Raf Colson (raco)
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Jan 17 2013, 2:05 PM (214 w, 16 h)

Recent Activity

Oct 6 2016

Raf Colson (raco) added a comment to T49579: Blender 2.78: removing scenes will not unlink by default.

Thanks for explaining that changing the default for removing Scenes was a necessity to match most common behavior. A choice had to be made.

Oct 6 2016, 7:37 PM · BF Blender
Raf Colson (raco) reopened T49579: Blender 2.78: removing scenes will not unlink by default as "Open".

In the release notes I read:

bpy.data.foo.remove() functions have been cleaned up and unified in behavior, now you need to pass do_unlink=True explicitly to unlink the datablock from Blender before deleting it. Previously, some were silently unlinking, while others errored if the datablock was still in use.

Oct 6 2016, 5:01 PM · BF Blender

Oct 5 2016

Raf Colson (raco) created T49579: Blender 2.78: removing scenes will not unlink by default.
Oct 5 2016, 3:02 PM · BF Blender

Jul 11 2015

Raf Colson (raco) added a comment to T40427: Compound mesh not updated with Outliner children.

Still broken (Blender 2.75a).

Jul 11 2015, 3:07 AM · Game Engine

May 5 2015

Iwan Gabovitch (qubodup) awarded T41943: Zeroing out angular velocity not possible a Like token.
May 5 2015, 6:03 AM · Game Engine

Jan 11 2015

Raf Colson (raco) updated subscribers of T43033: VideoTexture module repeated loading of images causes memory leak.

I can confirm the bug.

Jan 11 2015, 5:59 AM · Game Engine

Nov 29 2014

Raf Colson (raco) updated subscribers of T41619: Skinned mesh and object with bone parent differs one frame. (Broken after official 2.71).
Nov 29 2014, 5:33 PM · Game Engine

Nov 17 2014

Raf Colson (raco) updated subscribers of T41570: Blender crash when physics createConstraint.

I can confirm that the file doesn't crash with Blender 2.72b on Windows 7 64-bit. So probably it's a Windows 8 issue.

Nov 17 2014, 3:22 AM · Game Physics, Game Python, Platform: Windows, Game Engine

Oct 29 2014

Raf Colson (raco) closed T41501: collision bounds box is shifted from 3d object as "Invalid".
Oct 29 2014, 3:25 PM · Game Engine
Raf Colson (raco) updated subscribers of T41501: collision bounds box is shifted from 3d object.

Could this be closed then?

Oct 29 2014, 12:39 PM · Game Engine

Sep 29 2014

Raf Colson (raco) updated subscribers of T41828: BGE functions for mist are not working. .

Related to T27322. Some diffs presented there.

Sep 29 2014, 11:44 PM · Game Engine

Sep 28 2014

Raf Colson (raco) placed T41599: GE crashes when object from other scene is ended after adding it up for grabs.
Sep 28 2014, 12:26 PM · Game Engine
Raf Colson (raco) reopened T41599: GE crashes when object from other scene is ended after adding it as "Open".

Sorry guys, it's still broken. Press Return to add object, wait a second until Blender crashes when its removed from the scene.

Sep 28 2014, 12:23 PM · Game Engine
Raf Colson (raco) closed T41599: GE crashes when object from other scene is ended after adding it as "Resolved".

Thanks lordloki. It seems to be fixed in 2.72RC.

Sep 28 2014, 12:14 PM · Game Engine

Sep 24 2014

Raf Colson (raco) created T41943: Zeroing out angular velocity not possible.
Sep 24 2014, 4:54 PM · Game Engine

Aug 29 2014

Raf Colson (raco) updated subscribers of T41599: GE crashes when object from other scene is ended after adding it.

Looking at your blend more carefully made me realize I didn't reproduce it exactly as was explained. Sorry about that. I could reproduce it and my conclusion is that adding an object in an overlay scene through the controller of an object in the background scene causes Blender to crash.

Aug 29 2014, 9:57 PM · Game Engine

Aug 25 2014

Raf Colson (raco) added a comment to T41006: Armature Modifier broken.

Armature_Modifier_bug_not_so_buggy.blend

Aug 25 2014, 4:50 AM · Game Engine
Raf Colson (raco) closed T41006: Armature Modifier broken as "Invalid".

Hmm... This probably shouldn't be called: 'Armature Modifier broken' because Mesh deformation does work! Only you have to activate the action. I'm closing this. If someone has an objection to this, please do reopen it, but just keep in mind the bug shown in the blend is more of a Viewport type of thing.

Aug 25 2014, 4:49 AM · Game Engine
Raf Colson (raco) updated subscribers of T32182: Sliding UV Values On Material Slot 2 Not Updating.

@solarlune: Could you maybe have a look at this blend file. I had to update yours a bit to make it work in 2.71 (texture lost some info). But it works, I think. Could you make sure I'm not missing anything? And if not, this could be closed then?
MatSlot2UVScrollBugPacked-2.blend

Aug 25 2014, 3:42 AM · Game Engine, Game Rendering
Raf Colson (raco) updated subscribers of T37125: Moving UV coordinates on objects with shape keys fails.

Duplicate of T33462?

Aug 25 2014, 3:26 AM · Game Engine
Raf Colson (raco) updated subscribers of T22267: No Vertex Parent on Scene Start.

Workaround is to Clear Parent and Keep Transformation, then Vertex Parent again.

Aug 25 2014, 3:12 AM · Game Engine, Game Data Conversion

Aug 24 2014

Raf Colson (raco) updated subscribers of T35917: Support parent relationship dynamics after restore.

Not really a duplicate of T19377 but this fix should also solve the issue with removeParent() (and the Remove Parent Actuator).

Aug 24 2014, 9:55 PM · Game Engine
Raf Colson (raco) updated subscribers of T19377: re-estabish dynamic object properties after unparenting doesn't work.

Not really a duplicate of T35917 but this fix should also solve the issue with restoreDynamics().

Aug 24 2014, 9:53 PM · Game Physics, Game Engine
Raf Colson (raco) updated subscribers of T25537: Text object size is different in 3d view and BGE.

A workaround is to load your own font (*.ttf). The same font will be displayed in both Blender as the BGE. But then still there's the issue that in the BGE the size or the spacing is different. It sure would be nice if there would be no difference at all.

Aug 24 2014, 8:31 PM · Game Engine, Game Rendering
Raf Colson (raco) updated subscribers of T26840: LibLoad and LibFree memory leak.
Aug 24 2014, 8:12 PM · Game Data Conversion, Game Engine
Raf Colson (raco) updated subscribers of T29917: Action Actuator + pingpong + layers.

Could not reproduce with 2.71 on Windows 7 64. Pressing 3 will do as expected: mpa cube scales up, ecology cube fades out. So can this be closed?

Aug 24 2014, 7:45 PM · Game Animation, Game Engine
Raf Colson (raco) updated subscribers of T30243: Action Actuator:Translation on root bone causing slow parent effect on child objects.

As Mitchell said. Tested without issue with 2.71 also. So could this be closed?

Aug 24 2014, 7:33 PM · Game Animation, Game Engine
Raf Colson (raco) updated subscribers of T30244: Action Actuator: sensor trigger during playback causing erratic behavior.

Can't reproduce this with 2.71 on Windows 7 64. It seems to be fixed. So could this be closed?

Aug 24 2014, 7:08 PM · Game Engine, Game Animation
Raf Colson (raco) updated subscribers of T30179: ActionActuator do not deactivate on state change.

Made a simpler blend file which tests Set State Actuator with Action Actuator. Play 'Scene' and see that it works as it should. Then play 'Scene_Sensors_reused' and see that it doesn't work, while it should.

Aug 24 2014, 6:57 PM · Game Animation, Game Engine
Raf Colson (raco) updated subscribers of T31075: Copy Location doesn't respect the Pivot of rigid Body Joints!.

I think we have working examples of what mad-overlord was trying to do here. Could this be closed? As sergof mentioned this isn't a Physics bug anyway (but a collision shape visualization bug).

Aug 24 2014, 6:28 PM · Game Physics, Game Engine
Raf Colson (raco) updated subscribers of T32427: LibNew Meshes Points to Same Physics Meshes.

This is a duplicate of T40955. Could this be closed?

Aug 24 2014, 6:13 PM · Game Physics, Game Engine
Raf Colson (raco) added a comment to T40955: LibNew doesn't clone Physics Mesh.

This probably relates to T33212.

Aug 24 2014, 6:06 PM · Game Engine
Raf Colson (raco) updated subscribers of T33212: Physics bug in the replaced mesh.

This probably relates to T40955.

Aug 24 2014, 6:06 PM · Game Engine, Game Physics
Raf Colson (raco) updated subscribers of T33691: Rigidbodyjointlimits now even crashes Blender2.65a.

And couldn't reproduce crash with 2.71 with Windows 7 64. Can this be closed? It's a duplicate of T31101 anyway...

Aug 24 2014, 5:48 PM · Game Engine, Game Physics
Raf Colson (raco) updated subscribers of T34061: Bones rotated ~160° flip normals of normal maps.

To get an extra picture of what's happening to the normal map, I adjusted the example in T32383 (the duplicate) a bit: Normal_map_armature_deformation_bug.blend

Aug 24 2014, 5:34 PM · Game Engine, Game Rendering
Raf Colson (raco) updated subscribers of T35188: groupinstance and edit object actuator.

Also confirmed with 2.71 on Windows 7 64.

Aug 24 2014, 4:27 PM · Game Engine

Aug 21 2014

Raf Colson (raco) assigned T40924: LibNew & LibFree material bug to Mitchell Stokes (moguri).
Aug 21 2014, 8:52 PM · Game Engine

Aug 12 2014

Raf Colson (raco) updated subscribers of T41393: [BGE]Updating Armature by python is not work on 2.71.

Have you tested with the newest build of 2.71, because a couple of weeks ago I downloaded Hash 80d3eb6, and with this version everything seems to work fine. (on Windows 7 64-bit).

Aug 12 2014, 3:42 AM · Game Engine

Aug 11 2014

Raf Colson (raco) added a comment to T41006: Armature Modifier broken.

No. First of all the bug in the link couldn't be reproduced on systems including a video card. Secondly, the bug ascribed here doesn't involve a crash. Thirdly, hitting the P key hasn't anything to do with it. The attached blend shows a mesh being deformed by an armature. Press P to see how this doesn't work in the BGE.

Aug 11 2014, 11:04 AM · Game Engine

Aug 5 2014

Raf Colson (raco) updated subscribers of T27322: bge.render bugs - Mist, Ambient and Mode sets.

Any chance these patches will be committed soon?

Aug 5 2014, 10:11 AM · Game Engine, Game Rendering

Aug 2 2014

Raf Colson (raco) updated subscribers of T41285: Parenting object leave collission box..

I can confirm this. First thing that came to mind is that this was already reported, but couldn't find it in the tracker. So I'm glad it is reported anyhow.

Aug 2 2014, 12:41 AM · Game Engine

Jul 31 2014

Raf Colson (raco) updated subscribers of T41259: Shape actions are broken in 2.71.

I can confirm this.

Jul 31 2014, 1:17 AM · Game Engine, Game Animation

Jul 29 2014

Raf Colson (raco) updated subscribers of T34132: BGE ignores Copy Rotation and Transformation.
Jul 29 2014, 3:34 PM · Game Engine

Jul 24 2014

Raf Colson (raco) updated subscribers of T25819: LibLoad, startGame and relative paths.

@Inês Almeida (brita_) This seems to be fixed. I tested in 2.71.2. Starting the path with '//' solves the problem. I made a proper test file for this. I'm not sure if I could close this so I'll leave that up to you (or someone else). Here's the test file. When starting the game two cubes will be LibLoaded, one with packed textures, one without. After two seconds 'Start Game From File' will activate. In all cases the textures show up as they should: texture_path_working.zip

Jul 24 2014, 5:50 AM · Game Engine, Game Data Conversion
Raf Colson (raco) added a comment to T31876: Objects with more than one material.

To be more specific it's the first 'created' material, not just the material on the first material block.

Jul 24 2014, 4:37 AM · Game Physics, Game Engine

Jul 23 2014

Raf Colson (raco) updated subscribers of T37800: Game engine:Shared materials get wrong on objects with modifiers..

I also can reproduce the error. What's more is that if both objects have the same two materials, no polygons disappear, instead they exchange materials. Here's an example of that: Materials_with_modifiers_bug.blend

Jul 23 2014, 3:53 AM · Game Engine, Game Rendering

Jul 20 2014

Raf Colson (raco) triaged T38335: Raycast and replaceMesh as "Confirmed" priority.

Bug confirmed with Blender 2.71 hash 80d3eb6 (2014-07-18).

Jul 20 2014, 2:22 AM · Game Engine
Raf Colson (raco) triaged T40402: addObject() 'time' parameter inconsistent as "Confirmed" priority.

Maybe this could be changed from type 'Bug' to 'To do' or 'Design'. I think we all agree that changing to seconds is the best solution.

Jul 20 2014, 2:13 AM · Game Engine

Jul 18 2014

Raf Colson (raco) added a comment to T40427: Compound mesh not updated with Outliner children.

I had to know... So, thanks. And sorry for the trouble.

Jul 18 2014, 3:52 PM · Game Engine
Raf Colson (raco) added a comment to T41094: Ping pong action works wrong when GLSL mode and Sun buffer shadow are enabled in BGE..

@Satoshi Yamasaki (yamyam) not offended at all ;)

Jul 18 2014, 1:27 AM · Game Engine

Jul 17 2014

Raf Colson (raco) reopened T40427: Compound mesh not updated with Outliner children as "Open".

I think I'm free to assume that path D610 is committed now, but the bug is still not fixed. @Inês Almeida (brita_) please correct me if I'm wrong.

Jul 17 2014, 11:27 PM · Game Engine
Raf Colson (raco) added a comment to T41094: Ping pong action works wrong when GLSL mode and Sun buffer shadow are enabled in BGE..

@Satoshi Yamasaki (yamyam) I'm not saying that there's a problem with the Keyboard Sensor, only that it could be related, because with an Always Sensor there's no problem at all.

Jul 17 2014, 9:03 PM · Game Engine

Jul 16 2014

Raf Colson (raco) triaged T41094: Ping pong action works wrong when GLSL mode and Sun buffer shadow are enabled in BGE. as "Confirmed" priority.

Very strange bug. Point, Hemi and Area work, but Sun and Spot won't. You could wonder how this is related to PingPong action mode or the Keyboard Sensor, because with an Always Sensor set to a frequency it works too.

Jul 16 2014, 1:55 PM · Game Engine

Jul 15 2014

Raf Colson (raco) triaged T41046: BGE Compound bug as "Confirmed" priority.
Jul 15 2014, 1:04 AM · Game Physics, Game Engine
Raf Colson (raco) updated subscribers of T41074: Several Mouse Look actuators not working well together when reset button are set in one or several of them.
Jul 15 2014, 1:01 AM · Game Logic, Game Engine
Raf Colson (raco) added a comment to T40427: Compound mesh not updated with Outliner children.

bump

Jul 15 2014, 12:59 AM · Game Engine

Jul 14 2014

Raf Colson (raco) updated subscribers of T41030: bug blender game .

@rouane yasir (rouane) Don't wait to long with completing a report. If after some time the author still wouldn't have shown interest in completing it, it most likely will be considered as an invalid report.

Jul 14 2014, 2:51 AM · Game Engine
Raf Colson (raco) added a comment to T41037: Dynamic texture refresh cpu performance problem.

I see. But I'm wondering if automating the video refreshing would actually make a (noticeable) difference. If you think about it, to playback video, the bge has to convert every frame. It's not like we have a real player in the bge. And I think this is what is taking so much processing power/time. But I don't know for sure. It's an interesting topic so I hope some else could tell us more about this. Maybe you could start a new thread on the BA forum to ask around? Just an idea.

Jul 14 2014, 2:29 AM · Game Engine

Jul 12 2014

Raf Colson (raco) added a comment to T41037: Dynamic texture refresh cpu performance problem.

Thanks, Giulio, for this valuable information. Since I'm not an expert on this, I hope someone else could confirm if this CPU usage is due to a bug in the BGE. Maybe brita_ can redirect this to someone who's familiar with these type of things.

Jul 12 2014, 6:31 PM · Game Engine
Raf Colson (raco) added a comment to T41037: Dynamic texture refresh cpu performance problem.

@Inês Almeida (brita_) Maybe could you have a look?

Jul 12 2014, 5:30 PM · Game Engine
Raf Colson (raco) added a comment to T41037: Dynamic texture refresh cpu performance problem.

I use Open Hardware Monitor to monitor my CPU levels.

Jul 12 2014, 5:05 PM · Game Engine
Raf Colson (raco) raised the priority of T41037: Dynamic texture refresh cpu performance problem from "Incomplete" to "Needs Triage".

To make it easier for everyone, here's a complete example: Video_refresh_CPU_issue.zip

Jul 12 2014, 1:05 PM · Game Engine
Raf Colson (raco) added a comment to T41037: Dynamic texture refresh cpu performance problem.

Thanks for the link, Giulio, I tested with this *.ogg, but like before no CPU core is peaking (not more than 20%). However I had no sound, but that's another issue probably.

Jul 12 2014, 12:54 PM · Game Engine
Raf Colson (raco) added a comment to T41037: Dynamic texture refresh cpu performance problem.

It would be better to provide a complete example file so you're not giving developers more work than necessary.

Jul 12 2014, 4:52 AM · Game Engine
Raf Colson (raco) updated subscribers of T41037: Dynamic texture refresh cpu performance problem.

Please provide a fully functional, but small example. The blend you provided is incomplete.

Jul 12 2014, 3:05 AM · Game Engine

Jul 10 2014

Raf Colson (raco) added a comment to T40427: Compound mesh not updated with Outliner children.

@Inês Almeida (brita_) If patch D610 is closed, does this also mean that it was committed two weeks ago? Should I then reopen this task, because latest builds still have the bug?

Jul 10 2014, 2:27 AM · Game Engine

Jul 9 2014

Raf Colson (raco) reopened T41006: Armature Modifier broken as "Open".
Jul 9 2014, 7:32 PM · Game Engine
Raf Colson (raco) updated subscribers of T40990: Full Crash of Blender Game engine without any message.

The link is broken, so here's the full link: https://www.wuala.com/MESY/public_data/inside_eies_animation2-final%2016t9-packed.7z

Jul 9 2014, 2:34 AM · Game Engine

Jul 6 2014

Raf Colson (raco) updated subscribers of T31876: Objects with more than one material.

@Mr Larodos (mrlarodos) I've checked this and I can confirm that this is a bug. Maybe this simple blend will be more useful. Normally the Cube would be sliding faster until it reaches the grass material. Change the friction of the grass material to 0 or something low and you'll notice that indeed the friction value of the first material will affect the second material too.
Material_friction_bug.blend

Jul 6 2014, 5:52 AM · Game Physics, Game Engine

Jul 5 2014

Raf Colson (raco) updated subscribers of T40955: LibNew doesn't clone Physics Mesh.

@solarlune

Jul 5 2014, 4:18 AM · Game Engine
Raf Colson (raco) updated subscribers of T38170: replaceMesh() / LibNew() crashing game engine.

@Inês Almeida (brita_) I created a new task related to just the third bug. The first two are already solved. So this could be merged with T40955.

Jul 5 2014, 4:16 AM · Game Engine
Raf Colson (raco) reopened T40955: LibNew doesn't clone Physics Mesh as "Open".
Jul 5 2014, 4:09 AM · Game Engine

Jul 4 2014

Raf Colson (raco) updated subscribers of T38170: replaceMesh() / LibNew() crashing game engine.

@solarlune: Could we maybe open a new task for this third issue (LibNew doesn't update Physics Mesh) so this can be closed? Or change the title?

Jul 4 2014, 6:17 PM · Game Engine
Raf Colson (raco) added a comment to T40402: addObject() 'time' parameter inconsistent.

I'm all for changing to seconds. You can read about opinions on BA: Your opinion about fixing the addObject 'time' parameter?

Jul 4 2014, 6:06 PM · Game Engine
Raf Colson (raco) updated subscribers of T40555: Alternating LibLoad and LibFree crashes BGE.
Jul 4 2014, 5:52 PM · Game Engine

Jul 3 2014

Jacob Merrill (blueprintrandom) awarded T40926: Obstacle simulation broken at some point. a Manufacturing Defect? token.
Jul 3 2014, 10:23 PM · Game Engine
Raf Colson (raco) closed T40926: Obstacle simulation broken at some point. as "Invalid".

Obstacle simulation works with World properties not set to None. Closing this. If by any chance there would still be an issue then you can always reopen this task.

Jul 3 2014, 9:23 PM · Game Engine
Raf Colson (raco) updated subscribers of T40427: Compound mesh not updated with Outliner children.

@Inês Almeida (brita_): Not that there's any haste to it, but since I assumed this is merged now, I downloaded the latest build, but the bug's still there. So I'm assuming this isn't merged yet, is it?

Jul 3 2014, 5:12 AM · Game Engine

Jul 2 2014

Raf Colson (raco) added a comment to T40923: LibLoad & LibFree crash with endObject.

I know that object instances shouldn't be removed when freeing the library, but I'm not sure if a crash is normal behavior. So just in case I reported this.

Jul 2 2014, 5:52 PM · Game Engine
Raf Colson (raco) added a comment to T40846: LibNew/LibLoad/LibFree bugs.

Split into T40923 and T40924

Jul 2 2014, 5:45 PM · Game Engine
Raf Colson (raco) closed T40846: LibNew/LibLoad/LibFree bugs as "Invalid".
Jul 2 2014, 5:43 PM · Game Engine
Raf Colson (raco) reopened T40924: LibNew & LibFree material bug as "Open".
Jul 2 2014, 5:42 PM · Game Engine
Raf Colson (raco) reopened T40923: LibLoad & LibFree crash with endObject as "Open".
Jul 2 2014, 5:41 PM · Game Engine
Raf Colson (raco) added a comment to T40340: Compound Physics - Origin does not shift..

I agree it would get too messy, but I don't think this work-around is perfect enough, let alone fitted to add as a function to the API. I don't think you can't even call it a work-around, because the result is far from perfect. There's still the collision mesh of the added 'parent' object to consider. Even if this would be cube as small as a grain, its vertexes would still interfere with collision. Here's a blend to illustrate this: Compound_centroid_work-around_flaw.blend

Jul 2 2014, 2:17 AM · Game Physics, Game Engine
Raf Colson (raco) added a comment to T40761: Run armature appears broken or changed..

I think this would be useful indeed. But are there circumstances in which it would be profitable to have armatures disabled in game? If not, I don't see why there even should be an option to disable it. But else, I think it's good this could be done with logic bricks as well as with python script.

Jul 2 2014, 1:48 AM · Game Engine

Jun 28 2014

Raf Colson (raco) closed T40812: Game Engine-Crash/Freeze after some seconds as "Resolved".

I can only assume this can be closed. Glad it worked out for you, Hochnebel.

Jun 28 2014, 9:10 PM · Game Engine
Raf Colson (raco) added a comment to T40761: Run armature appears broken or changed..

I totally missed that. Sorry. I just tested this and can confirm that these constraints are working in 2.70a but not anymore.

Jun 28 2014, 8:00 AM · Game Engine
Raf Colson (raco) added a comment to T40846: LibNew/LibLoad/LibFree bugs.

Also notice in LibNew_material_bug.blend that regardless of the material freeing a LibNew library will not remove the object completely. The physics mesh remains. To see this remove line 33.

Jun 28 2014, 7:10 AM · Game Engine
Raf Colson (raco) reopened T40846: LibNew/LibLoad/LibFree bugs as "Open".
Jun 28 2014, 7:02 AM · Game Engine
Raf Colson (raco) attached 0 file(s) of 1: Unknown Object (File)

Had another look at this. This may be related to T40924 because Blender only crashes if the LibLoaded object has a material.
LibLoad_LibFree_material_bug.zip

Jun 28 2014, 6:34 AM · Game Engine
Raf Colson (raco) updated subscribers of T40525: Blender Crash/Freeze On Animation Plays.

Newest build (bd777ff) doesn't crash.

Jun 28 2014, 2:36 AM · Game Engine
Raf Colson (raco) triaged T40761: Run armature appears broken or changed. as "Confirmed" priority.
Jun 28 2014, 2:29 AM · Game Engine
Raf Colson (raco) updated subscribers of T40812: Game Engine-Crash/Freeze after some seconds.

@Alexander (Hochnebel): Did you run your game on the newest build at http://builder.blender.org/download/ ? I can confirm after 20 seconds or so Blender crashed with the official release, but I tried three times with the newest build and it works fine.

Jun 28 2014, 2:15 AM · Game Engine
Raf Colson (raco) updated subscribers of T40825: Linked object not drawn in shaded mode.

@Wesley Blijlevens (happylifes): If possible, could I have a look at your scene, so I can help figure out what the problem is exactly and make a small example blend? Also, it probably would be better not to file a report without such a blend. What I do sometimes is start a thread at BlenderArtists.org if I have trouble finding the real problem.

Jun 28 2014, 1:50 AM · Game Engine

Jun 26 2014

Raf Colson (raco) added a comment to T40761: Run armature appears broken or changed..

@ BPR: Maybe you could change the title to something more accurate. Like for example: "IK not working in BGE".

Jun 26 2014, 6:22 PM · Game Engine
Raf Colson (raco) updated subscribers of T40761: Run armature appears broken or changed..

I can confirm that IK is not working since 2.7a Hash be980b9, probably even before that, but I can't check this. Works in official release 2.7a. Good you noticed this, BPR. It would be unfortunate if this bug would remain in next releases. Armature_IK_bug.blend

Jun 26 2014, 5:59 AM · Game Engine
Raf Colson (raco) closed T40427: Compound mesh not updated with Outliner children as "Resolved".

Oops, I'm sorry. I didn't notice that latest build is of the 24th. I only assume the one that has the fix hasn't been uploaded yet.

Jun 26 2014, 3:58 AM · Game Engine
Raf Colson (raco) reopened T40427: Compound mesh not updated with Outliner children as "Open".

@ brita_: I just checked if this was resolved with the latest build at http://builder.blender.org/download/ (Win64 - f37ec65) and it's not. Are you sure you didn't mix something up?

Jun 26 2014, 3:45 AM · Game Engine

Jun 15 2014

Raf Colson (raco) updated subscribers of T40612: End object crashing game engine.

I can only imagine this won't be looked at due to its complicity. Please provide a simple blend file so it's much easier to confirm whether this is a bug or not.

Jun 15 2014, 1:15 AM · Game Engine

Jun 9 2014

Raf Colson (raco) updated subscribers of T40555: Alternating LibLoad and LibFree crashes BGE.

It seems the crash occurs only when freeing objects that were loaded and freed once or more.
I can confirm that this also happens with LibNews of (inactive) objects, LibLoaded or not.

Jun 9 2014, 8:48 PM · Game Engine