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Sanc Tuary (sanctuary)
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Feb 23 2012, 2:42 PM (354 w, 5 d)

Recent Activity

Nov 22 2015

Sanc Tuary (sanctuary) created T46843: winxp GetFinalPathNameByHandle.
Nov 22 2015, 6:25 PM · BF Blender

Aug 21 2015

Sanc Tuary (sanctuary) added a comment to T45491: Material view broken in recent build.

Just reporting to confirm that it's working great (and ambient occlusion is working again too) in today's build blender-2.75-10edaff-win32.zip
Thank you for your work.

Aug 21 2015, 4:13 PM · BF Blender

Aug 20 2015

Sanc Tuary (sanctuary) added a comment to T45491: Material view broken in recent build.

You're right, after launching blender with --d , i see in the console when opening that blend :

Aug 20 2015, 12:45 PM · BF Blender
Sanc Tuary (sanctuary) added a comment to T45491: Material view broken in recent build.

just tested on blender-2.75-a6457f2-win32.zip

Aug 20 2015, 5:52 AM · BF Blender

Aug 19 2015

Sanc Tuary (sanctuary) reopened T45491: Material view broken in recent build as "Open".

Sorry to re-open, but since it has been fixed, i noticed in today (and yesterday too) build, material view is broken again.

Aug 19 2015, 4:37 PM · BF Blender

Aug 10 2015

Sanc Tuary (sanctuary) added a comment to T45717: Only "None" OpenSubDiv option in preferences to choose from.

While compute could happen on CPU you still need to be able to draw stuff in the viewport. It's possible to use approach which is similar to non-opensubdiv case but that's not very efficient.

We probably will look into this later but for now it's not considered a bug.

Aug 10 2015, 8:12 PM · Modifiers, BF Blender

Aug 5 2015

Sanc Tuary (sanctuary) added a comment to T45681: fast navigate is bugged if you are zooming with mousewheel.

Psy-Fi mentionned on the BA board :
http://blenderartists.org/forum/showthread.php?264568-Dyntopo-tests&p=2915317&viewfull=1#post2915317

Aug 5 2015, 2:36 AM · Sculpting and Painting, BF Blender
Sanc Tuary (sanctuary) created T45681: fast navigate is bugged if you are zooming with mousewheel.
Aug 5 2015, 1:02 AM · Sculpting and Painting, BF Blender

Aug 4 2015

Sanc Tuary (sanctuary) added a comment to T45577: Sculpt tiling seems to break some brushes.

Just reporting that i tested on today's buildbot ( blender-2.75-23f5407-win32.zip ) and i confirm that it's now working greatly.

Aug 4 2015, 1:53 PM · Sculpting and Painting, BF Blender

Aug 2 2015

Sanc Tuary (sanctuary) added a comment to T45577: Sculpt tiling seems to break some brushes.

Thank you

Aug 2 2015, 5:42 PM · Sculpting and Painting, BF Blender
Sanc Tuary (sanctuary) added a comment to T45577: Sculpt tiling seems to break some brushes.

I do not know if your patch fixing the problem has been included in Blender since you submitted it , but i tried today's buildbot ( blender-2.75-3b4a8f1-win32.zip ) and unfortunately the problem is still present, the locked planes are ignored if sculpt tiling is enabled.

Aug 2 2015, 3:50 PM · Sculpting and Painting, BF Blender

Jul 31 2015

Sanc Tuary (sanctuary) added a comment to T45577: Sculpt tiling seems to break some brushes.

I do not know if it's because of the "dirty" solution or if it is what you mean by "TODO" in the fix.
But in case you aren't already aware, while the brushes after that fix do not horribly destroy the meshes where you stroke fortunately, even with the fix they are still not working correctly with "Area Plane" locked when you use tiling, in fact they work as the user had not locked the "Area Plane".

Jul 31 2015, 5:35 PM · Sculpting and Painting, BF Blender
Sanc Tuary (sanctuary) added a comment to T45491: Material view broken in recent build.

Just posting to confirm after testing on blender-2.75-6b7313b-win32.zip from today's buildbot (folder named Blender-2.75.0-git.6b7313b-AMD64) that it is working correctly in several of my material view tests.
Thank you.

Jul 31 2015, 5:28 PM · BF Blender

Jul 27 2015

Sanc Tuary (sanctuary) created T45577: Sculpt tiling seems to break some brushes.
Jul 27 2015, 5:24 PM · Sculpting and Painting, BF Blender
Sanc Tuary (sanctuary) added a comment to T45559: cmake win32 reproted as not a valid win32 application.

Hello, just wanted to report that i tried today's cmake for win32 (as the other win32 build seems to have disappeared) and it worked great, thanks for the fix.

Jul 27 2015, 11:51 AM · BF Blender

Jul 25 2015

Sanc Tuary (sanctuary) created T45559: cmake win32 reproted as not a valid win32 application.
Jul 25 2015, 5:25 PM · BF Blender

Jul 19 2015

Sanc Tuary (sanctuary) added a comment to T45491: Material view broken in recent build.

Forgot to mention, but it may be important :

Jul 19 2015, 9:23 AM · BF Blender
Sanc Tuary (sanctuary) created T45491: Material view broken in recent build.
Jul 19 2015, 9:13 AM · BF Blender

May 19 2015

Sanc Tuary (sanctuary) added a comment to T44769: Skin modifier can produce undesirable geometry.

@Sergey Sharybin (sergey), the blend is actually attached to the report, see the "F177511" in my report, it's the blend.

May 19 2015, 10:25 PM · Mesh Modeling, Modifiers, BF Blender
Sanc Tuary (sanctuary) created T44769: Skin modifier can produce undesirable geometry.
May 19 2015, 2:15 PM · Mesh Modeling, Modifiers, BF Blender

Nov 30 2014

Sanc Tuary (sanctuary) created T42761: Normals calculation breaking.
Nov 30 2014, 3:04 PM · Mesh Modeling, BF Blender

Nov 28 2014

Sanc Tuary (sanctuary) added a comment to T42732: dope sheet zooming oddity regarding cpu usage.

I managed to get a friend that had the same OS as me to try and he didn't observed much difference between the 2 zoom methods in term of CPU usage.
The bigger difference was that his system has 3 cores while i have 2 but unsure at that point if it's part of the problem.

Nov 28 2014, 12:50 PM · User Interface, BF Blender

Nov 26 2014

Sanc Tuary (sanctuary) created T42732: dope sheet zooming oddity regarding cpu usage.
Nov 26 2014, 9:38 PM · User Interface, BF Blender

Oct 1 2014

Sanc Tuary (sanctuary) added a comment to T41949: quit on texture paint select.

Thanks, i had looked around a bit after my last post and noticed that intel had ceased support in 2012 for xp/g41, way before microsoft, so it's not much of a surprise if they have bugs or incomplete support for their opengl 2.1
At least i know it's the driver now, i was wondering if i had something else broken with my Blender settings.
I'll just have to avoid pressing accidentally Z next time i texture paint :)

Oct 1 2014, 1:46 AM · Addons

Sep 30 2014

Sanc Tuary (sanctuary) added a comment to T41949: quit on texture paint select.

On the case i reported
https://developer.blender.org/T41926

Sep 30 2014, 6:21 PM · Addons

Sep 25 2014

Sanc Tuary (sanctuary) added a comment to T41949: quit on texture paint select.

posting there as merged

Sep 25 2014, 8:47 PM · Addons
Sanc Tuary (sanctuary) added a comment to T41926: texture painting crash.

little update, i managed to get a friend with the same OS but with a ATI Radeon HD4850
And when he press Z in texture paint mode while in Blender Render, it does not crash for him.
If i switch to bounding box instead of pressing Z , same crash, other display mode works correctly (still will not crash if i am in Cycles render mode instead of Blender render mode)

Sep 25 2014, 2:07 PM · Sculpting and Painting, BF Blender

Sep 24 2014

Sanc Tuary (sanctuary) added a comment to T41926: texture painting crash.

The very odd thing is that it does not crash on Cycles
Here it is :

Sep 24 2014, 2:41 PM · Sculpting and Painting, BF Blender

Sep 23 2014

Sanc Tuary (sanctuary) created T41926: texture painting crash.
Sep 23 2014, 8:48 PM · Sculpting and Painting, BF Blender

Aug 5 2014

Sanc Tuary (sanctuary) added a comment to T41298: blender.exe is not a valid win32 application.

I confirm, today's blender-2.71-6b6ea04-win32 works without a problem.
Thank you for your work

Aug 5 2014, 12:16 PM · Platform: Windows, BF Blender

Aug 2 2014

Sanc Tuary (sanctuary) added a comment to T41298: blender.exe is not a valid win32 application.

Thank you.

Aug 2 2014, 11:09 PM · Platform: Windows, BF Blender
Sanc Tuary (sanctuary) created T41298: blender.exe is not a valid win32 application.
Aug 2 2014, 9:06 PM · Platform: Windows, BF Blender

Jul 30 2014

Sanc Tuary (sanctuary) added a comment to T41178: Looptool Gstretch bug in recent buildbot.

Hello, if it can help, in that post on the blenderartist Looptool thread, the user Pink Vertex suggested a solution, that from testing a bit in Blender seems to work :
http://blenderartists.org/forum/showthread.php?148728-LoopTools-new-version-July-18&p=2694812&viewfull=1#post2694812

Jul 30 2014, 12:31 PM · Mesh Modeling, Addons

Jul 29 2014

Sanc Tuary (sanctuary) added a comment to T41193: [BUG] 2.71 use 100% of CPU at sculpt.

Thanks, with threaded sculpt disabled, the CPU usage is much better.

Jul 29 2014, 1:17 PM · Platform: Windows, BF Blender, Sculpting and Painting
Sanc Tuary (sanctuary) reopened T41193: [BUG] 2.71 use 100% of CPU at sculpt as "Open".

Sorry to re-open but it looks like the problem is still there

Jul 29 2014, 11:10 AM · Platform: Windows, BF Blender, Sculpting and Painting

Jul 27 2014

Sanc Tuary (sanctuary) added a comment to T41193: [BUG] 2.71 use 100% of CPU at sculpt.

I confirm it on my end too on win32 , 2.71 and 2.71 buildbot eat 100% of CPU on any sculpt stroke ! on a sculpt i had started back in 2.70.

Jul 27 2014, 10:45 PM · Platform: Windows, BF Blender, Sculpting and Painting

Jul 26 2014

Sanc Tuary (sanctuary) added a comment to T41187: Window XP Pro x64.

Maybe you do not have the msvc 2013 redistributable that is required to run 2.71 and later, you can install it from them on XP :
http://www.microsoft.com/en-US/download/details.aspx?id=40784

Jul 26 2014, 4:06 AM · BF Blender

Jul 25 2014

Sanc Tuary (sanctuary) added a comment to T41164: knife buggy cut.

Thanks to Eppo pointing it, it looks like that problem can be avoided by scaling up the mesh, it looks like when edges are small (i mean something like 0.0x blender units, x being a number ) , the chances of the doubled vertices at a cut will increase a lot.

Jul 25 2014, 8:01 PM · Mesh Modeling, BF Blender
Sanc Tuary (sanctuary) created T41178: Looptool Gstretch bug in recent buildbot.
Jul 25 2014, 2:41 PM · Mesh Modeling, Addons

Jul 24 2014

Sanc Tuary (sanctuary) created T41164: knife buggy cut.
Jul 24 2014, 1:12 PM · Mesh Modeling, BF Blender

Jul 20 2014

Sanc Tuary (sanctuary) reopened T40745: Extrude can invert some normals as "Open".

Sorry to re-open, but after having tried a build from buildbot :
blender-2.71-e0d8e62-win32

Jul 20 2014, 3:03 AM · BF Blender, Mesh Modeling

Jun 21 2014

Sanc Tuary (sanctuary) added a comment to T40745: Extrude can invert some normals.

I meant Blender RC2 for the problem described, not RC1 sorry

Jun 21 2014, 4:01 PM · BF Blender, Mesh Modeling
Sanc Tuary (sanctuary) raised the priority of T40745: Extrude can invert some normals from to Needs Triage.
Jun 21 2014, 4:00 PM · BF Blender, Mesh Modeling

Jun 13 2014

Sanc Tuary (sanctuary) added a comment to T40605: Multires performance issues.

If it can help, here's one i got recently with a non serious sculpt fortunately with a recent buildbot version, e8c63ca .
It's a variant of the "spike" bug reported several times, variant as it's not a big spike, but similar because it will never go away once it has started happening :
http://www.pasteall.org/blend/29780

Jun 13 2014, 7:58 PM · BF Blender

Jun 8 2014

Sanc Tuary (sanctuary) updated subscribers of T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.
Jun 8 2014, 6:52 PM · BF Blender
Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

from the dev meeting you certainly followed :

Jun 8 2014, 6:08 PM · BF Blender
Sanc Tuary (sanctuary) reopened T39495: avutil-51.dll and libiconv-2 Missing from Windows builds as "Open".

I know you guys are moving away from it the "legacy" version but it looks like it's just back at that error again

Jun 8 2014, 11:43 AM · BF Blender

May 11 2014

Sanc Tuary (sanctuary) raised the priority of T40141: SVG import broken ? from to Needs Triage.
May 11 2014, 1:49 PM · Addons, Import/Export

May 8 2014

Sanc Tuary (sanctuary) added a comment to T39797: Blender 2.70a regression crash during image sequence animation rendering.

Back to the original bug, as the "Error setting option flags2 to value fastskip" is very likely a different one.
I tried the latest vs2008 buildbot on win32, blender-2.70-d964bad-win32 , ( after renaming the dll to make it work as mentionned in my last post of that report https://developer.blender.org/T39495 ) and i found out that following exactly the steps i mentionned on the original bug report (and that previously insta-crashed Blender on "stable" 2.70a and further vs2008 builbots) is now delivering the wanted result without crashing now.

May 8 2014, 8:05 AM · Video Sequencer, BF Blender, Rendering
Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

I know you guys are dropping vs2008 builds , but just for completion of this bug report in case it popup one day on future builds i found out that :

May 8 2014, 7:58 AM · BF Blender

May 3 2014

Sanc Tuary (sanctuary) added a comment to T39797: Blender 2.70a regression crash during image sequence animation rendering.

looks like it's related to the vc2008 version of 2.70a stable then, i wonder what was different from the 2.70 stable (that unless i'm mistaken was vc2008 too).

May 3 2014, 7:30 PM · Video Sequencer, BF Blender, Rendering

Apr 28 2014

Sanc Tuary (sanctuary) added a comment to T39797: Blender 2.70a regression crash during image sequence animation rendering.

Some update as i think this could be useful as it shows something strange to add on that bug :

Apr 28 2014, 1:50 AM · Video Sequencer, BF Blender, Rendering

Apr 27 2014

Sanc Tuary (sanctuary) added a comment to T39909: Snap to edge doesn't work if constraint to one axis.

I can confirm the same problem , just tried on 2.70a stable for win32 and on blender-2.70-1e39046-win32-vc12, and pressing G then constraining to X and the vertice will not snap on the edge , the little target circle will snap but the vertice will not at all.

Apr 27 2014, 12:04 PM · Mesh Modeling, BF Blender

Apr 26 2014

Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

As the win32 vc2012 is now up to date on the buildbot, i could then give a test to today's blender-2.70-1e39046-win32-vc12
And it worked without a problem , no missing dll message.

Apr 26 2014, 11:09 AM · BF Blender

Apr 24 2014

Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

Yes, i just tried the blender-2.70-36defb7-win32-vc12 from the buildbot ( that is older as it is the 19 april , while the vc2008 version that is newer is broken since the 14 or 15 april ) and it works without the missing dll error message.

Apr 24 2014, 9:52 AM · BF Blender
Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

win32 buildbot version is still broken, same missing dll with today's blender-2.70-3442a65-win32

Apr 24 2014, 7:33 AM · BF Blender

Apr 22 2014

Sanc Tuary (sanctuary) added a comment to T39797: Blender 2.70a regression crash during image sequence animation rendering.

the problem is not about finding a workaround with different format as it's not a support question but a bug report, the problem is that this is a very bad regression bug that lead into a crash on 32bits builds (confirmed by you not having a problem with it on 64bits ones) on the stable 2.70a release, while it worked perfectly on the stable 2.70 one.

Apr 22 2014, 9:39 PM · Video Sequencer, BF Blender, Rendering
Sanc Tuary (sanctuary) added a comment to T39797: Blender 2.70a regression crash during image sequence animation rendering.

If it's working for you, to confirm that this nasty regression bug is affecting 32bits only, are you using the 64bits version of Blender on your system ?

Apr 22 2014, 8:28 AM · Video Sequencer, BF Blender, Rendering

Apr 20 2014

Sanc Tuary (sanctuary) added a comment to T39797: Blender 2.70a regression crash during image sequence animation rendering.

thanks for trying, so it looks like this 2.70a nasty regression is affecting 32 bits builds only.

Apr 20 2014, 1:14 PM · Video Sequencer, BF Blender, Rendering

Apr 19 2014

Sanc Tuary (sanctuary) raised the priority of T39797: Blender 2.70a regression crash during image sequence animation rendering from to Needs Triage.
Apr 19 2014, 9:53 PM · Video Sequencer, BF Blender, Rendering
Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

I'm not sure if anyone is still checking this report but the win32 is still missing the dll in
blender-2.70-36defb7-win32

Apr 19 2014, 9:54 AM · BF Blender

Apr 15 2014

Sanc Tuary (sanctuary) reopened T39495: avutil-51.dll and libiconv-2 Missing from Windows builds as "Open".

And it's broken again starting with the latest build bot i just tried :
blender-2.70-3cf39fc-win32

Apr 15 2014, 6:14 AM · BF Blender

Apr 13 2014

Sanc Tuary (sanctuary) added a comment to T39601: Smart UV Project doing very bad UV projection in recent builds.

after testing more, it looks like when indeed you use old blender version the bug disappear, but in appearance only, because it is in fact not buggy at Margin = 0
While it is immediately buggy at Margin = 0 with default factory settings.

Apr 13 2014, 1:22 AM · BF Blender
Sanc Tuary (sanctuary) added a comment to T39601: Smart UV Project doing very bad UV projection in recent builds.

On a Blenderartist thread thanks to some users helping, some odd behaviour of that bug has been noticed, some people actually observed only the correct behaviour in 2.70a

Apr 13 2014, 12:16 AM · BF Blender

Apr 12 2014

Sanc Tuary (sanctuary) added a comment to T39601: Smart UV Project doing very bad UV projection in recent builds.

very bad, that nasty bug is now in official 2.70a too , the smart uv project is then not trustable anymore for unwrapping and texturing.

Apr 12 2014, 1:50 PM · BF Blender

Apr 6 2014

Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

I just downloaded and tried blender-2.70-1bd3922-win32 from the buildbot and it does not throw anymore the missing dll message, it works great.

Apr 6 2014, 5:20 AM · BF Blender

Apr 4 2014

Sanc Tuary (sanctuary) added a comment to T39601: Smart UV Project doing very bad UV projection in recent builds.

Yes, if that change is intentional making it as an option in F6 is really needed, as while it would be indeed ok for texture painting, for assigning an existing texture it would only lead into nasty image distorsion on the object surfaces.

Apr 4 2014, 9:50 PM · BF Blender
Sanc Tuary (sanctuary) added a comment to T39601: Smart UV Project doing very bad UV projection in recent builds.

forgot to add screenshots :

Apr 4 2014, 8:32 PM · BF Blender
Sanc Tuary (sanctuary) raised the priority of T39601: Smart UV Project doing very bad UV projection in recent builds from to Needs Triage.
Apr 4 2014, 8:28 PM · BF Blender

Mar 29 2014

Sanc Tuary (sanctuary) added a comment to T39495: avutil-51.dll and libiconv-2 Missing from Windows builds.

reporting it there as my bug report was merged in this one

Mar 29 2014, 11:01 PM · BF Blender
Sanc Tuary (sanctuary) added a comment to T39498: buildbot win32 missing libiconv-2.dll.

testing with a libiconv-2.dll from dll-files.com , blender then popup an error about missing avutil-51.dll , that if i add to blender always from the same dll website allow blender to run apparently without a problem.

Mar 29 2014, 5:24 AM · BF Blender
Sanc Tuary (sanctuary) raised the priority of T39498: buildbot win32 missing libiconv-2.dll from to Needs Triage.
Mar 29 2014, 5:02 AM · BF Blender

Mar 28 2014

Sanc Tuary (sanctuary) added a comment to T39421: problem with Project Knife and ngons.

Well spotted !
I completely forgot that a 360 spin duplicate will always lead into doubled result on the original mesh and required a w -> remove double

Mar 28 2014, 3:28 PM · Mesh Modeling, BF Blender

Mar 26 2014

Sanc Tuary (sanctuary) raised the priority of T39421: problem with Project Knife and ngons from to Needs Triage.
Mar 26 2014, 12:46 AM · Mesh Modeling, BF Blender

Mar 23 2014

Sanc Tuary (sanctuary) closed T39373: Dyntopo snake hook and collapse edge broken as Invalid.

Update on this, thanks to Michalis pointing it to me on the Blenderartist dedicaced Dyntopo thread.

Mar 23 2014, 10:50 PM · Sculpting and Painting, BF Blender
Sanc Tuary (sanctuary) raised the priority of T39373: Dyntopo snake hook and collapse edge broken from to Needs Triage.
Mar 23 2014, 9:03 PM · Sculpting and Painting, BF Blender
Sanc Tuary (sanctuary) added a comment to T39343: Strange mask issue, sculpt mode and multires.

I can reproduce it on my xp sp3 with the provided blend.

Mar 23 2014, 7:29 PM · Sculpting and Painting, BF Blender
Sanc Tuary (sanctuary) added a comment to T39288: Inset going nuts.

Some important additional note i found today while testing more :

Mar 23 2014, 1:35 AM · Mesh Modeling, BF Blender

Mar 22 2014

Sanc Tuary (sanctuary) raised the priority of T39350: Optimal Display overriden in a modifier stack from to Needs Triage.
Mar 22 2014, 9:04 PM · BF Blender

Mar 20 2014

Sanc Tuary (sanctuary) added a comment to T39306: Backface culling in Multitexture is on permanently.

just remembered an old bug report about the alpha settings in multitexture not existing in the Material panel of Blender Render, but only existing in the Material panel of Blender Game, and still the BGE material alpha settings having an influence on the Blender Render mode.

Mar 20 2014, 11:53 PM · BF Blender, User Interface
Sanc Tuary (sanctuary) raised the priority of T39306: Backface culling in Multitexture is on permanently from to Needs Triage.
Mar 20 2014, 11:47 PM · BF Blender, User Interface
Sanc Tuary (sanctuary) added a comment to T39288: Inset going nuts.

looks like i can't edit what i wrote, so
Go into front Right View (Numpad 3) in Edit Mode

Mar 20 2014, 6:43 PM · Mesh Modeling, BF Blender
Sanc Tuary (sanctuary) raised the priority of T39288: Inset going nuts from to Needs Triage.
Mar 20 2014, 6:40 PM · Mesh Modeling, BF Blender

Mar 14 2014

Sanc Tuary (sanctuary) added a comment to T39190: Smart UV in 2.70 RC.

As i could reproduce the same problem with a dyntopo dense mesh , i'm adding more informations :

Mar 14 2014, 6:47 PM · Sculpting and Painting, BF Blender, Blender 2.70

Mar 13 2014

Sanc Tuary (sanctuary) added a comment to T39176: Zooming in can get the view stuck in certain condition.

looks like Michalis reported it faster than me :
https://developer.blender.org/T39175

Mar 13 2014, 11:38 PM · BF Blender
Sanc Tuary (sanctuary) raised the priority of T39176: Zooming in can get the view stuck in certain condition from to Needs Triage.
Mar 13 2014, 11:36 PM · BF Blender

Mar 7 2014

Sanc Tuary (sanctuary) raised the priority of T39024: Some addons wrongly over multiple 2.70 tabs in edit mode from to Needs Triage.
Mar 7 2014, 2:55 PM · Addons

Feb 18 2014

Sanc Tuary (sanctuary) raised the priority of T38694: Boolean Modifier will triangulate 2 polyspheres on union from to Needs Triage.
Feb 18 2014, 4:08 AM · BF Blender