- User Since
- Mar 4 2008, 7:07 PM (605 w, 5 d)
Aug 28 2019
There can be solution for all:
- make new selection in 3d mouse settings: with which simultanious panning can be activated
By this way everybody can be happy!
Apr 14 2019
Mar 6 2019
Mar 2 2019
Feb 26 2019
It works on version dated 18.2.2019, Hash: 7d792976e100, Branch: blender2.7
Feb 25 2019
Sorry, I said wrong about the version dated 18.2.2019.
When the objects are not transparent selection is not working by cliking on face.
Tested olso today's release, with the same bug!
Open .blend file, don't change view angle, and try to select cube by cliking on face of it.
Try different points.
- cliking near edges or verticies works, but
- cliking face of cube, avay from edges and verticies does nothing but deselect all!
I updated display adapter driver, but no help!
Tested also 2.80 version dated 24.2.2019, Hash: 6bab905c9d40 Branch: blender2.7
Feb 23 2019
Feb 22 2019
Feb 21 2019
Oct 1 2016
Mar 28 2014
@Campbell Barton (campbellbarton)
In Orbit mode, simultaneous panning is missing (have to push a button to pan).
Otherwise it seemed to be ok.
I even tried to uncheck 3D-View->Global->NDOF Pan View with no help.
Mar 27 2014
Just answer to Campbell:
As I mentioned, my style to use ndof is to think that I'm like a outsider looking in to box (scene) through the window (my screen), and using 3D-mouse to manipulate the translation of the scene.
Rotating the scene from that point of view means that objects which are in sight has to stay in sight. So rotating center should be somewhere in the scene (and better to be in known place in sight)
Now it seems that rotation center is user, so whole scene is rotating around him/her! This is not what I can call to be easy to operate!