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Stanislav Blinov (radcapricorn)
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User Since
Feb 10 2013, 3:34 PM (496 w, 5 d)

Recent Activity

Jun 28 2022

Alain (Tabris) awarded D9612: Extending transform gizmos for duplication and extrusion (AKA shift-extrude) a Love token.
Jun 28 2022, 9:21 AM · User Interface

Jun 26 2022

Alexander (lybimovav) awarded D9612: Extending transform gizmos for duplication and extrusion (AKA shift-extrude) a Like token.
Jun 26 2022, 2:06 AM · User Interface

Jun 7 2022

xan2622 (xan2622) awarded D9612: Extending transform gizmos for duplication and extrusion (AKA shift-extrude) a Love token.
Jun 7 2022, 6:55 AM · User Interface

Apr 26 2022

Tolkfan (Tolkfan) awarded D9621: Configurable rotation angle increments a Love token.
Apr 26 2022, 6:49 PM · User Interface

Dec 15 2021

Andy Cuccaro (AndyCuccaro) awarded D9621: Configurable rotation angle increments a Like token.
Dec 15 2021, 5:34 PM · User Interface

Dec 14 2021

Andrii Mykhailov (zelfit) awarded D9621: Configurable rotation angle increments a Heartbreak token.
Dec 14 2021, 8:54 PM · User Interface

Mar 14 2021

Stanislav Blinov (radcapricorn) added a comment to T85051: Mirror modifier bug - Bisect mode results in “automerge” even if it shouldn’t. Most likely due to units setup put to cm. .

Is exposing another threshold setting really a better solution? It'd promote a worse UX, IMHO. It'd probably be better if both bisect and merge used the same threshold, or (preferably) if bisect didn't even touch verts that aren't on the bisect plane at all (i.e. only merged any stray dupes that happen to be connected to the generated edge).

Mar 14 2021, 3:44 PM · Restricted Project, Modeling, Modifiers, BF Blender

Mar 7 2021

Vitalii Vlasov (Fracture128) awarded D9621: Configurable rotation angle increments a Like token.
Mar 7 2021, 9:50 AM · User Interface

Jan 25 2021

Stanislav Blinov (radcapricorn) added a comment to T82359: Stronger binding of Active and Selected.

@ronan ducluzeau (zeauro) It's not that simple in complex scenes, where you have objects close together, because there clicks just go through and you tend to cycle active object or deselect. It's very uncomfortable behavior, though I think this is more towards how selection is handled.

Jan 25 2021, 9:05 PM · User Interface, Animation & Rigging, BF Blender

Jan 23 2021

Stanislav Blinov (radcapricorn) added a comment to T84972: Crash When Trying to UV Unwrap.

Please specify the concrete version where a problem occurs instead of "newest version". At this time, this issue is already fixed in "newest versions" (2.91.2, 2.92 Beta and master).

Jan 23 2021, 10:47 AM · BF Blender

Jan 20 2021

Stanislav Blinov (radcapricorn) created T84906: Loop selection corner case.
Jan 20 2021, 4:43 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84259: "active element" works correctly only when the axis is picked with middle mouse button..

2.79 couldn't have picked Local because that required "double-tapping"; MMB always picked Global axes. This changed with 2.80 where the first "tap" locks axes from the chosen orientation instead of Global. But it looks like MMB wasn't fully adjusted to that transition.

Jan 20 2021, 4:29 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) added a comment to D9180: Box/Lasso Directional Selection.

I know, I'm just pointing out that "industry standard" is a poor argument. We should reason in practical terms. As in, not "do what others do", but "do the sensible thing" (regardless of whether it's what others do or not).

Jan 20 2021, 12:38 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to D9180: Box/Lasso Directional Selection.

I don't think "industry standard" has much weight here, it just follows from common sense: dashed - you have holes in the fence - you let in stuff from outside; solid - you don't.

Jan 20 2021, 12:24 PM · User Interface

Jan 19 2021

Stanislav Blinov (radcapricorn) added a comment to T84851: Scale and Location are Bugged - ARCHITECTURAL ISSUE.

Default cube is 2x2x2. Setting its Z scale to 3 makes its Z dimension 6.

Jan 19 2021, 8:57 AM · BF Blender

Jan 16 2021

Stanislav Blinov (radcapricorn) added a comment to T84785: UV > Pack Islands causes crash (with and without multi-editing) on blender 2.91.0 ubuntu.

There's a single "loose" edge in your object (not connected to any faces), which is what's causing the crash. This issue was fixed by rBc2a01a6c118ed03fa48aa4f537fe9e5cf711b536 (note that despite the name it doesn't only concern Smart UV Project). The fix should also be included in the upcoming 2.91.1 corrective release.

Jan 16 2021, 6:12 PM · BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84780: "Layout" workspace in attached file seems corrupted. The option to split panel is gone, and menus open but don't close!.

It's as if it's maximized (ctrl+alt+space maximized, the characteristic icon appears when hovering over top right corner), but at the same time isn't, since header and main bar are visible.

Jan 16 2021, 2:27 PM · User Interface, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84771: Inset does not work perfectly on "ROUND CUBE" object.

Could be. I mean, it'd look the same either way.

Jan 16 2021, 1:55 PM · BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84771: Inset does not work perfectly on "ROUND CUBE" object.

You can clearly see on that screenshot that the round cube is split into eight pieces. Those edges are not connected, thus you get four different insets instead of one.

Jan 16 2021, 1:27 PM · BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84771: Inset does not work perfectly on "ROUND CUBE" object.

Which 4 faces? I can't reproduce the problem. Perhaps you could attach a screenshot or a sample .blend file with faces in question already selected?

Jan 16 2021, 12:57 PM · BF Blender

Jan 15 2021

Stanislav Blinov (radcapricorn) added a comment to T84735: Anchor point, or pivot point, or median point.

This is the bug tracker. For usage support request, please use other resources.

Jan 15 2021, 5:21 AM · Documentation

Jan 13 2021

Stanislav Blinov (radcapricorn) added a comment to T84680: Material name field missing from Shader Editor.
Jan 13 2021, 7:55 PM · BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84673: Skin resize operator is always using object origin as pivot point.

@Falk David (filedescriptor) Skin resizing even respects proportional editing, it should support the choice of pivot correctly. Compare the behavior to 2.91, for example.

Jan 13 2021, 6:19 PM · BF Blender (2.92), Modeling
Stanislav Blinov (radcapricorn) renamed T84568: UV loop selection marks edges sharp from Transforming UVs after UV loop selection marks edges sharp to UV loop selection marks edges sharp.
Jan 13 2021, 8:05 AM · Modeling, Restricted Project, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84568: UV loop selection marks edges sharp.

Actually, transforming isn't the trigger, I think there's just a belated update. Toggling edit mode would also trigger the new "sharp" edges to show.

Jan 13 2021, 8:04 AM · Modeling, Restricted Project, BF Blender

Jan 12 2021

Stanislav Blinov (radcapricorn) added a comment to D9180: Box/Lasso Directional Selection.

The behavior is user-selected, so having the actual drag direction indicated felt silly. I know whether I am dragging left or right and the border did not help in indicating change of behavior.

Jan 12 2021, 1:24 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to T84619: Snapping doesn't work on non-square angles.

I think the task description is inaccurate. Current 2.92 isn't broken, 2.91 is. There's been a fix (rBe4e7dfc1d8c0486530e5cabd2e448bf79b2fdb0b) that's slated as a candidate for a corrective release of 2.91. For now simply don't use mixed snapping (i.e. disable Incremental and only use Vertex).

Jan 12 2021, 9:41 AM · BF Blender

Jan 10 2021

Stanislav Blinov (radcapricorn) added a comment to D9612: Extending transform gizmos for duplication and extrusion (AKA shift-extrude).

No, it's not. Guys, please keep that kind of discussion to the BA thread, so as participants are only pinged as necessary per the patch.

Jan 10 2021, 8:45 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to T84574: "Object --> Cleanup --> Clean Vertex Group Weights" DOES NOT DO ANYTHING.

Clean Vertex Group Weights does not delete vertex groups, that is not its function. It's supposed to unassign vertices from groups when they've weight below limit. And it does just that.

Jan 10 2021, 6:56 PM · Documentation
Stanislav Blinov (radcapricorn) updated the task description for T84567: Stale UV selection with linked duplicates.
Jan 10 2021, 8:23 AM · BF Blender
Stanislav Blinov (radcapricorn) created T84568: UV loop selection marks edges sharp.
Jan 10 2021, 8:17 AM · Modeling, Restricted Project, BF Blender
Stanislav Blinov (radcapricorn) created T84567: Stale UV selection with linked duplicates.
Jan 10 2021, 8:10 AM · BF Blender
Stanislav Blinov (radcapricorn) updated the task description for T84565: UV face selection unpredictable.
Jan 10 2021, 7:34 AM · BF Blender
Stanislav Blinov (radcapricorn) created T84565: UV face selection unpredictable.
Jan 10 2021, 7:22 AM · BF Blender

Jan 9 2021

Stanislav Blinov (radcapricorn) added a comment to T84542: Can't sculpt after importing .obj.

When you import an OBJ the imported object(s) are selected, but none of them is made active. Mode switching works off of active object. So you need to click an imported object to be able to switch to sculpt mode.

Jan 9 2021, 2:14 AM · BF Blender

Jan 8 2021

stefano severi (Tetone) awarded D9612: Extending transform gizmos for duplication and extrusion (AKA shift-extrude) a Love token.
Jan 8 2021, 11:38 PM · User Interface

Jan 7 2021

Stanislav Blinov (radcapricorn) added a comment to D9621: Configurable rotation angle increments.

@Hans Goudey (HooglyBoogly) Done. I left the one UI image; gizmo shots were outdated and aren't representative of the dynamic anyway.

Jan 7 2021, 9:27 PM · User Interface
Stanislav Blinov (radcapricorn) updated the summary of D9621: Configurable rotation angle increments.
Jan 7 2021, 9:26 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to T84473: Duplicating an object or mesh geometry quickly followed by a MMB gesture locks to wrong axis..

Probably rB6fda30cc54d2: Fix T83177: Industry Compatible keymap: MMB-dragging to transform engages axis…

Jan 7 2021, 4:21 AM · BF Blender, User Interface

Jan 6 2021

Stanislav Blinov (radcapricorn) added a comment to T84473: Duplicating an object or mesh geometry quickly followed by a MMB gesture locks to wrong axis..

You're clicking MMB before releasing shift (easily happens when pressing in quick succession). Meaning that what actually happens is Shift+MMB, and so you exclude Z axis instead of locking it ;)

Jan 6 2021, 11:03 PM · BF Blender, User Interface

Jan 5 2021

Stanislav Blinov (radcapricorn) added a comment to T84426: odd limited dissolve behavior.

Something seems to be wrong with the custom split normals layer. Clearing that makes Limited Dissolve operate predictably again.

Jan 5 2021, 7:06 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84424: I have a strange bug/error (Fixed).

By the description it would seem that you've disabled "Global Undo" in User Preferences -> System. If you enable it back on, the undo and redo options should work once again.

Jan 5 2021, 6:36 PM · BF Blender

Jan 2 2021

Stanislav Blinov (radcapricorn) added a comment to T84259: "active element" works correctly only when the axis is picked with middle mouse button..

@Robert Guetzkow (rjg) I'm talking about difference in behavior between MMB and X/Y/Z locking. The manual makes no mention of that, and in fact leaves strong impression that they're supposed to be interchangeable (and I would expect them to be). Pre 2.80 it used to be that MMB only ever locked global axes, so its behavior was limited and understandable. However, as this is no longer the case, that it differs from X/Y/Z locking is questionable, to say the least.

Jan 2 2021, 6:23 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84259: "active element" works correctly only when the axis is picked with middle mouse button..

The manual says otherwise. MMB is quite clearly documented as an alternative to X, Y, Z.

Jan 2 2021, 4:44 AM · Modeling, BF Blender

Jan 1 2021

Stanislav Blinov (radcapricorn) updated the task description for T84299: Knife tool fails on a non-planar n-gon.
Jan 1 2021, 3:31 PM · Restricted Project, Modeling, BF Blender
Stanislav Blinov (radcapricorn) updated the task description for T84299: Knife tool fails on a non-planar n-gon.
Jan 1 2021, 3:29 PM · Restricted Project, Modeling, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84299: Knife tool fails on a non-planar n-gon.

Sorry, I did mean connect the two verts with the knife. The workaround for this simplified case is of course to just use the Connect Vertex Path operator, which does work (so I think should the knife as well), but it becomes a speed bump on an actual mesh.

Jan 1 2021, 2:34 PM · Restricted Project, Modeling, BF Blender
Stanislav Blinov (radcapricorn) created T84299: Knife tool fails on a non-planar n-gon.
Jan 1 2021, 1:13 AM · Restricted Project, Modeling, BF Blender

Dec 30 2020

Stanislav Blinov (radcapricorn) added a comment to T84094: Add object redo: exits local view if there are no other objects in local view.

IMHO, this should be quite straightforward UX: user enters local view, user exists local view, and nothing else interferes with that. Otherwise it immediately feels, for the user, like loss of control, which means loss of trust for the tool.

Dec 30 2020, 7:55 PM · Core, User Interface, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T84264: Align to Object Transformation does not work.

It does work, it just doesn't automatically pick up the current orientation. You can still set it in the redo panel after the fact. The issue is already fixed in 2.92: T82777: Current transform orientation not taken into account when using 'Align to transform orientation' AGAIN

Dec 30 2020, 10:07 AM · BF Blender

Dec 25 2020

Stanislav Blinov (radcapricorn) created T84139: Film exposure affects normals bake.
Dec 25 2020, 9:00 PM · Render & Cycles, BF Blender

Dec 24 2020

Stanislav Blinov (radcapricorn) created T84094: Add object redo: exits local view if there are no other objects in local view.
Dec 24 2020, 12:57 AM · Core, User Interface, BF Blender

Dec 23 2020

Stanislav Blinov (radcapricorn) added a comment to T84063: Material nodes, Attribute node: crash if attempting to use an ID property.

Alternatively, just change the name of the attribute to 'data', that'd also prompt a crash.

Dec 23 2020, 1:41 AM · Render & Cycles, EEVEE & Viewport, BF Blender
Stanislav Blinov (radcapricorn) created T84063: Material nodes, Attribute node: crash if attempting to use an ID property.
Dec 23 2020, 12:47 AM · Render & Cycles, EEVEE & Viewport, BF Blender

Dec 22 2020

Stanislav Blinov (radcapricorn) added a comment to T83181: Mesh: Subdivide op flushes selection too eagerly.

Yes, mode switching validates selection, thus enabling exclusive face selection mode while having a lone edge selected deselects that edge. This is why I maintain that such selection shouldn't be created by the op in the first place (i.e. that this behavior is actually a bug in the op). The thing is, the examples are equivalent: in both cases the stray edge is being selected due to flushing from vertices regardless of selection mode. It's just that the second example shows more clearly why this is a problem.

Dec 22 2020, 11:32 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) updated the task description for T83181: Mesh: Subdivide op flushes selection too eagerly.
Dec 22 2020, 9:46 PM · Modeling, BF Blender

Dec 21 2020

Stanislav Blinov (radcapricorn) updated the task description for T84018: UV editor: bulk selection (box, circle, lasso) - unwarranted selection of islands in vertex mode if "UV Sync Selection" is on.
Dec 21 2020, 3:09 PM · Restricted Project, BF Blender
Stanislav Blinov (radcapricorn) created T84018: UV editor: bulk selection (box, circle, lasso) - unwarranted selection of islands in vertex mode if "UV Sync Selection" is on.
Dec 21 2020, 3:05 PM · Restricted Project, BF Blender

Dec 20 2020

Stanislav Blinov (radcapricorn) added a comment to T82359: Stronger binding of Active and Selected.

Indeed, relying on undo to make progress is intolerable UX. Not to mention that in a scene with a few thousand objects, undoing a selection is even slower than making a selection :-\

Dec 20 2020, 7:09 PM · User Interface, Animation & Rigging, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T82359: Stronger binding of Active and Selected.

@Luciano Muñoz Sessarego (looch): there are more than two. Snapping - both transform snapping, and Snap To operators - also can use active as pivot or base point, either directly or indirectly. Align to Transform Orientation as well.

Dec 20 2020, 6:30 PM · User Interface, Animation & Rigging, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T82359: Stronger binding of Active and Selected.

@Luciano Muñoz Sessarego (looch) any operation that forces you to lose your current selection is a destructive operation. Selection is work, and may not be trivial to create. In fact, it is only trivial in trivial cases. Losing selection means losing work.

Dec 20 2020, 5:41 PM · User Interface, Animation & Rigging, BF Blender

Dec 19 2020

Stanislav Blinov (radcapricorn) added a comment to T83867: Object Custom Properties sometimes change from float to int and there is no way to change them back.

Array sizes, image sizes, frame numbers, sample counts, data indices (materials slots, vertex groups...)...

Dec 19 2020, 12:36 AM · BF Blender

Dec 18 2020

Stanislav Blinov (radcapricorn) added a project to T83926: bmesh.ops.subdivide_edges doesn't report all inner edges in 'geom_inner': Python API.
Dec 18 2020, 12:41 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) created T83926: bmesh.ops.subdivide_edges doesn't report all inner edges in 'geom_inner'.
Dec 18 2020, 12:40 PM · Modeling, BF Blender

Dec 17 2020

Stanislav Blinov (radcapricorn) added a comment to T83181: Mesh: Subdivide op flushes selection too eagerly.

It's not different, it's the same thing just better illustraded. That edge is getting selected regardless of mode you're in. For face mode, that's not even a correct selection state - you can't achieve such selection through normal means (and should not be able to).

Dec 17 2020, 11:53 AM · Modeling, BF Blender

Dec 16 2020

Stanislav Blinov (radcapricorn) awarded rB9f588432e9db: Fix T83861: Snapping panel from shortcut dissapears after click a Love token.
Dec 16 2020, 10:04 PM
Stanislav Blinov (radcapricorn) added a comment to T83867: Object Custom Properties sometimes change from float to int and there is no way to change them back.

How the type of custom property is determined is described in the manual. I.e. to change it from int to float you simply need to set Property Value in the editor to a float, that is, append a '.0' to the value. While I agree that it'd be much more user-friendly to have a type selector in the editor (especially given the fact that such selector is already there for aggregate values), I don't think the developers would see this as a bug. That is, unless you've found a case where changing an int to a float does not effect a change in type.

Dec 16 2020, 9:33 PM · BF Blender
Stanislav Blinov (radcapricorn) added a project to T83851: Python: operator macros cause a crash: Python API.
Dec 16 2020, 3:58 PM · User Interface, Python API, BF Blender
Stanislav Blinov (radcapricorn) created T83851: Python: operator macros cause a crash.
Dec 16 2020, 3:58 PM · User Interface, Python API, BF Blender

Dec 14 2020

Torrent (Torrent) awarded D9612: Extending transform gizmos for duplication and extrusion (AKA shift-extrude) a Love token.
Dec 14 2020, 4:49 AM · User Interface

Dec 12 2020

Stanislav Blinov (radcapricorn) added a comment to D9621: Configurable rotation angle increments.

I agree that clumping all the UI elements can be problematic: too long to scan to find the required setting. That said, tucking them away under more collapsibles can also be problematic - too many inputs just to get at them. Personally, I think a long-term solution would be to further improve and organize the snapping system, perhaps even as far as making it less rigid (i.e. individual settings for move, rotate, and scale) which would naturally require only being as cluttered as it has to be. That'd be no small task though, would take some planning and experimentation.

Dec 12 2020, 11:02 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to T83181: Mesh: Subdivide op flushes selection too eagerly.

Should I open a new one?..

Dec 12 2020, 12:59 AM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T83624: Bump map node is doing something strange which is causing unusable viewport performance..

Because the Bump needs that data :)

Dec 12 2020, 12:41 AM · BF Blender
Stanislav Blinov (radcapricorn) added a comment to T83624: Bump map node is doing something strange which is causing unusable viewport performance..

@michael campbell (3di) that's not the way it works. This isn't about the amount of data (it can be, but not in this case), it's about the size of resultant shader (i.e. code size), and complexity of computation. This is the real downside of visual programming with black boxes (which is what a node-based shader constructor is) - very easy to dramatically increase complexity. It's not at all WYSIWYG. The whole tree that's connected to the Height input of the Bump node is duplicated, twice, under the hood. So if you have one node feeding it, you really have three. If you have 11 like in your example file, you really have 33. Each noise node evaluates noise not once, but per octave (Detail setting), and each evaluation is quite costly. With settings from your example, the four noise nodes would run these expensive computations for a total of 2+7+2+2 = 13 times. Or 39 total taking duplication in mind. All the Add nodes introduce dependencies in the overall shader computation, reducing parallelization in the GPU (depends on hardware and driver). There is only so much code you can feed to the GPU before it can no longer keep up.
You can try this yourself: unplug the bump, group the nodes feeding it, add two more instances, Add them together using a mix node and feed result into base color. You will get a comparable slowdown (and that's before considering that the Bump node itself, which would be skipped entirely in this configuration, has its own overhead). Reduce Detail level on each noise node to 1, and you'll notice significant improvement in performance, even in the bloated graph.

Dec 12 2020, 12:29 AM · BF Blender

Dec 11 2020

Stanislav Blinov (radcapricorn) updated the diff for D9621: Configurable rotation angle increments.

Updated per review.

Dec 11 2020, 11:38 PM · User Interface
Stanislav Blinov (radcapricorn) updated the diff for D9621: Configurable rotation angle increments.

Updated per review;

Dec 11 2020, 1:23 AM · User Interface

Dec 10 2020

Stanislav Blinov (radcapricorn) added a comment to T83494: GLSL 'clamp' issue?.

@Dalai Felinto (dfelinto) I've attached an example file in the description, so that we're on the same page.

Dec 10 2020, 6:18 PM · EEVEE & Viewport, BF Blender
Stanislav Blinov (radcapricorn) updated the task description for T83494: GLSL 'clamp' issue?.
Dec 10 2020, 6:16 PM · EEVEE & Viewport, BF Blender
Stanislav Blinov (radcapricorn) awarded T83625: Naming Vertex Color attribute as "snout, Snout" causes shader error. a Manufacturing Defect? token.
Dec 10 2020, 4:00 PM · EEVEE & Viewport, OpenGL Error, BF Blender
Stanislav Blinov (radcapricorn) added a comment to D9180: Box/Lasso Directional Selection.

Once you add anything direction-dependent to the UI, the ability to flip direction comes in a package, it's not negotiable. There's nothing to "feel" or "think" about there.

It sounds logical, but does not work like that. Can you name a software that have flipping option for a directional selection type? I can't remember such a software.
It may have been done unintentionally, but worked well.

Dec 10 2020, 2:38 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to D9180: Box/Lasso Directional Selection.

@Paul Kotelevets (1D_Inc) Oh, I do see you mentioning lefties. What I don't see is the "UI Team" bringing forth any actual UI concerns. "We feel", "we think", "perhaps later" etc. That's not UI design, that's handwaving. This should be a non-issue. Once you add anything direction-dependent to the UI, the ability to flip direction comes in a package, it's not negotiable. There's nothing to "feel" or "think" about there.

Dec 10 2020, 1:49 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to D9180: Box/Lasso Directional Selection.

@Zachman Also... Apart from not knowing how selection currently works, does the "UI Team" consider left-handed people? You know, those that would prefer to use their mouse with their left hand.

Dec 10 2020, 12:19 PM · User Interface
Stanislav Blinov (radcapricorn) added a comment to D9180: Box/Lasso Directional Selection.
In D9180#243993, @Zachman wrote:

We discussed this patch in the UI team meeting today...

  • This implies that the default for edge-select should be intersect rather than inner as it currently is.
Dec 10 2020, 11:55 AM · User Interface
Stanislav Blinov (radcapricorn) added a comment to T83494: GLSL 'clamp' issue?.

@Germano Cavalcante (mano-wii), please don't do that. The two clamp options aren't called "Range" and "Implementation-defined". They're called "Range" and "Min Max".

Dec 10 2020, 11:27 AM · EEVEE & Viewport, BF Blender

Dec 9 2020

Stanislav Blinov (radcapricorn) added a comment to T83392: Continuous Grab occasionally fails.

With Continuous Grab, of course. Without it this behavior would be expected :) And no, nothing stands out with --debug-events. I.e. just now I ran a test by using a non-maximized window and simple move. By the time of warp failing, latest entries in the log are those of press and release of the G key.

Dec 9 2020, 6:37 PM · User Interface, Platform: Linux, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T83568: bug in select loops.

By the sound of it the issue is the 'Emulate 3-Button Mouse' preference, which, if enabled, prohibits the use of alt+clicking for loop selection, as alt+LMB becomes MMB.

Dec 9 2020, 11:40 AM · BF Blender

Dec 8 2020

Stanislav Blinov (radcapricorn) updated the task description for T83563: Intersect (Boolean) in edit mode produces inconsistent selection.
Dec 8 2020, 9:20 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) created T83563: Intersect (Boolean) in edit mode produces inconsistent selection.
Dec 8 2020, 7:57 PM · Modeling, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T83536: UV error when assigning seams.

Live unwrap is enabled in your file. Note that there are two settings with this name. One is in the UV editor, which you indeed don't have enabled, another is in the 3D view tool settings (N panel, Tool -> Options), which you do have enabled. The former is for working with pinned vertices in the UV editor, the latter is for re-unwrapping every time you mark a seam.

Dec 8 2020, 4:29 PM · BF Blender

Dec 7 2020

Stanislav Blinov (radcapricorn) created T83494: GLSL 'clamp' issue?.
Dec 7 2020, 11:13 AM · EEVEE & Viewport, BF Blender

Dec 5 2020

Stanislav Blinov (radcapricorn) added a comment to T83425: Custom Transform Orientation not working properly in Blender 2.91.

Do you mean align as in "Object -> Transform -> Align to Transform Orientation"? If so, please try the current master, as this should be fixed now: T82777. (Note that with 2.91 you can still use the operator, just need to manually select the orientation in the redo panel after invoking it).

Dec 5 2020, 10:54 AM

Dec 4 2020

Stanislav Blinov (radcapricorn) added a comment to T83385: The "affect only origins" option does not work when editing the numerical coordinates/scale/rotations in the item tab..

@Eric Jomphe (Velu) You can do this:

  • make an Empty and put it in the desired orientation
  • set pivot to Active Element
  • select all your asset(s), keeping the Empty active
  • enable Only Origins
  • do a Object -> Transform -> Align to Transform Orientation, picking 'Local' as the orientation in the options
Dec 4 2020, 8:50 PM · Modeling, BF Blender
Eugene Du (APEC) awarded D9621: Configurable rotation angle increments a Love token.
Dec 4 2020, 7:49 PM · User Interface
Stanislav Blinov (radcapricorn) updated the task description for T83392: Continuous Grab occasionally fails.
Dec 4 2020, 11:42 AM · User Interface, Platform: Linux, BF Blender
Stanislav Blinov (radcapricorn) renamed T83392: Continuous Grab occasionally fails from Shear operator invoked via menu: mouse wrapping occasionally fails to Mouse wrapping occasionally fails.
Dec 4 2020, 11:40 AM · User Interface, Platform: Linux, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T83392: Continuous Grab occasionally fails.

Further tests: invoking via hotkeys also can fail, and on other mouse-wrapping operators as well.

Dec 4 2020, 11:37 AM · User Interface, Platform: Linux, BF Blender
Stanislav Blinov (radcapricorn) updated the task description for T83392: Continuous Grab occasionally fails.
Dec 4 2020, 11:27 AM · User Interface, Platform: Linux, BF Blender
Stanislav Blinov (radcapricorn) added a comment to T83392: Continuous Grab occasionally fails.

Perhaps the toolbar is not to blame after all. I've just ran another test:

Dec 4 2020, 11:25 AM · User Interface, Platform: Linux, BF Blender
Stanislav Blinov (radcapricorn) created T83392: Continuous Grab occasionally fails.
Dec 4 2020, 11:14 AM · User Interface, Platform: Linux, BF Blender
Stanislav Blinov (radcapricorn) created T83391: Knife tool renders future points incorrectly once again.
Dec 4 2020, 10:13 AM · Modeling, User Interface, BF Blender