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Sam Van Hulle (sam_vh)
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User Since
Jun 16 2017, 1:41 AM (83 w, 2 d)

Recent Activity

Fri, Dec 21

Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

Display the UVs very clearly at all times for all 3D Viewport Modes when in the UV Editor

I totally agree with @Julien Kaspar (JulienKaspar) here. I've always found it super annoying that I had to go into edit mode just to see the UVs on a mesh. In object mode, it could even just display them, and only make them editable in edit mode - this would be very intuitive across Blender, and similar to the way Maya works as well, for example.

Fri, Dec 21, 1:20 PM · User Interface, Code Quest

Dec 18 2018

Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) And I personally agree with all that. It's just that @Julien Kaspar (JulienKaspar) and I had another question that for now remains unanswered:

I am really dying to know the new Tools and interface changes that must be planned to make the UV Editor not just better than it currently is

Whether or not that's related to splitting editors. We're just wondering.

Dec 18 2018, 12:09 PM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@William Reynish (billreynish) To be honest, that's not really answering @Julien Kaspar (JulienKaspar)'s question. And I must admit I've asked the same before. What are the plans for the editors after they've been separated? Any new tools planned, UI revamp, ..?

Dec 18 2018, 11:51 AM · User Interface, Code Quest
Sam Van Hulle (sam_vh) closed T59524: World surface shading renders black in Cycles as Resolved.

Aaaaand my bad, little oversight that was completely my own fault.

Dec 18 2018, 11:50 AM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) added a comment to T59524: World surface shading renders black in Cycles.

In my case, both the background colour and the shading are pure black.
Attached is a screenshot of rendered mode with film transparency and the problem.


This is at the studio in Linux build 08e6948da50, so it does have the same problem as my 9149e894210 build on Windows at home.
It can't really be a driver thing afaik, since this is not using GPU rendering.

Dec 18 2018, 11:41 AM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) added a comment to T59525: Repeated hiding and unhiding of objects causes more memory usage.

Fair enough, makes sense.
Is it normal though for undo steps to take up more memory when the complexity of said objects increases? Even if the datablocks are linked from another library?
A cube, for example, adds kilobytes. A forest of linked trees adds tens of megabytes each time.

Dec 18 2018, 11:33 AM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@Brecht Van Lommel (brecht) What if I wanted to paint on the World texture? Good idea about separating mesh-related data and independent images. But I still don't see why UV editing and image painting have to happen in the same editor, especially if they're going to limit data access to what is selected in the viewport.
I would suggest this:

  • UV Editor: data depends on the selected mesh, allows you to work in a dedicated editor
  • Image Editor: independently selected image datablock (you want to be able to paint on anything really), optionally show the selected mesh's UVs. Image Viewer doesn't really need to be something separate. I mean, if you can look at an image, you might as well be able to paint on it without having to open up a different editor.
Dec 18 2018, 2:07 AM · User Interface, Code Quest
Sam Van Hulle (sam_vh) created T59525: Repeated hiding and unhiding of objects causes more memory usage.
Dec 18 2018, 1:42 AM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) renamed T59524: World surface shading renders black in Cycles from World surface shading renders black to World surface shading renders black in Cycles.
Dec 18 2018, 1:35 AM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) created T59524: World surface shading renders black in Cycles.
Dec 18 2018, 1:34 AM · Blender Studio, BF Blender

Dec 11 2018

Sam Van Hulle (sam_vh) added a comment to T56741: Color Picker Value Bug.

@Brecht Van Lommel (brecht) I would expect the same from the RGB values, no? Only involve the view transform in displaying the colours, not the numbers? I just assumed all of the values were always linear, and wherever I'd see an actual colour displayed, that would have been transformed. Or am I seeing things wrong?

Dec 11 2018, 4:12 PM · BF Blender, Code Quest
Sam Van Hulle (sam_vh) added a project to T59191: Top bar tools disappear randomly: Blender Studio.
Dec 11 2018, 3:20 PM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) created T59191: Top bar tools disappear randomly.
Dec 11 2018, 3:20 PM · Blender Studio, BF Blender
Sam Van Hulle (sam_vh) reopened T56741: Color Picker Value Bug as "Open".

Just wanted to report that this has been back for a few days. Current build with the problem is e4153946ad1.

Dec 11 2018, 1:12 PM · BF Blender, Code Quest
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

@Julien Kaspar (JulienKaspar)

In the Shader or Comp Editor and the Dopesheet or Graph Edior you at least get different content shown. In the UV or Image Edior you can display both UVs and Images.

Dec 11 2018, 12:50 PM · User Interface, Code Quest
Sam Van Hulle (sam_vh) added a member for Blender Studio: Nacho Conesa (Nanoide).
Dec 11 2018, 11:34 AM
Sam Van Hulle (sam_vh) removed a watcher for Blender Studio: Sam Van Hulle (sam_vh).
Dec 11 2018, 11:32 AM
Sam Van Hulle (sam_vh) added a member for Blender Studio: Sam Van Hulle (sam_vh).
Dec 11 2018, 11:31 AM
Sam Van Hulle (sam_vh) added a comment to T54744: UI: Expand List of Editors.

The fact that we used to have to call it the UV/Image Editor in itself demonstrates that it makes more sense to be split.

Dec 11 2018, 11:22 AM · User Interface, Code Quest

Dec 6 2018

Sam Van Hulle (sam_vh) added a watcher for Blender Studio: Sam Van Hulle (sam_vh).
Dec 6 2018, 12:33 PM

Dec 4 2018

Sam Van Hulle (sam_vh) closed T58063: Rendering viewport in sub-window doesn't update lights as Resolved.

@Brecht Van Lommel (brecht) that might be the case, I can't reproduce it myself anymore either. Thanks!

Dec 4 2018, 11:32 AM · Blender Studio, BF Blender

Nov 28 2018

Sam Van Hulle (sam_vh) added a comment to T57857: Collections, objects visibility and local view.
Nov 28 2018, 11:59 AM · User Interface, BF Blender: 2.8

Nov 26 2018

Sam Van Hulle (sam_vh) created T58063: Rendering viewport in sub-window doesn't update lights.
Nov 26 2018, 3:00 PM · Blender Studio, BF Blender

Nov 23 2018

Sam Van Hulle (sam_vh) created T58018: Animation keeps playing after Clear Keyframes.
Nov 23 2018, 2:41 PM · BF Blender: 2.8, Blender Studio

Nov 2 2018

Sam Van Hulle (sam_vh) updated the task description for T57586: Segmentation fault when connecting node group using Properties editor.
Nov 2 2018, 4:46 PM · BF Blender: 2.8, Blender Studio
Sam Van Hulle (sam_vh) created T57586: Segmentation fault when connecting node group using Properties editor.
Nov 2 2018, 4:45 PM · BF Blender: 2.8, Blender Studio

Nov 1 2018

Sam Van Hulle (sam_vh) created T57558: Outliner displaying same object twice.
Nov 1 2018, 2:14 PM · Blender Studio, BF Blender