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Rey Leonard M. Amorato (rl.amorato)
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User Since
Feb 7 2019, 1:58 PM (35 w, 4 d)

Recent Activity

Thu, Oct 3

Rey Leonard M. Amorato (rl.amorato) created T70480: Batch Rename Key-bind (Alt+F2) conflicts with OS default keyboard shortcut.
Thu, Oct 3, 4:25 PM · User Interface, BF Blender

Wed, Sep 25

Rey Leonard M. Amorato (rl.amorato) awarded T70238: Precision Drawing Tools (PDT) a Love token.
Wed, Sep 25, 6:54 PM · Add-ons
Rey Leonard M. Amorato (rl.amorato) awarded rBf8da7218be13: Fix T70187: GPU Driver: Merge Vertices Crashes ATI/Linux/OpenSource a Like token.
Wed, Sep 25, 5:26 PM

Tue, Sep 24

Rey Leonard M. Amorato (rl.amorato) updated the task description for T70187: Segmentation fault with edit mode operation.
Tue, Sep 24, 5:59 PM · BF Blender
Rey Leonard M. Amorato (rl.amorato) added a comment to T70187: Segmentation fault with edit mode operation.

@Philipp Oeser (lichtwerk) Yes, this is with Factory Settings.
@Jeroen Bakker (jbakker) I believe 19.0.8 is the latest for Ubuntu 19.04... Trying 19.3 using a PPA caused my Desktop to fall into a login loop.
No crash with --debug-gpu-force-workarounds too.

Tue, Sep 24, 5:56 PM · BF Blender

Mon, Sep 23

Rey Leonard M. Amorato (rl.amorato) created T70187: Segmentation fault with edit mode operation.
Mon, Sep 23, 7:05 PM · BF Blender

Sep 11 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T65362: Some texture node combinations causes weird behavior..

Issue is fixed for me with latest master. Perhaps it's something to do with all the recent bump-mapping related commits. Feel free to close this.

Sep 11 2019, 3:54 PM · EEVEE & Viewport, BF Blender

Sep 8 2019

Rey Leonard M. Amorato (rl.amorato) awarded T68463: Dynamic Indirect light cache a Love token.
Sep 8 2019, 10:47 PM · GPU / Viewport

Aug 22 2019

Rey Leonard M. Amorato (rl.amorato) created T69052: si_desc_reset_buffer_offset: Assertion `old_buf_va <= old_desc_va' failed..
Aug 22 2019, 3:41 PM · BF Blender
Rey Leonard M. Amorato (rl.amorato) added a comment to T69044: Split kernel error: failed to load kernel_path_init.

Thank you! That was fast!

Aug 22 2019, 2:27 PM · Cycles, BF Blender
Rey Leonard M. Amorato (rl.amorato) added a comment to T69044: Split kernel error: failed to load kernel_path_init.

Aug 22 2019, 12:20 PM · Cycles, BF Blender
Rey Leonard M. Amorato (rl.amorato) created T69044: Split kernel error: failed to load kernel_path_init.
Aug 22 2019, 11:31 AM · Cycles, BF Blender

Aug 20 2019

Rey Leonard M. Amorato (rl.amorato) awarded rB859f2561c858: Fix T61286: Viewport grid units not visible a Like token.
Aug 20 2019, 6:23 PM

Aug 10 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T65362: Some texture node combinations causes weird behavior..

This is weird. Could this be a driver problem then? I'm still having the same result on the release build and master. Let me know if I could provide more info to help identify the problem.
Thank you!

Aug 10 2019, 12:53 PM · EEVEE & Viewport, BF Blender

Aug 6 2019

Rey Leonard M. Amorato (rl.amorato) awarded D5336: Destructive Extrude Operator a Love token.
Aug 6 2019, 7:34 AM · Modeling

Jun 1 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T65362: Some texture node combinations causes weird behavior..

That maybe from a developer point of view, but for end users with no knowledge of the inner workings of Eevee nor OpenGL this seems counter-intuitive and confusing especially when one configuration works and the other doesn't despite it having a simpler configuration. With that said, of course any optimisation would be welcomed and greatly appreciated.

Jun 1 2019, 7:28 AM · EEVEE & Viewport, BF Blender

May 31 2019

Rey Leonard M. Amorato (rl.amorato) created T65362: Some texture node combinations causes weird behavior..
May 31 2019, 8:56 PM · EEVEE & Viewport, BF Blender

May 29 2019

Christophe (StroBlend) awarded T61286: Viewport grid units should be visible a Love token.
May 29 2019, 10:52 AM · BF Blender: 2.8, BF Blender

May 17 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T61286: Viewport grid units should be visible.

Hi guys, just want to know if this is still being worked on? I would really like to jump on the 2.80 wagon, but the lack of unit display makes modelling really hard at the moment.

May 17 2019, 10:19 PM · BF Blender: 2.8, BF Blender

May 11 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T64459: Array Modifier in reverse on Z axis?.

Z scale is set to -1. Apply or clear scale, the modifier will work as expected.

May 11 2019, 10:49 AM · BF Blender

Apr 25 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T63873: T Tool Shelf and N Tools Dont Work.

I have the same issue with build 19-04-25 (905f2d84af4d). N or T does not work even after loading factory settings or changing keymaps (default, 2.79 or industry compatible).

Apr 25 2019, 7:51 PM · BF Blender

Mar 13 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T61284: Eevee lights clipped with high energy.

Thank you for the clarification regarding unit scale, I come from an architectural background where specifying everything in mm is quite normal. Typing in 25 instead of 0.025 is faster and significantly less confusing. I mainly use 0.001 unit scale in 2.79, where that's the only option you have if one wants to use mm. I never imagined it would have an effect on precision.

Mar 13 2019, 11:12 AM · Eevee, BF Blender: 2.8

Mar 12 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T61284: Eevee lights clipped with high energy.

Forgive me if this sounds ignorant, but it just seems weird having to have separate settings on the same scene with a different unit scale. Am I right in thinking that the underlying problem here is that lights don't use the unit system yet as mentioned by Brecht? And this goes away once it does?

Mar 12 2019, 10:29 PM · Eevee, BF Blender: 2.8

Mar 11 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T62471: size gird information in 2.8 .

This is a duplicate of T61286

Mar 11 2019, 11:53 PM · BF Blender

Feb 10 2019

Rey Leonard M. Amorato (rl.amorato) added a comment to T61286: Viewport grid units should be visible.

Thank you! Hopefully this will get accepted soon.

Feb 10 2019, 8:03 PM · BF Blender: 2.8, BF Blender

Feb 7 2019

Rey Leonard M. Amorato (rl.amorato) updated the task description for T61286: Viewport grid units should be visible.
Feb 7 2019, 3:15 PM · BF Blender: 2.8, BF Blender
Rey Leonard M. Amorato (rl.amorato) updated the task description for T61286: Viewport grid units should be visible.
Feb 7 2019, 3:11 PM · BF Blender: 2.8, BF Blender
Rey Leonard M. Amorato (rl.amorato) added a comment to T61286: Viewport grid units should be visible.

Must enable units.

Feb 7 2019, 3:08 PM · BF Blender: 2.8, BF Blender
Rey Leonard M. Amorato (rl.amorato) updated the task description for T61286: Viewport grid units should be visible.
Feb 7 2019, 2:48 PM · BF Blender: 2.8, BF Blender
Rey Leonard M. Amorato (rl.amorato) created T61286: Viewport grid units should be visible.
Feb 7 2019, 2:46 PM · BF Blender: 2.8, BF Blender
Rey Leonard M. Amorato (rl.amorato) created T61284: Eevee lights clipped with high energy.
Feb 7 2019, 2:23 PM · Eevee, BF Blender: 2.8