Richard R (remnar)
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User Details

User Since
Mar 7 2014, 9:41 PM (167 w, 5 d)

Recent Activity

Apr 6 2014

Ihor (ihoran777) awarded T39402: Edit Object actuator, replace mesh a Like token.
Apr 6 2014, 2:44 PM · Game Engine

Mar 31 2014

Richard R (remnar) added a comment to T39299: BGE Texture console reports.

I mean inconsistent in that it is not always reported to the console window. Here is my finished project block breaker. It is a 150mb file so I have uploaded it to

Mar 31 2014, 12:45 AM · Game Engine
Richard R (remnar) added a comment to T39301: BGE Texture slowdown.

I found a place to host my 150mb project file
you can download blockbreaker.zip at
http://www.datafilehost.com/d/fd766395
It is my completed project, it should show you what I'm talking about especially on level 3. I wish there was a better way of playing animations in the bge without having to swap a file from the hard drive. Then again that would mean a larger blend project file.

Mar 31 2014, 12:42 AM · Game Engine
Richard R (remnar) added a comment to T39075: Game engine bugs.

This was my first report, in that I thought that I needed to get out everything I observed. I didn't want to write up a bunch of redundant info. But now that I realize it, that these reports could be assigned to different people to work on, so I have been reporting one thing at a time. However, I am thinking that why should I have to included test files. Can't you test your own software? I am willing meet you half way but it is difficult to explain these things and gets quite frustrating.

Mar 31 2014, 12:22 AM · Game Engine

Mar 28 2014

Richard R (remnar) reopened T39494: Blender does not clean up unused objects as "Open".
Mar 28 2014, 8:50 PM · BF Blender
Richard R (remnar) reopened T39493: Messages on multiple collisions as "Open".
Mar 28 2014, 8:41 PM · Game Engine
Richard R (remnar) reopened T39492: Strange happenings (to be taken seriously, somewhat) as "Open".
Mar 28 2014, 8:31 PM · Game Engine
Richard R (remnar) added a comment to T39402: Edit Object actuator, replace mesh.

I meant the material is not being swapped. I guess I should have explained it that way. I have included my blend file. Thanks for the clarification.

Mar 28 2014, 8:20 PM · Game Engine

Mar 25 2014

Richard R (remnar) reopened T39402: Edit Object actuator, replace mesh as "Open".
Mar 25 2014, 1:32 AM · Game Engine
Richard R (remnar) reopened T39401: Strange bug with shape keys in BGE as "Open".
Mar 25 2014, 1:22 AM · Game Engine

Mar 22 2014

Richard R (remnar) reopened T39352: BGE World and Render settings as "Open".
Mar 22 2014, 10:19 PM · Game Engine

Mar 20 2014

Richard R (remnar) reopened T39304: BGE Video texture problem with Ogg/Thera (ogv) files as "Open".
Mar 20 2014, 9:54 PM · Game Engine
Richard R (remnar) reopened T39303: BGE Animation with ShapeKeys viewport problem as "Open".
Mar 20 2014, 9:52 PM · Game Engine
Richard R (remnar) reopened T39302: BGE Textures and custom class objects as "Open".
Mar 20 2014, 9:47 PM · Game Engine
Richard R (remnar) reopened T39301: BGE Texture slowdown as "Open".
Mar 20 2014, 9:42 PM · Game Engine
Richard R (remnar) added a comment to T39300: BGE Texture console reports.

sorry for the double post

Mar 20 2014, 9:29 PM · Game Engine
Richard R (remnar) reopened T39300: BGE Texture console reports as "Open".
Mar 20 2014, 9:28 PM · Game Engine
Richard R (remnar) reopened T39299: BGE Texture console reports as "Open".
Mar 20 2014, 9:22 PM · Game Engine

Mar 15 2014

Richard R (remnar) reopened T39204: Shadow banding as "Open".
Mar 15 2014, 9:31 PM · Rendering, BF Blender

Mar 11 2014

Richard R (remnar) added a comment to T39122: BGE Sound.

This is not the place to post this (don't know where to post) but it needs to be addressed:

Mar 11 2014, 9:59 PM · Game Engine
Richard R (remnar) reopened T39122: BGE Sound as "Open".
Mar 11 2014, 9:51 PM · Game Engine

Mar 9 2014

Richard R (remnar) reopened T39075: Game engine bugs as "Open".
Mar 9 2014, 9:39 PM · Game Engine