- User Since
- Apr 11 2017, 11:26 PM (92 w, 1 d)
@Marek Trejbal (marek3ball) Sounds more like an issue with your OS and drivers or even hardware then.
Tue, Jan 15
On Windows Blender doesn't create crash report when a segfault occurs. You can start it from command line though and add the "--debug" flag, this will keep the console open with debug prints. More specific flags are available if detailed information for e.g. GPU rendering is required.
Tue, Jan 8
Can you think of any work-around to get an albedo-like render pass for the hair shader?
Fri, Jan 4
@Brecht Van Lommel (brecht) Alright makes sense.
Tue, Jan 1
I believe this is a bug and unless use_property_split should not be used in certain situations. If that is the case the documentation should reflect this.
Tue, Dec 18
I can't reproduce with cef41d0144e (Win10 64-Bit). Your .blend file has hair and importing the .obj and adding hair works fine as well.
You're right it takes a few samples and is not related to the hair shape.
There was a bug with undo in the version you're using. Please try the current build for Windows and see if the problem persists.
Bug report seems to be them same as T59560
Seems like the same bug reported in T59531
Debug output for 4fceaf3848b
Cannot reproduce on Ubuntu with latest build 7aeb24e0371
Can confirm on Windows.
Dec 3 2018
@Bastien Montagne (mont29) thanks for taking care of this. I would suggest using a venv for building the docs though, that makes it far easier to have the same versions as the main docs and perform upgrades as needed. No bleeding edge is certainly not required, but system packages may not be equal to the ones in available as pip package.
Dec 1 2018
@Bastien Montagne (mont29) replacing the fonts in .\site-packages\sphinx_rtd_theme\static\fonts would then be the easiest way. Sphinx only copies those files anyway, so as long as the replacement files have the same name everything will work just fine.
Nov 23 2018
Can reproduce on both Windows and Ubuntu 64-bit.
You have accidentally enabled a keying set, see: https://blender.stackexchange.com/questions/16531/keying-set-failed-to-insert-any-keyframes
Nov 22 2018
Apparently there was an error with the extended latin characters in the Lato font in case your sphinx_rtd_theme still uses the pre August 2014 version.
The sphinx build shouldn't be a problem, everything down to the font-face definition in the css is correct. I think it's either a weird bug on @Jean Da Costa (jeacom256)'s system or the font file has some obscure error. The easiest way is to replace the Lato .woff2 files with a current version. That definitively won't break anything and possible fixes the problem, since the current version of Lato seems to render just fine.
Could you try to load this page and see if it renders properly (and if it loads the .woff2 files or another format)?
That is a bit strange. If your browser wouldn't support, it should load the *.ttf as declared in the font-face definition.
The second GET-request to https://docs.blender.org/api/blender2.8/ in your .har-file returns all the data in the html. Perhaps this is a rendering bug in your browser?
It seems like the same problem reported in T57657
I can reproduce this error for both 2.79b and 2.8 on Ubuntu 64-Bit using a pip installed with ensurepip. This error doesn't seem to occur on Windows.
Nov 2 2018
Oct 30 2018
Increasing the feature strength mostly eliminates the artefacts, but this does potentially impact other areas and one might lose details there, right? If the current result is the expected behavior, please close the task.
Oct 29 2018
I apologize in advance in case this doesn't work as expected due to my lack of knowledge about the denoiser and its settings.
Aug 11 2018
The barbershop scene crashes every time so far using the GPU.
Aug 10 2018
This is likely a problem on the server, the benchmark json files look fine to me.
Feb 27 2018
This issue is discussed in T52507
scene = bpy.context.scene
Feb 26 2018
Feb 25 2018
Aug 9 2017
I understood that. An API to check thread status would still be very useful.
Aug 8 2017
Yes that is what I was doing already. ‘EXEC_DEFAULT’ is used when no arguments are given. So the solution is to have no responsive/interactive UI and no preview.
I will take a look at the code. Perhaps this can be changed in future versions. It is very counter intuitive that the callback claims everything is done, but it isn't.
What you described as root issue was pretty much what I imagined. Unfortunately the re-try idea doesn't work well, once it has returned 'CANCELLED' it's pretty much guaranteed to fail at subsequent attempts.
Aug 6 2017
According to @Antonio Vazquez (antoniov) the files did get saved and only the explorer didn't display them. So perhaps you're experiencing a different error?
Could it be that your HDD/SSD/USB device you store on has faulty sectors?
Can somebody verify whether this is intended behavior or actually a bug? I would greatly appreciate a workaround.
Aug 5 2017
I am not one of the devs/maintainer, but I'll ask for some more clarification anyway.
When you are talking about the problem of not being able to open and data being "corrupted", is there no .blend-file in the explorer visible (and just .blendX files, where X is a number as shown in the first screenshot)?
Does the .blend-file always appear when you refresh the explorer?
What exactly do you mean by data being "corrupted", does blender show a specific error when you open the project?
That doesn't seem like a bug in blender. If I understand you correctly, the files do get saved, however the explorer doesn't show them?
Aug 4 2017
This behavior can be reproduced on Linux (Ubuntu 64-Bit).
Aug 3 2017
May 11 2017
The segfault only occurs with OpenGL Select, OpenGL Occlusion Queries works fine.
May 10 2017
Today I had a similar/related problem, that may have the same underlying cause. I had a memory access error during selection of one specific object. If another object was selected first, the bug didn't occur.