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Robert Rioux (riouxr)
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User Since
Mar 24 2019, 10:17 PM (176 w, 2 d)

Recent Activity

Fri, Jul 22

Robert Rioux (riouxr) added a comment to T77989: UDIM Textures: support for different file name schemes.

Who decides what is the "udim convention"

Fri, Jul 22, 5:47 PM · Images & Movies, Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T77989: UDIM Textures: support for different file name schemes.

Then I would contact Daz and tell them that their way of using UDIMs makes no sense at all. The idea behind UDIMs is to avoid having different names. That would be unthinkable to work like this in VFX because there's not way to automatically connect the right texture to the right UDIM. You would have to do this manually and create an image node for every single image.

Fri, Jul 22, 3:53 PM · Images & Movies, Sculpt, Paint & Texture, BF Blender

Jun 1 2022

Robert Rioux (riouxr) added a comment to T68915: Light linking.

there are already nodes for lights that have in my opinion no usefulness

You might want to check this out: https://www.youtube.com/watch?v=C4UM57HAt0E&t=4s

Jun 1 2022, 9:31 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

IMHO the UI for light linking should be represented in Nodes

Jun 1 2022, 8:45 PM · Render & Cycles, Cycles

Apr 24 2022

Robert Rioux (riouxr) awarded T96731: Cycles Hydra Render Delegate a Love token.
Apr 24 2022, 1:13 AM · Cycles, Render & Cycles
Robert Rioux (riouxr) added a comment to T97554: HIP CPU+GPU slower than GPU only.

I can confirm same issue on iMac Pro with Vega 64. And memory usage doubles when GPU only

Apr 24 2022, 1:02 AM · Render & Cycles, Cycles, BF Blender
Robert Rioux (riouxr) awarded T97554: HIP CPU+GPU slower than GPU only a Love token.
Apr 24 2022, 1:01 AM · Render & Cycles, Cycles, BF Blender

Apr 20 2022

Robert Rioux (riouxr) added a comment to T97470: Geo nodes plus boolean offer different result in render and viewport.

Kinda. I think the issue is because my boolean is animated and the point order changes from one frame to the other. But is that a bug?

Apr 20 2022, 2:47 PM · BF Blender
Robert Rioux (riouxr) added a comment to T97470: Geo nodes plus boolean offer different result in render and viewport.

Turns out the issue is with the motion blur, which is not displayed on the viewport.

Apr 20 2022, 2:07 PM · BF Blender
Robert Rioux (riouxr) created T97470: Geo nodes plus boolean offer different result in render and viewport.
Apr 20 2022, 2:05 PM · BF Blender

Apr 17 2022

Robert Rioux (riouxr) added a comment to T68915: Light linking.

Some kind of editor like the outliner but for both light linking and light groups. Objects, lights, shading groups or collection can be "parented" to a "linking parent". The LG is to define if we want it do be rendered as a light group (otherwise it's light linking),

Apr 17 2022, 8:52 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) created T97403: Render procedural crashes Blender when trying to render.
Apr 17 2022, 1:41 PM · Render & Cycles, BF Blender

Apr 13 2022

Robert Rioux (riouxr) added a comment to T68915: Light linking.

Anytime a function, a tool or whatever is designed, it should be reduced to the most basic way to do it. If you want to move, scale or rotate an object, you select it and move/scale/rotate it.

Apr 13 2022, 1:53 AM · Render & Cycles, Cycles

Mar 30 2022

Robert Rioux (riouxr) created T96873: point cloud Motion blur broken from alembic.
Mar 30 2022, 2:08 AM · Render & Cycles, BF Blender

Mar 5 2022

Robert Rioux (riouxr) updated the task description for T96182: Motion blur not working for fluid sim in USD.
Mar 5 2022, 12:16 PM · USD, Pipeline, Assets & I/O, BF Blender
Robert Rioux (riouxr) created T96182: Motion blur not working for fluid sim in USD.
Mar 5 2022, 12:15 PM · USD, Pipeline, Assets & I/O, BF Blender
Robert Rioux (riouxr) added a comment to T95889: Alembic crashes on Linux.

3.1 broke our pipeline. I need the latest version of 3.0 that worked, even if it was a beta version.

Mar 5 2022, 11:53 AM · BF Blender

Feb 20 2022

Robert Rioux (riouxr) added a comment to T95889: Alembic crashes on Linux.

Strange. I tried in USD. Since it's based on Alembic, I was curious. It doesn't crash but motion blur doesn't work. Should I send another bug report?

Feb 20 2022, 9:36 PM · BF Blender
Robert Rioux (riouxr) added a comment to T95889: Alembic crashes on Linux.

Thank you so much! :-)

Feb 20 2022, 6:22 PM · BF Blender
Robert Rioux (riouxr) added a comment to T95889: Alembic crashes on Linux.

I can't try it because we use Linux at the office and I'm not the IT guy. @Michael (michael64) can you try it? For me that's a show stopper because I'm in the middle of a production and I need this resolved in order to deliver my job. :-)

Feb 20 2022, 5:21 PM · BF Blender

Feb 19 2022

Robert Rioux (riouxr) created T95889: Alembic crashes on Linux.
Feb 19 2022, 2:54 PM · BF Blender

Feb 11 2022

Robert Rioux (riouxr) added a comment to T95203: Shaders not displayed properly with USD.

I sent a bug report for Maya in 1996 and it's still not fixed. You found a solution for this one in about a week. So you're not going to hear any complaints from me. No need to apologize. You deserve all my respect. Thanks Michael!

Feb 11 2022, 1:47 PM · BF Blender

Feb 8 2022

Robert Rioux (riouxr) added a comment to T95598: When using mask modifier, particles get also generated from the origin.

Ok thanks.

Feb 8 2022, 2:51 PM · Nodes & Physics, BF Blender
Robert Rioux (riouxr) added a comment to T95598: When using mask modifier, particles get also generated from the origin.

I tried to export an alembic and generate the particles from that instead and I get a similar problem. So look like the issue in on the particles side and not the geometry.

Feb 8 2022, 4:33 AM · Nodes & Physics, BF Blender
Robert Rioux (riouxr) created T95598: When using mask modifier, particles get also generated from the origin.
Feb 8 2022, 4:18 AM · Nodes & Physics, BF Blender

Feb 2 2022

Robert Rioux (riouxr) added a comment to rBc85c52f2ce47: USD Preview Surface material export..

I'm curious to know why the UDS file becomes so good. My blender test file is 2.7 megs, textures included. The alembic export is 1.7m but the USD is 24.2 meg. Usually alembic and USD are about the same size. This one is more than 14 times bigger. Here's the clean test file.

Feb 2 2022, 3:24 PM
Robert Rioux (riouxr) added a comment to rBc85c52f2ce47: USD Preview Surface material export..

I see that subsurface, subsurface color, specular, specular tint, anamorphic, transmission and emission are not supported. Displacement too but that's not connected to the shader itself. Do you think this could be supported eventually? The reason I ask is that it would be absolutely wonderful because Clarisse's Disney shader has the same settings as Principal BSDF and it would make it so much more easier to bring things from Blender to Clarisse.

Feb 2 2022, 2:13 PM
Robert Rioux (riouxr) added a comment to rBc85c52f2ce47: USD Preview Surface material export..

Turns out the problem was on my side. My file was somehow corrupted. Even if I had nothing connected to the environment, I would still have an HDRI reflecting on the object and no matter what light I added to the scene, it wouldn't change anything. I couldn't even find that HDRI in the file. I'm not sure if this is related to my issue but there was definitively something wrong with that file. So I just copy pasted my object into another scene and it worked. Here's the corrupted file, if you want to take a look at it.

Feb 2 2022, 1:57 PM
Robert Rioux (riouxr) added a comment to rBc85c52f2ce47: USD Preview Surface material export..

That is something I have been waiting for for a long time. :-)
That being said, I tried to export a model with some maps on the color, metallic, roughness and normal. I turned on the export USD preview, textures and all.
I reimported that UDS in Blender with the option for USD preview but the shaders didn't translate. Am I missing something or it's still too early? I'm using alpha 3.2

Feb 2 2022, 3:04 AM
Robert Rioux (riouxr) awarded rBc85c52f2ce47: USD Preview Surface material export. a Love token.
Feb 2 2022, 2:41 AM

Jan 25 2022

Robert Rioux (riouxr) added a comment to T95203: Shaders not displayed properly with USD.

It works properly with alembic

Jan 25 2022, 8:20 PM · BF Blender
Robert Rioux (riouxr) created T95203: Shaders not displayed properly with USD.
Jan 25 2022, 8:16 PM · BF Blender
Robert Rioux (riouxr) added a comment to T94396: USD animation exported from Audio2face can't play after opening saved scene.

@Michael Kowalski (makowalski) Yep! That worked! Thanks! (It's fun, 30 minutes ago I was listening to you on one of the omniverse clips. Small world!

Jan 25 2022, 7:03 PM · USD, Pipeline, Assets & I/O, BF Blender
Robert Rioux (riouxr) added a comment to T94396: USD animation exported from Audio2face can't play after opening saved scene.

I'm having the same issue. Here's the thing: On my computer, I can read the file perfectly. On my colleague's, he gets the message. We are both using the same version of Blender. We can't continue our work at this point. A quick release of the patch would be greatly appreciated. Cheers.

Jan 25 2022, 5:46 PM · USD, Pipeline, Assets & I/O, BF Blender
Robert Rioux (riouxr) awarded D13603: Alembic: add support for reading override layers a Love token.
Jan 25 2022, 2:27 PM

Jan 7 2022

Robert Rioux (riouxr) awarded T68926: Color Management Improvements a Love token.
Jan 7 2022, 2:08 PM · Render & Cycles, Render Pipeline

Dec 20 2021

Robert Rioux (riouxr) added a comment to T94249: refresh issue with proximity node.

Doh!

Dec 20 2021, 2:23 AM · BF Blender

Dec 19 2021

Robert Rioux (riouxr) created T94249: refresh issue with proximity node.
Dec 19 2021, 1:57 PM · BF Blender

Nov 23 2021

Robert Rioux (riouxr) created T93330: Render viewport animation crashes.
Nov 23 2021, 1:31 PM · BF Blender

Oct 29 2021

Robert Rioux (riouxr) added a comment to T68915: Light linking.

@Aleš Jelovčan (frogstomp) I will :-)

Oct 29 2021, 3:41 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

I stand corrected. Thanks for the clarification @Brecht Van Lommel (brecht)

Oct 29 2021, 3:18 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

Then that would mean every tutorial on YouTube is illegal? You can get inspired by any software you want. Otherwise that would mean that Blender invented every function in the software. We know it's not the case. What you cannot do is to copy/steal the actual code. There are no laws stopping you from mentioning another software. Open Office and Natron are carbon copies of Office and Nuke. But they don't use the original code. Autodesk has other things to do than reading Blender's development forums and sue the Foundation because someone made a snapshot of Maya. Are there any precedent where another software company tried to sue the Foundation over discussions on software development? Let's not get paranoid here. :-)

Oct 29 2021, 2:56 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) awarded T68917: Cycles: texture cache and mipmaps a Love token.
Oct 29 2021, 4:14 AM · Render & Cycles, Cycles, BF Blender

Oct 27 2021

Robert Rioux (riouxr) added a comment to T68915: Light linking.

I agree. Keep it simple. I think the suggestion I made was clean and simple. Select your context and highlight what needs to be linked. That's it. All in one editor to have a master view of the scene. No need to mess up the outliner. No need to expand panes so see what's linked to what. Before I talked about a check box to tell the light if it should illuminate by default or not. When I think about it, we don't even need that. Lights illuminate everything by default. As soon as we link it, the light icon can change in a similar way to overrides.

Oct 27 2021, 4:42 PM · Render & Cycles, Cycles

Oct 24 2021

Robert Rioux (riouxr) added a comment to T68915: Light linking.

I don't think it should be treated like a vertex group interface. It needs to be a general view of the entire scene otherwise it will be confusing and unmanageable. We don't need priorities. Keep it simple. I think the solution I suggested works perfectly. It's a clean and simple interface. You just select if you want to be in either of the four choices (light, object, collection or shader) and then highlight what is kinked with what. Can't be easier than that. Light linking is an editor, not something to be found in the object/light/collection/shader attribute.

Oct 24 2021, 11:18 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

Can you make a mockup please? It would be easier to understand. BTW in Maya you don’t need to select anything in the viewport. The lists will show you everything that’s available. So same as the outliner.

Oct 24 2021, 4:39 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

I did a mockup to explain what I think would be the best possible interface. No check boxes, no popups. Just four buttons on top to pick which "mode" you want to be in. Then just highlight what you want to link. We could also have search fields on both columns in case the scenes are super heavy and we don't want to scale forever to find something.

Oct 24 2021, 3:05 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

Hummm... sorry but I disagree with you. Popup and check boxes and buttons are to be avoided as much as possible, not just for light linking, for everything. In the outliner, when you pick something, there's no check box. You click on the item and it's highlighted. Popups are slow and you don't see all the options at the same time. I was actually surprised in Blender Today when Pablo showed that there was an option before to have button in the shader editor for switching between world, object and line style. I want it!

Oct 24 2021, 2:33 PM · Render & Cycles, Cycles

Oct 16 2021

Robert Rioux (riouxr) awarded T92212: Cycles Metal device a Love token.
Oct 16 2021, 3:16 PM · Cycles, Render & Cycles

Sep 28 2021

Robert Rioux (riouxr) added a comment to T91180: Low-degree semi-structured splines for interactive modeling.

But what is the ultimate goal of this addon? Who is it for?

Sep 28 2021, 1:43 PM · Add-ons (Community)
Robert Rioux (riouxr) added a comment to T91180: Low-degree semi-structured splines for interactive modeling.

That could be useful if you need to imply poly objects into CAD but usually it's the opposite. Now, doing a demo on a monkey is one thing, doing it on a highly complex surface with holes in it, that's another game. I would need to see a demo on a geo that has irregular poly distribution. I used NURBS since 1995. They are impossible to texture as they don't have UVs. You have to deal with texture stretching, time surfaces, tangent continuity and many other issues that we don't have with polys anymore. NURBS have their advantages, like doing fillets, but nothing I can't deal with in polys. NURBS also need tessellation otherwise they will look faceted. That is unless you use a renderer that fully support NURBS like Renderman that will do micropolygon tessellation.

Sep 28 2021, 12:24 AM · Add-ons (Community)

Sep 24 2021

Robert Rioux (riouxr) added a comment to D9684: Fix T80979: Fixed the bevel distortion issue at bends.

Would it be possible for someone to review this please? The bug is still there in 2.93 and I badly need that fix. Thanks

Sep 24 2021, 3:00 PM · Modeling

Sep 7 2021

Robert Rioux (riouxr) added a comment to T68915: Light linking.

Just look at Natron. It's a Nuke CC. It's identical at 95%. If you know Nuke, you know Natron. Even the hotkeys are the same.

Sep 7 2021, 7:44 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

To my knowledge you can't copyright a function, only the code that executes it. Otherwise you would never have libre office who's a complete copy of MS Word. And if you want to go this way, who was the first to introduce extrude, knife, outliners, bevels etc. I'm not talking about copy-pasting, I'm talking about taking a look at what has been done before, what works and what doesn't so it can inspire the developers. Cheers.

Sep 7 2021, 7:18 PM · Render & Cycles, Cycles
Robert Rioux (riouxr) added a comment to T68915: Light linking.

I would suggest a system that will be as simple as possible. The render man implementation of light linking is atrocious. You have to keep dealing with popup menues and manually managing lists items per items. You click, you click, you click non-stop. On the opposite side, Maya got it right. A simple user interface where highlighted objects means they are linked, and it supports hierarchy and shaders. We just need a similar system with collections too. I think it would be a major mistake to make a light linking system solely based on collection. I made a clip to explain all of this visually. Check it out! :-) https://youtu.be/jOExOniPJGs

Sep 7 2021, 3:27 PM · Render & Cycles, Cycles

Aug 27 2021

Robert Rioux (riouxr) added a comment to T90970: Motion blur lost when rendering multiple copies of an alembic .

Here we go. Frame 61. Can you get the alembic from T90806 as it's about 400 megs? If not I can upload it if the system will allow me.

Aug 27 2021, 4:13 PM · Alembic, Render & Cycles, BF Blender

Aug 26 2021

Robert Rioux (riouxr) added a comment to T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.

Bug report done here T90970

Aug 26 2021, 4:46 PM · Render & Cycles, BF Blender
Robert Rioux (riouxr) created T90970: Motion blur lost when rendering multiple copies of an alembic .
Aug 26 2021, 4:44 PM · Alembic, Render & Cycles, BF Blender
Robert Rioux (riouxr) added a comment to T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.

Will do thanks

Aug 26 2021, 2:18 PM · Render & Cycles, BF Blender
Robert Rioux (riouxr) added a comment to T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.

So let's say frames 1,2, and 3 are good, 4 is bad, 5 and 6 ok. 4 will probably have the geometry of 5, right? So would it be possible to reconstruct the MV of 4 by extrapolating 5 and 6?

Aug 26 2021, 5:31 AM · Render & Cycles, BF Blender

Aug 25 2021

Robert Rioux (riouxr) added a comment to T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.

The files are too big to upload. I basically took the abc from the link above and imported it on my file. Then duplicated it. I don't understand why the file size gets 10 megs bigger for every guy I link in the Blender file. They are links, alembic files. The Blender file should be tiny.

Aug 25 2021, 7:39 PM · Render & Cycles, BF Blender
Robert Rioux (riouxr) added a comment to T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.

Hummm.... something very strange here. If you duplicate the guy, you lose the MB on both.

Aug 25 2021, 3:44 PM · Render & Cycles, BF Blender

Aug 24 2021

Robert Rioux (riouxr) added a comment to T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.

This must be a fix in 2.93.3 because it doesn't render at all with MB in 2.93.0. I found another strange thing. I imported the same alembic 5 times in my scene and for some reason the 4th one didn't render with MB. That's in Cycles. In Eevee they all have MB. I also tried with the "validate meshes" on and off but I don't think it makes a difference. I couldn't find any information on that option in the documentation. What is it for?

Aug 24 2021, 5:45 PM · Render & Cycles, BF Blender
Robert Rioux (riouxr) added a comment to T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.

You have been able to render this in Cycles with motion blur? I could only get it to work partially in Eevee.

Aug 24 2021, 4:29 PM · Render & Cycles, BF Blender

Aug 20 2021

Robert Rioux (riouxr) created T90806: Motion blur drops on random frames in Cycles/Eevee when using alembic file.
Aug 20 2021, 5:16 PM · Render & Cycles, BF Blender

Jul 29 2021

Robert Rioux (riouxr) added a comment to D4479: Remember the last display mode in File Browser..

Anybody home? :-)

Jul 29 2021, 8:36 PM · BF Blender: 2.8, User Interface

Jul 20 2021

Robert Rioux (riouxr) created T89997: Find missing files doesn't update alembic caches properly.
Jul 20 2021, 10:56 PM · BF Blender
Robert Rioux (riouxr) added a comment to D4479: Remember the last display mode in File Browser..

I'm late to the party but the patch doesn't work when you try to reconnect alembic caches. The option pan always closes (where it shows relative/absolute path). Should I make a new bug report?

Jul 20 2021, 10:34 PM · BF Blender: 2.8, User Interface

Jul 18 2021

Robert Rioux (riouxr) updated subscribers of T89739: Alembic crashes Blender at export.

Oh! I totally forgot about that bezier crash addon. That is still the issue. If I turn if off, it all works. It has not been fixed in 2.93 or 3.0.

Jul 18 2021, 5:29 PM · BF Blender

Jul 17 2021

Robert Rioux (riouxr) created T89918: Alembic crashes Blender at export on Mac.
Jul 17 2021, 4:07 PM · BF Blender

Jul 9 2021

Robert Rioux (riouxr) awarded D11859: UDIM: Support tile sets that do not start at 1001 a Love token.
Jul 9 2021, 10:26 PM · Restricted Project
Robert Rioux (riouxr) awarded D11860: UDIM: Show the UV grid even when images are loaded a Love token.
Jul 9 2021, 10:26 PM · Restricted Project
Robert Rioux (riouxr) awarded D11862: UDIM: Move UDIM grid to the Overlay panel a Love token.
Jul 9 2021, 10:26 PM · Restricted Project
Robert Rioux (riouxr) awarded D11857: UDIM: Fix tile number calculation when adding a range of image tiles a Love token.
Jul 9 2021, 10:26 PM · Restricted Project
Robert Rioux (riouxr) added a comment to T77989: UDIM Textures: support for different file name schemes.

I just saw how Pixar addresses the different naming conventions in Renderman. It's actually better than Maya.

Jul 9 2021, 9:34 PM · Images & Movies, Sculpt, Paint & Texture, BF Blender
Robert Rioux (riouxr) added a comment to T45176: FBX import - mismatch in camera rotation.

2015!!! That's a 6 year old bug!

Jul 9 2021, 1:27 PM · BF Blender, Add-ons (BF-Blender), Import/Export
Robert Rioux (riouxr) updated subscribers of T45176: FBX import - mismatch in camera rotation.

@Roman Timashev (roman) The solution is to use better FBX add-on.

Jul 9 2021, 1:25 PM · BF Blender, Add-ons (BF-Blender), Import/Export

Jul 8 2021

Robert Rioux (riouxr) added a comment to T89739: Alembic crashes Blender at export.

I tried at the office on Linux on both 2.92 and 2.93 and it's fine so maybe it's a Mac thing?

Jul 8 2021, 7:47 PM · BF Blender
Robert Rioux (riouxr) created T89739: Alembic crashes Blender at export.
Jul 8 2021, 7:41 PM · BF Blender
Robert Rioux (riouxr) added a comment to T89737: Wrong camera orientation from FBX.

One more thing: The animation is offset by one frame. In the example, the cameras are originally animated from 1 to 10, in Blender it becomes 2 to 11.

Jul 8 2021, 5:15 PM · BF Blender
Robert Rioux (riouxr) added a comment to T89737: Wrong camera orientation from FBX.

Addition: part of the problem comes from Maya's exporter. If the Maya settings don't correspond to the exporter setting, it won't work properly even in Maya. That being said, the previously included file called camTestY should work properly in Blender but it doesn't.

Jul 8 2021, 5:05 PM · BF Blender
Robert Rioux (riouxr) added a comment to T89737: Wrong camera orientation from FBX.

Correction: It's not Maya that is set tu Y up or Z up, it's the setting while exporting the FBX. Maya was set to Y up.

Jul 8 2021, 4:56 PM · BF Blender
Robert Rioux (riouxr) created T89737: Wrong camera orientation from FBX.
Jul 8 2021, 4:49 PM · BF Blender

Jun 12 2021

Robert Rioux (riouxr) added a comment to T89088: Shadow catcher doesn't render properly.

Yeah, it's Cycle X only. :-/

Jun 12 2021, 10:26 PM · BF Blender
Robert Rioux (riouxr) created T89088: Shadow catcher doesn't render properly.
Jun 12 2021, 4:57 PM · BF Blender

Jun 11 2021

Robert Rioux (riouxr) awarded D11584: Alembic: support reading per-vertex UV sets a Love token.
Jun 11 2021, 10:18 PM · Alembic, Pipeline, Assets & I/O, BF Blender

Jun 6 2021

Robert Rioux (riouxr) awarded rBc77529091f8d: Cycles X: Initial implementation of shadow catcher a Love token.
Jun 6 2021, 4:21 PM

May 17 2021

Robert Rioux (riouxr) created T88348: Blender crashes every time my Mac comes out of sleep.
May 17 2021, 2:06 PM · BF Blender

Apr 22 2021

Robert Rioux (riouxr) awarded D10700: USD Importer a Love token.
Apr 22 2021, 10:58 PM · USD, Pipeline, Assets & I/O, BF Blender

Apr 13 2021

Robert Rioux (riouxr) added a comment to T56625: Bevel modifier UV problem with corners.

Hey guys. I had issues with internal corner losing their UVs as demonstrated here: https://youtu.be/VZub6OHlkHI?t=516

Apr 13 2021, 4:24 AM · Modifiers, Modeling, BF Blender

Mar 23 2021

Robert Rioux (riouxr) awarded T54888: Fracture Modifier 2.8 port a Love token.
Mar 23 2021, 3:04 AM · Nodes & Physics

Feb 25 2021

Robert Rioux (riouxr) awarded D7517: Add rotation value to array modifier a Love token.
Feb 25 2021, 3:34 AM · Modifiers
Robert Rioux (riouxr) awarded D9743: Geometry Nodes: Array a Love token.
Feb 25 2021, 3:29 AM · Geometry Nodes

Feb 24 2021

Robert Rioux (riouxr) added a comment to T85955: Second GPU ignored by Blender.

Apparently, according to our sys admin,. the problem comes from Treadici, the software we use for remote working. It requires the P2000. So probably not a Blender issue after all.

Feb 24 2021, 3:28 PM · BF Blender
Robert Rioux (riouxr) created T85955: Second GPU ignored by Blender.
Feb 24 2021, 3:20 PM · BF Blender

Jan 25 2021

Robert Rioux (riouxr) awarded T68915: Light linking a Love token.
Jan 25 2021, 4:28 AM · Render & Cycles, Cycles

Jan 14 2021

Robert Rioux (riouxr) added a comment to T84594: UV editor loads all UDIM images even if not needed.

Obviously you don't want to load texture images that are not needed. My example is a good one. 30 UDIMs, 5 textures per UDIMs, that make 150 images and they are all 8k. I only needed the textures for 2 UDIMs. So Blender should check first. Which UDIMs are "taken" by geometry. 1012 and 1013? Ok, I'll just load these textures then. Doesn't it make sense? :-)

Jan 14 2021, 5:10 AM · BF Blender

Jan 12 2021

Robert Rioux (riouxr) added a comment to T84594: UV editor loads all UDIM images even if not needed.

What shading? Was that on Eevee, Cycles or elsewhere?

Jan 12 2021, 9:48 PM · BF Blender
Robert Rioux (riouxr) added a comment to T84594: UV editor loads all UDIM images even if not needed.

Here you go. Once you relink the files, you will see that both images are loaded in memory even if the UVs are only in tile 1002. That's a major issue.

Jan 12 2021, 8:16 PM · BF Blender

Jan 11 2021

Robert Rioux (riouxr) created T84594: UV editor loads all UDIM images even if not needed.
Jan 11 2021, 2:30 PM · BF Blender