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Robert Rioux (riouxr)
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User Since
Mar 24 2019, 10:17 PM (122 w, 2 d)

Recent Activity

Tue, Jul 20

Robert Rioux (riouxr) created T89997: Find missing files doesn't update alembic caches properly.
Tue, Jul 20, 10:56 PM · BF Blender
Robert Rioux (riouxr) added a comment to D4479: Remember the last display mode in File Browser..

I'm late to the party but the patch doesn't work when you try to reconnect alembic caches. The option pan always closes (where it shows relative/absolute path). Should I make a new bug report?

Tue, Jul 20, 10:34 PM · BF Blender: 2.8, User Interface

Sun, Jul 18

Robert Rioux (riouxr) updated subscribers of T89739: Alembic crashes Blender at export.

Oh! I totally forgot about that bezier crash addon. That is still the issue. If I turn if off, it all works. It has not been fixed in 2.93 or 3.0.

Sun, Jul 18, 5:29 PM · BF Blender

Sat, Jul 17

Robert Rioux (riouxr) created T89918: Alembic crashes Blender at export on Mac.
Sat, Jul 17, 4:07 PM · BF Blender

Fri, Jul 9

Robert Rioux (riouxr) awarded D11859: UDIM: Support tile sets that do not start at 1001 a Love token.
Fri, Jul 9, 10:26 PM · Restricted Project
Robert Rioux (riouxr) awarded D11860: UDIM: Show the UV grid even when images are loaded a Love token.
Fri, Jul 9, 10:26 PM · Restricted Project
Robert Rioux (riouxr) awarded D11862: UDIM: Move UDIM grid to the Overlay panel a Love token.
Fri, Jul 9, 10:26 PM · Restricted Project
Robert Rioux (riouxr) awarded D11857: UDIM: Fix tile number calculation when adding a range of image tiles a Love token.
Fri, Jul 9, 10:26 PM · Restricted Project
Robert Rioux (riouxr) added a comment to T77989: UDIM Textures: support for different file name schemes.

I just saw how Pixar addresses the different naming conventions in Renderman. It's actually better than Maya.

Fri, Jul 9, 9:34 PM · Images & Movies, Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T45176: FBX import - mismatch in camera rotation.

2015!!! That's a 6 year old bug!

Fri, Jul 9, 1:27 PM · BF Blender, Add-ons (BF-Blender), Import/Export
Robert Rioux (riouxr) updated subscribers of T45176: FBX import - mismatch in camera rotation.

@Roman Timashev (roman) The solution is to use better FBX add-on.

Fri, Jul 9, 1:25 PM · BF Blender, Add-ons (BF-Blender), Import/Export

Thu, Jul 8

Robert Rioux (riouxr) added a comment to T89739: Alembic crashes Blender at export.

I tried at the office on Linux on both 2.92 and 2.93 and it's fine so maybe it's a Mac thing?

Thu, Jul 8, 7:47 PM · BF Blender
Robert Rioux (riouxr) created T89739: Alembic crashes Blender at export.
Thu, Jul 8, 7:41 PM · BF Blender
Robert Rioux (riouxr) added a comment to T89737: Wrong camera orientation from FBX.

One more thing: The animation is offset by one frame. In the example, the cameras are originally animated from 1 to 10, in Blender it becomes 2 to 11.

Thu, Jul 8, 5:15 PM · BF Blender
Robert Rioux (riouxr) added a comment to T89737: Wrong camera orientation from FBX.

Addition: part of the problem comes from Maya's exporter. If the Maya settings don't correspond to the exporter setting, it won't work properly even in Maya. That being said, the previously included file called camTestY should work properly in Blender but it doesn't.

Thu, Jul 8, 5:05 PM · BF Blender
Robert Rioux (riouxr) added a comment to T89737: Wrong camera orientation from FBX.

Correction: It's not Maya that is set tu Y up or Z up, it's the setting while exporting the FBX. Maya was set to Y up.

Thu, Jul 8, 4:56 PM · BF Blender
Robert Rioux (riouxr) created T89737: Wrong camera orientation from FBX.
Thu, Jul 8, 4:49 PM · BF Blender

Jun 12 2021

Robert Rioux (riouxr) added a comment to T89088: Shadow catcher doesn't render properly.

Yeah, it's Cycle X only. :-/

Jun 12 2021, 10:26 PM · BF Blender
Robert Rioux (riouxr) created T89088: Shadow catcher doesn't render properly.
Jun 12 2021, 4:57 PM · BF Blender

Jun 11 2021

Robert Rioux (riouxr) awarded D11584: Alembic: support reading per-vertex UV sets a Love token.
Jun 11 2021, 10:18 PM · Alembic, Pipeline, Assets & I/O, BF Blender

Jun 6 2021

Robert Rioux (riouxr) awarded rBc77529091f8d: Cycles X: Initial implementation of shadow catcher a Love token.
Jun 6 2021, 4:21 PM

May 17 2021

Robert Rioux (riouxr) created T88348: Blender crashes every time my Mac comes out of sleep.
May 17 2021, 2:06 PM · BF Blender

Apr 22 2021

Robert Rioux (riouxr) awarded D10700: USD Importer a Love token.
Apr 22 2021, 10:58 PM · USD, Pipeline, Assets & I/O, BF Blender

Apr 13 2021

Robert Rioux (riouxr) added a comment to T56625: Bevel modifier UV problem with corners.

Hey guys. I had issues with internal corner losing their UVs as demonstrated here: https://youtu.be/VZub6OHlkHI?t=516

Apr 13 2021, 4:24 AM · Modifiers, Modeling, BF Blender

Mar 23 2021

Robert Rioux (riouxr) awarded T54888: Fracture Modifier 2.8 port a Love token.
Mar 23 2021, 3:04 AM · Physics

Feb 25 2021

Robert Rioux (riouxr) awarded D7517: Add rotation value to array modifier a Love token.
Feb 25 2021, 3:34 AM · Modifiers
Robert Rioux (riouxr) awarded D9743: Geometry Nodes: Array a Love token.
Feb 25 2021, 3:29 AM · Geometry Nodes

Feb 24 2021

Robert Rioux (riouxr) added a comment to T85955: Second GPU ignored by Blender.

Apparently, according to our sys admin,. the problem comes from Treadici, the software we use for remote working. It requires the P2000. So probably not a Blender issue after all.

Feb 24 2021, 3:28 PM · BF Blender
Robert Rioux (riouxr) created T85955: Second GPU ignored by Blender.
Feb 24 2021, 3:20 PM · BF Blender

Jan 25 2021

Robert Rioux (riouxr) awarded T68915: Light linking a Love token.
Jan 25 2021, 4:28 AM · BF Blender (2.90), Render & Cycles, Cycles

Jan 14 2021

Robert Rioux (riouxr) added a comment to T84594: UV editor loads all UDIM images even if not needed.

Obviously you don't want to load texture images that are not needed. My example is a good one. 30 UDIMs, 5 textures per UDIMs, that make 150 images and they are all 8k. I only needed the textures for 2 UDIMs. So Blender should check first. Which UDIMs are "taken" by geometry. 1012 and 1013? Ok, I'll just load these textures then. Doesn't it make sense? :-)

Jan 14 2021, 5:10 AM · BF Blender

Jan 12 2021

Robert Rioux (riouxr) added a comment to T84594: UV editor loads all UDIM images even if not needed.

What shading? Was that on Eevee, Cycles or elsewhere?

Jan 12 2021, 9:48 PM · BF Blender
Robert Rioux (riouxr) added a comment to T84594: UV editor loads all UDIM images even if not needed.

Here you go. Once you relink the files, you will see that both images are loaded in memory even if the UVs are only in tile 1002. That's a major issue.

Jan 12 2021, 8:16 PM · BF Blender

Jan 11 2021

Robert Rioux (riouxr) created T84594: UV editor loads all UDIM images even if not needed.
Jan 11 2021, 2:30 PM · BF Blender

Dec 10 2020

Robert Rioux (riouxr) created T83639: Motion blur doesn't render properly on geo with alembic and adaptive subdivision in some cases..
Dec 10 2020, 7:47 PM · Pipeline, Assets & I/O, Alembic, BF Blender

Dec 9 2020

Robert Rioux (riouxr) added a comment to T83249: Alembic export crashes on Linux.

Already done :-)

Dec 9 2020, 5:07 PM · BF Blender
Robert Rioux (riouxr) added a comment to T83249: Alembic export crashes on Linux.

The add-on also crashed Blender on Mac.

Dec 9 2020, 1:37 PM · BF Blender
Robert Rioux (riouxr) added a comment to T83249: Alembic export crashes on Linux.

Ok, I looked at the crash file and I saw this on the last line:

Dec 9 2020, 1:35 PM · BF Blender

Dec 8 2020

Robert Rioux (riouxr) added a comment to T83249: Alembic export crashes on Linux.

Yes, default cube crashes too,

Dec 8 2020, 1:26 PM · BF Blender

Dec 7 2020

Robert Rioux (riouxr) added a comment to T83512: Focal length animation doesn't translate in alembic.

Doesn't work with FBX either.

Dec 7 2020, 6:08 PM · BF Blender
Robert Rioux (riouxr) created T83512: Focal length animation doesn't translate in alembic.
Dec 7 2020, 5:27 PM · BF Blender

Dec 2 2020

Robert Rioux (riouxr) added a comment to T80979: Bevel on curves created distorted geometry.

You know, I logged the same bug for Maya in 2000 and again in 2017 (but in Maya the bug is only when you extrude in the Z axis) The big is still there. Now you know why I ditched Maya for Blender. Here, we already have two solutions. You guys rock!

Dec 2 2020, 11:47 PM · Restricted Project, Good First Issue, Modeling, BF Blender

Nov 30 2020

Robert Rioux (riouxr) created T83249: Alembic export crashes on Linux.
Nov 30 2020, 6:44 PM · BF Blender

Nov 20 2020

Robert Rioux (riouxr) added a comment to T80979: Bevel on curves created distorted geometry.

The manual way to do this is to treat all segments separately, extend the geometry extruded on each segments and cut at the intersections. Maybe you could try this approach. I don't know if that helps.

Nov 20 2020, 1:20 PM · Restricted Project, Good First Issue, Modeling, BF Blender

Oct 27 2020

Robert Rioux (riouxr) added a comment to T77989: UDIM Textures: support for different file name schemes.

You have to understand that UDIMs are NOT an image sequence that needs to start at 1001. UDIMs only represents tiles. They can be non-sequential and they don't have to start at 1001. This is how it works in every software in the industry. The attached image is a perfectly valid UV setup that would work in every software but Blender. It's a show stopper. It breaks compatibility with other software. If I get a model from another vendor that it setup like that, I won't be able to use it in Blender.

Oct 27 2020, 11:32 AM · Images & Movies, Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T82119: Blender doesn't recognize UDIMs if they don't start at 1001.

You have to understand that UDIMs are NOT an image sequence that needs to start at 1001. UDIMs only represents tiles. They can be non-sequential and they don't have to start at 1001. This is how it works in every software in the industry. This is a perfectly valid UV setup that would work in every software but Blender.

Oct 27 2020, 11:28 AM · BF Blender
Robert Rioux (riouxr) created T82119: Blender doesn't recognize UDIMs if they don't start at 1001.
Oct 27 2020, 1:01 AM · BF Blender

Sep 20 2020

Robert Rioux (riouxr) created T80979: Bevel on curves created distorted geometry.
Sep 20 2020, 4:07 AM · Restricted Project, Good First Issue, Modeling, BF Blender

Sep 13 2020

Robert Rioux (riouxr) added a comment to T73076: Optix render kernels constantly reloading on Linux.

In my case, it rebuilds every time I change a settings in the shader. I added a brightness contrast node. If I change any of the two parameters, it reloads. It's unusable. 2.90.0

Sep 13 2020, 3:53 AM · Cycles, BF Blender

Aug 25 2020

Robert Rioux (riouxr) added a comment to T80032: Shrink mask doesn't work if all polys are masked on non-watertight geometry.

There is boundary automasking which already pins mesh borders.

Aug 25 2020, 3:50 PM · BF Blender
Robert Rioux (riouxr) added a comment to T80032: Shrink mask doesn't work if all polys are masked on non-watertight geometry.

In Maya, there's a cool feature for sculpting that I dearly miss. If you have vertices selected before going into the sculpt tool, then only the selected vertices will be affected by the sculpt tool, so no need to deal with masks (masks are also available). There are many ways to select vertices in Blender and that would be super useful. It's much faster than having to create masks. This is the point of view of a hard surface modeler. It seem like the sculpt tool was design with organic modelling in mind, X mirror being on by default (which is very annoying for hard surfaces). X mirror should not be turned on by default or at least it should be in the prefs somewhere to that the user can decide. OK, I'm done.

Aug 25 2020, 3:22 PM · BF Blender
Robert Rioux (riouxr) added a comment to T80032: Shrink mask doesn't work if all polys are masked on non-watertight geometry.

I tested it again and I realized that as soon as the mask reaches the edge of the geometry, it won't shrink again, so it's not only when everything is masked.

Aug 25 2020, 3:15 PM · BF Blender
Robert Rioux (riouxr) added a comment to T80032: Shrink mask doesn't work if all polys are masked on non-watertight geometry.

I wrote non-watertight because if you grow the mask all the way on a sphere, then it won't have a way to know from where to shrink, unless Blender keeps the history in memory. Anyway, as a user, I don't really care how the code works. If the function is called shrink mask and in that situation it doesn't do it, then it's a bug. :-) Cheers

Aug 25 2020, 3:02 PM · BF Blender

Aug 23 2020

Robert Rioux (riouxr) created T80032: Shrink mask doesn't work if all polys are masked on non-watertight geometry.
Aug 23 2020, 4:59 AM · BF Blender

Aug 22 2020

Robert Rioux (riouxr) added a comment to T79804: Changing extrapolation in graph editor modifies the tangents. .

Yeah, I see what you mean. So if you make keyframes but don't modify the handles at least once, the function doesn't work properly but if you do make a change, then it's ok. Well, now I have a workaround. Thanks Richard for taking the time to figure it out. Your help is appreciated. Cheer.

Aug 22 2020, 3:20 PM · BF Blender

Aug 20 2020

Robert Rioux (riouxr) added a comment to T79804: Changing extrapolation in graph editor modifies the tangents. .

You told me to read the documentation. This is what it says:

Aug 20 2020, 1:51 PM · BF Blender

Aug 19 2020

Robert Rioux (riouxr) added a comment to T79804: Changing extrapolation in graph editor modifies the tangents. .

No offense but when a tool doesn’t do what it’s supposed to do, that’s a bug. Here, it’s supposed to extrapolate the curves. That means keeping the tangents the way the are and extend them to infinity. This is not what’s going on. It screws up the animation curves and gives you a totally wrong result. Again, the tangents should not be modified at all when calling the function. The documentation is wrong as the example doesn't show what happens in the case I showed in my example. I gave you a picture to show you that it's broken. I would ask you to please reconsider.

Aug 19 2020, 5:43 AM · BF Blender

Aug 15 2020

Robert Rioux (riouxr) created T79804: Changing extrapolation in graph editor modifies the tangents. .
Aug 15 2020, 2:57 PM · BF Blender

Jun 24 2020

Robert Rioux (riouxr) added a comment to T78163: Eevee doesn't render HDRI environment properly on one of my computers.

I tried all the way back to 2.80. Looks like it never worked on my system. Or the nVidia driver was updated and it broke it. Hard to tell. I actually have two graphic cards, a 780 ti and a 980.

Jun 24 2020, 9:46 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Jun 23 2020

Robert Rioux (riouxr) created T78163: Eevee doesn't render HDRI environment properly on one of my computers.
Jun 23 2020, 3:01 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Jun 18 2020

Robert Rioux (riouxr) added a comment to T77154: Alembic doesn't correctly interpolate between matrices with negative scale..

You rock! Thanks!

Jun 18 2020, 8:21 PM · Import/Export, Alembic, BF Blender
Robert Rioux (riouxr) created T78013: Line thickness not working on annotations.
Jun 18 2020, 8:19 PM · EEVEE & Viewport, Platform: macOS, BF Blender

Jun 14 2020

Robert Rioux (riouxr) added a comment to T77154: Alembic doesn't correctly interpolate between matrices with negative scale..

Your help is appreciated. :-)

Jun 14 2020, 10:48 PM · Import/Export, Alembic, BF Blender

Jun 12 2020

Robert Rioux (riouxr) added a comment to T77154: Alembic doesn't correctly interpolate between matrices with negative scale..

I juste checked in Maya. At 30 fps, the animation runs from 1001 to 1075. If I switch Maya to 24, it goes from 1251 to 1344, so 93 frames. The animation is interpolated to match the new frame rate. This is just a single object but imagine if you get a vehicle with wheels and doors and all and half of them have negative values. that would be a major issue. There must be a way to fix that. Alembic is designed to move animated objects from one software to another. That's the main reason we use it, so you have to find a way to make it work. In our company we keep exchanging assets from Maya, Nuke, Houdini and Blender. Alembic is the only method that works on all platforms.

Jun 12 2020, 2:38 PM · Import/Export, Alembic, BF Blender
Robert Rioux (riouxr) added a comment to T77154: Alembic doesn't correctly interpolate between matrices with negative scale..

Well, no offense, but it must be mathematically possible if Maya and Nuke can handle them properly. Sometimes you get alembic file from client and you can't always ask them to regenerate them. Cheers :-)

Jun 12 2020, 2:20 PM · Import/Export, Alembic, BF Blender

Jun 9 2020

Robert Rioux (riouxr) added a comment to T77154: Alembic doesn't correctly interpolate between matrices with negative scale..

The problem is not with the frame range. If you play the animation at 30 and 24 fps, you will see that the animation itself is not the same. It's fine and smooth at 30 but at 24 the geometry flips back and forth. Just put a texture on it and you will see.

Jun 9 2020, 4:02 PM · Import/Export, Alembic, BF Blender

May 31 2020

Robert Rioux (riouxr) added a comment to T73862: Can't save file because of too many open files.

I'm having the same issue with 2,83a. At one point the sim jus t stop working. I trued to save and I get the same error message.

May 31 2020, 9:44 PM · BF Blender

May 29 2020

Paul Kotelevets (1D_Inc) awarded T76081: Inconsistent icon order in Modifier properties for viewport display and render. a Love token.
May 29 2020, 1:36 PM · User Interface, BF Blender
Robert Rioux (riouxr) created T77154: Alembic doesn't correctly interpolate between matrices with negative scale..
May 29 2020, 6:18 AM · Import/Export, Alembic, BF Blender
Robert Rioux (riouxr) added a comment to T77014: Computer crash when discovering huge image sequence starting at frame 1001.

Looks like the problem has been fixed in 2.83a. I haven't been able to reproduce the problem.

May 29 2020, 6:00 AM · BF Blender

May 27 2020

Robert Rioux (riouxr) added a comment to T77014: Computer crash when discovering huge image sequence starting at frame 1001.
May 27 2020, 10:48 PM · BF Blender

May 24 2020

Robert Rioux (riouxr) created T77014: Computer crash when discovering huge image sequence starting at frame 1001.
May 24 2020, 5:19 AM · BF Blender

Apr 25 2020

Robert Rioux (riouxr) created T76081: Inconsistent icon order in Modifier properties for viewport display and render..
Apr 25 2020, 1:43 AM · User Interface, BF Blender

Apr 9 2020

Robert Rioux (riouxr) added a comment to T49068: Camera Overscan.

What ever happened with this?I'm so glad I found this script. Definitively something that should be included with Blender. And having the possibility to decide if we want it as pixels or % is a must also. Cheers,

Apr 9 2020, 6:00 AM · Add-ons (Community)

Apr 8 2020

Robert Rioux (riouxr) created T75506: Copy to selected doesn't work for Object Data Properties.
Apr 8 2020, 3:23 AM · User Interface, BF Blender

Mar 27 2020

Robert Rioux (riouxr) added a comment to T74466: buckets become semi-transparent with denoise turned on.

Sorry for the late response. I just tried with today's release of 2.83 and it's all good. Problem has been fixed apparently. :-)

Mar 27 2020, 2:32 PM · BF Blender
Robert Rioux (riouxr) created T75116: UDIM tiles not recognized when reloading images.
Mar 27 2020, 4:49 AM · User Interface, Images & Movies, BF Blender

Mar 5 2020

Robert Rioux (riouxr) added a comment to T74466: buckets become semi-transparent with denoise turned on.

On the same file I sent you, sometime when I reopen the file, the explosion to the right will render in the viewport but not in the render view. The one on the right uses the principal volume and the one on the left is one I did myself. The one I did renders way faster but I can't get all the details and color variation that the principal volume shader does,. That's not a bug, it's me complementing you on your shader :-)

Mar 5 2020, 3:38 PM · BF Blender
Robert Rioux (riouxr) created T74466: buckets become semi-transparent with denoise turned on.
Mar 5 2020, 3:16 PM · BF Blender

Feb 17 2020

Robert Rioux (riouxr) added a comment to T73898: 2.82 crash when changing image from tiled to single.

Already fixed!?! You guys are mind-blowing! I logged some bugs for Maya in 1999 and they are still not resolved, seriously! Keep up the amazing work!

Feb 17 2020, 3:28 AM · BF Blender

Feb 16 2020

Robert Rioux (riouxr) created T73898: 2.82 crash when changing image from tiled to single.
Feb 16 2020, 11:27 PM · BF Blender

Jan 29 2020

Robert Rioux (riouxr) added a comment to T68798: Outliner Arrows do nothing.

Thanks DonWippo! Deleting the outliner section actually removed other features.

Jan 29 2020, 4:36 AM · User Interface, BF Blender

Dec 29 2019

Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

I actually don't understand why you need to make a tile list. I don't know of any 3D package the requires the user to create UDIMs. If you move the geometry outside 1,1, then it's on another UDIM and that's it. You just need to make sure that there's no overlap from one tile to another (a checking tool for that is a must). You can see on this image some geo where the UVs are on different UDIMs. But I didn't create them. I just moved the UVs where I wanted them.

Dec 29 2019, 4:46 PM · Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

In this case, you would not turn on the tile option. This is just regular UV mapping.

Dec 29 2019, 4:37 PM · Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

You (the user) don't want to rescan for textures. When you call the rendering engine, the engine will find the textures as it knows it's looking for UDIM textures (by choosing the tile option).

Dec 29 2019, 4:29 PM · Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

Actually, the way it works is the following. You open or import a file with UV spread on different UDIMs. Textures are irrelevant at this point as the UVs are part of the geometry. When you assign a textures (I use Maya as an example), when you select one of first tree options as mentioned in my previous message, the texture name will change from foo.0001.jpg (or foo.u1v1.jpg) to foo.<UDIM>.jpg. Then Maya will seek textures according to the UVs. If it finds a texture in UDIM 4,5 (or 4005), it will assign the corresponding texture to the geometry. UDIMs are not created according to textures, unless you manually create them.

Dec 29 2019, 4:26 PM · Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

Maybe this can help. Different software use different ways of dealing with UDIM names. Maybe it would be important to support all 3 systems as you never know where stuff may come from. This is from Maya.

Dec 29 2019, 4:09 PM · Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

Exactly. Can even have holes in the middle. They don't need to all touch each other.

Dec 29 2019, 3:55 PM · Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

You have to support tiles being in any order possible (but never go beyond 10 on a row, that's the standard). If you get a model, let say, from Turbosquid that has UDIMs, they may not be in the perfect order. Or if you delete part of your geometry and it creates gaps in the UDIMs, it needs to be supported. So generating the tiles dynamically according to the image name is the way to go. Otherwise it's pointless. Last model I worked on had aver 100 UDIMs. I don't see myself moving UVs around and renaming all textures. That would be insane. :-)

Dec 29 2019, 3:40 PM · Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T72734: UDIMs don't behave properly on imported geometry.

Here you go! :-)

Dec 29 2019, 1:58 PM · Sculpt, Paint & Texture, BF Blender

Dec 27 2019

Robert Rioux (riouxr) created T72734: UDIMs don't behave properly on imported geometry.
Dec 27 2019, 6:25 PM · Sculpt, Paint & Texture, BF Blender

Dec 11 2019

Robert Rioux (riouxr) added a comment to T68798: Outliner Arrows do nothing.

I have the same issue. It started with 2.81. Wayne, ca you explain qhat you mean by "Delete the Outliner chunk from your modified keymap" please?

Dec 11 2019, 4:33 AM · User Interface, BF Blender

Jun 12 2019

Robert Rioux (riouxr) added a comment to T64653: Viewport dead on Macpro.

This is what I get:

Jun 12 2019, 4:41 PM · Platform: macOS, BF Blender

Jun 11 2019

Robert Rioux (riouxr) added a comment to T64653: Viewport dead on Macpro.

Mouse. But in the video I posted above, the guy had the same problem with his trackpad.

Jun 11 2019, 5:54 PM · Platform: macOS, BF Blender

May 15 2019

Robert Rioux (riouxr) added a comment to T64653: Viewport dead on Macpro.

Could it be possible because I'm not running it as admin? I don't see why but just asking.

May 15 2019, 7:24 PM · Platform: macOS, BF Blender
Robert Rioux (riouxr) added a comment to T64653: Viewport dead on Macpro.

I tried to open the Pref Editor in the main window, no luck.

May 15 2019, 4:32 PM · Platform: macOS, BF Blender
Robert Rioux (riouxr) added a comment to T64653: Viewport dead on Macpro.

Same thing

May 15 2019, 3:40 PM · Platform: macOS, BF Blender
Robert Rioux (riouxr) created T64653: Viewport dead on Macpro.
May 15 2019, 3:18 PM · Platform: macOS, BF Blender

Apr 14 2019

Robert Rioux (riouxr) added a comment to T63597: Parenting partially works in outliner.

Ok, either it's a bug or it's the way it was designed but I just realized that the ones that didn't get parented are the ones with selection icons turned off. Now the question is, if I do select something and want to parent it to something else, should it be influenced by wether the selection icon is turned on or off? Personally I think it should get parented no matter what. I did select them after all.

Apr 14 2019, 6:01 PM · BF Blender
Robert Rioux (riouxr) added a comment to T63597: Parenting partially works in outliner.

Here you go! I will take the occasion to tell you I'm amazed by how responsive you guys are. I logged some bugs in Maya in 1997 and they are still not fixed!

Apr 14 2019, 5:28 PM · BF Blender