- User Since
- Jul 17 2019, 10:54 PM (16 w, 6 d)
Mon, Nov 4
Mon, Oct 21
Thanks for the revision, Pablo! You submitted this just before the question leading to this page was read on the livestream, it's surreal! :)
Sat, Oct 19
Hey, Lucas, thanks! That seemed to be the exact problem here!
So I guess the issue is this happens if the mesh is open somewhere. I realize Voxel Remesher uses OpenVDB and therefore treats the mesh as a volume object and volume objects have to be closed to function right. I think that hole filling step should be somehow automated, and constantly having to go and manually find and fill them becomes variably cumbersome, especially once you start intentionally dealing with a lot of stretching and self intersection and tearing, both inside sculpt mode and outside it, during say, a concept dev phase. I guess it's just countering my intuition coming from something like Dynamesh which does the fill holes part by itself and that's why this open neck basemesh just dynameshed perfectly fine without holes when I exported it there. I also googled "vdb holes in mesh" and this issue seemed to come up in a Houdini forum as well so I don't know if this is fundamental to this OpenVDB groundwork, but I trust in Pablo and squad to come up with a solution to this :)
So thanks again, Lucas for the clarification!