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- Jun 7 2019, 10:09 AM (154 w, 16 h)
Mar 28 2021
Does this work when the OCIO env variable is set ?
Jan 12 2021
Can confirm. rBabbc43e4e419 also solved T84387 . Thanks.
Jan 4 2021
I can reproduce the error.
Jan 3 2021
Not a bug but by design imho. If you click enter twice it will save it to the collection. Please reopen if you really think it's a bug and provide the all the requested information (see this guide). It may help you write a bug report that allows us to fix your problem.
if you let run the "activity monitor" next to blender do you see a cpu spike on any process ? (make sure you see all processes)
Dec 30 2020
The driver version 20.11.2 and later are known to cause issues, see T82856. Please downgrade to 20.11.1 or enable Render Properties > Performance > High Quality Normals as a temporary workaround.
Thank you for your report. Unfortunately, the bug tracker is not right place for questions about learning or using Blender. Please post a question on one of our community websites, for instance Blender's StackExchange, blenderartists.org or the #support channel on Blender chat.
Dec 26 2020
I cannot reproduce it. I can open both files just fine on:
and here's the blend:
This is probably a known limitation, not a bug. The offset of the items is way to high. Try moving them to 0 0 0 before scaling or doing any other operation. If you do not know how to, please ask on https://blender.chat/channel/support .
I'd say it's a known issue / feature / bug. See https://docs.blender.org/manual/en/dev/scene_layout/object/editing/parent.html?highlight=parent%20inverse#parent-inverse
Open the following file and click in the viewport menu "Particle > Mirror" -> crash.
Confirmed on version: 2.92.0 Alpha, branch: master, commit date: 2020-12-25 22:13, hash: rB8491e4ab8636
Did you get any support on https://blender.chat/channel/support ? To me sounds like a scale issue and with the default blender "viewport clip start / end" you won't see the mesh.
The object cloth.003 causes mesh problems. Not sure what caused it, but mv_2->co in sub_v3_v3v3(vec_org, mv_2->co, mv_pivot->co); is garbage.
Nov 28 2020
@André Biedermann (andrebiedermann) unfortunately I cannot reopen this ticket. Can you open a new ticket and mention this ticket (T69013) and probably T68577 too ?
Aug 19 2020
Can't reproduce it on OSX 10.14.6
Jun 5 2020
Bug seems fixed. Tested with rBc7329da14b224f93e93f54c24d42a05dda18ce19 . Thanks a lot.
Jun 3 2020
I cannot reproduce this bug on OSX 10.14.6
May 20 2020
All gradients show and work fine on OSX 10.14.6:
May 16 2020
Probably the same bug as T71398 .
I cannot reproduce this on OSX 10.14.6 . Are you still able to reproduce this on the latest version ?
May 5 2020
May 3 2020
I was able to reproduce it, but I think it's an intended design and not a bug. You still have a mirror modifier on the mesh and the "Weights > Limit total" function tries to clean the mesh before applying the modifiers but the "C.object.evaluated_get" call will get the mesh after applying all modifiers. Please apply the mirror modifier and then use the "Limit total" function.
Jan 17 2020
Jan 12 2020
See T66998
Jan 11 2020
Thanks for the feedback. Closing the ticket.
Can you reproduce it with the wacom unattached or even after uninstalling the driver ?
Do you happen to have a Wacom Intuos attached, or its driver installed?
Jan 10 2020
@Kent Davis (mac4kent) this is a bug tracker, not a discussion forum. I do not have anything to add to this topic.
@Gaia Clary (gaiaclary) please close this ticket, if you think this issue is solved.
Ah gosh - you actually need to go to https://blender.chat first and then select the support channel. Always nice to find a new unrelated bug :-).
@MICHAEL JEAN BAPTISTE (fhqgroup) please stay on topic. if you cannot find the collada import in blender, please ask on https://blender.chat/channel/support or file a separate ticket on the bugtracker.
Jan 9 2020
I think this is a OSX specific bug. Using Instruments.app I can see the function SCCompileShader using all the cpu resources. I tried to track it down to a specific setup or shader, but I was not yet able to get to the bottom of it. The problem could be the same as to point 5 on https://blog.jimmymakesstuff.com/2017/02/a-very-peculiar-osx-opengl-sdl2-bug.html . Maybe someone can give me a hint how to get to the bottom of it.
Dec 28 2019
This has been reported before, see T72015: Crash on startup (TBB related).
Dec 23 2019
Then juste paste the "pastenumber" here, like that: P1195
sorry I meant "Can you start one after the other, replicate the error,...". Do all four of them give the same debug_log ? (after each run you need to save it somewhere)
Dec 22 2019
in the Blender folder should be 4 different *.cmd files. Can you start one of the other, replicate the error, paste debug_logs to https://developer.blender.org/paste/ and link them to this ticket ?
Not sure this is a bug. Can you upload a picture of what you mean ?
Thank you for the feedback.
Dec 21 2019
Can you reproduce it with the latest version from https://builder.blender.org/download/ ?
*update, just re-tried mapping settings within the wacom settings and it's working now.
This report does not contain all the requested information, which are required for us to investigate the issue.
yes, please https://developer.blender.org/paste/ the crash report and link to this ticket.
Ok. You can then mention it here like that: P1193
Dec 20 2019
can you please provide the info I asked above and also https://developer.blender.org/paste/ the output of ls -al /Applications/Blender* ?
Hi, can you https://developer.blender.org/paste/ the error you get ?
Hi, can you start blender from command line and see what the error is ?
Maybe https://developer.blender.org/paste/ the log from your admin and non admin account.
There was a fix lately. Can you reproduce it with the latest from https://builder.blender.org/download/ ?
On a side note: please use the Help>Report a Bug Menu when you file a bug. This adds a lot of useful info for triaging.
Moi, can you https://developer.blender.org/paste/ the backtrace ?
Dec 19 2019
Thank you for the feedback. Closing the ticket.
I can not reproduce this on osx 10.14.6. Can you reproduce it with the latest blender from https://builder.blender.org/download ?
Just rename ~/Library/Application Support/Blender/2.81 to ~/Library/Application Support/Blender/2.81_backup, start Blender (do not import the previous configuration) and see if you still can reproduce the error. Afterwards reverse the rename and you'll get your custom configuration and installed addons back.
Dec 18 2019
I can not reproduce it on osx 10.14.6.
Can you reproduce it after renaming ~/Library/Application Support/Blender/2.81 and making sure there are no custom shortcuts in apples system preferences ?
Dec 17 2019
convert all gl_FragColor variables to FragColor
Not sure why this won't show up here: D6424
the name of the commit should be:
fix T72331: File Output Node in compositing, all socket inputs have the same name in Python
Closing it for now.
Gosh. Your right. Sorry for the noise.
Dec 14 2019
Thank you for the feedback. Closing the ticket.
Dec 13 2019
@Clément Foucault (fclem) I can still reproduce it with this file:
Dec 7 2019
the fix for that is waiting for a code revision: D5076 . @William Reynish (billreynish) can you give it a look?
Can you reproduce it with 2.81a and/or latest from https://builder.blender.org/download/ ?
Can you reproduce it with 2.81a and/or latest from https://builder.blender.org/download/ ?
Dec 6 2019
I guess you are running on an almost 9 year old laptop. If you have a second better graphic card, try enabling it in the preferences when you work in blender.
If the function keys in preferences is gone I guess this bug is resolved. Please reopen the ticket if you can reproduce the problem with the latest blender and please give exact step by step instructions, how to reproduce the problem.
please see T71330
Please see T72209 . I close this for now as I do not think blender can fix this issue. Check the Wacom forums for solutions. If you can reproduce the issue without the wacom driver, just reopen this ticket.
I close this for now as I do not think blender can fix this issue. Check the Wacom forums for solutions.
maybe related to T71635
Dec 5 2019
My bet is you have a wacom driver installed. Can you reproduce the bug with the wacom driver uninstalled ?
If you uninstall the wacom driver, can you still reproduce the error ? I've seen a few hick ups like that due to wacom driver bugs. In other words I do not think this is a blender bug.
Thank you for the feedback. Blender 2.82a works, so I'd suggest to leave this ticket closed for now.
Dec 4 2019
thank you for the report, but that sounds like you are pushing hard to find an edgecase. Feel free to reopen if you think it's a bug.
Can you still reproduce this bug with the latest blender from https://builder.blender.org/download ? If yes, can you update the step by step guide so I can reproduce it ?
Can you reproduce this bug with the latest blender from https://builder.blender.org/download ?
Can you reproduce this bug with the latest blender from https://builder.blender.org/download ?
Merging this into T68577.
This is very hard to reproduce. Closing it for now.
If you reproduce this bug with the latest blender from https://builder.blender.org/download, please reopen this task and paste the text from the crash report to https://developer.blender.org/paste and link the paste here.
I cannot reproduce this bug with:
System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20
I believe this is not a blender problem. Please try with the latest blender from https://builder.blender.org/download and reopen this ticket if this problem still occurs.
Closing because of inactivity. Please try with the latest blender from https://builder.blender.org/download and reopen the ticket if you can reproduce the problem.
Dec 3 2019
Can you commit?
please test with latest blender from https://builder.blender.org/download/ and if you still have this error, reopen this task.
rather duplicate of T71774