Rombout Versluijs (rombout)
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User Since
Nov 18 2010, 6:18 PM (368 w, 6 d)

Recent Activity

Aug 6 2017

Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

okay i understand. But i think there other uesres out here with the same "problem".

Aug 6 2017, 11:34 AM · Animation, Addons, BF Blender
Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

that page is irrelevant to the the current version, acknowledge it, just saying. I took me quite some time to fin dout out this is coming for 2.79. How hard is to put 1 line on that page. Perhaps it was changed in recent days. But it was not saying blender 2.79 2 days ago. I now see blender 2.79

Aug 6 2017, 10:56 AM · Animation, Addons, BF Blender
Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Sorry but what page are you talking about? I think your talking about inside pages. Go check the link in the addon in lbender and see what info is there

Aug 6 2017, 10:42 AM · Animation, Addons, BF Blender

Aug 5 2017

Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Thanks! Sorry about the fuzz. But a little text there cant do harm. Know i went searching and searching, when i could have a little piece of text saying "this documentation is for the upcoming 2.79".

Aug 5 2017, 7:25 PM · Animation, Addons, BF Blender

Aug 4 2017

Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Sorry for asking here, why does blender documentation talk about v 0.5 while blender comes with v0.4?

Aug 4 2017, 9:05 PM · Animation, Addons, BF Blender

Mar 6 2017

Rombout Versluijs (rombout) added a comment to T38279: Improve Cycles standalone.

have you guys scene this? http://insydium.uk/cycles4d/
The've got a full working version of cycles for Cinema4d

Mar 6 2017, 6:12 PM · Cycles, BF Blender

Feb 24 2017

Rombout Versluijs (rombout) added a comment to T50757: Alembic material import bug.

thanks!

Feb 24 2017, 10:51 PM · BF Blender, Import/Export

Feb 22 2017

Rombout Versluijs (rombout) created T50757: Alembic material import bug.
Feb 22 2017, 6:59 PM · BF Blender, Import/Export

Feb 20 2017

Rombout Versluijs (rombout) added a comment to T50356: unwanted uv-gap created by bevel modifier.

I also see a issue when a mesh has UV and bevel applied the UV seam is added to the bevel. This results in weird UV mapping when its rendered. When i play with segments i get different outcomes. This same thing is for edge crease, bevel weight and sharp edges. All of these items get applied to the new created segemnts of the bevel resulting in weird and unwanted behavior.

Feb 20 2017, 12:52 AM · BF Blender

Oct 21 2016

Rombout Versluijs (rombout) added a comment to T49806: View mesh in particle edit mode.

When is then? i dont get why i t needs to be re-written?

Oct 21 2016, 9:52 AM · BF Blender

Sep 17 2016

Rombout Versluijs (rombout) added a comment to T34478: Apple Magic Mouse and Trackpad bindings Conflict with OS X in 2.66.

how can remap the scroll for segments under bevel and also for "vertice to circle" changing the subdivisions?

Sep 17 2016, 7:31 AM · BF Blender, User Interface

Dec 15 2015

Rombout Versluijs (rombout) created T46983: Cannot activate plugin in no more, all blender versions.
Dec 15 2015, 8:15 PM · Addons

Nov 4 2015

Rombout Versluijs (rombout) added a comment to T34978: UV Image Editor overwrites Cycles materials.

I bumped into this cause i found the other method working finer. When i go into edit mode i want to see how the uv is on the texture. Now each time i want to edit or redo something i first need to check which texture it was. Therefor you also need to have the compositor open, so more space is lost, ofcourse we can [space] to focus a window. I yet find the method of relinking a texture each and every time again very double.

Nov 4 2015, 1:20 AM · Images & Movies, BF Blender

Nov 19 2014

Rombout Versluijs (rombout) added a comment to T38460: Copy and Paste UV Coordinates.

I was testing this addon again and wanted to copy a part of a uv map from the same mesh over to another uv map in the mesh. This couldnt be done or at least i wasnt able to do so. My workaround was copying the mesh than copy the part of the uvmap over to the copied mesh stitch it all together and copy all of this back to the original mesh. Is there a possibility to make it work on a single mesh between different uv maps?

OK, I have revised script, and this script supports copy/paste between UV maps.
New menu (Copy UV Map, Paste UV Map) are added.
You can try this script below link. (Download from "Download ZIP" button.)

https://github.com/nutti/Copy-And-Paste-UV_Blender-Ext

Some bugs may be exist, because this script has not tested yet.
If you have no problem, I will submit this plugin to blender repos.
Thanks.

Nov 19 2014, 8:33 AM · Addons

Oct 30 2014

Rombout Versluijs (rombout) updated subscribers of T38460: Copy and Paste UV Coordinates.

Hi there,

Oct 30 2014, 11:04 PM · Addons

Apr 4 2014

Rombout Versluijs (rombout) updated subscribers of T32562: Copy/Paste UV data between groups of vertices in the same mesh object.

Ive got this question about this plugin. I cant copy the UV from one object to another in the same mesh. Tried cipying the vertices and than pasting it but blender keeps crashing

Apr 4 2014, 3:05 AM · Addons

Nov 15 2013

Rombout Versluijs (rombout) updated subscribers of T37017: Quit prompt doesn't work.

Hi there,

Nov 15 2013, 12:12 AM · BF Blender, User Interface