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Muhammad Radifar (radifar)
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User Since
Apr 6 2019, 5:48 AM (19 w, 3 d)

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Wed, Jul 31

Muhammad Radifar (radifar) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I do not know if this is useful information.. having started Blender 2.8 RC3 on a command line with the -d option, this is the result on the random rendering animation crash for me:
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7D8A937E4
Module : E:\blender-2.80rc3-windows64\blender.exe
This happend with either GPU or GPU+CPU(there is not a single image texture in the scene). I am currently trying to reproduce with CPU.. but that takes ages :)
(Quadro P5000 NV 431.02, 2x Xeon E5-2699v3)
Edit: rendering to an external hard drive.

Wed, Jul 31, 1:06 PM · Cycles, Eevee, BF Blender

Wed, Jul 24

Muhammad Radifar (radifar) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I've been trying to render animation using EEVEE with Blender 2.80 RC1 and RC2 and it keeps crashing. The Cycles seems to be fine though. My system is still the same as above. There is one occassion when EEVEE working using the following trick:

Wed, Jul 24, 10:42 AM · Cycles, Eevee, BF Blender

Apr 9 2019

Muhammad Radifar (radifar) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

After another testing with various settings I found another interesting thing. Somehow, when I set Render > Display Mode > Keep User Interface and using minimum layout (3D viewport, shader editor, and Outliner) EEVEE rendering perfectly fine (in ordinary setting it keeps crashing before 50 frames). I haven't tried this method with Cycles though.

Apr 9 2019, 6:43 PM · Cycles, Eevee, BF Blender

Apr 6 2019

Muhammad Radifar (radifar) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

Same issue here. And what is interesting is, when I change the thread from 4 (max) to 3, it significantly increase the amount of frame rendered before it crashed (around 2-4 times the number of frame). Using both CPU + GPU for rendering.

Apr 6 2019, 6:02 AM · Cycles, Eevee, BF Blender