Page MenuHome

Brent Lio (remotecrab131)
User

Projects

User does not belong to any projects.

User Details

User Since
Jun 27 2013, 8:00 AM (290 w, 3 d)

Recent Activity

Thu, Jan 10

Brent Lio (remotecrab131) added a comment to T59286: Cycles GPU Compute baking often fails.

First bake give me an image like the one OP demonstrated, with scan-line like effect, bad bake.

Thu, Jan 10, 7:38 PM · BF Blender, Cycles

Nov 18 2018

Brent Lio (remotecrab131) added a comment to T57856: Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8.

I just realized one possible problem of executing items on release. If a pie menu is executed by pressing S, and an option in it responds to S on release, then I move my mouse on a different option that's activated by a different hotkey, now releasing "S" key will have 2 possible outcomes, they might be fighting for priority. Or, even if I don't want to select any options, it would execute the option that's tagged with "S".

Nov 18 2018, 7:20 PM · User Interface, BF Blender

Nov 17 2018

Brent Lio (remotecrab131) added a comment to T57856: Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8.

I'd really recommended not to try to fix this, there may be no clean solution given Blender's event handling design, and trying to find a clever solution is likely to introduce bugs. There are many more important things to fix, like T56950: UI Paper Cuts (Parent Task).

Nov 17 2018, 7:51 PM · User Interface, BF Blender

Nov 16 2018

Brent Lio (remotecrab131) added a comment to T57856: Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8.

There are thousands of these little things that could be improved. Realistically this is so low priority it's unlikely to ever be solved.

But mainly, this tracker is purely for bugs, and I don't consider this one.

Nov 16 2018, 9:01 PM · User Interface, BF Blender
Brent Lio (remotecrab131) added a comment to T57856: Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8.

Not entirely sure how to handle these kinds of reports - I would tend to agree that this is actually a feature request, not a bug.

Nov 16 2018, 7:52 PM · User Interface, BF Blender

Nov 15 2018

Brent Lio (remotecrab131) renamed T57856: Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8 from Input event activation problem in menu when using "Released" options for hotkeys. Blender 2.7 to 2.8 to Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8.
Nov 15 2018, 9:11 PM · User Interface, BF Blender
Brent Lio (remotecrab131) renamed T57856: Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8 from Input event activation problem in menu when using "Released" options for hotkeys. All versions of blender. to Input event activation problem in menu when using "Released" options for hotkeys. Blender 2.7 to 2.8.
Nov 15 2018, 9:09 PM · User Interface, BF Blender
Brent Lio (remotecrab131) created T57856: Input event activation problem in menu when using "RELEASE" options for hotkeys. Blender 2.7 to 2.8.
Nov 15 2018, 9:09 PM · User Interface, BF Blender

Sep 22 2015

Brent Lio (remotecrab131) added a comment to T46206: Unable to UNDO, moving to layers require manual clicking on the OK button, which isn't what it used to be.

Please avoid reporting several bugs at once.

  1. You most likely disabled 'Global Undo' in Userpreferences, Editing tab (or set its steps to 0).
  2. Please try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  3. No need to report it if already fixed…
Sep 22 2015, 6:32 PM · BF Blender
Brent Lio (remotecrab131) added a comment to T46206: Unable to UNDO, moving to layers require manual clicking on the OK button, which isn't what it used to be.

Sep 22 2015, 9:04 AM · BF Blender
Brent Lio (remotecrab131) created T46206: Unable to UNDO, moving to layers require manual clicking on the OK button, which isn't what it used to be.
Sep 22 2015, 9:03 AM · BF Blender
Brent Lio (remotecrab131) added a comment to T45055: Move to layer doesn't accept number key input.

Well. now I am using 2.75a, and this happened to me. If I reinstall blender, will I lose my settings?

Sep 22 2015, 8:22 AM · BF Blender

Oct 23 2014

Brent Lio (remotecrab131) added a comment to T42141: Scene scale and lattice problem..

May as well put a difference between grid floor scale and scene scale. Those two are totally different things. I did not know about the grid scale before, thus i went to change the scene scale, which just made all these trouble spawn one by one.

Oct 23 2014, 2:26 AM · BF Blender

Oct 9 2014

Brent Lio (remotecrab131) added a comment to T42141: Scene scale and lattice problem..

Have tried it and found no bug. But i can understand the problem.

I think lattice objects havent taken GridFloorScale into account before 2.72, therefore all lattice operations started with no deformation.
Now you get already changed lattices if your GridFloorScale isnt 1.00 and you forget to correct it in the radius setting (tools). This can be confusing indeed, the decision may be questionable.

For your last example, simply try to change your lattice back in Editmode to 50cm in each direction.

Oct 9 2014, 7:35 AM · BF Blender
Brent Lio (remotecrab131) added a comment to T42141: Scene scale and lattice problem..

This is the other post where I initially reported this "intended behavior". <-- sarcasm right here. But since I've discovered many new interesting conditions on this matter, I don't think it will be much helpful to read through it.

Oct 9 2014, 3:25 AM · BF Blender
Brent Lio (remotecrab131) added a comment to T42131: Lattice Transformation problem.

The only thing i could think of is the unit systems. You must have mixed steps of creating the mixed some viewport grid / unit system tweaks inbetween of object creation. So to fully understand what was wrong steps of reproducing the file you've attached here from the very scratch are needed.

Oct 9 2014, 3:02 AM · BF Blender
Brent Lio (remotecrab131) added a comment to T42141: Scene scale and lattice problem..

I'm sorry about the confusions, but I didn't have a clue of what is really the problem in the beginning. I only happens to know that my lattice isn't working properly because of all what has been the problem that all of us pointed out.

Oct 9 2014, 1:12 AM · BF Blender

Oct 8 2014

Brent Lio (remotecrab131) added a comment to T42141: Scene scale and lattice problem..

This is indeed not a bug but intended behavior (btw no "scene scale" used at all - this is why test files are useful, because terminology can be confusing).

Consider what happens when you set the Radius property: this is exactly the same as going into edit mode on the lattice, selecting all vertices and scaling by factor of 2. On the other hand scaling the lattice object does not change vertex positions in local space and so has no effect on modified objects.

Oct 8 2014, 2:55 PM · BF Blender
Brent Lio (remotecrab131) added a comment to T42141: Scene scale and lattice problem..

I just want to update the 2nd point a bit.

Oct 8 2014, 6:11 AM · BF Blender
Brent Lio (remotecrab131) added a comment to T42141: Scene scale and lattice problem..

Note to reset the fixed creation size of objects, a restart of blender application is needed. But sometimes restarting won't even reset it, I have no clue why.

Oct 8 2014, 5:19 AM · BF Blender
Brent Lio (remotecrab131) created T42141: Scene scale and lattice problem..
Oct 8 2014, 5:17 AM · BF Blender
Brent Lio (remotecrab131) added a comment to T42131: Lattice Transformation problem.

Ok, I've find some interesting information on Blender artist forum.

Oct 8 2014, 4:21 AM · BF Blender

Oct 7 2014

Brent Lio (remotecrab131) added a comment to T42131: Lattice Transformation problem.

I can make a video and find a way to show you, to demonstrate the problem, if you insist.

Oct 7 2014, 8:48 PM · BF Blender
Brent Lio (remotecrab131) added a comment to T42131: Lattice Transformation problem.

Here is the original one without me applying the transform. Same thing is happening and I have not find any similar situation post on the internet.

Oct 7 2014, 8:31 PM · BF Blender
Brent Lio (remotecrab131) added a comment to T42131: Lattice Transformation problem.

We get notifications for closed reports. The thing is -- you're applying transform on the lattice, which is the same as if you scale it in edit mode.

Oct 7 2014, 8:28 PM · BF Blender
Brent Lio (remotecrab131) added a comment to T42131: Lattice Transformation problem.

Here is file I can't get it more simpler, but still have the problem I'm having.

Oct 7 2014, 8:07 PM · BF Blender
Brent Lio (remotecrab131) updated subscribers of T42131: Lattice Transformation problem.

That's because you edited lattice in edit mode, to make the lattice fit your object you are to scale it in the object mode. It's not a blender bug, just how stuff is designed to work.

Thanks for the report, but closing it now.

Oct 7 2014, 7:54 PM · BF Blender
Brent Lio (remotecrab131) created T42131: Lattice Transformation problem.
Oct 7 2014, 4:01 PM · BF Blender

Oct 3 2014

Brent Lio (remotecrab131) added a comment to T41931: FBX batch export with custom scene units and scales --> worked fine in UE4 editor, but when importing to Maya or 3DsMax for post-editing, the models are 100 times bigger..

Many thanks!

Oct 3 2014, 2:59 PM · BF Blender

Oct 2 2014

Brent Lio (remotecrab131) added a comment to T41931: FBX batch export with custom scene units and scales --> worked fine in UE4 editor, but when importing to Maya or 3DsMax for post-editing, the models are 100 times bigger..

Here is the .blend file, and the files I exported using group batch and single mode. they are 100 times bigger or smaller even in Autodesk FBX previewer, no need to import them into Maya or 3DsMax now and you can see what's wrong. I simplified the file and get rid of all but 4 groups of mesh left for the ease of your testing. (I did test the export after I simplified everything, it still gives me the different scale)

Oct 2 2014, 7:53 PM · BF Blender

Sep 25 2014

Brent Lio (remotecrab131) updated subscribers of T41931: FBX batch export with custom scene units and scales --> worked fine in UE4 editor, but when importing to Maya or 3DsMax for post-editing, the models are 100 times bigger..

Blender 2.71 is way too old for FBX bug reports, please try with the new 2.72 RC1, or just use a build from our buildbot.

Sep 25 2014, 8:30 PM · BF Blender

Sep 24 2014

Brent Lio (remotecrab131) added a comment to T41931: FBX batch export with custom scene units and scales --> worked fine in UE4 editor, but when importing to Maya or 3DsMax for post-editing, the models are 100 times bigger..

Btw, just to make it clear, when I export model individually, they appear in correct size both in UE4 editor and Maya. Which makes me think that this issue when I use batch export is definitely a bug.

Sep 24 2014, 3:21 AM · BF Blender
Brent Lio (remotecrab131) created T41931: FBX batch export with custom scene units and scales --> worked fine in UE4 editor, but when importing to Maya or 3DsMax for post-editing, the models are 100 times bigger..
Sep 24 2014, 3:19 AM · BF Blender