- User Since
- Feb 14 2019, 7:12 PM (34 w, 4 d)
Thu, Oct 10
I have to disagree. In all cases, no matter what settings are used, the resulting vertices should be on the existing faces.
Sun, Oct 6
Sat, Oct 5
I need to comment again on this one because many people don't seem to understand the problem or it'd be fixed by now. Just don't turn off the axis gizmo while using transform tools. That's it.
Here's what the screen looks like with the cube selected. I've circled what I'm calling the axis gizmo:
Wed, Oct 2
I can get it to load the startup file but as soon as I open one of my current projects it locks up.
Blacklisting is fine but don't give an "everything's great" message by default. It's ok to say "This GPU/driver combination's support level is unknown".
Sun, Sep 29
I find it disappointing every time someone says something like "can't be solved". "No parametric input, can't be solved"? Seriously? If it can be done with the 3D cursor method it can be done without the 3D cursor. We're not re-inventing the wheel, we're just bypassing the step of moving the 3D cursor and then moving an origin to the 3D cursor. At this point most people would accept simply automating these steps a bit more.
The transform box in the sidebar should operate only on the origin when in this mode. Otherwise there's no way to place the origin by keying in coordinates, other than the old method of keying in the 3d cursor coordinates and then moving the origin to the 3d cursor. I also don't think that gizmos and snapping should be the only way to complete a transformation. There should always be a spot where you can key in precise values.
Sat, Sep 28
I'm having the same error. Every time I make a connection a connecting line somewhere else vanishes. This version does not have the bug: blender-2.81-b043bef000e9-windows64. This version (and all after) has the bug: blender-2.81-b962aca8003d-windows64. That's as close as I can get because I don't have versions in between
Mar 21 2019
I can't believe we need to convince devs that dealing with huge UI issues is worthwhile. If many had their way Blender would be a command-line tool only.
Mar 12 2019
UI elements disappearing and reappearing while you're working seems pretty on-topic to me. I was going to post this as a new bug but found that it's been identified already. No bug comes anywhere close to being as annoying as being brushed off by the developers though. We're not whining. We're beta testing. I show my praise as well by donating to the development fund. Bug reports will always seem like a bunch of whining though, and there's nothing I can do about that.
Mar 11 2019
This bug is annoying me constantly. Every time I hit G to move something I look for the axes gizmo in the top right corner to see which axis I should be moving along and the gizmo is gone. Then I hit escape, look at the gizmo, decide the direction, then hit G again. It just kills the workflow when you're up close with something and aren't sure which way you're facing.
Mar 10 2019
A note in a tooltip doesn't make this any less broken.
So there's no way to disable the grid in orthographic view unless you hide ALL overlays. Broken by design. Gee thanks.
Mar 9 2019
Mar 8 2019
Feb 27 2019
Invalid. Seriously? Setting the origin transforms the collection. That's clearly a bug. Also having the origin be set in a completely different way than everything else is a bug as well. Don't just close this out. Set it to a lower priority but to call this behaviour Normal is an insult.
I tried using the openGL32.dll. It still renders my normal mapped objects as black, just very very slowly. I'm on Windows Pro 64 bit with a GTX 1050.
Feb 26 2019
Is this fix in the latest build because I'm still seeing an x-ray view of edges in orthographic mode with x-ray turned off?
In the sidebar check your View->Clip start and End settings.
Feb 25 2019
Feb 20 2019
This is happening to me today in the 3D viewport with build 9315cc443b1d, windows pro 64 bit, GTX 1050. I noticed that no matter how I resize the sidebar any region underneath it won't capture my pan and rotate view commands.