best for tips, i'm ok.

Jan 28 2015, 9:36 PM · User Interface
cédric lepiller (pitiwazou) added a comment to T43451: Proposal: Show tips in the splash screen.

Or maybe in the top bar, the problem with the splash screen is that lot of people deactivate it.

Jan 28 2015, 9:21 PM · User Interface
cédric lepiller (pitiwazou) updated subscribers of T43451: Proposal: Show tips in the splash screen.

Why not put the quick tip in the 3D view ?

Jan 28 2015, 9:09 PM · User Interface

Jan 14 2014

cédric lepiller (pitiwazou) added a comment to T38050: Revise tab graphic design.

With the active text in white I think it will be good fo this version, good job Jonathan !

Jan 14 2014, 10:41 AM · User Interface, Blender 2.70

Jan 12 2014

cédric lepiller (pitiwazou) updated subscribers of T38050: Revise tab graphic design.

Yes, icons and contrast between the active and inactive will be great !

Jan 12 2014, 10:18 PM · User Interface, Blender 2.70