- User Since
- Nov 18 2010, 6:18 PM (399 w, 6 d)
Jan 12 2018
I think this is very usefull, to me it sounds like Cambel Barton doesnt see the benefit of using exact inputs. Sometimes this is very much needed. Dont understand the hammering on why this and that, he explained it very well i think.
Aug 6 2017
okay i understand. But i think there other uesres out here with the same "problem".
that page is irrelevant to the the current version, acknowledge it, just saying. I took me quite some time to fin dout out this is coming for 2.79. How hard is to put 1 line on that page. Perhaps it was changed in recent days. But it was not saying blender 2.79 2 days ago. I now see blender 2.79
Sorry but what page are you talking about? I think your talking about inside pages. Go check the link in the addon in lbender and see what info is there
Aug 5 2017
Thanks! Sorry about the fuzz. But a little text there cant do harm. Know i went searching and searching, when i could have a little piece of text saying "this documentation is for the upcoming 2.79".
Aug 4 2017
Sorry for asking here, why does blender documentation talk about v 0.5 while blender comes with v0.4?
Mar 6 2017
have you guys scene this? http://insydium.uk/cycles4d/
The've got a full working version of cycles for Cinema4d
Feb 24 2017
Feb 22 2017
Feb 20 2017
I also see a issue when a mesh has UV and bevel applied the UV seam is added to the bevel. This results in weird UV mapping when its rendered. When i play with segments i get different outcomes. This same thing is for edge crease, bevel weight and sharp edges. All of these items get applied to the new created segemnts of the bevel resulting in weird and unwanted behavior.
Oct 21 2016
When is then? i dont get why i t needs to be re-written?
Sep 17 2016
how can remap the scroll for segments under bevel and also for "vertice to circle" changing the subdivisions?
Dec 15 2015
Nov 4 2015
I bumped into this cause i found the other method working finer. When i go into edit mode i want to see how the uv is on the texture. Now each time i want to edit or redo something i first need to check which texture it was. Therefor you also need to have the compositor open, so more space is lost, ofcourse we can [space] to focus a window. I yet find the method of relinking a texture each and every time again very double.
Nov 19 2014
Oct 30 2014
Apr 4 2014
Ive got this question about this plugin. I cant copy the UV from one object to another in the same mesh. Tried cipying the vertices and than pasting it but blender keeps crashing