- User Since
- Dec 27 2012, 9:39 AM (354 w, 6 d)
Feb 12 2017
@umar haruna abdullahi (pyc0d3r) : I have the lib(python35_d.dll) at lib\win64_vc14\python\lib. Not sure why it throws the error.
Also can i know the source and destination path, where this replacement needs to be done ?
Aug 14 2016
Do let me know if you want a newer diff( D1094 ) .
Mar 5 2015
Mar 1 2015
As discussed with @Gaia Clary (gaiaclary) , merged writePhong and writeConstant to write_phong_or_constant,
and shifted the bool is_shadeless up one Level
Feb 16 2015
Feb 15 2015
fixed indentation, some more code changes to comply with specification
Feb 10 2015
Feb 4 2015
@Alberto Velázquez (dcvertice) : the patch is not yet commited, so it wont show up in the nightly build. :)
patched_normal_at_bottom -> The name "normal map" has color enabled(and not the normal mapping), so it is exported as diffuse texture.
patched_normal_at_bottom_with_normal_enabled -> "normal map" wont load, bug.
Attaching test files..
Feb 3 2015
@Julian Eisel (Severin) D1028 fixes wrong(spec color -> diff) mappping, need some one to verify, test and commit it.
@Rob Baer (rwbaer) Transparency issue : already mentioned here T27161. Transparency value is exported to the collada file, but in the collada libs there is no way to access transparency(unless there is a workaround).. so it can be fixed only when libs are fixed.(See COLLADAFWEffectCommon.h, there is api for getting value from collada file like getShininess () etc., but not for transparency.. for some reason parts of code are commented out i.e. mTransparency, mTransparent)
Jan 28 2015
Jan 25 2015
If in Normal texture Influence->Geometry->Normal is checked, the texture would be exported propertly,but will fail to import back properly.
so if you have any normal texture drag it down to the bottom, because while importing back it would stop importing from the point where normal map texture is encountered.
say the texture are in the order.
Jul 24 2014
Jan 23 2014
File->External Data->Pack into .blend file
What do you mean by They don't prevent the UV coordinates from being corrupted??
The blend file provided does not contain textures..
Did you use the Texture options ?
Dec 23 2013
Dec 10 2013
Sorry, My bad..