Page MenuHome

Rombout Versluijs (rombout)
User

Projects

User does not belong to any projects.

User Details

User Since
Nov 18 2010, 6:18 PM (431 w, 16 h)

Recent Activity

Thu, Feb 14

Rombout Versluijs (rombout) added a comment to T59832: Use function render from 3Dview using custom addon fails.

PS i just noticed that the space_topbar.py has "layout.operator_context = 'INVOKE_AREA'"
This also works, ill keep that just to be safe. Didnt get an error using either one.

Thu, Feb 14, 12:49 AM · BF Blender

Sat, Feb 9

Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

I do think its good to still have this. Since 2.80 is way more hardware hungry i think this could lower that a bit. I see a major drop in the viewport response on my macbook pro 2015 using 2.80 where 2.79 runs smooth

Sat, Feb 9, 9:22 PM · OpenGL / Gfx, BF Blender

Wed, Jan 30

Rombout Versluijs (rombout) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

Yes. I was thinking of making the region dynamically sized based on the contents. But unfortunately it's more complicated than that because the tabs are part of the same region, so we have a kind of non-rectangular region.

Wed, Jan 30, 8:18 PM · BF Blender

Tue, Jan 29

Rombout Versluijs (rombout) added a comment to T60970: Amaranth gives lots of error.

okay thanks. I will read up on that see how that works.

Tue, Jan 29, 6:55 PM · Addons
Rombout Versluijs (rombout) added a comment to T60970: Amaranth gives lots of error.

@nBurn (nBurn)
AH okay thanks, i just noticed someone else is also doing updates there. They even did updates yesterday, luckily to the parts i still need to do. I tackles some other parts like unsimplify and a lot in the color adjustment and other files.

Tue, Jan 29, 6:39 PM · Addons
Rombout Versluijs (rombout) created T60970: Amaranth gives lots of error.
Tue, Jan 29, 6:27 AM · Addons
Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

Im bumping this one, just checked build 2.80 #957v4547aeeb, 2019-01-18 22:11. Its still doing nothing

Tue, Jan 29, 3:28 AM · OpenGL / Gfx, BF Blender

Wed, Jan 23

Rombout Versluijs (rombout) added a comment to T60483: Side panels show scale icon from to bottom.

Isnt it possible to calculate the total height of all panels in this view. Than if the height of the total is height than the window height, why not ONLY than activate the scrolling mechanism. Because when the panel isnt transparent or blocked by open panels, it would not be able to move the scene anyways.

Wed, Jan 23, 4:10 PM · BF Blender
Rombout Versluijs (rombout) updated the task description for T60659: First click issue,Operator Menus (Pie, Menu) need 2nd or 3rd click to confirm on OSX.
Wed, Jan 23, 4:02 PM · BF Blender: 2.8, BF Blender
Rombout Versluijs (rombout) added a project to T60659: First click issue,Operator Menus (Pie, Menu) need 2nd or 3rd click to confirm on OSX: BF Blender: 2.8.
Wed, Jan 23, 3:44 PM · BF Blender: 2.8, BF Blender
Rombout Versluijs (rombout) added a comment to T60659: First click issue,Operator Menus (Pie, Menu) need 2nd or 3rd click to confirm on OSX.

I noticed that it also happens when you switch from blender to another application and come back. This is really annoying to work with, say when your texture painting. The first stroke will always be a continuous stroke

Wed, Jan 23, 3:43 PM · BF Blender: 2.8, BF Blender

Jan 19 2019

Rombout Versluijs (rombout) added a comment to T60659: First click issue,Operator Menus (Pie, Menu) need 2nd or 3rd click to confirm on OSX.

It also happens when you open preferences and already have done the first click. Looks like it happens to each new window all the time.

Jan 19 2019, 11:36 PM · BF Blender: 2.8, BF Blender
Rombout Versluijs (rombout) added a comment to T60659: First click issue,Operator Menus (Pie, Menu) need 2nd or 3rd click to confirm on OSX.

I think the issue perhaps has something to do with the splash screen. When you start blender the first click gets rid of the splash screen. Than i dont see this issue, but once blender is open and i do CMD + N or load a scene my first click results in what seems a stuck operator or modal mode or so

Jan 19 2019, 11:34 PM · BF Blender: 2.8, BF Blender
Rombout Versluijs (rombout) created T60659: First click issue,Operator Menus (Pie, Menu) need 2nd or 3rd click to confirm on OSX.
Jan 19 2019, 11:31 PM · BF Blender: 2.8, BF Blender

Jan 17 2019

Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

I want to bump this thread, still is present in 2.80, d844271aef2d, 2019-01-15, 19:24

Jan 17 2019, 1:22 AM · OpenGL / Gfx, BF Blender

Jan 16 2019

Rombout Versluijs (rombout) created T60572: Input ration faulty outcome after confirmation.
Jan 16 2019, 7:36 PM · BF Blender

Jan 15 2019

Rombout Versluijs (rombout) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

Cant the tabs get a seperate area they already seem sort of separate because ui is rotated there. Im not sure how this part work in GUI

Jan 15 2019, 9:37 PM · BF Blender

Jan 14 2019

Rombout Versluijs (rombout) added a comment to T60484: Possible Z-fighting background images using Depth = Both.

I see perhaps the cause now. If i change MultiSample under Preferences > General > OpenCL > MultiSampling from None to 2 or more it gets less noticeable.
But still shows very faint,.

Jan 14 2019, 5:57 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T60484: Possible Z-fighting background images using Depth = Both.

I dont have supported GPU, nothing to update. See first post for Hardware. Its an Intel Iris Pro.

Jan 14 2019, 5:50 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T60483: Side panels show scale icon from to bottom.

Not sure what paper cut has to do with functional design???

Jan 14 2019, 5:41 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T60484: Possible Z-fighting background images using Depth = Both.

Here is a file

Jan 14 2019, 5:40 PM · BF Blender
Rombout Versluijs (rombout) added a comment to T60487: Background images from < 2.80 should be imported.

Its actually both, it doesnt work because features have been changed.

Jan 14 2019, 4:01 AM · BF Blender
Rombout Versluijs (rombout) created T60487: Background images from < 2.80 should be imported.
Jan 14 2019, 3:46 AM · BF Blender
Rombout Versluijs (rombout) updated the task description for T60484: Possible Z-fighting background images using Depth = Both.
Jan 14 2019, 2:04 AM · BF Blender
Rombout Versluijs (rombout) created T60484: Possible Z-fighting background images using Depth = Both.
Jan 14 2019, 2:02 AM · BF Blender
Rombout Versluijs (rombout) created T60483: Side panels show scale icon from to bottom.
Jan 14 2019, 1:51 AM · BF Blender

Jan 11 2019

Rombout Versluijs (rombout) added a comment to rBf572a157ba78: Fix T59913: error saving cloth preset.

Great work!

Jan 11 2019, 12:55 AM

Jan 10 2019

Rombout Versluijs (rombout) added a comment to D4148: UI: Preferences Redesign Part 2.

Are the state of the panels and subpanels going to be saved?
It gets cumbersome digging through when starting Blender and opening blend files.

Jan 10 2019, 4:14 AM

Jan 6 2019

Rombout Versluijs (rombout) added a comment to rBa77b63c56943: UI: Preferences Redesign Part 2.

@Rombout Versluijs (rombout)
In fact you can hide that left menu, just drag the edge to the left.

Jan 6 2019, 11:19 AM
Rombout Versluijs (rombout) added a comment to rBa77b63c56943: UI: Preferences Redesign Part 2.

I understand the think and do think it almost a good approach. However some aspects in your comments now also raise new issues.

Jan 6 2019, 3:28 AM

Jan 5 2019

Rombout Versluijs (rombout) added a comment to rBa77b63c56943: UI: Preferences Redesign Part 2.

@Rombout Versluijs (rombout)
Click and drag from bottom to top over sub-panel names to open quickly all the sub-panels in a panel. Click and drag from top to bottom to close the sub-panels. It works fine once you learn where to look for something. I'm missing though a global search in Preferences ...

@Julian Eisel (Severin)
The Themes panel is still using "Node Editor" and the old icon for sub-panel title instead of "Shader Editor" as its Editor Type counterpart.

Jan 5 2019, 4:35 PM
Rombout Versluijs (rombout) added a comment to D4148: UI: Preferences Redesign Part 2.

Yes i see, the function which calculates if it should go above or below seems not to be working properly. Looks like it doesnt add the border height of the window. Or other guess, it looks at a given midline in the window everything above goes above this line and visa versa.

Jan 5 2019, 4:28 PM
Rombout Versluijs (rombout) added a comment to D4148: UI: Preferences Redesign Part 2.

I think renaming Keymap to Shortcuts would make also more sense. Since you also changing names and making categories and making more sense in general. I believe shortcuts is more explanatory than Keymap, i think 90% would even know what it stands for

Jan 5 2019, 3:27 AM
Rombout Versluijs (rombout) added a comment to D4148: UI: Preferences Redesign Part 2.

One small issue i noticed with the color picker in this new pref panel layout. When it need to show at the top it sometimes shows when the space isnt high enough. Therefor the top of the picker doesnt show unless we scroll back up a bit.

Jan 5 2019, 3:20 AM
Rombout Versluijs (rombout) added a comment to rBa77b63c56943: UI: Preferences Redesign Part 2.

Sorry guys no love for this new panel and sub panel layout. It makes working on settings horrible.

Jan 5 2019, 3:00 AM

Dec 28 2018

Rombout Versluijs (rombout) added a comment to T59913: Saving Cloth Preset gives error due to old code in presets.py.

I was checking the presets files and noticed in the #60b930af3e73 the presets have the new values. Yet they dont have the setting "setting.bending_model"

Dec 28 2018, 2:54 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T59913: Saving Cloth Preset gives error due to old code in presets.py.

After adjust "presets.py" in startup > operators > presets.py presets now save without errors.

Dec 28 2018, 2:44 AM · BF Blender
Rombout Versluijs (rombout) updated the task description for T59913: Saving Cloth Preset gives error due to old code in presets.py.
Dec 28 2018, 2:32 AM · BF Blender
Rombout Versluijs (rombout) created T59913: Saving Cloth Preset gives error due to old code in presets.py.
Dec 28 2018, 2:30 AM · BF Blender
Rombout Versluijs (rombout) created T59911: Saving Cloth preset gives error for old setting.
Dec 28 2018, 2:17 AM · BF Blender: 2.8, BF Blender

Dec 25 2018

Rombout Versluijs (rombout) added a comment to T59744: Top menu bar items not accessible with Python.

PS is there a reason why top menu doesnt show Python info?

Dec 25 2018, 2:08 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T59744: Top menu bar items not accessible with Python.

Okay done, https://developer.blender.org/T59832

Dec 25 2018, 2:08 AM · BF Blender
Rombout Versluijs (rombout) created T59832: Use function render from 3Dview using custom addon fails.
Dec 25 2018, 2:07 AM · BF Blender

Dec 24 2018

Rombout Versluijs (rombout) added a comment to D4116: Fix T59633: Impossible to show only x/y axis in ortho front/side view.

Here's a screengrab to show the issue

Dec 24 2018, 4:06 AM
Rombout Versluijs (rombout) added a comment to T59744: Top menu bar items not accessible with Python.

That why i stated it technically not a bug. But adding this to a forum will not get proper feedback. The Top bar acts different in a couple ways.

Dec 24 2018, 3:59 AM · BF Blender
Rombout Versluijs (rombout) added a comment to T59781: Z-axis is visible in Ortho view while turned off.

Sorry but i also stated a new issue where X and Y axis will show as Z axis. Did you see the GIF screengrab?

Dec 24 2018, 3:55 AM · BF Blender

Dec 23 2018

Rombout Versluijs (rombout) added a comment to T59781: Z-axis is visible in Ortho view while turned off.

Today it seemed to be working different than yesterday. Now it does some how turn off but it also show when turning on Y-axis in Front Ortho. Also when in Right Ortho the X-axis will show the Z-axis.

Dec 23 2018, 9:50 PM · BF Blender
Rombout Versluijs (rombout) created T59781: Z-axis is visible in Ortho view while turned off.
Dec 23 2018, 4:52 AM · BF Blender

Dec 22 2018

Rombout Versluijs (rombout) added a comment to T59744: Top menu bar items not accessible with Python.

After doing more seaches i found this thread on BA, https://blenderartists.org/t/access-to-workspace-areas/1137024/4

Dec 22 2018, 6:02 AM · BF Blender
Rombout Versluijs (rombout) created T59744: Top menu bar items not accessible with Python.
Dec 22 2018, 4:28 AM · BF Blender

Dec 20 2018

Rombout Versluijs (rombout) created T59690: Error adding Cloth Preset [2.80] - no attribute Spring_damping .
Dec 20 2018, 8:07 PM · Physics, BF Blender

Dec 18 2018

Rombout Versluijs (rombout) added a comment to T58272: User Preferences >Input > Preference Option Disappears when new Preset is saved.

Great i see something like my initial proposal is done to the layout, much better!

Dec 18 2018, 1:23 AM · BF Blender: 2.8

Dec 17 2018

Rombout Versluijs (rombout) added a comment to T45636: Texture paint doesn't prompt user to save painted textures.

To bad this isnt picked up for 1.80

Dec 17 2018, 3:01 AM · BF Blender, Sculpting and Painting

Dec 14 2018

Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

Okay clear now

Dec 14 2018, 6:35 PM · OpenGL / Gfx, BF Blender
Rombout Versluijs (rombout) added a comment to T58392: Texture limit size not working.

Did i add a wrong tag to this? I see BF Blender: 2.8 is removed. I cant recall if added tags here

Dec 14 2018, 4:21 PM · OpenGL / Gfx, BF Blender

Dec 1 2018

Rombout Versluijs (rombout) created T58392: Texture limit size not working.
Dec 1 2018, 3:34 AM · OpenGL / Gfx, BF Blender
Rombout Versluijs (rombout) added a comment to T36632: 3D Viewport does not show textures in "Texture" shading mode.

Is it possible to also link the texture in the uv editor to the selected material or uv attribute. I really miss this option / function which BI had. I find the UV edit workspace a bit useless as it is. In edit mode viewport does not update currently so i need to switch object mode all the time. The refresh rate of the viewport is some what sluggish compared to 2.79.

Dec 1 2018, 3:11 AM · User Interface, BF Blender

Nov 30 2018

Rombout Versluijs (rombout) added a comment to T58272: User Preferences >Input > Preference Option Disappears when new Preset is saved.

Here's a screengrab of that on OSX

Nov 30 2018, 5:31 AM · BF Blender: 2.8
Rombout Versluijs (rombout) added a comment to T56475: Proposal: Workspaces & Modes.

One issue i see and is probably noticed already. When users uses "New Main Window", the tools will switch in that window according to the 1st windows workspace, that doesnt seem right to me. I need to move from the current workspace to another and back to get the tools back in the 1st window.

Nov 30 2018, 3:35 AM · User Interface, BF Blender: 2.8
Rombout Versluijs (rombout) added a comment to T56475: Proposal: Workspaces & Modes.

Is it temporary that each workspace switches back to default (start property) when you switch workspaces. Switching now resets the last working mode to default, which is resulting in extra click to get it back to the last working mode.

Nov 30 2018, 3:30 AM · User Interface, BF Blender: 2.8

Nov 1 2018

Rombout Versluijs (rombout) added a comment to T38757: Blender Icon Guidelines.

Really a pitty, i liked this idea

Nov 1 2018, 5:04 AM · User Interface, BF Blender

Oct 5 2018

Rombout Versluijs (rombout) added a comment to T53840: Blender 2.8: Icons.

That guideline article in the resources at the top is really a great detail.

Oct 5 2018, 1:36 AM · Code Quest, BF Blender: 2.8, User Interface
Rombout Versluijs (rombout) added a comment to T38757: Blender Icon Guidelines.

Man this looks like the ultimate options for themes

Oct 5 2018, 1:31 AM · User Interface, BF Blender

Jul 26 2018

Rombout Versluijs (rombout) added a comment to T50864: Image Sequence Textures for Particles failing.

To bad this is an ongoing issue with 2.79 i was already wondering why the particles where not following.

Jul 26 2018, 8:29 AM · Cycles, Physics, Images & Movies, Animation, BF Blender

Jan 12 2018

Rombout Versluijs (rombout) added a comment to T47267: Set Render Border Add-on.

I think this is very usefull, to me it sounds like Cambel Barton doesnt see the benefit of using exact inputs. Sometimes this is very much needed. Dont understand the hammering on why this and that, he explained it very well i think.

Jan 12 2018, 7:24 AM · Addons

Aug 6 2017

Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

okay i understand. But i think there other uesres out here with the same "problem".

Aug 6 2017, 11:34 AM · Animation, Addons, BF Blender
Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

that page is irrelevant to the the current version, acknowledge it, just saying. I took me quite some time to fin dout out this is coming for 2.79. How hard is to put 1 line on that page. Perhaps it was changed in recent days. But it was not saying blender 2.79 2 days ago. I now see blender 2.79

Aug 6 2017, 10:56 AM · Animation, Addons, BF Blender
Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Sorry but what page are you talking about? I think your talking about inside pages. Go check the link in the addon in lbender and see what info is there

Aug 6 2017, 10:42 AM · Animation, Addons, BF Blender

Aug 5 2017

Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Thanks! Sorry about the fuzz. But a little text there cant do harm. Know i went searching and searching, when i could have a little piece of text saying "this documentation is for the upcoming 2.79".

Aug 5 2017, 7:25 PM · Animation, Addons, BF Blender

Aug 4 2017

Rombout Versluijs (rombout) added a comment to T50511: Pitchipoy rig, visual representation of keys, don't visible. .

Sorry for asking here, why does blender documentation talk about v 0.5 while blender comes with v0.4?

Aug 4 2017, 9:05 PM · Animation, Addons, BF Blender

Mar 6 2017

Rombout Versluijs (rombout) added a comment to T38279: Improve Cycles standalone.

have you guys scene this? http://insydium.uk/cycles4d/
The've got a full working version of cycles for Cinema4d

Mar 6 2017, 6:12 PM · BF Blender, Cycles

Feb 24 2017

Rombout Versluijs (rombout) added a comment to T50757: Alembic material import bug.

thanks!

Feb 24 2017, 10:51 PM · BF Blender, Import/Export

Feb 22 2017

Rombout Versluijs (rombout) created T50757: Alembic material import bug.
Feb 22 2017, 6:59 PM · BF Blender, Import/Export

Feb 20 2017

Rombout Versluijs (rombout) added a comment to T50356: unwanted uv-gap created by bevel modifier.

I also see a issue when a mesh has UV and bevel applied the UV seam is added to the bevel. This results in weird UV mapping when its rendered. When i play with segments i get different outcomes. This same thing is for edge crease, bevel weight and sharp edges. All of these items get applied to the new created segemnts of the bevel resulting in weird and unwanted behavior.

Feb 20 2017, 12:52 AM · BF Blender

Oct 21 2016

Rombout Versluijs (rombout) added a comment to T49806: View mesh in particle edit mode.

When is then? i dont get why i t needs to be re-written?

Oct 21 2016, 9:52 AM · BF Blender

Sep 17 2016

Rombout Versluijs (rombout) added a comment to T34478: Apple Magic Mouse and Trackpad bindings Conflict with OS X in 2.66.

how can remap the scroll for segments under bevel and also for "vertice to circle" changing the subdivisions?

Sep 17 2016, 7:31 AM · BF Blender, User Interface

Dec 15 2015

Rombout Versluijs (rombout) created T46983: Cannot activate plugin in no more, all blender versions.
Dec 15 2015, 8:15 PM · Addons

Nov 4 2015

Rombout Versluijs (rombout) added a comment to T34978: UV Image Editor overwrites Cycles materials.

I bumped into this cause i found the other method working finer. When i go into edit mode i want to see how the uv is on the texture. Now each time i want to edit or redo something i first need to check which texture it was. Therefor you also need to have the compositor open, so more space is lost, ofcourse we can [space] to focus a window. I yet find the method of relinking a texture each and every time again very double.

Nov 4 2015, 1:20 AM · Images & Movies, BF Blender

Nov 19 2014

Rombout Versluijs (rombout) added a comment to T38460: Copy and Paste UV Coordinates.

I was testing this addon again and wanted to copy a part of a uv map from the same mesh over to another uv map in the mesh. This couldnt be done or at least i wasnt able to do so. My workaround was copying the mesh than copy the part of the uvmap over to the copied mesh stitch it all together and copy all of this back to the original mesh. Is there a possibility to make it work on a single mesh between different uv maps?

OK, I have revised script, and this script supports copy/paste between UV maps.
New menu (Copy UV Map, Paste UV Map) are added.
You can try this script below link. (Download from "Download ZIP" button.)

https://github.com/nutti/Copy-And-Paste-UV_Blender-Ext

Some bugs may be exist, because this script has not tested yet.
If you have no problem, I will submit this plugin to blender repos.
Thanks.

Nov 19 2014, 8:33 AM · Addons

Oct 30 2014

Rombout Versluijs (rombout) added a comment to T38460: Copy and Paste UV Coordinates.

Hi there,

Oct 30 2014, 11:04 PM · Addons

Apr 4 2014

Rombout Versluijs (rombout) added a comment to T32562: Copy/Paste UV data between groups of vertices in the same mesh object.

Ive got this question about this plugin. I cant copy the UV from one object to another in the same mesh. Tried cipying the vertices and than pasting it but blender keeps crashing

Apr 4 2014, 3:05 AM · Addons

Nov 15 2013

Rombout Versluijs (rombout) added a comment to T37017: Quit prompt doesn't work.

Hi there,

Nov 15 2013, 12:12 AM · User Interface, BF Blender