- User Since
- Mar 8 2017, 9:24 PM (131 w, 6 d)
Sun, Sep 15
Sat, Sep 14
I don't wonder that people are requesting double dot to come back when folder up action was mapped on Alt+Up Arrow. That shortcut literally takes two hands to execute, so one has to let go of mouse and use both hands just to go one folder up. If the double dot has to go away, then you need to provide a sane alternative to up one folder, which Alt+Up Arrow is certainly not.
Fri, Sep 13
Let's add fixing this: https://devtalk.blender.org/t/workspaces-change-content-of-floating-window/8673 to the list.
Right now, floating windows very limited in usability when used with workspaces, or conversely, workspaces are very limited in usability when used with multiple windows.
The use case of switching workspaces but having something else on the second window on the second monitor needs to be improved.
Thu, Sep 12
Wed, Sep 11
Sun, Sep 8
Sat, Sep 7
Thu, Sep 5
When we are already talking about what is a preference vs what is a scene setting, Import/Export settings for various importers and exporters should be preference too. Despite being aware of it not being the case, it gets me every day and causes constant errors. Import and Export format settings are software-wide preferences in any other 3D software, for a very good reason.
Mon, Sep 2
not really sure if it's in the scope of this task but I'd say so since it's complete File Browser UI overhaul. Could we also add finally ditching the New Folder confirmation popup?
It appears when creating new folder via shortcut, and makes process of folder creation quite clumsy. Creation of new folder is not dangerous or destructive enough operation to require error prevention in form of a popup, and it's also inconsistent with clicking icon, which does not require popup confirmation.
Tue, Aug 27
Mon, Aug 26
Sun, Aug 25
I guess the confusion here stems from the fact that Blender doesn't allow you to have linked mesh data between object while having object data unique.
I do think that it should have its shortcut
Sat, Aug 24
I don't think it's a good idea to have an enum toggle between scale and dimensions. It should just mirror the layout in the sidebar. I do agree that the naive way of just adding more controls is never a good thing, but there's an exception in this case, which makes it not naive:
Very disappointing implementation:
- It's very clunky to access (2 clicks)
- There's absolutely not visual indication that you are in the pivot editing mode, so if you use hotkey to switch it, you have to cycle the state to make sure you are in or out of the pivot editing mode
- The most important feature, being able to snap the pivot does not work. It can't be snapped to the vertices in object mode for example.
Fri, Aug 23
Yes, +1. Having volumes closed by default is very frustrating. All the more frustrating is the fact that things like these save per scene. Which rollouts are open and closed in the file browser is something that should be stored within user preferences, not within file. It's not something one wants to constantly configure per file.
Thu, Aug 22
Wed, Aug 21
Transforming origin (which should finally be named pivot BTW!!!) is quite frequent operation, so the workflow definitely should not be as clumsy as a checkbox inside a popover. I honestly think it should be a mode. There is edit (geometry) mode, which when enabled, moves contents of the object without affecting pivot. There should be "Edit pivot mode" which would do the opposite, and could be jumped in and out of the same way edit mode can.
Aug 14 2019
I also don't like that behavior, and make sure to turn zoom to mouse position off in any app I use, BUT:
Yep. The general idea here is that it would be very sad if there was a "retopo mode" which would have some great tools useful also for regular poly modeling/creation, but users would have to constantly juggle between two different modes to access the good tools from both retopo and edit mode. Retopo modeling tools, if done right, are equally as useful in regular modeling of organic stuff, such as humans, animals, creatures or plants.
Aug 13 2019
The original idea to have separate retopology mode is ultimately a consequence of how messy and overcomplicated current display and snapping settings are. What should be done is mainly a cleanup and redesign of snapping tools so that it's easier and more convenient to switch between them as well as using multiple modes at once. Rather than avoiding excessive complexity by separating whole retopo workflow into new, separate mode, the excessive complexity should be avoided by cleaning up existing tools to make them more universal
Yet another big issue with current file browser is how random and wrong the persistence of save settings is. For example, export settings do not survive file reload, they only stick during the file open session. Render output save settings on the other hand do not even persist during file open session, and are immediately forgotten every single time file browser is closed. This creates a huge space for error.
Aug 7 2019
Can we please, please pretty please finally fix the background blur in lookdev mode with Eevee? That one makes it really frustrating to use and is the reason I avoid using it unless I really need to: https://devtalk.blender.org/t/lookdev-mode-blurry-background-problem/2706
Aug 3 2019
One important issue that should be resolved along with this overhaul us that currently, File Explorer fills the name text field with the folder name if you click on a folder. This issue is not visible in default Blender's keymap configuration, as it opens folders on "Press" action, but when the keymap is changed to more OS standard Double-Click to open folders, the first click fills the name field with the name of the folder. The name field fill should be ignored when clicking folders, and only used when clicking files. Currently, I am unable to make the autofilled name stay in the name field if I want to browse to a different folder.
Aug 2 2019
Jul 31 2019
Jul 25 2019
Jul 23 2019
Jul 22 2019
Jul 19 2019
Jul 18 2019
It's been reported so many times yet it still sits here at low priority :(
Jul 16 2019
Jul 15 2019
Jul 11 2019
This is very problematic. Most new users don't even grasp the concept of preferences autosaving being something optional, since in almost all other softwares, preferences are always auto-saved. So many people will think that "Skip auto-save" refers to skipping auto-saving of the .blend files for backup and recovery purposes, and they will most likely proceed to uncheck that checkbox. There's absolutely nothing that implies this UI element is related to preferences, not auto-save feature of autosaving .blend files periodically.
Jul 10 2019
Jul 9 2019
Same here. I can confirm that debug code 474 solves the problem. Windows 10 1809 + GTX1080Ti
Jul 8 2019
Jul 4 2019
Jul 2 2019
Low priority? Really? This behavior can have severe, sometimes even devastating effects when unnoticed.
Jun 25 2019
Jun 20 2019
Jun 17 2019
Jun 14 2019
Jun 13 2019
Jun 2 2019
This change needs to be combined with the change of default drag distance value. Current default of 10px will be indeed uncomfortable for most people. 3px feels reasonable.
Jun 1 2019
I am unable to reproduce it again. I may have accidentally launched Blender once without having created portable config directory first, so it may have been a mistake on my side. I guess this can be closed, at least until I manage to reproduce it again. Sorry.
May 29 2019
May 28 2019
I am confused as to how detecting modifier key solves this? Modifier key is not always held when selecting an item which can be covered by a gizmo. Sometimes you just want to select a single vertex, which is being occluded by a gizmo. Not *add* it to the selection, just select it. That case would not be covered then since simple selection does not involve any modifier key. What happened to differentiation between click and click-drag? That's how for example 3ds Max solves it, and it works very well.
All that is really needed is to have additional keymap operator that activates a toolbar tool instead of directly activating a tool mode. It is already doable by a mouse click. There is no reason it should not be doable using a hotkey press too.