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Mohammad Eideh (quacker)
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User Since
Oct 25 2014, 12:43 AM (251 w, 6 d)

Recent Activity

Sep 6 2016

Mohammad Eideh (quacker) updated the task description for T49268: CUDA error in viewport rendering on GTX 1070 (Pascal).
Sep 6 2016, 5:21 AM · Cycles, BF Blender
Mohammad Eideh (quacker) created T49268: CUDA error in viewport rendering on GTX 1070 (Pascal).
Sep 6 2016, 5:18 AM · Cycles, BF Blender

Jan 12 2016

Mohammad Eideh (quacker) created T47170: Sculpt mode with Mask modifier enabled result an instant crash.
Jan 12 2016, 6:01 PM · BF Blender

Jan 8 2016

Mohammad Eideh (quacker) added a comment to T47085: World background window-projected image green channel missing on CPU rendering.

Same issue here. Intel i7 4770k processor and Windows 7 64 SP1 (w/ latest updates).

Jan 8 2016, 5:46 PM · BF Blender, Cycles

Dec 1 2015

Mohammad Eideh (quacker) created T46908: SSS issues - part two.
Dec 1 2015, 9:06 PM · Cycles, BF Blender

Nov 27 2015

Mohammad Eideh (quacker) created T46880: SSS issues with latest build.
Nov 27 2015, 10:03 AM · Cycles, BF Blender

Mar 21 2015

Mohammad Eideh (quacker) added a comment to T44046: Cycles speed regression in 2.74 RC2 (CPU only).

Interesting results @Thomas Dinges (dingto). I was also wondering if it's a Windows related issue. Anyway, I disabled hair in the scene, set resolution at 50% and re-ran the test again:

Mar 21 2015, 8:59 PM · Cycles, BF Blender

Mar 19 2015

Mohammad Eideh (quacker) created T44046: Cycles speed regression in 2.74 RC2 (CPU only).
Mar 19 2015, 6:49 PM · Cycles, BF Blender

Mar 1 2015

Mohammad Eideh (quacker) added a comment to T43451: Proposal: Show tips in the splash screen.

I like the idea of showing quick tips on the splash screen. These can be good for both beginners and power users (eg. useful less used shorcuts, general info about certain 'hidden-gem' addons, general quick tips about improving usability, rendering, UI, etc etc). I'm sure you'll find an abundance of tips to keep things interesting and fresh for both beginner and advanced users.

Mar 1 2015, 9:52 AM · User Interface

Jan 11 2015

Mohammad Eideh (quacker) added a comment to T41633: Bizarre render times with Refraction node.

Had the same issue with a project a while ago. Very long render times using Refraction. Just did @Zauber Paracelsus (zauberexonar)'s suggestion and yeah that seems to be the culprit.

Jan 11 2015, 5:26 PM · Cycles, BF Blender

Oct 25 2014

Mohammad Eideh (quacker) added a comment to T42344: blurred BI-render, 2.72a regression?.

It seems that the issue is with the Filter type under the texture's Image Sampling. By default, it's set to Box which produces sharp textures but in your file it's set to EWA which is more blurry. Not sure if the default was changed in 2.72 but you can always change it back to Box.

Oct 25 2014, 12:49 AM · BF Blender