User Details
- User Since
- Jan 23 2021, 11:22 PM (4 w, 4 d)
Sat, Feb 20
Fri, Feb 12
I had some problems because many changes are being made to the geometry nodes code.
I added the changes that @Hans Goudey (HooglyBoogly) asked for.
I took as reference the code used for node_shader_script, so that help me a lot.
I'm still getting familiar to all the parts involved with the nodes so I'm not sure if something is missing, so let me know.
- Fix to errors produced when merging the latest master
- Added layout callbacks to node_fn_input_string.cc to match with cfa48c84d06c
- Custom storage NodeInputString now uses char *
- Merge remote-tracking branch 'origin/master' into arcpatch-D10316
Mon, Feb 8
Fri, Feb 5
- Update to latest master
Here it is!
Let me know of anything that needs a fix or improvement.
Thu, Feb 4
Ok then.
I'll double check everything and I'll consult the developer intro on Best Practices and all that.
Thanks!
Hi guys!! I have it working now.
I wanted to ask you if is OK this new DNA struct to store the string property:
typedef struct NodeInputString { char string[1024]; } NodeInputString;
I saw the bNodeSocketValueString use char value[1024] but I think is Deprecated.
Wed, Feb 3
I'm on it. Thanks!
Great!! I already did some digging and I was wondering if the string node should be a Geometry node or instead a Function node (like the vector node) or a Shading node (like the value node).
Hi! Can I work on this?