Page MenuHome

Remi Andreoletti (remiandreoletti)
User

Projects

User does not belong to any projects.

User Details

User Since
May 15 2011, 2:27 PM (418 w, 3 d)

Recent Activity

May 9 2014

Remi Andreoletti (remiandreoletti) added a comment to T38916: Bug Game Engine Runtime.

Hello Moguri,

May 9 2014, 2:40 PM · Platform: Windows, Game Engine

May 3 2014

Remi Andreoletti (remiandreoletti) added a comment to T38916: Bug Game Engine Runtime.

Hi Moguri,

May 3 2014, 12:27 PM · Platform: Windows, Game Engine

Apr 13 2014

Remi Andreoletti (remiandreoletti) added a comment to T38916: Bug Game Engine Runtime.

Hi everybody,

Apr 13 2014, 8:25 PM · Platform: Windows, Game Engine

Mar 8 2014

Remi Andreoletti (remiandreoletti) added a comment to T38916: Bug Game Engine Runtime.

Thank you all for your comments. The loading of textures could be a good explanation for the slowing down. The original scene is more complex, with many textures, and take several minutes to make the slowing down disappear (instead of some seconds with the attached scene).
However, the PC I use is really powerful, and the textures used are dds files (which are really efficient for the loading). I have 39 Mo of DDS textures to load the complete scene...which is really correct.

Mar 8 2014, 8:58 PM · Platform: Windows, Game Engine

Mar 2 2014

Remi Andreoletti (remiandreoletti) raised the priority of T38916: Bug Game Engine Runtime from to Needs Triage by Developer.
Mar 2 2014, 5:15 PM · Platform: Windows, Game Engine