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Miguel Pozo (pragma37)
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User Since
Apr 26 2018, 9:16 PM (126 w, 1 d)

Recent Activity

Sun, Sep 13

Flo Tasser (TheFlow) awarded D7270: Add Line material node a Love token.
Sun, Sep 13, 9:47 AM

Wed, Sep 9

Jean Da Costa (jeacom256) awarded D7270: Add Line material node a Love token.
Wed, Sep 9, 1:40 AM

Jul 31 2020

Alex Strand (astrand130) awarded D7270: Add Line material node a Love token.
Jul 31 2020, 10:22 AM
AnityEx (AnityEx) awarded D7270: Add Line material node a Burninate token.
Jul 31 2020, 3:39 AM

Jul 21 2020

Miguel Pozo (pragma37) updated the summary of D8335: Allow RenderEngine addons delegate freestyle rendering to EEVEE.
Jul 21 2020, 4:06 PM · Rendering, Freestyle
Miguel Pozo (pragma37) updated the diff for D8335: Allow RenderEngine addons delegate freestyle rendering to EEVEE.
Jul 21 2020, 1:10 AM · Rendering, Freestyle

Jul 20 2020

Joseph Brandenburg (TheAngerSpecialist) awarded D7270: Add Line material node a Love token.
Jul 20 2020, 3:49 AM

Jul 17 2020

Miguel Pozo (pragma37) requested review of D8335: Allow RenderEngine addons delegate freestyle rendering to EEVEE.
Jul 17 2020, 8:03 PM · Rendering, Freestyle

Jul 15 2020

WK Bong (lightbwk) awarded D8305: Enable OpenGL rendering for RenderEngine.render a Like token.
Jul 15 2020, 8:50 PM
Miguel Pozo (pragma37) added a comment to D8305: Enable OpenGL rendering for RenderEngine.render.
Jul 15 2020, 8:09 PM
Miguel Pozo (pragma37) updated the diff for D8305: Enable OpenGL rendering for RenderEngine.render.

Formatting and docs.

Jul 15 2020, 7:54 PM
Miguel Pozo (pragma37) updated the diff for D8305: Enable OpenGL rendering for RenderEngine.render.

Fixed formatting.

Jul 15 2020, 7:14 PM
Miguel Pozo (pragma37) added a comment to T78921: No active OpenGL context on RenderEngine.render.

A task assigned to a developer means the developer is expected to do the task.

Jul 15 2020, 7:11 PM · BF Blender
Miguel Pozo (pragma37) requested review of D8305: Enable OpenGL rendering for RenderEngine.render.
Jul 15 2020, 7:07 PM

Jul 14 2020

Miguel Pozo (pragma37) added a comment to T78921: No active OpenGL context on RenderEngine.render.

@Evan Wilson (EAW) Thank you! T77958 is kind of similar.

Jul 14 2020, 11:30 PM · BF Blender
Miguel Pozo (pragma37) assigned T78921: No active OpenGL context on RenderEngine.render to Brecht Van Lommel (brecht).
Jul 14 2020, 5:36 PM · BF Blender
Miguel Pozo (pragma37) created T78921: No active OpenGL context on RenderEngine.render.
Jul 14 2020, 5:28 PM · BF Blender

Jul 13 2020

Julio Cargnin Pereira (juliocargnin) awarded D7270: Add Line material node a Love token.
Jul 13 2020, 8:40 AM

Jul 9 2020

Max Cajazeiras (blackviking) awarded D7270: Add Line material node a Burninate token.
Jul 9 2020, 10:57 PM

Jul 4 2020

Henrik Dick (weasel) awarded D7270: Add Line material node a Love token.
Jul 4 2020, 5:45 PM

Jun 17 2020

Yuro (Yuro) awarded D7270: Add Line material node a Love token.
Jun 17 2020, 3:09 AM
Andy Cuccaro (AndyCuccaro) awarded D7270: Add Line material node a Love token.
Jun 17 2020, 2:16 AM

Jun 14 2020

Aaron (silenceimpaired) awarded D7270: Add Line material node a Love token.
Jun 14 2020, 5:57 PM

Jun 12 2020

Yassir A. P. (yassir_a_p) awarded D7270: Add Line material node a 100 token.
Jun 12 2020, 5:14 PM
Yassir A. P. (yassir_a_p) awarded D7270: Add Line material node a 100 token.
Jun 12 2020, 4:04 PM

Jun 8 2020

chuks echezie okoro (chukx007) awarded D7270: Add Line material node a Love token.
Jun 8 2020, 10:41 AM

May 2 2020

Yegor (Yegor) awarded D7270: Add Line material node a Love token.
May 2 2020, 10:40 PM

Apr 30 2020

Antonio Javier Torralba Moreno (corpse) awarded D7270: Add Line material node a Love token.
Apr 30 2020, 9:11 PM

Apr 28 2020

Javon Adams (jaaypeso24) awarded D7270: Add Line material node a Love token.
Apr 28 2020, 10:13 PM

Apr 23 2020

Miguel Pozo (pragma37) added a comment to D7270: Add Line material node.

If we can do this without performance regression for Cycles GPU rendering it's ok to have this functionality, this needs to be measured.

Apr 23 2020, 2:02 PM

Apr 20 2020

Amad Muhammad (SHEIKH) awarded D7270: Add Line material node a Love token.
Apr 20 2020, 1:37 AM

Apr 17 2020

dupoxy awarded D7270: Add Line material node a Like token.
Apr 17 2020, 8:24 AM

Apr 16 2020

Nahuel Belich (belich) awarded D7270: Add Line material node a Like token.
Apr 16 2020, 1:27 AM

Apr 15 2020

Miguel Pozo (pragma37) updated the summary of D7270: Add Line material node.
Apr 15 2020, 7:00 PM
Miguel Pozo (pragma37) updated the diff for D7270: Add Line material node.
  • Added an optional Normal input socket
  • Added Depth and Negative Depth Delta Hit Position output sockets
  • Added Width WorldSpace Size output socket
  • Improved subpixel width lines in EEVEE
  • Cleaned glsl code
Apr 15 2020, 6:52 PM

Apr 14 2020

Pipeliner (Pipeliner) awarded D7270: Add Line material node a Love token.
Apr 14 2020, 11:50 AM

Apr 6 2020

Syntex (Syntex3D) awarded D7270: Add Line material node a Love token.
Apr 6 2020, 2:58 PM
Alex Smith (asmitty) awarded D7270: Add Line material node a Love token.
Apr 6 2020, 9:50 AM

Apr 1 2020

Miguel Pozo (pragma37) updated the summary of D7270: Add Line material node.
Apr 1 2020, 6:28 PM
Miguel Pozo (pragma37) updated the diff for D7270: Add Line material node.

Added support for orthographic cameras, OSL and fractional line width in EEVEE.

Apr 1 2020, 6:16 PM

Mar 31 2020

Odilkhan Yakubov (odil24) awarded D7270: Add Line material node a Like token.
Mar 31 2020, 9:59 AM

Mar 30 2020

Daniel Ulrich (dulrich) awarded D7270: Add Line material node a Love token.
Mar 30 2020, 4:04 AM

Mar 29 2020

WK Bong (lightbwk) awarded D7270: Add Line material node a Love token.
Mar 29 2020, 11:10 PM
Wo!262 (wo262) awarded D7270: Add Line material node a Love token.
Mar 29 2020, 8:35 PM
Miguel Pozo (pragma37) updated the summary of D7270: Add Line material node.
Mar 29 2020, 8:30 PM
Miguel Pozo (pragma37) added a comment to D7270: Add Line material node.

I'd rather not add this functionality to Cycles at all. Especially based on slow shader raytracing which will become more problematic as we try to do more GPU rendering optimizations with split kernels.

Mar 29 2020, 8:16 PM
Peter Fog (tintwotin) awarded D7270: Add Line material node a Burninate token.
Mar 29 2020, 8:49 AM
higgsas (higgsas) awarded D7270: Add Line material node a Mountain of Wealth token.
Mar 29 2020, 5:22 AM
ogierm (ogierm) awarded D7270: Add Line material node a Love token.
Mar 29 2020, 3:18 AM
Michael Soluyanov (crantisz) awarded D7270: Add Line material node a Like token.
Mar 29 2020, 12:40 AM

Mar 28 2020

Alessio Monti di Sopra (a.monti) awarded D7270: Add Line material node a Love token.
Mar 28 2020, 11:29 PM
noki paike (amonpaike) awarded D7270: Add Line material node a Love token.
Mar 28 2020, 10:02 PM
Bun ny (bunny) awarded D7270: Add Line material node a Love token.
Mar 28 2020, 9:30 PM
Miguel Pozo (pragma37) created D7270: Add Line material node.
Mar 28 2020, 7:20 PM

Jan 12 2020

Miguel Pozo (pragma37) added a reviewer for D6561: Particle Instance Modifier (FIX) : Skip particle instance if PARS_UNEXIST or PARS_NO_DISP: Modifiers.
Jan 12 2020, 8:27 PM

Jan 11 2020

Miguel Pozo (pragma37) created D6561: Particle Instance Modifier (FIX) : Skip particle instance if PARS_UNEXIST or PARS_NO_DISP.
Jan 11 2020, 5:49 PM

Aug 31 2019

Miguel Pozo (pragma37) created D5641: Init the tablet API after reading the user settings.
Aug 31 2019, 6:52 PM

May 11 2018

Miguel Pozo (pragma37) updated the diff for D3266: Multi-Object-Editing : Support for MESH_OT_rip.

Updated with the changes requested by @Dalai Felinto (dfelinto).

May 11 2018, 1:01 AM

May 9 2018

Miguel Pozo (pragma37) added a comment to D3266: Multi-Object-Editing : Support for MESH_OT_rip.

edbm_rip_invoke_vert and edbm_rip_invoke_edge are called only once in the whole codebase and they are not even declared in any header, so I assume it's fine to change the function signature.

May 9 2018, 1:57 AM
Miguel Pozo (pragma37) added a task to D3268: Multi-Object-Editing : Support for MESH_OT_rip_edge: T54643: Multi-Object-Mode: EditMesh Tools.
May 9 2018, 1:42 AM
Miguel Pozo (pragma37) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3268: Multi-Object-Editing : Support for MESH_OT_rip_edge.
May 9 2018, 1:42 AM · Modeling, Code Quest
Miguel Pozo (pragma37) created D3268: Multi-Object-Editing : Support for MESH_OT_rip_edge.
May 9 2018, 1:36 AM
Miguel Pozo (pragma37) added reviewers for D3266: Multi-Object-Editing : Support for MESH_OT_rip: Campbell Barton (campbellbarton), Dalai Felinto (dfelinto).
May 9 2018, 1:19 AM
Miguel Pozo (pragma37) added a task to D3266: Multi-Object-Editing : Support for MESH_OT_rip: T54643: Multi-Object-Mode: EditMesh Tools.
May 9 2018, 1:17 AM
Miguel Pozo (pragma37) added a revision to T54643: Multi-Object-Mode: EditMesh Tools: D3266: Multi-Object-Editing : Support for MESH_OT_rip.
May 9 2018, 1:17 AM · Modeling, Code Quest
Miguel Pozo (pragma37) created D3266: Multi-Object-Editing : Support for MESH_OT_rip.
May 9 2018, 1:16 AM

May 8 2018

Miguel Pozo (pragma37) added a comment to T54943: Blender 2.8 Defaults.

With Auto Perspective enabled, changing to top/front/side views and then rotating the view always goes back to perspective projection, even if orthographic was set before. Seems to me like this should be addressed first.

That is the intended behavior. It makes it so that artists can fluidly switch from orthographic side views and perspective. You pretty much never want to be in front view without ortho. And it makes it so that when you select a view, either from the view menu, or the viewport manipulator, it does the right thing.

May 8 2018, 1:27 PM · BF Blender: 2.8, User Interface
Miguel Pozo (pragma37) updated the diff for D3226: Multi-Object-Editing : Support for MESH_OT_merge.

Added a second diff that requires every object to have a first/last selected vertex to allow merge at first/last.
Not sure what's better.

May 8 2018, 2:19 AM
Miguel Pozo (pragma37) updated the summary of D3226: Multi-Object-Editing : Support for MESH_OT_merge.
May 8 2018, 1:56 AM
Miguel Pozo (pragma37) created D3226: Multi-Object-Editing : Support for MESH_OT_merge.
May 8 2018, 1:52 AM

Apr 28 2018

Miguel Pozo (pragma37) added a comment to T54656: Cycles/Eevee texture nodes for modifiers, painting and more.

At least on that particular example, running the modifier on the GPU(gtx 950) is much faster than on the CPU(i7 4790k). And that's on a case where the ratio between evaluated pixels and vertices is just 1. For painting and compositing, shouldn't the payoff be much better ? It wouldn't even be necessary to send the whole mesh to the renderer.

Apr 28 2018, 9:22 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering
Miguel Pozo (pragma37) added a comment to T54656: Cycles/Eevee texture nodes for modifiers, painting and more.

May I suggest adding a bake texture function to the baking API instead of duplicating every node in C?
This function would evaluate a single mesh in isolation and would take a texture node tree instead of a material one (texture node trees would be just like regular material node trees without shader nodes).
This would likely be faster to evaluate since it could run in the GPU and would allow better integration with third party render engines.

Apr 28 2018, 7:25 PM · Render & Cycles, BF Blender, Sculpt, Paint & Texture, Rendering