Sam Brubaker (rocketman)
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User Since
Jun 4 2010, 1:00 AM (441 w, 5 d)

Recent Activity

Jul 27 2018

Sam Brubaker (rocketman) awarded rB3e2dfc6db8e0: Fix T55991: Python ignores scene switch argument a Mountain of Wealth token.
Jul 27 2018, 9:03 AM
Sam Brubaker (rocketman) awarded rB3e2dfc6db8e0: Fix T55991: Python ignores scene switch argument a Yellow Medal token.
Jul 27 2018, 9:03 AM

Jul 16 2018

Sam Brubaker (rocketman) added a comment to T55991: When switching scenes using "-S" argument in command line, scripts called by "--python-text" do not get correct scene context.

Thank you @Bastien Montagne (mont29) . I did discover a workaround which was to wrap the script in a function that is appended to the app handlers. Consider the following script:

Jul 16 2018, 7:09 PM · Python, BF Blender
Sam Brubaker (rocketman) created T55991: When switching scenes using "-S" argument in command line, scripts called by "--python-text" do not get correct scene context.
Jul 16 2018, 7:40 AM · Python, BF Blender

Aug 6 2017

Sam Brubaker (rocketman) created T52272: Blender freezes when deleting a scene that is a background set for another scene.
Aug 6 2017, 9:41 AM · BF Blender

Jun 19 2017

Sam Brubaker (rocketman) added a comment to T51844: Custom Manipulators: Where to take advantage of manipulators.

Suggestion: Manipulators on Camera and Lamp objects should be accessed by entering Edit Mode for these objects.
For instance, one could select a Spot Lamp and press Tab to enter Edit Mode, which would expose the manipulators for size, angle, and falloff. These would be hidden in object mode so as to avoid clutter. Entering edit mode on a Camera could expose manipulators for viewing angle, shift, focus distance and clipping.

Jun 19 2017, 9:27 PM · BF Blender: 2.8, User Interface

Apr 12 2017

Sam Brubaker (rocketman) added a comment to T51178: "Restrict Render" doesn't keep objects from being rendered in Cycles Preview (CTRL+Z).

This will probably get archived as not-a-bug, but I agree, and I think this functionality should be reconsidered for 2.8.

Apr 12 2017, 10:52 AM · BF Blender
Sam Brubaker (rocketman) created T51183: Drivers have no effect on BI Texture Node Values.
Apr 12 2017, 10:26 AM · BF Blender

Oct 7 2016

Sam Brubaker (rocketman) created T49606: Cycles Hair Rendering panel is in the Particle System properties, even though it's a scene property.
Oct 7 2016, 11:19 PM · User Interface, BF Blender

Jul 25 2016

Sam Brubaker (rocketman) created T48942: Shape keys only use the initial state of a vertex group, and are unaffected by vertex weight modifiers.
Jul 25 2016, 2:43 AM · Modifiers, BF Blender

Mar 30 2016

Sam Brubaker (rocketman) awarded rB37e1e2695cc3: Fix T47814: VSE Scene 'Use Sequence' fails a Doubloon token.
Mar 30 2016, 6:07 AM

Mar 28 2016

Sam Brubaker (rocketman) awarded rB240adb90a5d4: Fix T47973: Render stamp ignores font alpha a Piece of Eight token.
Mar 28 2016, 7:25 PM

Mar 27 2016

Sam Brubaker (rocketman) created T47973: Stamped Metadata Text Color does not respond to alpha transparency.
Mar 27 2016, 11:39 PM · BF Blender

Mar 16 2016

Sam Brubaker (rocketman) created T47814: VSE Scene Strips with "Use Sequence" enabled break when blended with other scene strips.
Mar 16 2016, 6:42 AM · Video Sequencer, BF Blender

Mar 14 2016

Sam Brubaker (rocketman) created T47790: Regression: OpegnGL Preview for VSE Scene Strips does not respect transparent backgrounds.
Mar 14 2016, 9:29 AM · BF Blender: Regressions, Video Sequencer, BF Blender

Mar 13 2016

Sam Brubaker (rocketman) created T47774: "Find Missing Files" finds only images and that's about it.
Mar 13 2016, 12:28 AM · BF Blender

Feb 8 2016

Sam Brubaker (rocketman) awarded rBf77110e789be: Fix T47347: Z-pass defaults to zero a Doubloon token.
Feb 8 2016, 6:09 AM

Feb 6 2016

Sam Brubaker (rocketman) created T47347: Disabled Render Layers output a Z-value of 0.0, causing unexpected behaviour with compositing..
Feb 6 2016, 11:42 PM · Rendering, Compositing, BF Blender

Nov 12 2015

Sam Brubaker (rocketman) added a comment to rB19cdceaee415: Fix T46748: OpenEXR output different when frame saved with F3 vs. in an….

That was 8 hours turnaround time. Excellent work, Sergey!

Nov 12 2015, 11:48 PM
Sam Brubaker (rocketman) awarded rB19cdceaee415: Fix T46748: OpenEXR output different when frame saved with F3 vs. in an… a Doubloon token.
Nov 12 2015, 11:48 PM
Sam Brubaker (rocketman) created T46748: OpenEXR output different when frame saved with F3 vs. in an animation.
Nov 12 2015, 7:27 AM · Import/Export, BF Blender

Jul 14 2015

Sam Brubaker (rocketman) created T45432: Disabling a sensor or actuator in the logic bricks breaks the python controller that calls it.
Jul 14 2015, 9:14 PM · Game Engine, Game Logic

Apr 10 2015

Sam Brubaker (rocketman) awarded rBec2ede430231: Bugfix: Referencing actions from Action Actuator was not setting a user a Like token.
Apr 10 2015, 3:27 PM

Mar 19 2015

Sam Brubaker (rocketman) created T44048: Freestyle lines in Cycles are in an unexpected color space.
Mar 19 2015, 7:40 PM · Cycles, Freestyle, BF Blender

Feb 20 2015

Sam Brubaker (rocketman) created T43756: Gimbal/Normal Rotation of bones does not work as expected on bones that have Child Of Constraint.
Feb 20 2015, 11:26 PM · BF Blender

Jan 25 2015

Sam Brubaker (rocketman) added a comment to T43343: Butttons for Keyframing Settings Are Mutually Exclusive.

Thank you, aligorith!

Jan 25 2015, 5:39 PM · User Interface, BF Blender

Jan 21 2015

Sam Brubaker (rocketman) created T43343: Butttons for Keyframing Settings Are Mutually Exclusive.
Jan 21 2015, 5:46 PM · User Interface, BF Blender

Sep 5 2014

Sam Brubaker (rocketman) updated subscribers of T41700: Reorganizing the GUI.

The video output and encoding panels are poorly organized and misleading.
Here's the full proposal on how to fix them.

Sep 5 2014, 6:21 PM · User Interface

Aug 23 2014

Sam Brubaker (rocketman) added a comment to T41520: BGE-optimized vertex deform method causes vertices to go smooth.

Interesting. Would this difference necessitate the smoothing of all normals in BGE deform?

Aug 23 2014, 7:56 PM · Game Engine, Game Rendering, Game Animation

Aug 21 2014

Sam Brubaker (rocketman) created T41520: BGE-optimized vertex deform method causes vertices to go smooth.
Aug 21 2014, 4:51 AM · Game Engine, Game Rendering, Game Animation

Aug 18 2014

Sam Brubaker (rocketman) created T41478: Action actuators are not counted among the users of an action datablock.
Aug 18 2014, 5:04 PM · Game Engine, Game Animation

Aug 7 2014

Sam Brubaker (rocketman) created T41359: Smooth/Sharp edge drawing ignored during game runtime.
Aug 7 2014, 11:25 PM · Game Engine, Game Rendering

Jul 25 2014

Sam Brubaker (rocketman) added a comment to T33730: Node Materials Won't Display Multiple UVs.

Good lord, this issue has been up for 2+ years? It seems pretty critical. Who can be bribed to address this? I swear I'll bake them a cake.

Jul 25 2014, 6:06 PM · Game Engine, Game Rendering

Jul 24 2014

Sam Brubaker (rocketman) added a comment to T41168: Regression: Action actuator with playback type "Flipper" does not reverse correctly after action reaches end frame.

Oops! nearly forgot the file:

Jul 24 2014, 10:14 PM · Game Logic, Game Engine
Sam Brubaker (rocketman) created T41168: Regression: Action actuator with playback type "Flipper" does not reverse correctly after action reaches end frame.
Jul 24 2014, 10:02 PM · Game Logic, Game Engine
Sam Brubaker (rocketman) created T41167: BGE ignores multiple UV maps in material nodes when game is running.
Jul 24 2014, 7:31 PM · Game Engine

Jul 3 2014

Sam Brubaker (rocketman) updated subscribers of T40921: Gravity in walk mode hard-coded, cannot use alternate scene scale.

I vote that the walkthrough feature go ahead and use scene gravity by default. It'd be silly to keep it hard coded, and confusing to make it distinct from existing scene settings.

Jul 3 2014, 8:29 PM · BF Blender

Jun 4 2014

Sam Brubaker (rocketman) added a comment to T37865: screencast keys addon, with unexpected behavior.

Teachers and tutorial writers are the main- if not sole- user group that need an addon like this. The purpose of screencasting clicks and key strokes is so that a viewer who is new to Blender can know- at all times- exactly what buttons the instructor is pressing. So, if a limitation of the screencast keys addon presents an issue for tutorial writers, then that is a drawback to the addon as a whole.

Jun 4 2014, 5:26 PM · Addons

May 21 2014

Sam Brubaker (rocketman) awarded rB27cebb26517b: Fix T39711: cycles particle motion blur affected by viewport draw method. a Baby Tequila token.
May 21 2014, 8:42 PM

May 13 2014

Sam Brubaker (rocketman) added a comment to T40167: Numeric input for rotational transform resolves to modulo 360. Should it?.

Perhaps the input could be de-limited only in actions for which it is appropriate. But for what it's worth, I'd rather be able to break something than have to deal with artificial restraints. That's more like the spirit of Blender, right?

May 13 2014, 3:36 PM · BF Blender

May 12 2014

Sam Brubaker (rocketman) reopened T40167: Numeric input for rotational transform resolves to modulo 360. Should it? as "Open".
May 12 2014, 8:14 PM · BF Blender

Apr 30 2014

Sam Brubaker (rocketman) reopened T39970: VSE window likes to hide the sequencer when switching from "Preview" to "Both" as "Open".
Apr 30 2014, 4:53 PM · Video Sequencer, BF Blender, User Interface

Apr 21 2014

Sam Brubaker (rocketman) updated subscribers of T39783: Render: No Color.

Invalid. Viewport color is not supposed to affect the material's actual rendered color.

Apr 21 2014, 11:22 PM · BF Blender

Apr 18 2014

Sam Brubaker (rocketman) reopened T39782: Undoing any action outside of image editor reverts all unsaved changes in image editor as "Open".
Apr 18 2014, 6:05 PM · BF Blender

Apr 13 2014

Sam Brubaker (rocketman) reopened T39711: Cycles particles do not motion blur when rendered unless displayed in 3D view as "rendered" as "Open".
Apr 13 2014, 11:21 PM · Cycles, BF Blender

Apr 9 2014

Sam Brubaker (rocketman) reopened T39667: Inserting visual transform keyframe does not key the visual transform as "Open".
Apr 9 2014, 10:49 PM · BF Blender

Apr 1 2014

Sam Brubaker (rocketman) added a comment to T39553: Inverse Kinematics bone constraint (and AutoIK) ignores bone rotation limits.

Here are the settings you're looking for. You left these untouched!

Apr 1 2014, 10:57 PM · BF Blender
Sam Brubaker (rocketman) updated subscribers of T39553: Inverse Kinematics bone constraint (and AutoIK) ignores bone rotation limits.

I don't believe this is valid.

Apr 1 2014, 10:55 PM · BF Blender
Sam Brubaker (rocketman) reopened T39552: Each "undo" in Node Editor creates a non-existent user for linked node groups as "Open".
Apr 1 2014, 5:00 PM · BF Blender, Nodes

Mar 31 2014

Sam Brubaker (rocketman) awarded rBb37dc6a8bd41: Fix T39291: "Stepped" F-curve modifier does not work as expected when stacked… a Doubloon token.
Mar 31 2014, 4:14 PM

Mar 28 2014

Sam Brubaker (rocketman) reopened T39489: "Limit Scale" Constraint allows zero and inverse values as "Open".
Mar 28 2014, 5:13 PM · BF Blender

Mar 24 2014

Sam Brubaker (rocketman) updated subscribers of T39393: Driver controlled value not updates properly during animation - it has 1 frame lag.

I'd like to add that this seems like a widespread issue in Blender. Often when an object's property is driven by another property of itself, there seems to be a lag of one logic tick, even though the dependency is not cyclic. This bug can be reproduced simply by driving the rotation of an object by its location. The "extra object/data update" hacks do not appear to remedy this.

Mar 24 2014, 6:27 PM · BF Blender, Animation

Mar 20 2014

Sam Brubaker (rocketman) updated subscribers of T39284: Cycles: Volume Absorption node emit light with negative Density value..

Interesting! I'd say that this is technically not a bug...

Mar 20 2014, 9:01 PM · Cycles, BF Blender
Sam Brubaker (rocketman) added a comment to T39291: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers.

Certain modifiers do work in a stack; the envelope modifier for instance will deform a sine wave function, but a sine wave function can also come after the envelope.

Mar 20 2014, 8:44 PM · BF Blender, Animation
Sam Brubaker (rocketman) reopened T39295: Applying Laplacian Deform as a shape key breaks the original mesh as "Open".
Mar 20 2014, 8:38 PM · BF Blender, Modifiers
Sam Brubaker (rocketman) updated subscribers of T39290: Ortho and perspectivr view.

Sounds like Auto Perspective has been enabled by default in 2.70. Not a Bug. Feature!

Mar 20 2014, 7:48 PM · BF Blender
Sam Brubaker (rocketman) reopened T39291: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers as "Open".
Mar 20 2014, 7:07 PM · BF Blender, Animation

Mar 18 2014

Sam Brubaker (rocketman) awarded rBdf25dbf917ff: Fix T39252: Regression: Auto perspective fails when switching from {front, side… a Like token.
Mar 18 2014, 8:41 PM
Sam Brubaker (rocketman) reopened T39252: Regression: Auto perspective fails when switching from {front, side, top} to camera view, and then to user persp. as "Open".
Mar 18 2014, 6:00 PM · BF Blender

Mar 5 2014

Sam Brubaker (rocketman) added a comment to T38911: Accidentally hiding a bone in a proxy armature cannot be undone with ctrl+z..

BTW, my company is producing an online Blender animation class for children. I understand the devs' reluctance to fix minor bugs so close to an official release, but we're launching quite soon so I'm worried that if this bug survives into version 2.70, it will make children cry. Sobbing, they will repeatedly press ctrl+z to no avail, believing that their character's bone is gone and their animation is ruined forever.

Mar 5 2014, 11:59 PM · BF Blender

Mar 1 2014

Sam Brubaker (rocketman) reopened T38911: Accidentally hiding a bone in a proxy armature cannot be undone with ctrl+z. as "Open".
Mar 1 2014, 9:59 PM · BF Blender

Feb 21 2014

Sam Brubaker (rocketman) added a comment to T38743: Modal input feature appears to be missing from 2.70 test builds.

Thank you, @Thomas Dinges (dingto). I tried the "=" key but it has no effect.

Feb 21 2014, 7:06 PM · BF Blender
Sam Brubaker (rocketman) added a comment to T38743: Modal input feature appears to be missing from 2.70 test builds.

There is a note on the wiki:

Feb 21 2014, 5:22 PM · BF Blender
Sam Brubaker (rocketman) reopened T38743: Modal input feature appears to be missing from 2.70 test builds as "Open".
Feb 21 2014, 5:17 PM · BF Blender

Feb 18 2014

Sam Brubaker (rocketman) reopened T38703: Screencast Keys Addon does not display keys or clicks during transform as "Open".
Feb 18 2014, 4:46 PM · Addons
Sam Brubaker (rocketman) updated subscribers of T38692: Transforming keyframes in dope sheet causes weird result in graph editor.

Thanks, @Joshua Leung (aligorith)! I believe you if you say that this issue is more trouble than it is worth to fix.

Feb 18 2014, 4:23 PM · BF Blender
Sam Brubaker (rocketman) reopened T38692: Transforming keyframes in dope sheet causes weird result in graph editor as "Open".
Feb 18 2014, 1:15 AM · BF Blender

Feb 11 2014

Sam Brubaker (rocketman) reopened T38606: "C" channel of RGB Curves node is ineffective at input values > 1.0 as "Open".
Feb 11 2014, 10:47 PM · Compositing, BF Blender
Sam Brubaker (rocketman) awarded rB5af3b02f72e7: Fix T38578: blender internal texture nodes + volume render error. a Love token.
Feb 11 2014, 4:20 PM

Feb 10 2014

Sam Brubaker (rocketman) reopened T38578: Node-based textures produce artifacts in BI volumetrics as "Open".
Feb 10 2014, 7:24 PM · Rendering, BF Blender

Feb 5 2014

Sam Brubaker (rocketman) awarded rB1687023776a3: Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes… a Yellow Medal token.
Feb 5 2014, 4:12 PM

Feb 4 2014

Sam Brubaker (rocketman) added a comment to T38340: When used inside a node group in multiple scenes, the defocus node does not refresh active camera data..

That sounds like a fine solution. Thanks, Everyone!

Feb 4 2014, 4:22 PM · Compositing, BF Blender
Sam Brubaker (rocketman) awarded rB1d260d84adf4: Fix T38411: Free keyframe handles do not snap to frames when duplicating a Mountain of Wealth token.
Feb 4 2014, 4:20 PM

Jan 30 2014

Sam Brubaker (rocketman) added a comment to T38411: Free keyframe handles do not snap to frames when duplicating.

P.S. Here is the attached example. Almost forgot!

Jan 30 2014, 5:56 PM · BF Blender, Animation
Sam Brubaker (rocketman) reopened T38411: Free keyframe handles do not snap to frames when duplicating as "Open".
Jan 30 2014, 5:56 PM · BF Blender, Animation

Jan 27 2014

Sam Brubaker (rocketman) updated subscribers of T38282: Need delay option for noise modifier.

What if "time offset" were another modifier in the stack entirely? That way, it could be added as part of a chain with any modifier or keyframe animation. You could achieve @bassam kurdali (bassamk) 's effect and many others without adding too much more clutter to one modifier.

Jan 27 2014, 6:26 PM · Animation

Jan 24 2014

Sam Brubaker (rocketman) added a comment to T38340: When used inside a node group in multiple scenes, the defocus node does not refresh active camera data..

I agree, @Brecht Van Lommel (brecht) , but which scene's camera data would the output node use? You would still have the same issue as with the Defocus node, in that the node is taking invisible inputs (i.e., camera data) that are not exposed to the user.

Jan 24 2014, 11:52 PM · Compositing, BF Blender
Sam Brubaker (rocketman) awarded rB38dc85f296a2: Math Node: * Added a Modulo operation to the math node, available in Compositor… a Mountain of Wealth token.
Jan 24 2014, 11:41 PM
Sam Brubaker (rocketman) added a comment to T38340: When used inside a node group in multiple scenes, the defocus node does not refresh active camera data..

@Lukas Toenne (lukastoenne) , That's a very good observation.

Jan 24 2014, 4:54 PM · Compositing, BF Blender

Jan 23 2014

Sam Brubaker (rocketman) added a comment to T38340: When used inside a node group in multiple scenes, the defocus node does not refresh active camera data..

@Brecht Van Lommel (brecht), I wondered about that right after I reported this. That "feature" would be useful for just such a thing, but it seems wrong to make it ambiguous to the user.

Jan 23 2014, 8:45 PM · Compositing, BF Blender
Sam Brubaker (rocketman) reopened T38340: When used inside a node group in multiple scenes, the defocus node does not refresh active camera data. as "Open".
Jan 23 2014, 8:20 PM · Compositing, BF Blender

Jan 22 2014

Sam Brubaker (rocketman) awarded rBc2fbec7bf1e0: Fix T38323: blender viewport render in particle hair edit mode renders halos. a Piece of Eight token.
Jan 22 2014, 8:51 PM
Sam Brubaker (rocketman) awarded rBbe87a65f4930: Fix T38251: "Apply Visual Transform to Pose" Offsets bone unpredictably a Pterodactyl token.
Jan 22 2014, 5:36 PM
Sam Brubaker (rocketman) reopened T38323: In Particle Edit mode, hair becomes halos when using rendered viewport shading as "Open".
Jan 22 2014, 5:31 PM · BF Blender

Jan 16 2014

Sam Brubaker (rocketman) reopened T38251: "Apply Visual Transform to Pose" Offsets bone unpredictably as "Open".
Jan 16 2014, 10:43 PM · BF Blender, Animation