- User Since
- Jan 12 2014, 7:28 PM (214 w, 11 h)
Thu, Feb 8
Maybe it's not good but it's a desired behaviour IMHO.
you don' have to add volume to cut a mesh, it's useful when you want to make a cut view of a mesh without thinking of the width.
Nov 3 2017
Sep 20 2017
Sep 13 2017
Maybe it could be usefull to clean bevel weight when applying the bevel modifier to avoid this kind of result ?
May 31 2017
Edge group for bevel could be better than vertex group
Mar 23 2017
Why not using the existing file node and add <UDIM> like the other softwares ?
One node, same workflow as Maya, Max etc.
The grid like modo seems to be the best choice, it's simle and fine.
Jun 26 2016
Don't understand everything guys, sorry, but for the render layers, why not use nodes instead of layers ?
Jun 13 2016
Yeah ! Well done, that will be really easy to use, thx ;)
Jun 8 2016
Cool thx !
Ok, just tested the new build, this is nice, thx a lot ;)
Ok Great !
Do you think it's possible to make this kind of result for the bevel ?
Jun 6 2016
Ok good !
Ctrl or P for profile.
Jun 5 2016
Since it's bevel related, could it be possible to add the profile in the modal of the bevel ?
Right now, we can change offset, segments etc but not the profile.
Jun 3 2016
Ok, so having pictures could help to see the goals.
May 2 2016
Honnesly I like the idea to have everything in the outliner.
Apr 25 2016
I only ask for the profile in the bevel edge modal ^^
Mar 22 2016
Mar 14 2016
I'm for the quick fix for the profile, the pen issue can wait ^^
If we can only add the profile for now, it will be usable, because for now, it's not really.
Feb 23 2016
I tested with the template and it seems that the error is in our code, so you can delete this repport.
Feb 4 2016
This is nice,
Jun 22 2015
Ok, when you will start, I would like to help if it's possible, I'm working on fured characters and I know how works yeti, shave, etc, and if I can help to improve the hair system on Blender in any way, don't hesitate to tell me ;)
That's unfortunate indeed :(
How do you work on gooseberry ?
The mesh is subdivided and you animate it with the subdiv modifier ?
Jun 21 2015
Ok, but how can I work on blender if I cannot subdivide my mesh for the final render ?
When I add guides in the particle edit mode, I have the bug, when I just add a hair system, it works.
I hope it will be fixed, I'm working on a character and even if I create the subdiv or multi rez first, my hair bug when I change the subdivision. :(
Seriously ? :/
If we don't use the modifier stack, we cannot use the subdiv modifier.
For me it's a bug, even with use modifier stack enabled, it's not working.
Jun 20 2015
Arf, so no possibility to fix this bug ?
Jun 19 2015
Same bug on the gooseberry b9bccd5
There is the scene, I tested with the last 2.75.1 build 5300345 and a 2.74.5 05c04c24.
Jan 28 2015
Like you said, it's low priority and I think you want something really easy and fast to make, so if you think, the splash screen is the best for tips, i'm ok.
Or maybe in the top bar, the problem with the splash screen is that lot of people deactivate it.
Why not put the quick tip in the 3D view ?
Jan 14 2014
With the active text in white I think it will be good fo this version, good job Jonathan !