cédric lepiller (pitiwazou)
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User Since
Jan 12 2014, 7:28 PM (201 w, 2 d)

Recent Activity

Fri, Nov 3

cédric lepiller (pitiwazou) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..
Fri, Nov 3, 11:21 AM

Sep 20 2017

cédric lepiller (pitiwazou) added a comment to D1734: Cycles: Add vector displacement option.

Lukas, Any chance you can update this current patch. It's again one of those examples of a feature that really would be helpful but has just sat on here for so long that no chance of working with master anymore. Being able to output vector displace maps would also be handy, as well as vector displace supported within the sculpt tool for texture's. I know you have a crazy amount to do already but vector displace is kinda standard now even in realtime engines and support in cycles would be VERY helpful.

Sep 20 2017, 2:32 PM

Sep 13 2017

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Maybe it could be usefull to clean bevel weight when applying the bevel modifier to avoid this kind of result ?

Sep 13 2017, 1:57 PM · Modifiers, Mesh Modeling, BF Blender

May 31 2017

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Edge group for bevel could be better than vertex group

May 31 2017, 7:22 PM · Modifiers, Mesh Modeling, BF Blender

Mar 23 2017

cédric lepiller (pitiwazou) added a comment to D2575: Cycles: WIP: Implement UDIM texture node.

Why not using the existing file node and add <UDIM> like the other softwares ?
One node, same workflow as Maya, Max etc.

Mar 23 2017, 2:00 PM
cédric lepiller (pitiwazou) added a comment to T51021: Viewport Design.

The grid like modo seems to be the best choice, it's simle and fine.

Mar 23 2017, 9:56 AM · User Interface, BF Blender: 2.8

Jun 26 2016

cédric lepiller (pitiwazou) added a comment to T38384: Layer Manager.

Don't understand everything guys, sorry, but for the render layers, why not use nodes instead of layers ?

Jun 26 2016, 11:15 PM · BF Blender: 2.8, User Interface

Jun 13 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Yeah ! Well done, that will be really easy to use, thx ;)

Jun 13 2016, 3:31 PM · Modifiers, Mesh Modeling, BF Blender

Jun 8 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Cool thx !

Jun 8 2016, 8:13 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok, just tested the new build, this is nice, thx a lot ;)

Jun 8 2016, 4:54 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok Great !

Jun 8 2016, 1:36 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Do you think it's possible to make this kind of result for the bevel ?

Jun 8 2016, 1:03 PM · Modifiers, Mesh Modeling, BF Blender

Jun 6 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok good !

Jun 6 2016, 7:26 PM · Modifiers, Mesh Modeling, BF Blender
cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ctrl or P for profile.

Jun 6 2016, 9:40 AM · Modifiers, Mesh Modeling, BF Blender

Jun 5 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Since it's bevel related, could it be possible to add the profile in the modal of the bevel ?
Right now, we can change offset, segments etc but not the profile.

Jun 5 2016, 4:33 PM · Modifiers, Mesh Modeling, BF Blender

Jun 3 2016

cédric lepiller (pitiwazou) added a comment to T48583: Bevel Improvements.

Ok, so having pictures could help to see the goals.

Jun 3 2016, 7:14 PM · Modifiers, Mesh Modeling, BF Blender

May 2 2016

cédric lepiller (pitiwazou) added a comment to T38384: Layer Manager.

Honnesly I like the idea to have everything in the outliner.

May 2 2016, 6:19 PM · BF Blender: 2.8, User Interface

Apr 25 2016

cédric lepiller (pitiwazou) added a comment to T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.

I only ask for the profile in the bevel edge modal ^^

Apr 25 2016, 11:16 PM · User Interface, BF Blender

Mar 22 2016

cédric lepiller (pitiwazou) created T47888: Sliding align.
Mar 22 2016, 11:25 AM

Mar 14 2016

cédric lepiller (pitiwazou) added a comment to T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.

I'm for the quick fix for the profile, the pen issue can wait ^^

Mar 14 2016, 6:06 PM · User Interface, BF Blender
cédric lepiller (pitiwazou) added a comment to T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.

If we can only add the profile for now, it will be usable, because for now, it's not really.

Mar 14 2016, 2:38 PM · User Interface, BF Blender
cédric lepiller (pitiwazou) created T47792: [UI Design] setting modal tool options from mouse and/or tablet pen.
Mar 14 2016, 1:36 PM · User Interface, BF Blender

Feb 23 2016

cédric lepiller (pitiwazou) added a comment to T47547: previews_dynamic_enum slowdown blender with network path.

I tested with the template and it seems that the error is in our code, so you can delete this repport.

Feb 23 2016, 11:31 PM · BF Blender
cédric lepiller (pitiwazou) created T47547: previews_dynamic_enum slowdown blender with network path.
Feb 23 2016, 10:34 PM · BF Blender

Feb 4 2016

cédric lepiller (pitiwazou) added a comment to T35069: snap align to reflection option.

This is nice,

Feb 4 2016, 2:38 PM · BF Blender

Jun 22 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Ok, when you will start, I would like to help if it's possible, I'm working on fured characters and I know how works yeti, shave, etc, and if I can help to improve the hair system on Blender in any way, don't hesitate to tell me ;)

Jun 22 2015, 2:42 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

That's unfortunate indeed :(
How do you work on gooseberry ?
The mesh is subdivided and you animate it with the subdiv modifier ?

Jun 22 2015, 12:08 PM · BF Blender

Jun 21 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Ok, but how can I work on blender if I cannot subdivide my mesh for the final render ?

Jun 21 2015, 4:32 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

When I add guides in the particle edit mode, I have the bug, when I just add a hair system, it works.

Jun 21 2015, 4:24 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

I hope it will be fixed, I'm working on a character and even if I create the subdiv or multi rez first, my hair bug when I change the subdivision. :(

Jun 21 2015, 4:20 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Seriously ? :/

Jun 21 2015, 12:28 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

If we don't use the modifier stack, we cannot use the subdiv modifier.

Jun 21 2015, 12:45 AM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

For me it's a bug, even with use modifier stack enabled, it's not working.

Jun 21 2015, 12:40 AM · BF Blender

Jun 20 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Arf, so no possibility to fix this bug ?

Jun 20 2015, 4:40 PM · BF Blender

Jun 19 2015

cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

Same bug on the gooseberry b9bccd5

Jun 19 2015, 7:20 PM · BF Blender
cédric lepiller (pitiwazou) added a comment to T45115: Hair system and modifier stack order bug.

There is the scene, I tested with the last 2.75.1 build 5300345 and a 2.74.5 05c04c24.

Jun 19 2015, 7:13 PM · BF Blender
cédric lepiller (pitiwazou) created T45115: Hair system and modifier stack order bug.
Jun 19 2015, 6:44 PM · BF Blender

Jan 28 2015

cédric lepiller (pitiwazou) added a comment to T43451: Proposal: Show tips in the splash screen.

Like you said, it's low priority and I think you want something really easy and fast to make, so if you think, the splash screen is the best for tips, i'm ok.

Jan 28 2015, 9:36 PM · User Interface
cédric lepiller (pitiwazou) added a comment to T43451: Proposal: Show tips in the splash screen.

Or maybe in the top bar, the problem with the splash screen is that lot of people deactivate it.

Jan 28 2015, 9:21 PM · User Interface
cédric lepiller (pitiwazou) updated subscribers of T43451: Proposal: Show tips in the splash screen.

Why not put the quick tip in the 3D view ?

Jan 28 2015, 9:09 PM · User Interface

Jan 14 2014

cédric lepiller (pitiwazou) added a comment to T38050: Revise tab graphic design.

With the active text in white I think it will be good fo this version, good job Jonathan !

Jan 14 2014, 10:41 AM · Blender 2.70, User Interface

Jan 12 2014

cédric lepiller (pitiwazou) updated subscribers of T38050: Revise tab graphic design.

Yes, icons and contrast between the active and inactive will be great !

Jan 12 2014, 10:18 PM · Blender 2.70, User Interface