- User Since
- Apr 19 2016, 3:36 PM (182 w, 10 h)
Fri, Sep 27
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20
Sun, Sep 22
I have the same issue on macOS 10.14.6, AMD Radeon Pro 580X, both with the buildbot version (Blender 2.81.12, 21-sep, hash c71be416e09b) and with a local compiled version (2.81.12, 22-sep, hash c71be416e09b). The issue did not appear in versions before that.
Aug 12 2019
It seems to have been a corruption in the .blend file.
Aug 8 2019
I will try that as soon as I can and update here after 'elimination'.
Aug 7 2019
I am using Cycles.
Update: storing output in a local directory does not change the crash behavior.
May 27 2019
I can appreciate that for armatures, but if Blender shows bones as solids in Pose mode, I expect them to behave as solids. Current behavior feels inconsistent.
I just did a rebuild today (2.80.72, hash 55814cd31ff4, macOS Mojave 10.14.5). Selection behavior is better, thanks!
May 26 2019
Circle select does not seem to work for me. An armature is only selectable by selecting the root bone.
May 24 2019
I used the may 23rd 2.80 macOS build from blender.org and in a compiled-from-source version (2.80.71, rebuild after clean and update from git this morning)
Aug 5 2018
Your interpretation, not mine.
Jul 25 2018
A question: is anyone actually looking at the ergonomics of the various proposed keyboard maps?
Aug 25 2017
Aug 19 2017
Aug 18 2017
Dec 10 2016
May 16 2016
Here's a first stab at "the basics" in order to start discussion.
May 2 2016
I agree with @Jonathan Williamson (carter2422). There are lots of suggestions, but what in Blender needs/are we improving? What does an artist need to be able to do better? And how much better? What constitutes sufficient improvement?