- User Since
- May 14 2008, 10:06 AM (701 w, 1 d)
Sep 6 2021
May 28 2021
Apr 2 2021
confirmed here too.
Feb 25 2021
Sep 4 2020
Aug 24 2020
Jul 1 2020
@Alaska (Alaska) - Sorry, only managed to test it yesterday.
Jun 21 2020
As a workaround I discovered that Workbench keeps the viewport consistency with F12. Which means I can move the lines in a different Scene, change to Workbench, set shading to Flat and white color, and I can still get a separate clean pass of the lines in Compositing.
Jun 10 2020
@Antonio Vazquez (antoniov) The offset is always there as I draw, and the result is as expected. My confusion is the discrepancy between a viewport render and F12 render. I was under the assumption that these 2 should be identical. I'm guessing the GPencil lines are treated differently with F12?
Jul 24 2019
Jul 18 2019
@Antonio Vazquez (antoniov) Thanks for the explanation. I do understand what it does (i.e. alpha is applied per stroke), but the issue is the expectation of 'Layer Opacity'.
Jul 17 2019
Mar 20 2019
I see. Missed that (which means others can miss it too?)
Mar 19 2019
Mar 7 2019
Aug 27 2018
oh yeah, I could've just instance it in the same file.
Aug 25 2018
May 23 2017
Okay, let's hope it stays resolved.
May 8 2017
I'm testing the latest build, and I cannot reproduce the issue any more.
Mar 16 2017
In my testing, the problem doesn't occur in the following situations:
Apr 4 2016
Just tried the latest build from Friday, April 1 (git.f185eff-AMD64)
Mar 29 2016
I used yesterday's build (e2e72a2).
Feb 17 2016
Jan 12 2016
I understand how blender keeps datablocks inside the file after 'deleting'. The weird thing here is the inconsistent behavior compared to other formats, for example fbx. So only importing-deleting obj's has the problem. It doesn't happen with other formats.
Sorry, the .obj attachment was meant to be the last thing in the post.
May 27 2015
I enabled 'Use Modifier Stack', before going into Particle Edit mode. The problem is still there.