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Russell (russ1642)
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User Since
Feb 14 2019, 7:12 PM (87 w, 4 d)

Recent Activity

Tue, Oct 6

Russell (russ1642) added a comment to T81284: Box Select Not Working.

This one comes and goes. It was annoying me plenty and I was able to restart Blender, load up the startup file, and record it using OBS. It was very consistent and predictable that day, but sometimes it's just not there at all. I haven't figured out how to make it appear consistently. I thought I'd post it anyway in case it was a common problem.

Tue, Oct 6, 4:37 PM · BF Blender

Tue, Sep 29

Russell (russ1642) created T81284: Box Select Not Working.
Tue, Sep 29, 8:47 AM · BF Blender

Sat, Sep 26

Russell (russ1642) awarded T81180: Sculpt Mode Performance a Love token.
Sat, Sep 26, 12:17 AM · Sculpt, Paint & Texture

Wed, Sep 23

Russell (russ1642) added a comment to T80856: Cycles viewport artifacts.

I thought this was affecting only the viewport but I'm getting these artifacts on some of my renders as well. Will try to make a demo file that shows that.

Wed, Sep 23, 9:00 PM · Render & Cycles, BF Blender
Russell (russ1642) added a comment to T81096: G X and type in numbers modifies the z axis as well.

For me the z location goes to -110317169690857735127223106535424 m. Cool. Default cubes are faster than the speed of light.

Wed, Sep 23, 7:33 PM · Modeling, BF Blender
Russell (russ1642) added a comment to T81097: Moving object (or whatever) on some axis produces a graphical glitch.

Same as T80974 and T80995.

Wed, Sep 23, 7:31 PM · BF Blender
Russell (russ1642) added a comment to T80995: Axis constraint guides are too big - graphical glitch.

With a little trial and error I've found that the bug will appear with a setting of Auto and a Resolution Scale >= 1.19

Wed, Sep 23, 6:36 PM · BF Blender
Russell (russ1642) added a comment to T80995: Axis constraint guides are too big - graphical glitch.

I'm only getting the bug with Thick.

Wed, Sep 23, 6:01 PM · BF Blender
Russell (russ1642) added a comment to T80995: Axis constraint guides are too big - graphical glitch.

This bug only appears for me when the Thick setting is used. Thin and Auto do not show the bug. Also note that when the bug appears the axis thickness is scaled by zooming. You can zoom in and have the axis line cover your entire view for example. This makes doing simple operations like moving an object next to impossible.

Wed, Sep 23, 5:54 PM · BF Blender

Mon, Sep 21

Russell (russ1642) added a comment to T81010: Outline color for collection instances is different.

They're certainly less editable, but the outline color is there so I can see the objects to transform them and do stuff with them. Dimming a highlight colour negates the entire purpose of highlighting. When you have a scene with a hundred or more collection instances this is a big deal. I want the objects I've selected to be visible. That the code for dimming is already there is unfortunate but it's doing something completely counterproductive. Use it to put in another color. Make it a dashed outline. Just do something that makes it so I can still see what I've selected.

Mon, Sep 21, 7:10 PM · User Interface, BF Blender
Russell (russ1642) added a comment to T81010: Outline color for collection instances is different.

Dont get me wrong either, that link https://wiki.blender.org/wiki/Reference/Not_a_bug also explains why it is not possible to to implement every inconsistency we might come across.

Mon, Sep 21, 5:09 PM · User Interface, BF Blender
Russell (russ1642) added a comment to T81010: Outline color for collection instances is different.

The collection instances only highlight with the dimmed 'active' colour, whether or not they're just selected or active. Also, please run this past someone who uses collection instances a lot. As I said I have scenes entirely filled with these objects and outline highlighting is nearly useless. I set the highlight colour to bright yellow and I can't see it most of the time because it blends right into the background. This is making it hard to work in my scene. I've even considered not using collection instances until this is fixed.

Mon, Sep 21, 4:44 PM · User Interface, BF Blender
Russell (russ1642) added a comment to T81010: Outline color for collection instances is different.

This is NOT a feature request. I only would like a feature that exists, outline highlighting, to work properly. I need to SEE the objects that I have selected. I have a scene filled almost entirely with collection instances. If you want to use outline highlighting for some other purpose such as communicating object type then do it through another colour in the themes panel, not by DIMMING the HIGHLIGHTING. I hope I haven't come across as rude

Mon, Sep 21, 4:13 PM · User Interface, BF Blender
Russell (russ1642) added a comment to T81010: Outline color for collection instances is different.

I feel this is a bug because I want to see the object outline highlighted amongst a bunch of other objects. That's its purpose. Not to communicate something I already know, which is that I'm using collection instances. Knowing what objects are selected and which is the active seleected object is far more important than than being reminded yet again that my object is a lesser object citizen - the collection instance.

Mon, Sep 21, 3:45 PM · User Interface, BF Blender
Russell (russ1642) created T81020: Extra Objects Add-On Spiral Not Correct.
Mon, Sep 21, 8:32 AM · Add-ons (Community)
Russell (russ1642) created T81019: Extra Objects Add-On Not Accounting For Scene Scale.
Mon, Sep 21, 8:24 AM · Add-ons (Community)
Russell (russ1642) added a comment to T81007: Origin dot for last active object remains after unselecting all.

With 'nothing' selected Blender exists in a weird state where you have an object semi-selected. Some parts of the UI treat the object as selected, such as the origin dot, and others, such as the outline selected don't show. Tools don't function on the semi-selected object but it's still up in the properties panel. I'm not even sure what Select None really does, because there's almost always an active selection of some kind. This goes against most other software that I've ever used.

Mon, Sep 21, 6:33 AM · BF Blender
Russell (russ1642) added a comment to T81007: Origin dot for last active object remains after unselecting all.

So only the origin dot tells us this, which is often turned off in overlays so it's not exactly helpful. The Active Object outline doesn't show that it's the active object when nothing is selected. The whole point of unselecting objects is to NOT have an active object. There is clearly some weirdness going on.

Mon, Sep 21, 6:23 AM · BF Blender

Sun, Sep 20

Russell (russ1642) created T81010: Outline color for collection instances is different.
Sun, Sep 20, 11:58 PM · User Interface, BF Blender
Russell (russ1642) added a comment to T80974: Axes overlay when moving an object has become very large (Thick Line Width preference).

This has to do with the Preferences - Line Width settings. If it's set to Thick the bug appears.

Sun, Sep 20, 11:33 PM · BF Blender (2.91), EEVEE & Viewport
Russell (russ1642) added a comment to T81006: bug report.

Open the General startup file. Select the default cube. Hit Tab, or whatever your shortcut is, to go into Edit mode. Is that working?

Sun, Sep 20, 11:18 PM · BF Blender
Russell (russ1642) created T81008: Outline Width preference abnormal behaviour.
Sun, Sep 20, 10:59 PM · EEVEE & Viewport, BF Blender
Russell (russ1642) created T81007: Origin dot for last active object remains after unselecting all.
Sun, Sep 20, 10:21 PM · BF Blender

Sep 20 2020

Russell (russ1642) added a comment to T80974: Axes overlay when moving an object has become very large (Thick Line Width preference).

I'm getting it too. RTX 2080 Ti, Win 64 bit pro. If you're zoomed in on the model the giant axis lines can fill the viewport.

Sep 20 2020, 4:28 PM · BF Blender (2.91), EEVEE & Viewport
Russell (russ1642) added a comment to T80982: Crash when using any custom transform orientation besides the first one created.

I was having crashes with custom transform orientations today but I didn't have time to reproduce it with the default startup file. Now I see you've managed to do that. Thanks.

Sep 20 2020, 8:01 AM · BF Blender
Russell (russ1642) awarded T78484: Wireframes aren't displayed in Edit Mode when Overlays are off. a Love token.
Sep 20 2020, 12:34 AM · Restricted Project, EEVEE & Viewport, BF Blender

Sep 19 2020

Russell (russ1642) added a comment to T80856: Cycles viewport artifacts.

So, what are the reasonable limits on model sizes? Either this is a bug or something else is going on. Do I need to scale my model down? Is 146 x 91 x 31 really too big for Blender to handle?

Sep 19 2020, 10:50 PM · Render & Cycles, BF Blender
Russell (russ1642) awarded T67088: Everything Nodes UX a Love token.
Sep 19 2020, 4:51 PM · User Interface, BF Blender

Sep 17 2020

Russell (russ1642) awarded T74581: Adaptive Sampling Improvements a Love token.
Sep 17 2020, 5:33 AM · BF Blender (2.90), Render & Cycles, Cycles

Sep 16 2020

Russell (russ1642) added a comment to T80856: Cycles viewport artifacts.

Not sure what you mean by 'default size'. I checked the scales on each object and they're all 1,1,1. I'm using a modified units setting scale of 0.01 but I've built a rather complicated model and this is the largest piece of it by far. None of my units should be considered too small.

Sep 16 2020, 11:31 PM · Render & Cycles, BF Blender
Russell (russ1642) created T80856: Cycles viewport artifacts.
Sep 16 2020, 9:26 PM · Render & Cycles, BF Blender

Aug 29 2020

Russell (russ1642) added a comment to T69819: Secondary window improvements.

I figure the following bug should be captured with this task. I have a second window on a second monitor showing only the properties panel. The dropdown menus don't go behind or on top of other windows. They're actually cut off. That's my black desktop wallpaper by the way.

Aug 29 2020, 5:01 PM · User Interface
Russell (russ1642) awarded T69819: Secondary window improvements a Love token.
Aug 29 2020, 4:49 PM · User Interface

Aug 22 2020

Russell (russ1642) added a comment to T80020: Transform tools don't work as expected.

So I just put the latest version of Blender on my laptop and I get the exact same behaviour. It's running Win 10 Pro 64 bit and has a GTX 1050.

Aug 22 2020, 8:08 PM · BF Blender
Russell (russ1642) added a comment to T80020: Transform tools don't work as expected.

I updated my video drivers. No change in behaviour. The only thing I'm doing in the video is clicking with my left mouse button but I did reset the keymaps and that didn't do anything.

Aug 22 2020, 8:02 PM · BF Blender
Russell (russ1642) created T80020: Transform tools don't work as expected.
Aug 22 2020, 7:03 PM · BF Blender
Russell (russ1642) awarded T66424: Transform Tools: Perform on a base point a Love token.
Aug 22 2020, 7:08 AM · Modeling

Jul 28 2020

Russell (russ1642) added a comment to T73993: Snapping & precision modeling improvements.

This is stupid. The prohibition against *screenshots* and *videos* from other software may be understandable but now we cannot even SPEAK of other software with *words*? Utterly asinine!

Jul 28 2020, 8:10 PM · Modeling

May 28 2020

Russell (russ1642) added a comment to T77086: Passing Dependency Graph to Drivers.

My experience is that passing around depsgraph objects is painful, prone to error, and difficult to debug. If there's a way to handle this in a more automated fashion then I'm all for that. It would be great if code didn't have to be completely rewritten just because you're rendering an animation rather than a still frame.

May 28 2020, 5:12 PM · BF Blender (2.90), Python API, Animation & Rigging, Dependency Graph
Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

It's not a paper cut. It's an oozing chest wound that's starting to smell bad.

May 28 2020, 1:04 AM · Restricted Project, BF Blender, User Interface

May 22 2020

Russell (russ1642) added a comment to T76724: VSE: Changing Render Resolution breaks Text Strip.

Something working 'as designed' but the design being so unacceptable must be considered a bug. What's the threshold?

May 22 2020, 4:51 PM · VFX & Video, Video Sequencer, BF Blender
Russell (russ1642) awarded T76969: The relationship between Edge crease sharpness and the Quality setting is not specified in the manual like it is in the 2.80 release notes. a Like token.
May 22 2020, 4:43 PM · Documentation

May 4 2020

Russell (russ1642) added a comment to T76340: References to AA Samples.

The documentation doesn't even say what AA stands for.

May 4 2020, 12:51 AM · Documentation

May 3 2020

Russell (russ1642) added a comment to T76340: References to AA Samples.

The Arnold documentation has absolutely nothing to do with this. The samples setting in Blender is called Samples or better yet Render Samples and not AA Samples. This is an easy fix. Documentation should use the language used in the application (Blender in this case) for clarity and simplicity.

May 3 2020, 11:46 PM · Documentation
Russell (russ1642) added a comment to T76340: References to AA Samples.

Can't clean up anything without cleaning up everything. That's why it stays so messy. If we're ok with having it named different things all over the place then whatever. The vast majority of people aren't using branched path rendering on the CPU. Start changing the documentation and let the coders figure out what to do with their own deprecated names.

May 3 2020, 1:16 AM · Documentation
Russell (russ1642) added a comment to T76340: References to AA Samples.

As far as I know there's no setting in Blender called AA Samples anymore. If you find it let me know please.

May 3 2020, 1:10 AM · Documentation

May 2 2020

Russell (russ1642) added a comment to T74581: Adaptive Sampling Improvements.

Without digging into the code it seems that adaptive sampling counts up to your render samples setting but won't change pixels if they're within your noise threshhold. It doesn't stop rendering when each pixel in the tile reaches the noise threshhold, it must keep running noise checks or something on every pixel for every sample.
Try this: With the default cube set the noise threshold to 0.1, minimum samples to 200, and the render samples to 10,000,000. It'll render the noisy tile and then spend minutes not changing the image at all but counting up to the 10,000,000 samples for no reason. Even for tiles that are entirely background. It seems this algorithm doesn't actually stop when the noise threshhold is reached.

May 2 2020, 9:45 PM · BF Blender (2.90), Render & Cycles, Cycles
Russell (russ1642) created T76340: References to AA Samples.
May 2 2020, 9:02 PM · Documentation

May 1 2020

Russell (russ1642) awarded T66426: Edge and Vertex sliding: snapping improvements a Cup of Joe token.
May 1 2020, 7:30 AM · Modeling

Apr 20 2020

Russell (russ1642) awarded D7415: Sculpt: Multires Subdivide Simple a Like token.
Apr 20 2020, 4:20 AM

Apr 19 2020

Russell (russ1642) awarded T63743: Show gizmo while transforming a Love token.
Apr 19 2020, 7:46 PM · Restricted Project, User Interface
Russell (russ1642) added a comment to T75875: MixRGB Color Burn and Color Dodge break HDRs even when Fac=0.

The bug isn't necessarily that there are limitations to the nodes that the developers are aware of. The bug is that the users are completely unaware of them. When a node isn't going to work for an input source there needs to be a warning or it should be greyed out or something to that extent. Maybe even put non-hdr compatible nodes in a different spot in the menu. Anything really to let the users know about the limitation so they don't waste a bunch of time scratching their heads trying to figure it out.

Apr 19 2020, 7:32 PM · Compositing, BF Blender
Russell (russ1642) awarded T75821: Show Pie Menu quadrants a Like token.
Apr 19 2020, 6:53 PM · Restricted Project, User Interface, BF Blender

Apr 18 2020

Russell (russ1642) added a comment to T75774: Unexpected output from Musgrave Texture.

Thank you. :)

Apr 18 2020, 1:11 AM · BF Blender

Apr 16 2020

Russell (russ1642) added a comment to T75774: Unexpected output from Musgrave Texture.

Changing the range might be outside the scope of the bug tracker, especially since it'll break existing materials. However, the label is most certainly a bug and is easy to change.

Apr 16 2020, 9:53 PM · BF Blender
Russell (russ1642) added a comment to T75774: Unexpected output from Musgrave Texture.

This has NOTHING to do with the Musgrave Texture node in particular. Either Fac outputs are supposed to be in the 0 to 1 range or they're not. Blender nodes have been designed to have a common interface and that was one of the decisions. So if you want to keep the range -1 to 1 then at least call it something other than a Fac output so it's not so damn confusing. If every Fac output had a different range it'd be a mess. This is about consistency and predictability.

Apr 16 2020, 9:17 PM · BF Blender
Russell (russ1642) added a comment to T75774: Unexpected output from Musgrave Texture.

The issue I have isn't the range of the Musgrave Node or the shader. It's really the labelling of the Fac output. We're led to believe that ALL Fac outputs have a range of 0 to 1. Blender is moving towards having more and more nodes. If this assumption isn't correct then it should be addressed. I think it's a bad idea to have a hundred Fac outputs limited to 0-1 and then suddenly this one node is different. I was trying to do some math with the output of the node and was scratching my head trying to figure out what wasn't working. So the bug is that the output from the node is labelled Fac. Call it something else if it doesn't behave like every other Fac. Thank you.

Apr 16 2020, 7:29 PM · BF Blender
Russell (russ1642) added a comment to T75774: Unexpected output from Musgrave Texture.

We can't do proper math using the output from the Musgrave Texture node. For example, when you multiply two numbers together and the lowest value you're expecting is a zero, a negative number really messes things up. Which would be perfectly fine if the software wasn't LYING to you by telling you that the numbers were strictly in the 0 to 1 range. That's what "Fac" output means. That's its purpose.

Apr 16 2020, 5:53 PM · BF Blender
Russell (russ1642) added a comment to T75774: Unexpected output from Musgrave Texture.

Fac inputs and outputs are supposed to be limited to the range of 0 to 1. It's not 'unconventional', it breaks the workflow because it's completely unexpected. We're making assumptions about what our math will do based on the number not dropping below 0.

Apr 16 2020, 5:36 PM · BF Blender
Russell (russ1642) created T75774: Unexpected output from Musgrave Texture.
Apr 16 2020, 5:29 AM · BF Blender

Apr 10 2020

Russell (russ1642) created T75593: Collection instances greyed out in wireframe mode.
Apr 10 2020, 5:57 PM · BF Blender

Feb 4 2020

Russell (russ1642) added a comment to T73575: UI: Zooming out in any editor/area its a lot faster than zooming in (exept the 3D view).

Also there seems to be no way to reset the zoom for many editor panels

Feb 4 2020, 3:53 AM · Restricted Project, Good First Issue, User Interface, BF Blender

Jan 25 2020

Russell (russ1642) added a comment to T73390: UI Themes: Grid color affecting axis color.

Even setting the grid colour (RGBA) to 0,0,0,0 will only get you close to the axis colour. I can't get a pure red axis to show up on screen. Perhaps there's some other colour management stuff going on there.

Jan 25 2020, 6:26 PM · User Interface, BF Blender
Russell (russ1642) added a comment to T73390: UI Themes: Grid color affecting axis color.

I can confirm this. For an easy to see example set the x-axis to red (1 0 0) and the grid to blue (0 0 1). The x-axis will show as a magenta line.

Jan 25 2020, 6:21 PM · User Interface, BF Blender

Oct 10 2019

Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

I have to disagree. In all cases, no matter what settings are used, the resulting vertices should be on the existing faces.

Oct 10 2019, 6:28 PM · BF Blender

Oct 6 2019

Russell (russ1642) added a comment to T70560: Large cones are created with double vertices (even though the radius is zero).

bmo_create_cone_exec already merges vertices internally, but for very large depth, the merge threshold was not enough [was hardcoded, should be scaled by depth imo]
Fix incoming...

Oct 6 2019, 4:14 PM · Modeling, BF Blender

Oct 5 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

I need to comment again on this one because many people don't seem to understand the problem or it'd be fixed by now. Just don't turn off the axis gizmo while using transform tools. That's it.
Here's what the screen looks like with the cube selected. I've circled what I'm calling the axis gizmo:

Oct 5 2019, 10:11 PM · Restricted Project, BF Blender, User Interface
Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

NO bug here, repeating same step of report but instead enter only value number try to insert =11.1803398875, top vertex are coincident, i suppose Blender use a rounding in input UI

see T58730

Oct 5 2019, 9:31 PM · BF Blender
Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

we will see when a developer checks this, IMO is a sum of rounds of many mathematical calculations used to execute the function (inset) in 3D space. i not check this bu i yhink we have same (or very near) result rounding inset value at 4th decimal number instead 10th and this number is already rounded in calculator that you have use

Oct 5 2019, 8:16 PM · BF Blender
Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

i can duplicate this problem on linux Blender2.81 ab519b91b2c4 , OpenSUSE Tumbleweed/KDE, AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.21, Factory Setting applied

IMO this is not a bug but a known limit of mathematical precision of the blender and rounding of mathematical values
IMO this mathematical error should be limited to 1/1milion not fractions of percent

Oct 5 2019, 6:49 PM · BF Blender
Russell (russ1642) created T70560: Large cones are created with double vertices (even though the radius is zero).
Oct 5 2019, 4:34 PM · Modeling, BF Blender
Russell (russ1642) created T70559: Inset faces tool is fairly inaccurate.
Oct 5 2019, 4:29 PM · BF Blender
Russell (russ1642) created T70551: Drivers are lost upon converting a collection instance to a local set of objects.
Oct 5 2019, 6:44 AM · Animation & Rigging, BF Blender

Oct 2 2019

Russell (russ1642) added a comment to T70446: Blend 2.81 Alpha does not start?.

I can get it to load the startup file but as soon as I open one of my current projects it locks up.

Oct 2 2019, 5:40 PM · BF Blender
Russell (russ1642) added a comment to T70416: GPU: Inform Users on GPU Driver Support level.

Blacklisting is fine but don't give an "everything's great" message by default. It's ok to say "This GPU/driver combination's support level is unknown".

Oct 2 2019, 5:00 PM · EEVEE & Viewport, BF Blender (2.81)

Sep 29 2019

Russell (russ1642) created T70366: Crashes immediately on GPU benchmarks. RTX 2080 Ti, Windows 64bit.
Sep 29 2019, 7:41 PM · Blender Open Data
Russell (russ1642) added a comment to T69132: Transform object origins design task.

I find it disappointing every time someone says something like "can't be solved". "No parametric input, can't be solved"? Seriously? If it can be done with the 3D cursor method it can be done without the 3D cursor. We're not re-inventing the wheel, we're just bypassing the step of moving the 3D cursor and then moving an origin to the 3D cursor. At this point most people would accept simply automating these steps a bit more.

Sep 29 2019, 7:12 PM · User Interface
Russell (russ1642) added a comment to T69132: Transform object origins design task.

The transform box in the sidebar should operate only on the origin when in this mode. Otherwise there's no way to place the origin by keying in coordinates, other than the old method of keying in the 3d cursor coordinates and then moving the origin to the 3d cursor. I also don't think that gizmos and snapping should be the only way to complete a transformation. There should always be a spot where you can key in precise values.

Sep 29 2019, 4:16 AM · User Interface

Sep 28 2019

Russell (russ1642) added a comment to T70011: NVIDIA issue prevents full indirect draw call batching performance.

Select NVIDIA-Color Settings and 10 bit Color instead of the Standard Color Settings in the NVIDIA Control Panel to fix this in Windows 10.

Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-27 22:44, hash: rB1c1a3198af9d

Sep 28 2019, 7:02 PM · EEVEE & Viewport, BF Blender
Russell (russ1642) added a comment to T70311: Communication (line) between nodes not displayed.

I'm having the same error. Every time I make a connection a connecting line somewhere else vanishes. This version does not have the bug: blender-2.81-b043bef000e9-windows64. This version (and all after) has the bug: blender-2.81-b962aca8003d-windows64. That's as close as I can get because I don't have versions in between

Sep 28 2019, 4:37 PM · BF Blender
Russell (russ1642) added a comment to T70331: Node group passthrough is broken.
Sep 28 2019, 4:35 PM · BF Blender

Mar 21 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

I can't believe we need to convince devs that dealing with huge UI issues is worthwhile. If many had their way Blender would be a command-line tool only.

Mar 21 2019, 8:25 PM · Restricted Project, BF Blender, User Interface

Mar 12 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

It's off topic because resolving the issue described here won't address your concern.

Mar 12 2019, 4:01 AM · Restricted Project, BF Blender, User Interface
Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

UI elements disappearing and reappearing while you're working seems pretty on-topic to me. I was going to post this as a new bug but found that it's been identified already. No bug comes anywhere close to being as annoying as being brushed off by the developers though. We're not whining. We're beta testing. I show my praise as well by donating to the development fund. Bug reports will always seem like a bunch of whining though, and there's nothing I can do about that.

Mar 12 2019, 2:55 AM · Restricted Project, BF Blender, User Interface

Mar 11 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

This bug is annoying me constantly. Every time I hit G to move something I look for the axes gizmo in the top right corner to see which axis I should be moving along and the gizmo is gone. Then I hit escape, look at the gizmo, decide the direction, then hit G again. It just kills the workflow when you're up close with something and aren't sure which way you're facing.

Mar 11 2019, 9:40 PM · Restricted Project, BF Blender, User Interface
Russell (russ1642) created T62434: EEVEE not using correct World Output node.
Mar 11 2019, 6:12 AM · BF Blender

Mar 10 2019

Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.

A note in a tooltip doesn't make this any less broken.

Mar 10 2019, 10:46 PM · BF Blender
Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.

So there's no way to disable the grid in orthographic view unless you hide ALL overlays. Broken by design. Gee thanks.

Mar 10 2019, 10:35 PM · BF Blender
Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.
Mar 10 2019, 8:49 PM · BF Blender
Russell (russ1642) created T62424: Grid always shows in orthographic view even when turned off in Overlays.
Mar 10 2019, 6:40 PM · BF Blender

Mar 9 2019

Russell (russ1642) created T62374: Seconds instead of minutes.
Mar 9 2019, 12:04 AM · Documentation

Mar 8 2019

Russell (russ1642) created T62371: Saves corrupted file causing weird crashing behaviour.
Mar 8 2019, 10:11 PM · BF Blender

Feb 27 2019

Russell (russ1642) added a comment to T62003: Collection instance origins are set to (0,0,0) and can't be changed..

Invalid. Seriously? Setting the origin transforms the collection. That's clearly a bug. Also having the origin be set in a completely different way than everything else is a bug as well. Don't just close this out. Set it to a lower priority but to call this behaviour Normal is an insult.

Feb 27 2019, 6:14 PM · BF Blender
Russell (russ1642) created T62003: Collection instance origins are set to (0,0,0) and can't be changed..
Feb 27 2019, 6:01 AM · BF Blender
Russell (russ1642) added a comment to T61870: Eevee Shading Error- Object's go completely black if they have a normal map..

I tried using the openGL32.dll. It still renders my normal mapped objects as black, just very very slowly. I'm on Windows Pro 64 bit with a GTX 1050.

Feb 27 2019, 1:43 AM · EEVEE & Viewport, BF Blender

Feb 26 2019

Russell (russ1642) added a comment to T59978: Object wireframe clips through mesh when working at smaller scales than default.

Is this fix in the latest build because I'm still seeing an x-ray view of edges in orthographic mode with x-ray turned off?

Feb 26 2019, 8:24 PM · BF Blender
Russell (russ1642) added a comment to T61960: Grid vanishes when entering ortho view.

In the sidebar check your View->Clip start and End settings.

Feb 26 2019, 6:18 AM · BF Blender

Feb 25 2019

Russell (russ1642) created T61947: Edge slide changes edge when you type in the edge slide popup box.
Feb 25 2019, 7:04 PM · BF Blender

Feb 20 2019

Russell (russ1642) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

This is happening to me today in the 3D viewport with build 9315cc443b1d, windows pro 64 bit, GTX 1050. I noticed that no matter how I resize the sidebar any region underneath it won't capture my pan and rotate view commands.

Feb 20 2019, 11:04 PM · BF Blender

Feb 17 2019

Russell (russ1642) created T61646: Grid not showing in orthographic views.
Feb 17 2019, 10:39 PM · BF Blender