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Russell (russ1642)
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User Since
Feb 14 2019, 7:12 PM (27 w, 3 d)

Recent Activity

Mar 21 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

I can't believe we need to convince devs that dealing with huge UI issues is worthwhile. If many had their way Blender would be a command-line tool only.

Mar 21 2019, 8:25 PM · User Interface, BF Blender: 2.8

Mar 12 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

It's off topic because resolving the issue described here won't address your concern.

Mar 12 2019, 4:01 AM · User Interface, BF Blender: 2.8
Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

UI elements disappearing and reappearing while you're working seems pretty on-topic to me. I was going to post this as a new bug but found that it's been identified already. No bug comes anywhere close to being as annoying as being brushed off by the developers though. We're not whining. We're beta testing. I show my praise as well by donating to the development fund. Bug reports will always seem like a bunch of whining though, and there's nothing I can do about that.

Mar 12 2019, 2:55 AM · User Interface, BF Blender: 2.8

Mar 11 2019

Russell (russ1642) added a comment to T57712: Move the transform info away from the header, into the viewport..

This bug is annoying me constantly. Every time I hit G to move something I look for the axes gizmo in the top right corner to see which axis I should be moving along and the gizmo is gone. Then I hit escape, look at the gizmo, decide the direction, then hit G again. It just kills the workflow when you're up close with something and aren't sure which way you're facing.

Mar 11 2019, 9:40 PM · User Interface, BF Blender: 2.8
Russell (russ1642) created T62434: EEVEE not using correct World Output node.
Mar 11 2019, 6:12 AM · BF Blender

Mar 10 2019

Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.

A note in a tooltip doesn't make this any less broken.

Mar 10 2019, 10:46 PM · BF Blender
Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.

So there's no way to disable the grid in orthographic view unless you hide ALL overlays. Broken by design. Gee thanks.

Mar 10 2019, 10:35 PM · BF Blender
Russell (russ1642) added a comment to T62424: Grid always shows in orthographic view even when turned off in Overlays.
Mar 10 2019, 8:49 PM · BF Blender
Russell (russ1642) created T62424: Grid always shows in orthographic view even when turned off in Overlays.
Mar 10 2019, 6:40 PM · BF Blender

Mar 9 2019

Russell (russ1642) created T62374: Seconds instead of minutes.
Mar 9 2019, 12:04 AM · Documentation

Mar 8 2019

Russell (russ1642) created T62371: Saves corrupted file causing weird crashing behaviour.
Mar 8 2019, 10:11 PM · BF Blender

Feb 27 2019

Russell (russ1642) added a comment to T62003: Collection instance origins are set to (0,0,0) and can't be changed..

Invalid. Seriously? Setting the origin transforms the collection. That's clearly a bug. Also having the origin be set in a completely different way than everything else is a bug as well. Don't just close this out. Set it to a lower priority but to call this behaviour Normal is an insult.

Feb 27 2019, 6:14 PM · BF Blender
Russell (russ1642) created T62003: Collection instance origins are set to (0,0,0) and can't be changed..
Feb 27 2019, 6:01 AM · BF Blender
Russell (russ1642) added a comment to T61870: Eevee Shading Error- Object's go completely black if they have a normal map..

I tried using the openGL32.dll. It still renders my normal mapped objects as black, just very very slowly. I'm on Windows Pro 64 bit with a GTX 1050.

Feb 27 2019, 1:43 AM · Eevee, BF Blender

Feb 26 2019

Russell (russ1642) added a comment to T59978: Object wireframe clips through mesh when working at smaller scales than default.

Is this fix in the latest build because I'm still seeing an x-ray view of edges in orthographic mode with x-ray turned off?

Feb 26 2019, 8:24 PM · BF Blender
Russell (russ1642) added a comment to T61960: Grid vanishes when entering ortho view.

In the sidebar check your View->Clip start and End settings.

Feb 26 2019, 6:18 AM · BF Blender

Feb 25 2019

Russell (russ1642) created T61947: Edge slide changes edge when you type in the edge slide popup box.
Feb 25 2019, 7:04 PM · BF Blender

Feb 20 2019

Russell (russ1642) added a comment to T59789: Region below transparent sidebar panels captures mouse input.

This is happening to me today in the 3D viewport with build 9315cc443b1d, windows pro 64 bit, GTX 1050. I noticed that no matter how I resize the sidebar any region underneath it won't capture my pan and rotate view commands.

Feb 20 2019, 11:04 PM · BF Blender

Feb 17 2019

Russell (russ1642) created T61646: Grid not showing in orthographic views.
Feb 17 2019, 10:39 PM · BF Blender

Feb 14 2019

Russell (russ1642) added a comment to T61546: No button to collapse sidebar.

Thanks for the suggestion, but this is outside the scope of the bug tracker. It's more for the user feedback forum:
https://devtalk.blender.org/c/user-feedback
The panel has an entry in the View menu.

Feb 14 2019, 9:34 PM
Russell (russ1642) created T61546: No button to collapse sidebar.
Feb 14 2019, 7:24 PM