- User Since
- Nov 8 2011, 7:42 PM (397 w, 2 d)
Mon, Jun 17
Fri, May 31
since @Brecht Van Lommel (brecht) and me discussed the revival of the particlemesher in blender.chat, setting him as reviewer here.
Solved the particle issue by treating the particlemesher modifier like the dynamic paint and smoke modifiers regarding particle system copy and deletion.
Fixed some crash bugs regarding loading and saving as well as copying objects with this modifier too.
Need to deal properly with Ngons still for the mask object, like using looptris or something like that.
But i think a first pass of general review may already happen.
Thu, May 30
add an inline comment marking the area of the problem
Setting on "Planned Changes" since the particle issue is to be solved yet.
Tue, May 28
Mon, May 27
Apr 18 2019
Apr 17 2019
Apr 16 2019
Apr 13 2019
Apr 12 2019
Apr 11 2019
Apr 10 2019
Apr 9 2019
Apr 8 2019
Apr 7 2019
Apr 6 2019
i solved that modifier puzzle now... turned out i had to update the customdata pointers in the mesh and set the modifier to Constructive and SupportsMapping.
Had to look in the draw code for it and found a reference to mesh->mloopcol, thats the customdata pointer for the MLOOPCOL layer.
got vertexcolor reprojection operational BUT... in order to see it on the active modifier, you need to add e.g. an array mod with count 1 after it... There is surely some hack somewhere in either the modifier system or in the vertex paint mode preventing the remesh modifier outputting the reprojection data, but it is there.
Apr 5 2019
Hi, another patch incoming :)
Hi, i have made a small patch in order to attach that new remesher option to the remesher modifier. Should apply to sculpt-mode-features branch from April 5th, 2019.