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Russell (russ1642)
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User Since
Feb 14 2019, 7:12 PM (34 w, 4 d)

Recent Activity

Thu, Oct 10

Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

I have to disagree. In all cases, no matter what settings are used, the resulting vertices should be on the existing faces.

Thu, Oct 10, 6:28 PM · BF Blender

Sun, Oct 6

Russell (russ1642) added a comment to T70560: Large cones are created with double vertices (even though the radius is zero).

bmo_create_cone_exec already merges vertices internally, but for very large depth, the merge threshold was not enough [was hardcoded, should be scaled by depth imo]
Fix incoming...

Sun, Oct 6, 4:14 PM · Modeling, BF Blender

Sat, Oct 5

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

I need to comment again on this one because many people don't seem to understand the problem or it'd be fixed by now. Just don't turn off the axis gizmo while using transform tools. That's it.
Here's what the screen looks like with the cube selected. I've circled what I'm calling the axis gizmo:

Sat, Oct 5, 10:11 PM · User Interface, BF Blender: 2.8
Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

NO bug here, repeating same step of report but instead enter only value number try to insert =11.1803398875, top vertex are coincident, i suppose Blender use a rounding in input UI
see T58730

Sat, Oct 5, 9:31 PM · BF Blender
Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

we will see when a developer checks this, IMO is a sum of rounds of many mathematical calculations used to execute the function (inset) in 3D space. i not check this bu i yhink we have same (or very near) result rounding inset value at 4th decimal number instead 10th and this number is already rounded in calculator that you have use

Sat, Oct 5, 8:16 PM · BF Blender
Russell (russ1642) added a comment to T70559: Inset faces tool is fairly inaccurate.

i can duplicate this problem on linux Blender2.81 ab519b91b2c4 , OpenSUSE Tumbleweed/KDE, AMD FX8350, 16GB DDR3, GTX690 2+2 GB VRam- Nvidia drivers 435.21, Factory Setting applied
IMO this is not a bug but a known limit of mathematical precision of the blender and rounding of mathematical values
IMO this mathematical error should be limited to 1/1milion not fractions of percent

Sat, Oct 5, 6:49 PM · BF Blender
Russell (russ1642) created T70560: Large cones are created with double vertices (even though the radius is zero).
Sat, Oct 5, 4:34 PM · Modeling, BF Blender
Russell (russ1642) created T70559: Inset faces tool is fairly inaccurate.
Sat, Oct 5, 4:29 PM · BF Blender
Russell (russ1642) created T70551: Drivers are lost upon converting a collection instance to a local set of objects.
Sat, Oct 5, 6:44 AM · BF Blender

Wed, Oct 2

Russell (russ1642) added a comment to T70446: Blend 2.81 Alpha does not start?.

I can get it to load the startup file but as soon as I open one of my current projects it locks up.

Wed, Oct 2, 5:40 PM · BF Blender
Russell (russ1642) added a comment to T70416: GPU: Inform Users on GPU Driver Support level.

Blacklisting is fine but don't give an "everything's great" message by default. It's ok to say "This GPU/driver combination's support level is unknown".

Wed, Oct 2, 5:00 PM · BF Blender (2.81), GPU / Viewport

Sun, Sep 29

Russell (russ1642) created T70366: Crashes immediately on GPU benchmarks. RTX 2080 Ti, Windows 64bit.
Sun, Sep 29, 7:41 PM · Blender Open Data
Russell (russ1642) added a comment to T69132: Transform object origins design task.

I find it disappointing every time someone says something like "can't be solved". "No parametric input, can't be solved"? Seriously? If it can be done with the 3D cursor method it can be done without the 3D cursor. We're not re-inventing the wheel, we're just bypassing the step of moving the 3D cursor and then moving an origin to the 3D cursor. At this point most people would accept simply automating these steps a bit more.

Sun, Sep 29, 7:12 PM · User Interface
Russell (russ1642) added a comment to T69132: Transform object origins design task.

The transform box in the sidebar should operate only on the origin when in this mode. Otherwise there's no way to place the origin by keying in coordinates, other than the old method of keying in the 3d cursor coordinates and then moving the origin to the 3d cursor. I also don't think that gizmos and snapping should be the only way to complete a transformation. There should always be a spot where you can key in precise values.

Sun, Sep 29, 4:16 AM · User Interface

Sat, Sep 28

Russell (russ1642) added a comment to T70011: NVIDIA issue prevents full indirect draw call batching performance.

Select NVIDIA-Color Settings and 10 bit Color instead of the Standard Color Settings in the NVIDIA Control Panel to fix this in Windows 10.
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-27 22:44, hash: rB1c1a3198af9d

Sat, Sep 28, 7:02 PM · BF Blender, GPU / Viewport
Russell (russ1642) added a comment to T70311: Communication (line) between nodes not displayed.

I'm having the same error. Every time I make a connection a connecting line somewhere else vanishes. This version does not have the bug: blender-2.81-b043bef000e9-windows64. This version (and all after) has the bug: blender-2.81-b962aca8003d-windows64. That's as close as I can get because I don't have versions in between

Sat, Sep 28, 4:37 PM · BF Blender
Russell (russ1642) added a comment to T70331: Node group passthrough is broken.
Sat, Sep 28, 4:35 PM · BF Blender

Mar 21 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

I can't believe we need to convince devs that dealing with huge UI issues is worthwhile. If many had their way Blender would be a command-line tool only.

Mar 21 2019, 8:25 PM · User Interface, BF Blender: 2.8

Mar 12 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

It's off topic because resolving the issue described here won't address your concern.

Mar 12 2019, 4:01 AM · User Interface, BF Blender: 2.8
Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

UI elements disappearing and reappearing while you're working seems pretty on-topic to me. I was going to post this as a new bug but found that it's been identified already. No bug comes anywhere close to being as annoying as being brushed off by the developers though. We're not whining. We're beta testing. I show my praise as well by donating to the development fund. Bug reports will always seem like a bunch of whining though, and there's nothing I can do about that.

Mar 12 2019, 2:55 AM · User Interface, BF Blender: 2.8

Mar 11 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

This bug is annoying me constantly. Every time I hit G to move something I look for the axes gizmo in the top right corner to see which axis I should be moving along and the gizmo is gone. Then I hit escape, look at the gizmo, decide the direction, then hit G again. It just kills the workflow when you're up close with something and aren't sure which way you're facing.

Mar 11 2019, 9:40 PM · User Interface, BF Blender: 2.8
Russell (russ1642) created T62434: EEVEE not using correct World Output node.
Mar 11 2019, 6:12 AM · BF Blender

Mar 10 2019

Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.

A note in a tooltip doesn't make this any less broken.

Mar 10 2019, 10:46 PM · BF Blender
Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.

So there's no way to disable the grid in orthographic view unless you hide ALL overlays. Broken by design. Gee thanks.

Mar 10 2019, 10:35 PM · BF Blender
Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.
Mar 10 2019, 8:49 PM · BF Blender
Russell (russ1642) created T62424: Grid always shows in orthographic view even when turned off in Overlays.
Mar 10 2019, 6:40 PM · BF Blender

Mar 9 2019

Russell (russ1642) created T62374: Seconds instead of minutes.
Mar 9 2019, 12:04 AM · Documentation

Mar 8 2019

Russell (russ1642) created T62371: Saves corrupted file causing weird crashing behaviour.
Mar 8 2019, 10:11 PM · BF Blender

Feb 27 2019

Russell (russ1642) added a comment to T62003: Collection instance origins are set to (0,0,0) and can't be changed..

Invalid. Seriously? Setting the origin transforms the collection. That's clearly a bug. Also having the origin be set in a completely different way than everything else is a bug as well. Don't just close this out. Set it to a lower priority but to call this behaviour Normal is an insult.

Feb 27 2019, 6:14 PM · BF Blender
Russell (russ1642) created T62003: Collection instance origins are set to (0,0,0) and can't be changed..
Feb 27 2019, 6:01 AM · BF Blender
Russell (russ1642) added a comment to T61870: Eevee Shading Error- Object's go completely black if they have a normal map..

I tried using the openGL32.dll. It still renders my normal mapped objects as black, just very very slowly. I'm on Windows Pro 64 bit with a GTX 1050.

Feb 27 2019, 1:43 AM · Eevee, BF Blender

Feb 26 2019

Russell (russ1642) added a comment to T59978: Object wireframe clips through mesh when working at smaller scales than default.

Is this fix in the latest build because I'm still seeing an x-ray view of edges in orthographic mode with x-ray turned off?

Feb 26 2019, 8:24 PM · BF Blender
Russell (russ1642) added a comment to T61960: Grid vanishes when entering ortho view.

In the sidebar check your View->Clip start and End settings.

Feb 26 2019, 6:18 AM · BF Blender

Feb 25 2019

Russell (russ1642) created T61947: Edge slide changes edge when you type in the edge slide popup box.
Feb 25 2019, 7:04 PM · BF Blender

Feb 20 2019

Russell (russ1642) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

This is happening to me today in the 3D viewport with build 9315cc443b1d, windows pro 64 bit, GTX 1050. I noticed that no matter how I resize the sidebar any region underneath it won't capture my pan and rotate view commands.

Feb 20 2019, 11:04 PM · BF Blender

Feb 17 2019

Russell (russ1642) created T61646: Grid not showing in orthographic views.
Feb 17 2019, 10:39 PM · BF Blender

Feb 14 2019

Russell (russ1642) added a comment to T61546: No button to collapse sidebar.

Thanks for the suggestion, but this is outside the scope of the bug tracker. It's more for the user feedback forum:
https://devtalk.blender.org/c/user-feedback
The panel has an entry in the View menu.

Feb 14 2019, 9:34 PM
Russell (russ1642) created T61546: No button to collapse sidebar.
Feb 14 2019, 7:24 PM