- User Since
- Jan 25 2008, 8:59 AM (607 w, 5 d)
Yep, that's a bug, already reported though here: T69971
Tue, Sep 17
I can confirm that, though only when using a custom UV input.
Try this file:
If you connect Texture Corrdinates with UV to the Noise Texture it works, with the UV Map node it doesn't.
Tried with 2.81 (sub 11), branch: master, commit date: 2019-09-17 09:24, hash: rB271c6794d629
Thu, Sep 12
Fri, Sep 6
No, it still happens.
If you render something Blender will now by default open the render result in a new window. If you change from Render Result to any other image in that window, and change the filepath of that image from the N-Panel, the file browser will now open in the same window. And if the file browser is in thumbnail view, the drag/drop thing still happens.
So even though it might not be as obvious as before, the bug is still there.
Thu, Sep 5
I have updated the patch with @Sergey Sharybin (sergey)'s suggested changes.
Wed, Sep 4
It does not do that here.
While the Holdout shader for Eevee has been implemented recently, Holdout for collections is still missing. I'd say it is not a bug, just a missing (yet very desirable) feature. But I'm sure it is on somewhere on @Clément Foucault (fclem)'s long ToDo list :)
This is not a really bug, this is just an unfortunate situation. I wish the background in AO and shadow pass would be white as well, but it has been like this since forever.
My workaround is to add the inverted Alpha pass to AO and shadow pass.
So while this will probably be closed as Invalid, you'd have my vote for these passes to be changed so we don't have to manipulate them to be useable.
Fri, Aug 30
Maybe I am not quite sure I understand correctly, but everytime I travel, teach or use Blender somwhere else on the road, I am doing that on a MacBookPro, and I always use the EmulateMiddleMouseButton there. I would be completely lost without it.
Fri, Aug 23
Tue, Aug 20
Aug 19 2019
Aug 18 2019
Aug 16 2019
Aug 15 2019
I can confirm this with master as well.
It's the material called "Steel" in this file.
To make Blender crash you just need to try to append the material "Steel" from the suitcase blendfile.
Aug 14 2019
Are you sure that there are in fact noodles? Can you send a blendfile showing the issue?
Aug 6 2019
I agree that hiding everything behind dropdown menus is super annoying and doesn't improve the UI at all.
Register Script is still an item in the header, taking up way more space than those 3 toggles we previously had, even though I believe that one is used far less.
Luckily it seems that the default is that syntax highlighting and numbers are enabled by default. So it doesnt hurt so much in this case.
In general I'd wish that items in the header were not regarded as visual clutter so much.
It's great that pie menues are being worked on! They can make working so much faster and easier.
However, I think there are a couple of problems with the current way the pies from the addon work.
One of the problems is inconsistency compared to the "default pies":
There are a few builtin pie menues by default.
In the addon there are some pies that have the same functionality as the default ones, however, they are arranged differently, which confuses muscle memory.
After this commit D5276 I cannot reproduce the issue anymore, so I believe it has been fixed.
This was fixed by D5276
Aug 5 2019
Aug 4 2019
Yep, seems to be the same issue.
Turn on Simplify, set Viewport Max Subdivision to 0.
That will give you realtime playback (at least it does for me).
There is at least 1 object that has a huge viewport subdivision level, and that's "YelfBeard". It is not visible, but the subdivision gets calculated nonetheless, slowing down your viewport. There might be another object using subdivision, so turning on Simplify for the viewport subdivision in the Render Properties helps a lot.
Aug 2 2019
Jul 30 2019
Jul 28 2019
I cannot reproduce it on Mac with OSX 10.11.6. Blender is not crashing when modeling.
Could you please post a blendfile demonstrating the issue and be a bit more specific about the exact Blender version you are using.?
Actually, while preparing the screenshot above I found that Annotations have a similar problem.
Yeah, happens too on a MacBookPro with Retina Display.
The UI in Clip Editor gets microscopic.
Yep, confirmed. Weird behavior. I'm gonna poke @Sergey Sharybin (sergey), how is sitting right next to me :)
Here's a blendfile with the setup you described above.
Jul 26 2019
Actually, it seems the problem only exists when using a MovieClip as input. When trying the same clip as Image Sequence, performance is back to normal, with realtime feedback.
Smells like teen depsgraph!
So maybe something for you, @Sergey Sharybin (sergey)? :)
Jul 16 2019
Interesting. This doesnt even work in 2.79! :D Never noticed it though.
Jul 15 2019
Btw: even easier workaround: Duplicate the node, make single user. :)
Jul 14 2019
Oops, I am sorry, I didn't test with the latest build. This is apparently already fixed!
Confirmed, though it is not just Detect Features. Also adding a new Marker results in an empty Adjust Last Operation panel.
Jul 13 2019
I would like to come back to this issue.
@Sergey Sharybin (sergey) told me a while ago that this is indeed a bug, and for the upcoming VFX course this should be fixed.
Is there any chance this can get fixed before final 2.80? Would make the VFX course at the Institute a bit more pleasant ;)
Jul 12 2019
Just a note: As already mentioned to @Brendon Murphy (meta-androcto) in blender.chat, the issues in clip editor pie where afaics not the ones in space_clip.py, but in the former pie_menus_official addon. I don't think that is even needed anymore, and at least the clip editor pies in that addon can be removed, since we have those in space_clip.py already.
Jul 9 2019
You can press Shift+M in 3D Viewport and Outliner as well to link one or more objects to a collection instead of moving it to a collection. Unless I am misunderstanding your problem, and you mean something else.
Yep, I can confirm that, though this never worked. It totally sucks, but it's not a bug, more a limitation.
I hope this can get fixed once the masking tools are brought to the new tool system. Hopefully in 2.81! :)
Jul 8 2019
Yes, that would have been it.
So, to sum it up, there is no bug here, everything works as intended.
Ah, I understand.
So it looks like as if you would have tracked this shot with some kind of script, which was adding keyframes for the marker weight on each frame. These are the keyframes that appear in the timeline, and there doesn't seem to be a way to filter those.
Any idea what to do about that, @Sergey Sharybin (sergey)?
Yes, upload did work.
I think I know what happened, though.
You probably clicked on "Constraint to F-Curve" in the Camera's Camera-Solver Constraint. That will convert the track into single keyframes. You don't need to do that, though. Just add the Camera-Solver to the camera, and it will move according to the camera solution. Did that help?
Yeah, confirmed. This did work in 2.79.
Jul 6 2019
Jul 5 2019
Confirmed. Also, we probably need to adjust the keymap.
Jul 4 2019
I can't reproduce that. Please send a file that shows those keyframes. You don't need to send the footage, blendfile is enough.
Jul 3 2019
I agree that this looks like a bug, or at least it's not the logical behavior.
I would expect Holdout to "override" Indirect Only.
With Indirect Only you see only the indirect influence of the object.
With Holdout you see the indirect influence of the object to the scene, but also it cuts a hole in the render, so to speak.
So funtionality wise Indirect Only is included in Holdout. So if both are activated, I think it should be rendered as holdout.
Jul 2 2019
I don't have commit rights ;) So if you want, please commit.
Jul 1 2019
Sounds similar to T64438...
Jun 28 2019
@Brecht Van Lommel (brecht) @Sergey Sharybin (sergey) Thanks so much for helping out with this. It also works great! :)
I am just not so sure about line 1191. When using the 27x keymap and rightclicking on a curve point it goes directly into transform mode. This feels a bit odd, since it should just select the point. If I want to drag a curve point with RMB I can simply rightclick and drag.
Jun 26 2019
This is rather new though. Pretty sure it didn't confirm until 1 or 2 days ago.
Jun 24 2019
@Sergey Sharybin (sergey) is there anything I can do to help here?
Jun 22 2019
I have removed the extra class and added a poll.
While doing the poll function I figured it would make sense to make the context menu aware of if there is a mask or not, so you can create an empty new mask or add a new mask with primitive shape from the context menu.
Jun 20 2019
Jun 19 2019
@Jeroen Bakker (jbakker) DOF in Cycles over background images doesn't work at all:
@Jeroen Bakker (jbakker) Holdout in combination with transparent film doesn't seem to work. When scene as Film Transparent enabled and I create a viewlayer that is set to holdout, the Cycles viewport rendering shows the transparent area created by the holdout as grey world background, but not the Background images. You can try this file:
Just hit shift+z to go to rendered viewport to see the issue.
It does work fine in 2.79 (using mask layer in renderlayers)
@Sergey Sharybin (sergey) hehe, no other pending changes at the moment, so you can apply. Thanks! :)
I noticed that the "Adjust Last Operation" checkbox was missing from the Clip Editor's View menu, so I added that.
Jun 18 2019
I have fixed some inconsistent icons and elimated some whitespace.