- User Since
- Apr 6 2019, 5:48 AM (6 w, 5 d)
Apr 9 2019
After another testing with various settings I found another interesting thing. Somehow, when I set Render > Display Mode > Keep User Interface and using minimum layout (3D viewport, shader editor, and Outliner) EEVEE rendering perfectly fine (in ordinary setting it keeps crashing before 50 frames). I haven't tried this method with Cycles though.
Apr 6 2019
Same issue here. And what is interesting is, when I change the thread from 4 (max) to 3, it significantly increase the amount of frame rendered before it crashed (around 2-4 times the number of frame). Using both CPU + GPU for rendering.