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Rombout Versluijs (rombout)
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User Since
Nov 18 2010, 6:18 PM (600 w, 5 d)

Recent Activity

Jan 21 2022

Rombout Versluijs (rombout) awarded D13889: Make workspace order available from Python a Love token.
Jan 21 2022, 4:52 PM

Jan 20 2022

Rombout Versluijs (rombout) added a comment to T75888: Dots Stroke material already in my new blend file.

This is perhaps an old thread. But if we run scripts for nodes. Why does this material cause issues. I see it has node_tree but it has no node attribute or property?
Its from grease pencil i believe. Ive run into this issue before and used an if not mat.name == "Dot Stroke": to skip over it

Jan 20 2022, 3:00 AM · Grease Pencil, BF Blender

Jan 19 2022

Rombout Versluijs (rombout) awarded T73318: Library overrides a Love token.
Jan 19 2022, 5:33 AM · BF Blender (3.3), Overrides, Core
Rombout Versluijs (rombout) added a comment to T82404: Library Overrides: Shader drivers stop working after save and reload.

@Alexander Gavrilov (angavrilov) That test is also a bit weird. When i open it in bl.293 and start moving the empty color change works. As soon as i select the cube and then the empty again it stops working.

Jan 19 2022, 4:15 AM · Overrides, Core, BF Blender

Dec 18 2021

Rombout Versluijs (rombout) added a comment to T57209: Circle Select Tool Todo.

Will the rest of these options get love? Really would love see a perhaps more useful select method when in Object-mode

Dec 18 2021, 6:15 PM · BF Blender: 2.8, User Interface, Code Quest
Rombout Versluijs (rombout) added a comment to T59454: [object mode] circle/ lasso select only works on object origins.

Really wondering why in object mode this is intended. In edit mode it does select either verts, edges or faces under the cursor. Most times this "origin only" makes it kinda hard to use. Wonder what the idea behind using it on origins only is?

Dec 18 2021, 6:12 PM · BF Blender

Dec 1 2021

Rombout Versluijs (rombout) added a comment to T93315: glColor stated in python reference but is not in OpenGL Wrapper.

Wonder why bgl is still there when some of these core features have been taken out?
Is there more info about that?

Dec 1 2021, 3:01 AM · BF Blender

Nov 23 2021

Rombout Versluijs (rombout) renamed T93315: glColor stated in python reference but is not in OpenGL Wrapper from glColor stated in pythin reference but is not in OpenGL Wrapper to glColor stated in python reference but is not in OpenGL Wrapper.
Nov 23 2021, 12:11 AM · BF Blender
Rombout Versluijs (rombout) created T93315: glColor stated in python reference but is not in OpenGL Wrapper.
Nov 23 2021, 12:11 AM · BF Blender

Nov 16 2021

Rombout Versluijs (rombout) added a comment to T92978: "Make Single User" does not unlink object from other scenes when creating Scene using "Linked Copy".

What perhaps is confusing is that the collection does not have an indicator showing its a "multi-user" like copy-linked shows on say a cube. Its not visible clear whats is happening actually.
Only way we can see it, i guess, is context menu from a collection > unlink. That only indicates its a linked item. Should it show somewhere its a multi-user like it does with single objects?

Nov 16 2021, 4:06 AM · Core, BF Blender

Nov 11 2021

Rombout Versluijs (rombout) added a comment to T89811: Invalid driver warning - Deleting a modifier or constraint with a driver still active produces persistent warning.

Ive noticed this same behavior when i opened a file created in bl2.93.5 from windows on my osx machine using 2.83. I know it warns me for compatibility and such, but seeing this issue has been stated couple times here in devtalk. I thought i would add this comment.

Nov 11 2021, 8:59 PM · BF Blender

Nov 10 2021

Rombout Versluijs (rombout) added a comment to T92218: Mesh-based armature interaction ("Mesh Gizmos", "Face Maps").

Just looked at face maps again and that earlier proposal seems to work out of the box by itself. This approach needs a user to set it up manual, if i understood the other one correct. Both seem to have the same goal.

Nov 10 2021, 12:32 AM · BF Blender

Nov 9 2021

Rombout Versluijs (rombout) added a comment to T92218: Mesh-based armature interaction ("Mesh Gizmos", "Face Maps").

This looks like tha initial FaceMap idea, what happened to that?

Nov 9 2021, 9:12 PM · BF Blender

Oct 16 2021

Rombout Versluijs (rombout) added a comment to T51250: Bone Heat Weighting: failed to find solution for one or more bones.

@Laux Maux (lauxmaux) That is a solution, but that not the issue im talking about. Im talking about the info the "Auto Weight Paint" returns when it know about where the error is. IF it knows there a 3 or more verts in close proximity, why no return that info to the user. The current error feedback is kinda useless for helping a user know where or what the issue is

Oct 16 2021, 6:13 PM · BF Blender

Oct 14 2021

Rombout Versluijs (rombout) added a comment to rBedd2f51b4e91: Cycles: make AO bounces settings more discoverable.

Just a question about this, what are the same settings in the World panel actually for?

Oct 14 2021, 3:46 AM

Oct 13 2021

Rombout Versluijs (rombout) added a comment to D12306: Fix T90675: Fix Amaranth options display alignment in view tab.

Ps ive also added an update to "Optimal Display", basically, when this is activated "Draw All Edges" doesnt react to the checkbox, it only works when "Optimal" is off.

Oct 13 2021, 10:46 PM
Rombout Versluijs (rombout) added a comment to D12306: Fix T90675: Fix Amaranth options display alignment in view tab.

I think this looks cleaner and more how the "new" blender ui style is defined

Oct 13 2021, 10:26 PM
Rombout Versluijs (rombout) added a comment to D12306: Fix T90675: Fix Amaranth options display alignment in view tab.

It would be nicer if it would ` col = flow.column()` That way its responsive. Narrow panel will show a single column, wider will show 2-colums. I even think this should be a sub-panel, just like the panel below it.

Oct 13 2021, 10:13 PM

Aug 27 2021

Rombout Versluijs (rombout) added a comment to T59106: 'prop_search' function appears broken in 2.8.

in 2.8 branch when i try to add a template_list using PointerProperty, its returns an error that it needs a CollectionProperty. The issue i see with this is that the filer operator does not work now?

Aug 27 2021, 5:31 AM · BF Blender

Aug 2 2021

Rombout Versluijs (rombout) added a comment to T90317: .Dot files and Folders keep showing OSX and Windows.

@Rombout Versluijs (rombout) - I have found my resolution, in the file browser there is this other "Show hidden" checkbox. When i use this it does hide hidden files and folders.

Yes, I mentioned that quite a while ago in a comment to you: "But do you see those files when you select Filter / "Show Hidden" within file File Browser itself?"

Aug 2 2021, 4:19 PM · User Interface, BF Blender

Jul 30 2021

Rombout Versluijs (rombout) added a comment to T90317: .Dot files and Folders keep showing OSX and Windows.

I have found my resolution, in the file browser there is this other "Show hidden" checkbox. When i use this it does hide hidden files and folders. Though i also noticed something else. The checkbox in that filter only works for folders. When i use "Hide dot files" in the preferences, then files also show.

Jul 30 2021, 9:24 PM · User Interface, BF Blender
Rombout Versluijs (rombout) added a comment to T90317: .Dot files and Folders keep showing OSX and Windows.

@Rombout Versluijs (rombout) - ...OSX...Even within the option "hide dot file" off, i dont see anything.

But do you see those files when you select Filter / "Show HIdden" within file File Browser itself?

No i dont see those on Windows, i only see dot files, dot folders and ,_* files when i activated "Show hidden files" in the Window OS.

Jul 30 2021, 9:09 PM · User Interface, BF Blender
Rombout Versluijs (rombout) added a comment to T90317: .Dot files and Folders keep showing OSX and Windows.

Well i just now noticed that on OSX its actually broken. see the same path. Even within the option "hide dot file" off, i dont see anything.

Jul 30 2021, 6:05 PM · User Interface, BF Blender
Rombout Versluijs (rombout) created T90317: .Dot files and Folders keep showing OSX and Windows.
Jul 30 2021, 4:16 AM · User Interface, BF Blender

Jul 7 2021

Rombout Versluijs (rombout) added a comment to T74452: Generative modifiers supporting vertexgroups [solidify, wireframe, ...] still act on vertices ouside the vertexgroup (zero weight just acts as a factor).

Indeed, that was something I was trying to explain as well. The manual kinda contradicts itself in the explanation. I guess a more clear description would be nice and perhaps a tip of using a weld modifier to solve possible issue when double vertes or the zero can be fixed that way

Jul 7 2021, 2:03 AM · Documentation

Apr 10 2021

Rombout Versluijs (rombout) added a comment to T67502: Edit preferences windows does not remember size.

For those interested, you can find it here. I added width and height. The panel is a different vs the normal one, we dont see the hamburger menu in the bottom left. You can still save it from the "Preferences" button you see at the bottom

Apr 10 2021, 1:25 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T71935: Blender does not remember windows size and position.

Also because i restore all values right after the window is called, none of the settings which affects the render window is touched. It could be quite annoying if you need to redo your render output dimension all the time. Also this plain script would have been added to the default in order to have it always available, but older projects would still miss it. Thats why i though a simple addon is more conevnient :)

Apr 10 2021, 1:14 AM · BF Blender

Apr 9 2021

Rombout Versluijs (rombout) added a comment to T71935: Blender does not remember windows size and position.

This script below does what I want. Maybe it will help other users too.

import bpy

# Modify scene settings
render = bpy.context.scene.render
render.resolution_x = 900
render.resolution_y = 800
render.resolution_percentage = 100
render.display_mode = "WINDOW"

# Call image editor window
bpy.ops.render.view_show("INVOKE_DEFAULT")

# Change area type
area = bpy.context.window_manager.windows[-1].screen.areas[0]
area.type = "PREFERENCES"
Apr 9 2021, 8:46 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T65121: Preferences: Keymap Preferences not visible afert importing custom key map.

Hi Joel, i havent tested it yet in newer versions though. I replace the file located in this folder

Apr 9 2021, 6:47 PM · User Interface, BF Blender

Apr 2 2021

Rombout Versluijs (rombout) created T87129: Article states wrongly particle can be edittied after bake.
Apr 2 2021, 6:19 AM · Nodes & Physics, Documentation
Rombout Versluijs (rombout) updated subscribers of T65565: Hair Particle system not behaving.

After reading this, is sort see the sluggish viewport still in 2.91 when your in combing mode and do edits. not everything seems to be updating properly. It was until i read this comment Garry R. Osgood stating, simply click in side the 3dv to "force" update it. I even downloaded files from this thread its either they are buggy for new Blender or its really blender viewport update issues. It took me many ticks and unticks to even get the children to show

Apr 2 2021, 6:06 AM · BF Blender

Aug 6 2020

Rombout Versluijs (rombout) added a comment to T79576: 3dcursor turns Zaxis to 3dview area.

I never use the cursor tool actually. I just noticed this has more options and we can do snapping. When i use the transform input it keeps Z up. So basically the default is set to view. Where the points the Z-axis to the viewer so to say.

Aug 6 2020, 8:43 AM · Modeling, Restricted Project, BF Blender
Rombout Versluijs (rombout) created T79576: 3dcursor turns Zaxis to 3dview area.
Aug 6 2020, 8:26 AM · Modeling, Restricted Project, BF Blender

Aug 3 2020

Rombout Versluijs (rombout) created T79477: Blender ignores except: pass.
Aug 3 2020, 2:06 AM · BF Blender

Jun 26 2020

Rombout Versluijs (rombout) added a comment to T78181: Texture Paint: Color Palette operator issues with Undo/Redo -- Vertex Paint is fine though.

This gets checked (and thus adds to the palette) when you use (in contrast to just holding without mouse click - which samples but doesnt add to the palette)
The status bar will tell you about the usage:

Ahh yeah holding S key starts picking color immediatly already. Though the help test could be more clearer that its actually ADDING that color.

Jun 26 2020, 12:33 AM · User Interface, Sculpt, Paint & Texture, BF Blender

Jun 23 2020

Rombout Versluijs (rombout) created T78181: Texture Paint: Color Palette operator issues with Undo/Redo -- Vertex Paint is fine though.
Jun 23 2020, 11:14 PM · User Interface, Sculpt, Paint & Texture, BF Blender

Jun 14 2020

Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

IM sorry, i did have much time to look into how to work with this method of setting up a repo. I normally use Github for it's kind of work.

Jun 14 2020, 4:18 AM · Add-ons (Community), BF Blender

May 25 2020

Rombout Versluijs (rombout) updated the task description for T77059: Error collada import about negative numbers (source file does not have negative numbers for materials).
May 25 2020, 9:24 PM · Pipeline, Assets & I/O, Import/Export, Collada, BF Blender
Rombout Versluijs (rombout) created T77059: Error collada import about negative numbers (source file does not have negative numbers for materials).
May 25 2020, 9:19 PM · Pipeline, Assets & I/O, Import/Export, Collada, BF Blender

May 7 2020

Rombout Versluijs (rombout) awarded D7454: IO_scene_3ds: Ported 3ds import & export to Blender 2.82 a Love token.
May 7 2020, 8:55 PM · BF Blender (2.91), Import/Export, Add-ons (Community)

Apr 1 2020

Rombout Versluijs (rombout) added a comment to T71705: Improve Palette management in Paint Modes (Meshes and Grease Pencil).

Im on OSX, but what i don't fully understand is why do i need to fork or get the complete addon branch? Or am i not understanding it correct? SOrry for the fuzz

Apr 1 2020, 12:32 AM · User Interface, BF Blender

Mar 30 2020

Rombout Versluijs (rombout) added a comment to T69577: Collection Manager.

It is based on quick access slot system and consists from numeric slots, that contains collection for quick access.
The symbol X means that there is no collection in the slot because the collection was not created.
QCD system (both GUI widget and shortcuts) can be turned off in addons preferences.

Mar 30 2020, 2:49 AM · Add-ons (Community)
Rombout Versluijs (rombout) added a comment to T71705: Improve Palette management in Paint Modes (Meshes and Grease Pencil).

@Antonio Vazquez (antoniov) ive looked a bit into how to work with that. I haven't found a method to only make a patch for single addons. Is it correct i need to fork all of them? I normally use github for this kind of stuff. I know nothing about the other. Ill try my best to figure out everything.

Mar 30 2020, 2:44 AM · User Interface, BF Blender
Rombout Versluijs (rombout) added a comment to T73366: Asset Manager “Basics”.

Like i said, check Blender now and there are addons which have more advanced implementation of what he is showing. THere are already 3 addons with building elements like this ; Archimesh, Archipack, JARCH viz. Check those out

Mar 30 2020, 2:39 AM · BF Blender (3.3), Asset Browser Project Overview, User Interface, Pipeline, Assets & I/O

Mar 29 2020

Rombout Versluijs (rombout) added a comment to T71705: Improve Palette management in Paint Modes (Meshes and Grease Pencil).

Ive added more sorting methods which i believe work better. Also added CSS and fixed KPL and ASE import. Its almost done, i couldn't get it all working for the release though. Im still working on a function which can also restore the order if the user doesn't like the result of the sorting.

Mar 29 2020, 10:09 PM · User Interface, BF Blender
Rombout Versluijs (rombout) added a comment to T74131: Blender Cloud: console gets spammed with RNA warnings on any UI update.

Is this comment CLOG_WARN now being hidden?

Mar 29 2020, 9:58 PM · Add-ons (Community)
Rombout Versluijs (rombout) added a comment to T65121: Preferences: Keymap Preferences not visible afert importing custom key map.

I tried it and it does work. Though i believe i need to run them again to make them actually change all buttons. Ive tried adding the add set up so they are read when keymap is read back in and don't reset to defaults. I find my method works better then current behavior because i cant change anything. Now i can change it afterward :)

Mar 29 2020, 9:31 PM · User Interface, BF Blender

Mar 20 2020

Rombout Versluijs (rombout) added a comment to T74954: Segmentation fault: 11 while opening addon preferences panel OSX.

Thanks for the help and for noting about saving those properties. I have not read yet that this is bad practice.

Mar 20 2020, 5:09 PM · BF Blender
Rombout Versluijs (rombout) created T74954: Segmentation fault: 11 while opening addon preferences panel OSX.
Mar 20 2020, 6:25 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T74131: Blender Cloud: console gets spammed with RNA warnings on any UI update.

There is something else with this issue. I get a "Segmentation fault: 11" crash when i simply try to open a addo pref panel?

Mar 20 2020, 5:30 AM · Add-ons (Community)

Mar 19 2020

Rombout Versluijs (rombout) added a comment to T74903: "Middle Mouse Action" Orbit/Pan options no longer available... ?.

And as a bonus, the Relative option for “Alt Middle Mouse Drag Action” now works as as we would expect. EXCELLENT!
Our animals can now swim up toward the top of the screen, when viewing from top. It was so awkward before.

Mar 19 2020, 11:48 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T65121: Preferences: Keymap Preferences not visible afert importing custom key map.

I wonder why this preferences isnt added, i read this is by design. But if one uses a keymap and uses that same keymap on a different system. He can never change the preferences part which shows at the top.

Mar 19 2020, 11:14 PM · User Interface, BF Blender
Rombout Versluijs (rombout) added a comment to T68260: UI: It's not possible to add a separator to EnumProperty via Python.

PS i noticed some of Blender enum menu's also show this weird horizontal tabbing. For instance in Preferences > Addons > Sort Menu
Perhaps here its intentional since its probably more clear to read like this compared to a big list. But it looks kinda sloppy, its not aligning nice

Mar 19 2020, 9:39 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T69577: Collection Manager.

Looks like v2.4.1 does fix it in bl 2.83, CPU is now steady around 5%

Mar 19 2020, 7:12 PM · Add-ons (Community)
Rombout Versluijs (rombout) added a comment to T69577: Collection Manager.

Wow this addon expanded quickly, looks nice but looks way more complicated then before. Perhaps it is mentioned earlier, but is it perhaps an idea to have a simplefied GUI like how it looked before? Currently it looks quite overwhelming with all the buttons and short names. I understand its a complex topic, but the simple GUI it had prior was super nice for simple stuff.

Mar 19 2020, 6:48 PM · Add-ons (Community)
Rombout Versluijs (rombout) added a comment to T74131: Blender Cloud: console gets spammed with RNA warnings on any UI update.

PS should the addon show "No projects available in your Blender Cloud", at least if i look in blender.py #114, this where it gets the enum and should return "No projects"

Mar 19 2020, 6:08 PM · Add-ons (Community)
Rombout Versluijs (rombout) added a comment to T74131: Blender Cloud: console gets spammed with RNA warnings on any UI update.

I see this is closed but states invalid, since its not a bug. Im now using 1.16 on OSX and still see this error in the console.

Mar 19 2020, 4:10 PM · Add-ons (Community)

Mar 18 2020

Rombout Versluijs (rombout) added a comment to T65453: Bake indirect lighting turns irradiance volumes into black areas.

I have same issue but also wonder why other items from EEVEE do work then?

Mar 18 2020, 8:31 PM · Platform: macOS, BF Blender
Rombout Versluijs (rombout) added a comment to T68260: UI: It's not possible to add a separator to EnumProperty via Python.

BLender API shows a different solution i just noticed.

Mar 18 2020, 5:03 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T68260: UI: It's not possible to add a separator to EnumProperty via Python.

It seems it makes columns using that, not the separator as does with a menu

Mar 18 2020, 4:37 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T68260: UI: It's not possible to add a separator to EnumProperty via Python.

Im tried using this in an enum menu and it divides dropdown into two parts? I also tried with ("", "", "", "", 0) but shows the same. Leaving out 0 returns error. Using bl2.82 on OSX

Mar 18 2020, 4:28 AM · BF Blender

Mar 13 2020

Rombout Versluijs (rombout) added a comment to T73366: Asset Manager “Basics”.

Andrew Peel has published an interesting video on Youtube: Asset Libraries in Blender 2 83

Mar 13 2020, 11:42 PM · BF Blender (3.3), Asset Browser Project Overview, User Interface, Pipeline, Assets & I/O
Rombout Versluijs (rombout) added a comment to T73366: Asset Manager “Basics”.

Why is that Technical Doc link closed for the reason of "Invalid"?

Mar 13 2020, 7:49 PM · BF Blender (3.3), Asset Browser Project Overview, User Interface, Pipeline, Assets & I/O

Mar 5 2020

Rombout Versluijs (rombout) added a comment to T74452: Generative modifiers supporting vertexgroups [solidify, wireframe, ...] still act on vertices ouside the vertexgroup (zero weight just acts as a factor).

So i need to go to rightclickselect i guess, right

Mar 5 2020, 4:02 PM · Documentation
Rombout Versluijs (rombout) added a comment to T74452: Generative modifiers supporting vertexgroups [solidify, wireframe, ...] still act on vertices ouside the vertexgroup (zero weight just acts as a factor).

In addition to this, the manual does state only vertex groups get the applied effect. I also check 2.79 and it showed same behavior

Mar 5 2020, 5:18 AM · Documentation
Rombout Versluijs (rombout) created T74452: Generative modifiers supporting vertexgroups [solidify, wireframe, ...] still act on vertices ouside the vertexgroup (zero weight just acts as a factor).
Mar 5 2020, 5:11 AM · Documentation

Feb 19 2020

Rombout Versluijs (rombout) awarded T61228: Sample color add to palette, works for mouse click but not key press only a Love token.
Feb 19 2020, 5:05 AM · Sculpt, Paint & Texture, BF Blender
Rombout Versluijs (rombout) awarded T71705: Improve Palette management in Paint Modes (Meshes and Grease Pencil) a Love token.
Feb 19 2020, 5:05 AM · User Interface, BF Blender

Feb 17 2020

Rombout Versluijs (rombout) added a comment to T73905: Amaranth "Save&Reload" does not save texture changes [2.82].

I sometimes used it to make sure link are live and working. Also tend to use in some addon to check items

Feb 17 2020, 11:11 PM · Add-ons (Community)
Rombout Versluijs (rombout) renamed T73905: Amaranth "Save&Reload" does not save texture changes [2.82] from Amaranth "Save&Reload" doesnt show save nor gives warning [2.82] to Amaranth "Save&Reload" does not save texture changes [2.82].
Feb 17 2020, 3:53 AM · Add-ons (Community)
Rombout Versluijs (rombout) edited projects for T73905: Amaranth "Save&Reload" does not save texture changes [2.82], added: Add-ons (Community), BF Blender (2.82); removed BF Blender.
Feb 17 2020, 3:53 AM · Add-ons (Community)
Rombout Versluijs (rombout) created T73905: Amaranth "Save&Reload" does not save texture changes [2.82].
Feb 17 2020, 3:52 AM · Add-ons (Community)
Rombout Versluijs (rombout) added a comment to rB8c6ce742391b: UI: Text Editor Visual Changes.

Is it possible to make the search function loop. Now when doing a search and you at the end of doc, you need scroll to the top. Click to set cursor, then you can search again. This is tedious and a lot of hustle. Optional functions like search selection or direction would be nice as well

Feb 17 2020, 1:07 AM
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

I think i got a cleaner solution for the part adding it to the color palette. Adding it as a sub-panel is much cleaner and also confirm Blenders UI. This setup also allows for possible expansion. I want to see if i can add more file types like XML and CSS for instance

Feb 17 2020, 12:17 AM · Add-ons (Community), BF Blender

Feb 16 2020

Rombout Versluijs (rombout) added a project to T73848: ASE importer has error importing: Add-ons (Community).
Feb 16 2020, 10:09 PM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

I added an option to the preferences so user can choose whether or not to show the importers in the Color Palettes

Feb 16 2020, 9:47 PM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

PS in my personal addon i got it also to work with the paint addon which comes with Blender now. Is it an idea to add this in the preferences, so a user can decide to add the imported palettes to that one as well? I tried looking into adding a preset, but its setup is completely different. I am able to add the colors. But adding a palette for that one is hard for me to achieve

Feb 16 2020, 5:44 AM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

Well many hours later now, i finally got it working properly. It took me ages to find test files for Krita. I only found gpl (gimp) files. I have not found their new palette file KPL yet. I noticed with GPL files that sometimes there are empty lines, so i now skip over those. Also here i go the naming for the palette properly working now. I also added function that it makes the palette active, i think that is what a user wants right?

Feb 16 2020, 5:18 AM · Add-ons (Community), BF Blender

Feb 15 2020

Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

I see that the structure of an ASE file from photoshop is different than the one from https://color.adobe.com/

Feb 15 2020, 11:09 PM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

Just noticed a new issue. ASE files exported from Photoshop on OSX dont seem to get imported, i dont see any error. I did export a version with more than the standard 5 colors they normally have.

Feb 15 2020, 10:56 PM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

Okay took a while to get it to work. Basically this uses exact same code as mine. But they stripped out the exporter part and also implemented a different method for importing the 2 separate importers. The issue is that the original script sends a the results to itself again when it find the word "swatches". But the mehtod they use now for loading filepath causes big issues with that.

Feb 15 2020, 10:27 PM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

Using that version from Github also allows you to export to ASE files. I also get Pablos part to work using the normal palette in Blender

Feb 15 2020, 7:26 PM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) added a comment to T73848: ASE importer has error importing.

PS lots of code looks same as the source ive found on github. The one from github import the data without issues.
https://github.com/nsfmc/swatch

Feb 15 2020, 6:32 PM · Add-ons (Community), BF Blender
Rombout Versluijs (rombout) created T73848: ASE importer has error importing.
Feb 15 2020, 6:24 PM · Add-ons (Community), BF Blender

Feb 14 2020

Florian Coco (ramification) awarded T71234: Custom property doesnt update when rendering animation a Love token.
Feb 14 2020, 12:39 PM · Animation & Rigging, Render Pipeline, Dependency Graph, BF Blender

Feb 4 2020

Rombout Versluijs (rombout) added a comment to T72523: 3DS import missing.

Not sure why, but this "Testing" is not there. I normally manually move over addons from addon_contrib folder to main addon folder. Why not add a sub-section in the addon panel or add that folder to the enum-menu?

Feb 4 2020, 3:36 AM · BF Blender

Jan 14 2020

Rombout Versluijs (rombout) added a comment to T45636: Texture paint doesn't prompt user to save painted textures.

I just tried 2.81 by making a texture without saving and making new document. It did ask me to save and also showed the checkmark. I tried it again reopening and doing again some strokes and again it showed the checkbox.

Jan 14 2020, 7:32 PM · BF Blender, Sculpt, Paint & Texture

Dec 27 2019

Rombout Versluijs (rombout) added a comment to D5710: Amaranth fix deprecated icons, removed integrated features.

@Rombout Versluijs (rombout) Amaranth is in the community section now.

Dec 27 2019, 8:33 PM · Add-ons (Community)

Dec 24 2019

Rombout Versluijs (rombout) added a comment to D5710: Amaranth fix deprecated icons, removed integrated features.

Anyone got an idea why its no more in 2.82?

Dec 24 2019, 4:48 AM · Add-ons (Community)

Nov 1 2019

Amin Babaeipanah (leomoon) awarded T71234: Custom property doesnt update when rendering animation a Love token.
Nov 1 2019, 7:01 AM · Animation & Rigging, Render Pipeline, Dependency Graph, BF Blender
Rombout Versluijs (rombout) added a comment to T71234: Custom property doesnt update when rendering animation.

First i thought that custum properties would not update as well, but they work fine. Its with the frame_change_post when it does not work.

Nov 1 2019, 3:16 AM · Animation & Rigging, Render Pipeline, Dependency Graph, BF Blender

Oct 31 2019

Rombout Versluijs (rombout) created T71234: Custom property doesnt update when rendering animation.
Oct 31 2019, 1:17 AM · Animation & Rigging, Render Pipeline, Dependency Graph, BF Blender
Rombout Versluijs (rombout) added a comment to T68332: Update animation_animall to Blender 2.8.

Thanks @Damien Picard (pioverfour) for pointing in the correct direction. Ill make a bug post for this.

Oct 31 2019, 12:51 AM · Add-ons (Community)

Oct 28 2019

Rombout Versluijs (rombout) added a comment to T28286: custom property update function doesn't get called when property is animated.

I know this is an old post, but why do custom properties dont update when doing animation render?

Oct 28 2019, 3:33 AM · BF Blender, Add-ons (BF-Blender)
Rombout Versluijs (rombout) added a comment to T68332: Update animation_animall to Blender 2.8.

Guys, i found another issue perhaps. This addon is call counter. It can add a couple methods to show a counter in in render frame. In the viewport and on single renders it works just fine. But when rendering an animation the property doesnt update?

Oct 28 2019, 3:23 AM · Add-ons (Community)
Rombout Versluijs (rombout) added a comment to T51896: Filmic default view isn't working correctly.

Im not sure i followed along properly. BUt when saving filmic look in EXR it does not show or save the FILMIC look into it. I tried both Full and Half Float as well all compression methods. It does get save to 8/16 TIFF though?

Oct 28 2019, 1:57 AM · BF Blender

Oct 25 2019

Rombout Versluijs (rombout) added a comment to T67517: Render permission denied.

Im running into the same issue on OSX 10.11.6 using bl 2.81 Beta

Oct 25 2019, 1:58 AM · BF Blender

Oct 24 2019

Rombout Versluijs (rombout) added a comment to T71049: Subsurface Scattering Radius issue with low values or zero in RGB channels.

Here's another interesting comparing shot. Ive used a cylinder which tapers on the inside from thin to thick. Than i used the same mat, but each time had 2 of the Scatter Radius settings to 1 but leave on at 0. Notice how the one with green at zero shows a lot of green on the surface. While the other dont show that, the blue does show it a bit, but red does, not.

Oct 24 2019, 4:08 AM · Cycles, Render & Cycles, BF Blender
Rombout Versluijs (rombout) added a comment to T71049: Subsurface Scattering Radius issue with low values or zero in RGB channels.

Ive tried making simple scene with the material from scratch. It didnt show the effect that strong, so i imported the material and made it as plain as possible.

Oct 24 2019, 1:08 AM · Cycles, Render & Cycles, BF Blender

Oct 23 2019

Rombout Versluijs (rombout) added a comment to T71008: Vertexgroups are not transferred with link mesh data.

Yes, vertex groups are a bit weird, since data is shared across mesh & object datablocks.

IIRC, this is all index based, so it should still work if you add step 5:

01 add object sphere
02. Add vertex group and shapekeys (just click +)
03 Add new sphere and link mesh data
04 Notice that vertex groups dont show on the other sphere, yet shapeskeys do.
05 If you now just add (+) a first vertex group to the new sphere, this will point to the first vertex group data on the shared mesh, weights should automatically show up. OR
05 use `Copy Vertex Groups to Linked` like @radcapricorn suggested

Bit more info here T55049: Vertex group information corrupt when changing mesh data for an object with vertex groups.

But this is not really a bug, it is "unconventional" (bad, cough) design, and it can be worked around.
So I guess we have to close this (feel free though to comment again if issues persist...)

Oct 23 2019, 9:49 PM · BF Blender