- User Since
- Nov 18 2010, 6:18 PM (460 w, 5 d)
Sat, Sep 14
Here's an old video but actually shows really well what the issue is adding image sequence in the VSE. It show that the adding a checkbox makes it so much easier to add a image sequence
Wed, Sep 11
I looked at this addon today because i wanted to test animation export. I needed to get some animation in bl 2.79 and to do so i used the MeshCache modifier. We have 2 options here either use MMD or PC2, im not really familiar with both. BUt i remember seeing a tutorial from quite some years ago which used MMD.
I just bumped into this thread looking at some updates done on addons. Last year i made an addon which allows for much easier custom MetaRig save. This option is already in the addon, but it only saves a py file and thus not handy for reuse. Therefor i made the addon which easily saves your custom MetaRig so you can load when Blender is reloaded, it will show in the add menu. The addon can also save rig settings.
Thu, Sep 5
Sweet, so its fixed i guess. Im not sure if all is fixed. Is there more info on that?
Fri, Aug 30
I understand, but this worked in release candidates and prior. I did not see any info that bl_idname for menus explicitly needs _mt_ in the idname as well. That's not quite clear on the info page
Fri, Aug 23
I'm not sure how it went from broken and issue with updates to a fixed version. Weren't there issues with the depsgraph?
Thu, Aug 22
Yes sorry for missing file. Ive tried adding the minimal parts need to reproduce this. Prior this would work when only the Class header had _MT_ in it. I think since release candidate 1 or 2 it stopped. Until yesterday i didn't looked at it. but had to since i wanted to update an addon. I noticed that now the bl_idname also needs _MT_ in it properly. Yet operators still work using say qs.quick_switch.
Wed, Aug 21
Aug 17 2019
I was testing out this behavior as i was pointed out by this user, https://www.youtube.com/watch?v=-Cr2e_gkee0&lc=UgwE81_uDcx-w6oNP6F4AaABAg.8yhppHkBkzR8yhwznBuODn, that by pressing ctrl + N still allows to start a new file without the prompt. Im on OSX and do see the prompt now and then. Yet today i tried this ctrl + N or cmd + N and it still happens. Either with a blanc new scene with simple movement of camera or an open scene which is not yet saved. I can quite and no prompt shows.
Aug 15 2019
My workaround is, add keyframe UV and Points in object mode. Then it worked for me.
Aug 14 2019
PS this updated version is changed quite heavily how it adds keys. Should it first check which of the boolean is checked and then do the looping of all parts?
It seem this version will loop over the mesh even if everything is unchecked.
I was pointed out here by this thread on BlenderArtist. I did a quick update last night and noticed that the UV animation part isnt working properly like in bl 2.79
Aug 7 2019
I noticed this today as well on 2 different models. I havent done much rigging so i first did some research what it actually was. The error message isnt super clear. I was using 2.80 and that tried 2.79b and it showed the same. One model had quite some None Manifolds and separate meshes but the other didnt.
Jul 30 2019
Okay i understand. I probably have mistaken something.
Here see link below, even manual says it.
I dont follow you? A name "Make local" for a local file doesnt make sense at all.
Jul 22 2019
Yes still nothing, just tried this version
Jul 17 2019
I see this is closed, but i still see this behavior. Feel it should be executed globally or give the user the option to only do this on object level. If users a tought properly to name a scene, then we also need to be able to properly sort a scene.
Jul 4 2019
I think the presets are handy and will make it easier for newcomers.
Jun 28 2019
Why isnt this update now? Its now even worse, the icons show all the same when checking draw brushes
Jun 26 2019
Okay sounds reasonable. But feels strange having it for one but not the other. The menu's are faster than scrolling to the top and find it. This again makes things more difficult vs 2.79
Jun 25 2019
Jun 18 2019
Jun 1 2019
I also run into this issue today. Tried everything within my knowledge but it wont work. SIngle bake does work , but thats not useful with multiple items. How did they do the open movie projects without this?!?!?
Okay, but what is the difference with "none" compared to the others? When its set to None it acts the same as the other methods, so not sure what it should do then? It looks like None will use the prior chosen one, which makes it a bit weird as a setting. I would think None is as in 2d, like the old method.
May 30 2019
May 29 2019
As a note, this build 2.80 (sub 72), 9bae9b634ec6, 2019-05-28 21:07 now has this fixed. I dont see those OT "errors" in the menu
Yeah i had it working couple days after this submit. I wanted to make a revamp of the renderlayers and how it looked the old way. I miss that panel and find doing this in the top right more tedious than how it was. Yet i could not find info at that time how i could get the data needed from the viewlayers.
May 14 2019
I still see this happening in 2.80, edbf15d3c044, master, 2018-11-28, also like @Jose L. Carmelo (Jose) C. noted earlier, deleting the Collection from the object panel also delete the mesh, which makes no sense.
May 9 2019
I tried a different build but it shows the same hash code, so cant tell yet if it works
2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: rB3dc9da3a74ee
I did, but last build is from may 7th???
2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: rB3dc9da3a74ee
I did some searching and i guess this is somehow hardcoded. THe only thing i can find for the quick favorites is "SCREEN_MT_user_menu". This is in 2 files, i can find the operator though, so probably that is hardcoded. Yet i wonder where all this data is stored.
I just downloaded this build; 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: rB3dc9da3a74ee
I still dont see it act like 2.79. When the option menu is long like export obj. All it does is fold when i drag it far enough to the bottom.
Then i find it indeed a clumsy method as well. It should overrule the tool i think
Was that reverted in an update after last Monday?
May 8 2019
Should i add it to rightclickselect or is big post enough?
Well undo is not an solution to this. I'll make a request than.
Thats not exactly true, im talking about the outliner when you hover over eye icon. This is in the build from yesterday (monday 06-05-2019) See below
May 7 2019
Apr 26 2019
Sweet from X 😁
Mar 23 2019
Yes, hardly visible due to the blunt Axis colors. But it seems to work.
Mar 22 2019
I used this one, edbf15d3c044, master, 2018-11-28, from Blender and seems to work fine now :)
I still dont see a difference with this build, edbf15d3c044, master, 2018-11-28, on osx 10.11.6
Mar 12 2019
My guess is that the default none. For me it works when i choose front or back. Perhaps this is the issue, the old version had only 2 options, this now has basically 3.
Feb 28 2019
According to new design method, it should have sub-panels like Preferences.
Feb 23 2019
Its showing now in this version, 2.80 (sub 45), 779860d34e26, 2019-02-22 22:26
Feb 22 2019
Feb 14 2019
PS i just noticed that the space_topbar.py has "layout.operator_context = 'INVOKE_AREA'"
This also works, ill keep that just to be safe. Didnt get an error using either one.
Feb 9 2019
I do think its good to still have this. Since 2.80 is way more hardware hungry i think this could lower that a bit. I see a major drop in the viewport response on my macbook pro 2015 using 2.80 where 2.79 runs smooth
Jan 30 2019
Jan 29 2019
okay thanks. I will read up on that see how that works.
AH okay thanks, i just noticed someone else is also doing updates there. They even did updates yesterday, luckily to the parts i still need to do. I tackles some other parts like unsimplify and a lot in the color adjustment and other files.
Im bumping this one, just checked build 2.80 #957v4547aeeb, 2019-01-18 22:11. Its still doing nothing
Jan 23 2019
Isnt it possible to calculate the total height of all panels in this view. Than if the height of the total is height than the window height, why not ONLY than activate the scrolling mechanism. Because when the panel isnt transparent or blocked by open panels, it would not be able to move the scene anyways.
I noticed that it also happens when you switch from blender to another application and come back. This is really annoying to work with, say when your texture painting. The first stroke will always be a continuous stroke
Jan 19 2019
It also happens when you open preferences and already have done the first click. Looks like it happens to each new window all the time.
I think the issue perhaps has something to do with the splash screen. When you start blender the first click gets rid of the splash screen. Than i dont see this issue, but once blender is open and i do CMD + N or load a scene my first click results in what seems a stuck operator or modal mode or so
Jan 17 2019
I want to bump this thread, still is present in 2.80, d844271aef2d, 2019-01-15, 19:24
Jan 16 2019
Jan 15 2019
Cant the tabs get a seperate area they already seem sort of separate because ui is rotated there. Im not sure how this part work in GUI
Jan 14 2019
I see perhaps the cause now. If i change MultiSample under Preferences > General > OpenCL > MultiSampling from None to 2 or more it gets less noticeable.
But still shows very faint,.
I dont have supported GPU, nothing to update. See first post for Hardware. Its an Intel Iris Pro.
Not sure what paper cut has to do with functional design???
Here is a file
Its actually both, it doesnt work because features have been changed.
Jan 11 2019
Jan 10 2019
Jan 6 2019
I understand the think and do think it almost a good approach. However some aspects in your comments now also raise new issues.
Jan 5 2019
Yes i see, the function which calculates if it should go above or below seems not to be working properly. Looks like it doesnt add the border height of the window. Or other guess, it looks at a given midline in the window everything above goes above this line and visa versa.
I think renaming Keymap to Shortcuts would make also more sense. Since you also changing names and making categories and making more sense in general. I believe shortcuts is more explanatory than Keymap, i think 90% would even know what it stands for
One small issue i noticed with the color picker in this new pref panel layout. When it need to show at the top it sometimes shows when the space isnt high enough. Therefor the top of the picker doesnt show unless we scroll back up a bit.