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Alexey (pseudoua)
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User Since
Sep 13 2020, 11:03 AM (125 w, 1 d)

Recent Activity

Fri, Jan 20

Alexey (pseudoua) added a comment to T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.

Realizing that it is impossible to use the identifier of the color attribute, I could no longer reproduce the situation shown in the video

Fri, Jan 20, 10:29 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender

Thu, Jan 19

Alexey (pseudoua) added a comment to T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.

But it doesn't work. With a freshly opened file, everything is fine. When you work for a long time, you experiment, that's when errors accumulate somewhere and start to fail.
Recently it was with geometry at 20-40 K Vertex. When I worked for a long time, the vertices first ceased to be selected (regardless of whether transparency was enabled or not), And then when it was necessary to move the camera, the changes with the camera turned the whole geometry over. I also wanted to fix it, and when I restarted it, everything worked. But over time, geometry points again ceased to stand out.

Thu, Jan 19, 10:06 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender

Wed, Jan 18

Alexey (pseudoua) added a comment to T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.


First video Explains why I was not confused by the Color attribute

The second video, does not update the view until I juggle the node

Wed, Jan 18, 11:27 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) added a comment to T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.

I found it, I'll write down the accompanying error now

Wed, Jan 18, 11:19 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) added a comment to T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.

By the way, if service attributes were displayed in the list, I would not make such a mistake. And so I remember that earlier such an attribute was a service attribute for the version of the geometry nodes

Wed, Jan 18, 11:02 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) added a comment to T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.

Truth.
Before that, the attribute was called col, but something disturbed its natural work, and I renamed it in search of a solution, and, probably, very successfully :)
I just want to note that the attributes are not always updated in a timely manner. I can't capture the moment. But it happens that you experiment in geometry nodes with attributes, but it does not give a result until, for example, I switch the Attribute node with geometry to an object or instance and back.

Wed, Jan 18, 10:57 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) renamed T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor from Cycles understands the attribute from the View and does not understand from the Attribute node of Shader editor to Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.
Wed, Jan 18, 8:24 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) updated the task description for T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.
Wed, Jan 18, 8:20 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) updated the task description for T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.
Wed, Jan 18, 8:19 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) updated the task description for T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.
Wed, Jan 18, 8:18 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) created T103959: Cycles understands the attribute from the View GN and does not understand from the Attribute node of Shader editor.
Wed, Jan 18, 8:18 AM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender

Fri, Jan 13

Alexey (pseudoua) added a comment to T103848: In the Array modifier, Caps Start and Caps End are not compatible at the same time.
Fri, Jan 13, 4:39 PM · BF Blender
Alexey (pseudoua) created T103848: In the Array modifier, Caps Start and Caps End are not compatible at the same time.
Fri, Jan 13, 12:56 AM · BF Blender

Jan 6 2023

Alexey (pseudoua) added a comment to T103688: Modifier Subdivision Simple bug.

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 522.30

Jan 6 2023, 4:12 PM · Modifiers, BF Blender
Alexey (pseudoua) added a comment to T103688: Modifier Subdivision Simple bug.

3.4.0 subdiv is correct

Jan 6 2023, 3:41 PM · Modifiers, BF Blender
Alexey (pseudoua) updated the task description for T103688: Modifier Subdivision Simple bug.
Jan 6 2023, 3:30 PM · Modifiers, BF Blender
Alexey (pseudoua) created T103688: Modifier Subdivision Simple bug.
Jan 6 2023, 3:29 PM · Modifiers, BF Blender

Jan 4 2023

Alexey (pseudoua) added a comment to T103621: Differences between a viewport view and a viewport renderer..


The render resolution was set to the same as the viewport resolution (the resulting video was compressed)

Jan 4 2023, 9:49 AM · BF Blender
Alexey (pseudoua) added a comment to T103621: Differences between a viewport view and a viewport renderer..

HI)
Tried. It disables the effect in both cases. I tried to turn it on the other way around, it looked interesting

Jan 4 2023, 9:02 AM · BF Blender

Jan 3 2023

Alexey (pseudoua) created T103621: Differences between a viewport view and a viewport renderer..
Jan 3 2023, 9:39 PM · BF Blender

Dec 14 2022

Alexey (pseudoua) created T103229: Object disappears when modifier GN is applied.
Dec 14 2022, 10:15 PM · Geometry Nodes, Nodes & Physics, BF Blender

Dec 10 2022

Alexey (pseudoua) added a comment to T103089: Instance on Point not indexed.

Agreed, didn't put sample index

Dec 10 2022, 1:09 AM · BF Blender

Dec 9 2022

Alexey (pseudoua) updated the task description for T103089: Instance on Point not indexed.
Dec 9 2022, 11:05 PM · BF Blender
Alexey (pseudoua) created T103089: Instance on Point not indexed.
Dec 9 2022, 11:00 PM · BF Blender

Nov 28 2022

Alexey (pseudoua) updated the task description for T102837: In spreadSheet Values ​​not visible.
Nov 28 2022, 7:24 PM · Nodes & Physics, Geometry Nodes, BF Blender
Alexey (pseudoua) created T102837: In spreadSheet Values ​​not visible.
Nov 28 2022, 7:16 PM · Nodes & Physics, Geometry Nodes, BF Blender

Nov 25 2022

Alexey (pseudoua) added a comment to T102587: Append project bug.

please close task.
The project file was overwritten by other issue, it is not possible to check the entry.
// Sorry, Some kind of bug with @ calls. I specify one name, and when added, it replaces part of one, part of another!

Nov 25 2022, 4:54 PM · BF Blender
Alexey (pseudoua) added a comment to T102587: Append project bug.
Nov 25 2022, 4:48 PM · BF Blender
Alexey (pseudoua) updated subscribers of T102587: Append project bug.
Nov 25 2022, 4:45 PM · BF Blender

Nov 21 2022

Alexey (pseudoua) added a comment to T102657: No channel to add new band.

Nov 21 2022, 4:03 PM · Video Sequencer, BF Blender
Alexey (pseudoua) added a comment to T102657: No channel to add new band.

This is a shift. The move works. There are no applications.
It would be possible to ignore this, of course, if it were not for the ability to watch / turn off, block the road that does not exist (at the end of the video)

Nov 21 2022, 3:50 PM · Video Sequencer, BF Blender
Alexey (pseudoua) added a comment to T102643: Video Sequencer gap.

I think this issue should be closed. The oldest version 3.1 also works.

Nov 21 2022, 2:30 PM · BF Blender
Alexey (pseudoua) added a comment to T102657: No channel to add new band.

Updated!

Nov 21 2022, 2:00 PM · Video Sequencer, BF Blender
Alexey (pseudoua) added a comment to T102657: No channel to add new band.

Yes,

The first time I recorded it, the blender crashed during this operation.
After the reboot (naturally, the project did not save and lost 3 strips with superimposed text (((()
already added.

Nov 21 2022, 1:55 PM · Video Sequencer, BF Blender
Alexey (pseudoua) added a comment to T102643: Video Sequencer gap.

That’s all, I remembered, I didn’t use the editor for a long time, but I’m stupid)

Nov 21 2022, 1:38 PM · BF Blender
Alexey (pseudoua) added a comment to T102643: Video Sequencer gap.

It's strange, I used to reset the indents with it. It was so convenient. It turns out that this function has some other purpose. When many tracks already behave differently.
Sorry.
It seemed to me convenient to press "Backspace" on the track and it moves to the beginning in one action.
Now I will make it a rule:
1.Shift+Left -Cursot to Begin

  1. Shift+S - Strip to Cursor
Nov 21 2022, 1:33 PM · BF Blender
Alexey (pseudoua) updated the task description for T102657: No channel to add new band.
Nov 21 2022, 1:20 PM · Video Sequencer, BF Blender
Alexey (pseudoua) created T102657: No channel to add new band.
Nov 21 2022, 1:19 PM · Video Sequencer, BF Blender

Nov 20 2022

Alexey (pseudoua) added a comment to T102643: Video Sequencer gap.

rechecked again - already different behavior: With one of the clips selected, pressing add indent - adds an indent to another clip (which already has an indent)

Nov 20 2022, 11:23 PM · BF Blender
Alexey (pseudoua) updated the task description for T102643: Video Sequencer gap.
Nov 20 2022, 11:18 PM · BF Blender
Alexey (pseudoua) created T102643: Video Sequencer gap.
Nov 20 2022, 11:17 PM · BF Blender

Nov 19 2022

Alexey (pseudoua) added a comment to T102613: GN +motion blur =bi-direction.

Well, if only the shutter is the case, then yes. In statics (shot), I simply did not think about this effect. But when it was necessary to do everything in dynamics (video). The result was not as expected from the motion blur effect. For some reason I was expecting a loop.

Nov 19 2022, 12:08 AM · Render & Cycles, EEVEE & Viewport, Geometry Nodes, BF Blender

Nov 18 2022

Alexey (pseudoua) added a comment to T102613: GN +motion blur =bi-direction.

The bug is that motion blur in both directions
and it's not intentional

Nov 18 2022, 11:33 PM · Render & Cycles, EEVEE & Viewport, Geometry Nodes, BF Blender
Alexey (pseudoua) added a comment to T102582: Distribution: Jittered And Random ignore flag "Use Modifier Stack" PS.

Yes and no. It worked, but the distribution was disgusting (3,0,0 Alpha)


Nov 18 2022, 11:30 PM · Nodes & Physics, Geometry Nodes, BF Blender
Alexey (pseudoua) added a comment to T102587: Append project bug.

I see I didn't change it. Crashed when duplicating. Now I can't track it down.

Nov 18 2022, 11:21 PM · BF Blender
Alexey (pseudoua) created T102613: GN +motion blur =bi-direction.
Nov 18 2022, 11:14 PM · Render & Cycles, EEVEE & Viewport, Geometry Nodes, BF Blender
Alexey (pseudoua) added a comment to T102580: Collision does not work on objects with a particle system.

It was this report that was dedicated to the fact that the emitter object of a particle system cannot be a collision object for them at the same time.
Solving this problem, I had to create another object and copy its geometry. But at the same time, a new object with collision passes through itself some part of the particles (quite a large one), while the attribute Collision Permeability=0.
Trying to figure out why, I came across the fact that I can’t see the mesh (without turning off the particle system), which is not critical in principle, but it’s rather inconvenient and illogical when the mode is to show the mesh (Geometry Wireframes of Overlays)

Nov 18 2022, 11:24 AM · BF Blender
Alexey (pseudoua) added a comment to T102580: Collision does not work on objects with a particle system.

ОК. Thank you for your attention.
Watching research Cartesian Caramel on the part system from GN
I will look for solutions in this direction

Nov 18 2022, 9:54 AM · BF Blender

Nov 17 2022

Alexey (pseudoua) added a comment to T102580: Collision does not work on objects with a particle system.

Or this one (if you want the collision the other way around:

Nov 17 2022, 5:02 PM · BF Blender
Alexey (pseudoua) added a comment to T102579: Regresion: Wireframe overlay not displayed on objects (with geometry nodes modifier using mesh primitives) with particle systems.


The geometry is visible only if you turn off the PS

Nov 17 2022, 4:56 PM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) added a comment to T102580: Collision does not work on objects with a particle system.
Nov 17 2022, 4:55 PM · BF Blender
Alexey (pseudoua) created T102587: Append project bug.
Nov 17 2022, 4:03 PM · BF Blender
Alexey (pseudoua) created T102582: Distribution: Jittered And Random ignore flag "Use Modifier Stack" PS.
Nov 17 2022, 1:28 PM · Nodes & Physics, Geometry Nodes, BF Blender
Alexey (pseudoua) created T102581: Particle system not correctly allocating instances.
Nov 17 2022, 1:20 PM · BF Blender
Alexey (pseudoua) created T102580: Collision does not work on objects with a particle system.
Nov 17 2022, 1:19 PM · BF Blender
Alexey (pseudoua) created T102579: Regresion: Wireframe overlay not displayed on objects (with geometry nodes modifier using mesh primitives) with particle systems.
Nov 17 2022, 1:14 PM · Geometry Nodes, Nodes & Physics, EEVEE & Viewport, BF Blender
Alexey (pseudoua) created T102578: Properties disappear on pinned tabs.
Nov 17 2022, 1:10 PM · BF Blender

Oct 31 2022

Alexey (pseudoua) added a comment to T102181: Integer type attribute not passed from GN to Attribute node material .

dupl

Oct 31 2022, 1:07 PM · BF Blender
Alexey (pseudoua) updated the task description for T102181: Integer type attribute not passed from GN to Attribute node material .
Oct 31 2022, 1:06 PM · BF Blender
Alexey (pseudoua) updated the task description for T102181: Integer type attribute not passed from GN to Attribute node material .
Oct 31 2022, 1:03 PM · BF Blender
Alexey (pseudoua) created T102181: Integer type attribute not passed from GN to Attribute node material .
Oct 31 2022, 1:01 PM · BF Blender

Oct 25 2022

Alexey (pseudoua) created T102042: GN small color pick bug.
Oct 25 2022, 10:52 AM · User Interface, Geometry Nodes, Nodes & Physics, BF Blender

Oct 24 2022

Alexey (pseudoua) added a comment to T101981: The video sequencer does not correctly decode an AVI file.

Oct 24 2022, 7:07 PM · VFX & Video, Video Sequencer, BF Blender
Alexey (pseudoua) added a comment to T101981: The video sequencer does not correctly decode an AVI file.
Oct 24 2022, 7:03 PM · VFX & Video, Video Sequencer, BF Blender
Alexey (pseudoua) added a comment to T101981: The video sequencer does not correctly decode an AVI file.



Sorry the picture is cropped (OBS trubled)
But the essence is visible!

Oct 24 2022, 6:44 PM · VFX & Video, Video Sequencer, BF Blender
Alexey (pseudoua) added a comment to T101981: The video sequencer does not correctly decode an AVI file.

Input file - OBSStudio screen capture.
Output file (with preview) - how it is played and saved in Blender (part of the video is simply missing, the picture twitches).
In VLC, the original file opens fine.
And here is how it is clamped with the help of HandBrake...

I noticed the problem a long time ago .. it interfered with cutting for instagram. Now I have drawn up a bunch of problems and decided to voice this one too.

Oct 24 2022, 4:09 PM · VFX & Video, Video Sequencer, BF Blender

Oct 22 2022

Alexey (pseudoua) added a comment to T101980: Unstable mesh boolean behavior.

This is so sad!(((((

Oct 22 2022, 10:40 PM · BF Blender
Alexey (pseudoua) added a comment to T101980: Unstable mesh boolean behavior.

1504 Verts
3202 ms Boolean operation!!!

Oct 22 2022, 10:18 PM · BF Blender
Alexey (pseudoua) added a comment to T101980: Unstable mesh boolean behavior.
Oct 22 2022, 9:06 PM · BF Blender
Alexey (pseudoua) added a comment to T101980: Unstable mesh boolean behavior.

Well thank you.
With some manipulations, I managed to ensure that out of 250 frames, only 1 frame had an artifact (or not, but the appearance did not fit). I changed it to Manifold geometry, the view is of course flexibly selected, but the FPS sank 2 times (((

Oct 22 2022, 9:57 AM · BF Blender
Alexey (pseudoua) added a comment to T101983: Cycles render defect (with GN use).

Thank you! Usually I see overlays immediately in solid mode - artifacts, this time I did not notice them. But I did not notice because the object is closed and transparent.
Yes, this is my oversight.
I'm sorry!

Oct 22 2022, 9:07 AM · BF Blender

Oct 21 2022

Alexey (pseudoua) renamed T101983: Cycles render defect (with GN use) from Cycles render defect to Cycles render defect (with GN use).
Oct 21 2022, 9:41 PM · BF Blender
Alexey (pseudoua) created T101983: Cycles render defect (with GN use).
Oct 21 2022, 9:40 PM · BF Blender
Alexey (pseudoua) created T101981: The video sequencer does not correctly decode an AVI file.
Oct 21 2022, 2:26 PM · VFX & Video, Video Sequencer, BF Blender
Alexey (pseudoua) created T101980: Unstable mesh boolean behavior.
Oct 21 2022, 2:14 PM · BF Blender

Oct 15 2022

Alexey (pseudoua) added a comment to T101839: Fluid simulation not working.

Sorry, I don't have enough time and English level to filter. I checked that it does not work in several assemblies and decided what it means to write!

Oct 15 2022, 11:09 AM · BF Blender
Alexey (pseudoua) updated the task description for T101839: Fluid simulation not working.
Oct 15 2022, 10:10 AM · BF Blender
Alexey (pseudoua) created T101839: Fluid simulation not working.
Oct 15 2022, 9:59 AM · BF Blender

Oct 14 2022

Alexey (pseudoua) added a comment to T101827: Geometry Node: Size 0 curve projection disappears when use Fill Curve .

Thanks! Of course, it would be convenient to check for coplanarity with subsequent filling, because it is quite difficult to fill polygons. (especially in the context of the original task in conjunction with fillet (as bevel))

Oct 14 2022, 8:22 PM · Nodes & Physics, Geometry Nodes, BF Blender
Alexey (pseudoua) renamed T101827: Geometry Node: Size 0 curve projection disappears when use Fill Curve from GM Fill Curve does not work (bug) to GN Fill Curve does not work (bug).
Oct 14 2022, 3:06 PM · Nodes & Physics, Geometry Nodes, BF Blender
Alexey (pseudoua) created T101827: Geometry Node: Size 0 curve projection disappears when use Fill Curve .
Oct 14 2022, 3:05 PM · Nodes & Physics, Geometry Nodes, BF Blender

Oct 5 2022

Alexey (pseudoua) created T101627: Eevee Incorrect rendering of the volume.
Oct 5 2022, 7:36 PM · EEVEE & Viewport, BF Blender

Sep 29 2022

Alexey (pseudoua) added a comment to T101473: Cutter in Stroke Draw Mode Does not cut off part of the stroke.

Yes, I have nothing to remove.
I use Inkscape (To be honest, it's not perfect either) for myself to work with curves. There is control over points. Immediately, if you have already extruded the next point, then the previous one can no longer be edited without completing the drawing and switching to Edit mode. (Very inconvenient, i.e. if, when drawing, you incorrectly set a little curvature, and it is impossible to set it correctly without understanding the location of the next point, then you have to either cancel the drawing or switch to edit mode)

Sep 29 2022, 7:03 PM · Grease Pencil, BF Blender
Alexey (pseudoua) created T101473: Cutter in Stroke Draw Mode Does not cut off part of the stroke.
Sep 29 2022, 5:40 PM · Grease Pencil, BF Blender

Sep 27 2022

Alexey (pseudoua) added a comment to T101364: Dont Work export Group from GN to PS.

Yes, attribute conversion works.
At first I thought that updating groups requires constant conversion. But it turned out that after changing the value of the attribute, it is enough to distort, for example, the inversion of the group (as in the figure).
True, this is still an extra action, like conversion.
Let's wait for another mechanism!
Thank you!

Sep 27 2022, 11:41 AM · BF Blender

Sep 26 2022

Alexey (pseudoua) added a comment to T101310: Eevee/Cycles Render Attribute Islands Bug.

Strange, you were right. Not at all predictable for me.
True, the distribution is disgusting. But for Evie, this is not the case.
Thank you!


P.S.
And single leaves still come across with artifacts, but they are hard to find

Sep 26 2022, 4:07 PM · BF Blender
Alexey (pseudoua) added a comment to T101310: Eevee/Cycles Render Attribute Islands Bug.

For Cycles is true, for Eevee this solution doesn't work

Sep 26 2022, 2:55 PM · BF Blender
Alexey (pseudoua) renamed T101364: Dont Work export Group from GN to PS from Dont Work export Group from GM to PS to Dont Work export Group from GN to PS.
Sep 26 2022, 10:04 AM · BF Blender
Alexey (pseudoua) updated the task description for T101310: Eevee/Cycles Render Attribute Islands Bug.
Sep 26 2022, 10:02 AM · BF Blender
Alexey (pseudoua) updated the task description for T101364: Dont Work export Group from GN to PS.
Sep 26 2022, 9:53 AM · BF Blender
Alexey (pseudoua) updated the task description for T101364: Dont Work export Group from GN to PS.
Sep 26 2022, 9:51 AM · BF Blender

Sep 25 2022

Alexey (pseudoua) created T101364: Dont Work export Group from GN to PS.
Sep 25 2022, 9:38 PM · BF Blender

Sep 23 2022

Alexey (pseudoua) updated the task description for T101310: Eevee/Cycles Render Attribute Islands Bug.
Sep 23 2022, 8:04 PM · BF Blender
Alexey (pseudoua) updated the task description for T101310: Eevee/Cycles Render Attribute Islands Bug.
Sep 23 2022, 7:58 PM · BF Blender
Alexey (pseudoua) created T101310: Eevee/Cycles Render Attribute Islands Bug.
Sep 23 2022, 7:56 PM · BF Blender

Aug 1 2022

Alexey (pseudoua) added a comment to T100085: Freeze on typing in name field of Named Attribute node.

p/s/
I don't know of any other way to search for an attribute. As well as multiple selection of attributes!

Aug 1 2022, 11:36 PM · Nodes & Physics, BF Blender

Jul 30 2022

Alexey (pseudoua) added a comment to T100085: Freeze on typing in name field of Named Attribute node.

After that, in the Attribute (right on pic) and two letters can not be entered

Jul 30 2022, 10:18 PM · Nodes & Physics, BF Blender
Alexey (pseudoua) added a comment to T100085: Freeze on typing in name field of Named Attribute node.


this work

Jul 30 2022, 8:57 PM · Nodes & Physics, BF Blender
Alexey (pseudoua) updated the task description for T100085: Freeze on typing in name field of Named Attribute node.
Jul 30 2022, 8:40 PM · Nodes & Physics, BF Blender
Alexey (pseudoua) added a project to T100085: Freeze on typing in name field of Named Attribute node: Geometry Nodes.
Jul 30 2022, 8:38 PM · Nodes & Physics, BF Blender