- User Since
- Oct 6 2018, 8:07 AM (36 w, 1 d)
Dec 21 2018
Understood. I've created a post on Right-Click Select: post
Dec 20 2018
Dec 1 2018
I suggest linking from the release note about the bump node change to this bug report, in case someone else wants to have their black spots back :-)
Ah, nevermind. I found out that extracting the black spots isn't that difficult. You just have to compute the dot product of the normal map vector and the surface normal vector and check if it's below some threshold value. That seems to give a good enough approximation. For reference and to help anyone having the same problem, here's my node setup:
And it's not possible to do some normal vector computations in the node editor to extract the black spots as a mask? (No idea if that's feasible 'cause I'm no math wizard.)
1 blend file to reproduce the render difference, 3 renders from different Blender versions.
Oct 12 2018
Ah, sorry, looks like my initial bug report was misleading.
As far as I'm concerned, the only two issues are (1) the annoying warning message that just keeps popping up, and (2) the fact that now with vertex color data added I have to keep enabling dyntopo all the time. Personally, I've never really needed vertex painting, and I feel that with the modern PBR workflow that everybody uses these days, vertex painting is becoming less and less important.