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Sebastian Koenig (sebastian_k)
Technical Artist

Projects (6)

User Details

User Since
Jan 25 2008, 8:59 AM (582 w, 1 d)

Recent Activity

Mon, Mar 18

Sebastian Koenig (sebastian_k) assigned T62712: Light Path node seems to be broken to Brecht Van Lommel (brecht).
Mon, Mar 18, 3:33 PM · BF Blender
Sebastian Koenig (sebastian_k) created T62712: Light Path node seems to be broken.
Mon, Mar 18, 3:33 PM · BF Blender
Sebastian Koenig (sebastian_k) closed T62704: 2.80,There is something wrong with User perspective in 3D view. as Invalid.

These are both no bugs.
The first one is the effect of the setting "Auto Perspective" in Preferences > Navigation > Orbit & Pan.
The second one is the effect of "Clip Start" value being too high in your case. Go to the View Panel in 3D Viewport Sidebar ("N") and set Clip Start to 0.001 instead of 0.1. Then your cube will be visible even when you are zoomed in that far as in your case.

Mon, Mar 18, 9:34 AM · BF Blender

Fri, Mar 15

Sebastian Koenig (sebastian_k) awarded rBfcffbe1d1b31: Fix T62320: Outliner collection disable not propagating to other view layers a Like token.
Fri, Mar 15, 10:10 PM

Wed, Mar 13

Sebastian Koenig (sebastian_k) added a comment to T62321: Crash on motion tracking when dopesheet open and deleting track.

Hm, can't reproduce either anymore. weird...

Wed, Mar 13, 9:13 AM · BF Blender

Mon, Mar 11

Sebastian Koenig (sebastian_k) added a comment to T61103: Mirrored objects render black when using the Bevel Node .

@Brecht Van Lommel (brecht) thanks so much for fixing! this makes so many things so much easier now! :)

Mon, Mar 11, 2:38 PM · Cycles, BF Blender
Sebastian Koenig (sebastian_k) awarded T61103: Mirrored objects render black when using the Bevel Node a Love token.
Mon, Mar 11, 2:37 PM · Cycles, BF Blender

Sat, Mar 9

Sebastian Koenig (sebastian_k) added a comment to T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file.

Hehe, yeah, with Blender's development speed you better compile immediately after finding a bug. It might already be fixed! :)

Sat, Mar 9, 1:43 PM · Datablocks and Libraries, BF Blender: 2.8
Sebastian Koenig (sebastian_k) closed T62386: Linking-in a collection from a library file will link-in and instantiate a nested collection-instance defined within that library file as Resolved.

Thanks for the report, but if I am not mistaken this was fixed a few days ago: https://developer.blender.org/rB683e64247f060acbb8b9ba9178e7555dc57aa10b
@Dirk (d-egg), try again with a recent build.

Sat, Mar 9, 1:10 PM · Datablocks and Libraries, BF Blender: 2.8

Fri, Mar 8

Sebastian Koenig (sebastian_k) added a comment to T61103: Mirrored objects render black when using the Bevel Node .

@Tim Stullich (tstullich) so sorry to have put you on this, I really thought this would be an easy one , especially because it works fine in preview rendering.... I better shut up next time :)

Fri, Mar 8, 10:02 PM · Cycles, BF Blender
Sebastian Koenig (sebastian_k) triaged T62348: Cycles - Viewport rendering not updating when switching to allready rendered viewlayer as Confirmed, Medium priority.

Yep, can confirm that, happens here as well.
Sounds very similar to T62320 and T62317.

Fri, Mar 8, 10:39 AM · BF Blender

Thu, Mar 7

Sebastian Koenig (sebastian_k) created T62325: Clicking Preset doesn't change the settings immediately.
Thu, Mar 7, 6:06 PM · BF Blender
Sebastian Koenig (sebastian_k) raised the priority of T62317: Switching between active cameras doesnt update camera shift in Viewport from Needs Information from User to Confirmed, Medium.

I can confirm that.
In the scene below there are 2 cameras. The selected one (not the one you are looking through) has the
camera.data.shift_y value set to -1. If you hit CTRL+0 and make it the active viewport camera you see the grid changing. But the cycles rendered viewport only updates when you click anywhere.

Thu, Mar 7, 5:18 PM · BF Blender
Sebastian Koenig (sebastian_k) triaged T62321: Crash on motion tracking when dopesheet open and deleting track as Confirmed, Medium priority.

Yep, crash confirmed.

Thu, Mar 7, 4:40 PM · BF Blender
Sebastian Koenig (sebastian_k) created T62320: Missing update of collection visibilty settings when creating new ViewLayer.
Thu, Mar 7, 4:28 PM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to D4440: Output Properties > Dimensions panel split.

Project Format sounds really weird. I wouldn't expect the render dimensions behind it. I would prefer Output Size.

Thu, Mar 7, 1:02 PM

Wed, Mar 6

Sebastian Koenig (sebastian_k) added a comment to D4440: Output Properties > Dimensions panel split.

I'm not sure, this just adds more space taken by UI organization elements? Sure, this is just my personal preference, and animators might disagree, but I don't see myself delibarately closing the Render Size Panel and only leaving Time open.

Wed, Mar 6, 8:16 PM
Sebastian Koenig (sebastian_k) added a comment to rBa77feabb5147: Collection duplication from Outliner: add a 'duplicate hierarchy' operation..

@Bastien Montagne (mont29) Don't worry, I find it very useful and was glad you brought it back today. I was missing it when the other two duplicate options were added. Though those are also very useful of course! :)

Wed, Mar 6, 8:09 PM
Sebastian Koenig (sebastian_k) awarded rBf1fef41863bc: Fix T62118: Stereo drawing options visible from camera view a Love token.
Wed, Mar 6, 3:05 PM
Sebastian Koenig (sebastian_k) added a comment to T62258: Redo panel overlaps part of the interface.

Same problem in the Clip Editor. If the Menu could at least be moved around it would help a lot.

Wed, Mar 6, 3:00 PM · BF Blender

Tue, Mar 5

Sebastian Koenig (sebastian_k) added a comment to D4440: Output Properties > Dimensions panel split.

+1 from me!
For people who mostly render stills this would be an improvement. I could move the Time Panel to the very bottom, making output panels cleaner for me.

Tue, Mar 5, 7:51 PM
Sebastian Koenig (sebastian_k) awarded rB683e64247f06: Fix T61796: Linking a collection with instances inside will place the instanced… a Love token.
Tue, Mar 5, 3:10 PM
Sebastian Koenig (sebastian_k) awarded rBf5f0b97564cd: Fix T61763: Crash on selecting "Background Scene" a Love token.
Tue, Mar 5, 10:28 AM

Mon, Mar 4

Sebastian Koenig (sebastian_k) added a comment to T62172: Node editor -> Make new material. -> clear previous instead copying. Interface inconsistance.

Duplicating should definitely be possible, but wouldn't mind holding a modifier key for it. But yeah, consistency is important.

Mon, Mar 4, 12:28 PM · BF Blender
Sebastian Koenig (sebastian_k) closed T62180: Material tab in isn't showing in properties as Invalid.

It's because the Camera is your active object currently. And the camera does not have material properties. Select the cube and you will see the material slot again.

Mon, Mar 4, 12:12 PM · BF Blender

Sat, Mar 2

Sebastian Koenig (sebastian_k) created T62124: Crash when using linked scene as Background Scene.
Sat, Mar 2, 4:10 PM · BF Blender
Sebastian Koenig (sebastian_k) assigned T62118: Stereo drawing options visible from camera view. to Dalai Felinto (dfelinto).
Sat, Mar 2, 11:27 AM · BF Blender
Sebastian Koenig (sebastian_k) created T62118: Stereo drawing options visible from camera view..
Sat, Mar 2, 11:27 AM · BF Blender
Sebastian Koenig (sebastian_k) created T62115: DoF crosshair visible when in Camera View.
Sat, Mar 2, 10:21 AM · BF Blender

Wed, Feb 27

Sebastian Koenig (sebastian_k) added a comment to T62003: Collection instance origins are set to (0,0,0) and can't be changed..

Please provide a blendfile that demonstrates the bug then.

Wed, Feb 27, 6:53 PM · BF Blender
Sebastian Koenig (sebastian_k) closed T62003: Collection instance origins are set to (0,0,0) and can't be changed. as Invalid.

To me this doesnt sound like a bug, but like normal behavior.
The origin of a collection is always at 0,0,0. If you want to have the origin of the collection be at the same place as the object in your collection, you have to select the Cube, snap the cursor to the origin of the cursor and then go to the Collections Panel in object properties and choose "Set Offset from Cursor" in the little dropdown menu to the right.
If I try this here the collections work perfectly normal, the same way like in 2.79, so I would consider this not a bug.

Wed, Feb 27, 2:40 PM · BF Blender
Sebastian Koenig (sebastian_k) closed T62006: Commercial purposes? as Invalid.
Wed, Feb 27, 10:53 AM · BF Blender: After Release, BF Blender
Sebastian Koenig (sebastian_k) added a comment to T62006: Commercial purposes?.

Please do not use the Bug Tracker as support platform for user questions.
Apart from that, see here: https://www.blender.org/about/license/

Wed, Feb 27, 10:53 AM · BF Blender: After Release, BF Blender
Sebastian Koenig (sebastian_k) added a comment to T61963: Node Editor: value stuck after setting a keyframe and clearing clearframes again.

Wow, that's interesting.
So with your file I am able to reprocuce it. I would guess that somehow the Mapping nodes in your blendfile are broken.
I opened a new file with factory settings, no Node Wrangler, and appended the material "Mineral.001" from your blendfile. When I assign that material to the default cube the Mapping nodes show the same behavior.
Speaking of weird behaviors:
On the Mapping node 'Mapping.008', the bottom one, I cannot even change the mapping type. Clicking on 'Vector', 'Normal' or 'Texture' does nothing.
I am not sure if that bounts as a general bug, or if somehow just the nodes in your material are broken, or if there is some other weirdness is going on.
Because with a new file I cannot reproduce this behavior, with and without Node Wrangler.

Wed, Feb 27, 9:02 AM · Animation, Nodes, BF Blender

Tue, Feb 26

Sebastian Koenig (sebastian_k) added a comment to T61980: 2.8 - Videos playing slow in movie clip editor.

Lol, you're welcome :D

Tue, Feb 26, 5:14 PM · Libmv, Motion Tracking, BF Blender: 2.8, BF Blender
Sebastian Koenig (sebastian_k) added a comment to T61980: 2.8 - Videos playing slow in movie clip editor.

I think this is because Filmic is now the default View Transform, which is why the footage has to be converted for display first. If you change the View Transform from "Filmic" to "Default", it should play fast again.

Tue, Feb 26, 3:45 PM · Libmv, Motion Tracking, BF Blender: 2.8, BF Blender
Sebastian Koenig (sebastian_k) added a comment to T61963: Node Editor: value stuck after setting a keyframe and clearing clearframes again.

I cannot reproduce that. It works as expected here.

Tue, Feb 26, 8:43 AM · Animation, Nodes, BF Blender

Mon, Feb 25

Christian Brinkmann (poor) awarded D4284: Tracking Pie Menus for Blender 2.8 a 100 token.
Mon, Feb 25, 6:18 PM · Motion Tracking
Sebastian Koenig (sebastian_k) updated subscribers of T61918: Motion tracking text option in overlay do not react to click .

This is not a bug, it's more a little inconsistency in UI functionality.
Try the Gizmo toggle at the very top, it works the same way.
Codewise the difference or Gizmo and Motion Tracking to the other checkboxes is that the related settings are being toggled like this:

Mon, Feb 25, 11:42 AM · BF Blender

Sun, Feb 24

Sebastian Koenig (sebastian_k) updated subscribers of T61908: Preset icon overlaps panel header text.

Thanks for the image.
I wouldn't say this is a bug, more a design question.
The little dotted "grabbers", which you find at the right of every panel, also goes under the panel title.
However, the presets menu acts more like a functional button, so maybe they should cut off the panel title text, like for example checkboxes do? What do you think, @William Reynish (billreynish) and @Brecht Van Lommel (brecht)?

Sun, Feb 24, 2:06 PM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to T61908: Preset icon overlaps panel header text.

Yes, a picture would be nice because currently I don't know what you mean.

Sun, Feb 24, 11:10 AM · BF Blender

Sat, Feb 23

Sebastian Koenig (sebastian_k) triaged T61880: massively increased .blend load times as Confirmed, Medium priority.

I can confirm this behavior on elementaryOS 0.4.1, GTX980. I tested with a blender version from a few days ago, where it loaded instantly, then compiled with current master, and it takes at least over a minute. Too bad I didn't note the hash of the working version though...

Sat, Feb 23, 4:54 PM · BF Blender

Thu, Feb 21

Sebastian Koenig (sebastian_k) created T61796: Linking a collection with instances inside will place the instanced object in the scene.
Thu, Feb 21, 12:27 PM · BF Blender
Sebastian Koenig (sebastian_k) created T61787: Duplicating a collection instance does not duplicate the dupli_group.
Thu, Feb 21, 10:30 AM · BF Blender

Feb 18 2019

Sebastian Koenig (sebastian_k) added a comment to T61683: Linking the instance of a collection crashes Blender.

Why wouldn't I be? It works just fine in 2.79.
Usecase:
Usually I have my main scene with main geometry for the building etc., which instances objects like furniture and props from single files.
Now I want to have a second file with a variation of that scene, but some props should be linked from the first scene to the second scene, so that those objects are always in sync and share the same position, rotation etc. . It should actually be not a big deal to do that.

Feb 18 2019, 8:54 PM · BF Blender
Sebastian Koenig (sebastian_k) created T61683: Linking the instance of a collection crashes Blender.
Feb 18 2019, 6:25 PM · BF Blender

Feb 17 2019

Sebastian Koenig (sebastian_k) added a comment to D4351: Adjust layout of "Edit Linked Library" to 2.8 standard.

Hi,
this is before:

Feb 17 2019, 5:20 PM

Feb 16 2019

Sebastian Koenig (sebastian_k) awarded T58081: Move Proportional Editing options into popover a Love token.
Feb 16 2019, 7:44 AM · User Interface, BF Blender: 2.8

Feb 15 2019

Sebastian Koenig (sebastian_k) awarded T61327: Per-Viewport Collection Visibility a Love token.
Feb 15 2019, 9:42 AM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to T61327: Per-Viewport Collection Visibility.

I think this would be a very welcome addition!
Actually I was expecting the dropdown menu in the 3d Viewport to be per viewport by default.
Overlays, Object Visibilty and Shading are per viewport, so it would only be logical to make the collections dropdown menu be per viewport as well. Or at least add the option to override it. I agree with @William Reynish (billreynish) that currently it is just redundant and adds no extra funcionality.

Feb 15 2019, 9:42 AM · BF Blender

Feb 14 2019

Sebastian Koenig (sebastian_k) closed T61529: Performing a tool for the 3D view from another editor does not call the Last Operator panel as Invalid.
Feb 14 2019, 1:11 PM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to T61529: Performing a tool for the 3D view from another editor does not call the Last Operator panel.

I think that is because the script you are using is not actually using an Operator, so there is no Last Operator to repeat.
Try another Template instead: operator_mesh_add.py
When you hit Alt-P it will create a Cube already. But try to launch the Operator from 3d View by opening the Search Menu and typing "Add Box". After you hit Enter you will see the Last Operator box.
So no bug here. :)

Feb 14 2019, 1:11 PM · BF Blender
Riccardo Giovanetti (harvester) awarded D4351: Adjust layout of "Edit Linked Library" to 2.8 standard a Love token.
Feb 14 2019, 10:01 AM
Sebastian Koenig (sebastian_k) created D4351: Adjust layout of "Edit Linked Library" to 2.8 standard.
Feb 14 2019, 9:32 AM

Feb 12 2019

Sebastian Koenig (sebastian_k) awarded T61480: Add rename popup in the 3D View to replace the old Item panel a Love token.
Feb 12 2019, 8:47 PM · User Interface, BF Blender: 2.8
Sebastian Koenig (sebastian_k) added a comment to T61460: Crash: Stereoscopy + Desnoising + GPU crashes.

Yeah, was my own build. I deleted the bin folder as you suggested, rebuilt and indeed - that fixed it! Thanks a lot!

Feb 12 2019, 5:28 PM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to T61460: Crash: Stereoscopy + Desnoising + GPU crashes.

It happens every time. Also with just 1 GPU. Here's the log:

  1. Blender 2.80 (sub 44), Commit date: 2019-02-12 14:57, Hash 43139bf8b4cd
Feb 12 2019, 4:37 PM · BF Blender
Sebastian Koenig (sebastian_k) updated the task description for T61460: Crash: Stereoscopy + Desnoising + GPU crashes.
Feb 12 2019, 1:58 PM · BF Blender
Sebastian Koenig (sebastian_k) created T61460: Crash: Stereoscopy + Desnoising + GPU crashes.
Feb 12 2019, 1:57 PM · BF Blender

Feb 7 2019

Sebastian Koenig (sebastian_k) assigned T61287: Object's viewport visibility setting gets ignored when its collection is instanced to Dalai Felinto (dfelinto).
Feb 7 2019, 5:01 PM · BF Blender
Sebastian Koenig (sebastian_k) created T61287: Object's viewport visibility setting gets ignored when its collection is instanced.
Feb 7 2019, 5:01 PM · BF Blender

Feb 1 2019

Sebastian Koenig (sebastian_k) assigned T61103: Mirrored objects render black when using the Bevel Node to Brecht Van Lommel (brecht).
Feb 1 2019, 4:55 PM · Cycles, BF Blender
Sebastian Koenig (sebastian_k) created T61103: Mirrored objects render black when using the Bevel Node .
Feb 1 2019, 4:54 PM · Cycles, BF Blender

Jan 30 2019

Sebastian Koenig (sebastian_k) added a comment to T57912: Tracking Pies.

I have updated the diff. Loc and Affine don't use an icon anymore.
Here's the diff: https://developer.blender.org/D4284

Jan 30 2019, 5:34 PM · Motion Tracking, BF Blender: 2.8
Sebastian Koenig (sebastian_k) created D4284: Tracking Pie Menus for Blender 2.8.
Jan 30 2019, 5:34 PM · Motion Tracking

Jan 26 2019

Sebastian Koenig (sebastian_k) added a comment to T57912: Tracking Pies.

I would like to move forward with the tracking pies. There are probably some things that can be improved and added, but it would be nice if they could be implemented now. I have updated both space_clip.py and blender_default.py in order to have them not as separated addon and have the correct key mappings.
As discussed with @William Reynish (billreynish) a while ago the icons for Affine and Loc probably need their own icon...
Once the pies are implemented I would look into an updated Specials Menu ('W'). Maybe @Sean Kennedy (hype) has some suggestions for it?



And a Diff:

Jan 26 2019, 3:24 PM · Motion Tracking, BF Blender: 2.8

Jan 23 2019

Sebastian Koenig (sebastian_k) awarded rB44e9fe024bba: Fix T56877: Enabling mask Motion Blur overrides the Feather Falloff a Love token.
Jan 23 2019, 3:15 PM

Dec 18 2018

Sebastian Koenig (sebastian_k) added a reviewer for D4020: Clip Editor was using wrong icon: Brecht Van Lommel (brecht).
Dec 18 2018, 3:49 PM · Motion Tracking
Sebastian Koenig (sebastian_k) added a reviewer for D4074: Fix for T59325. Constraint to Fcurve in Motion Tracking was broken: Brecht Van Lommel (brecht).
Dec 18 2018, 3:48 PM · Motion Tracking
Sebastian Koenig (sebastian_k) created D4098: Fix for Camera Background Images options not showing when Stereoscopy is enabled.
Dec 18 2018, 3:44 PM · User Interface

Dec 14 2018

Sebastian Koenig (sebastian_k) assigned T59325: Camera Solver "Constraint to F-Curve" broken to Sergey Sharybin (sergey).
Dec 14 2018, 4:40 PM · BF Blender
Sebastian Koenig (sebastian_k) triaged T59325: Camera Solver "Constraint to F-Curve" broken as Confirmed, Medium priority.
Dec 14 2018, 4:40 PM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to T59358: Wrong status bar keymap for release confirms and right click select.

I am pretty sure this works as intended. 2.80 has "Release Confirms" enabled by default in Preferences. Enable it in 2.79 and you have the same behavior. Or vice versa, if you disable "Release Confirms" you get the behevior you seem to be lookin for. Besides, you can always cancel the Action by pressing Escape. So, I don't see a downgrade really.

Dec 14 2018, 12:51 PM · BF Blender
Sebastian Koenig (sebastian_k) created D4074: Fix for T59325. Constraint to Fcurve in Motion Tracking was broken.
Dec 14 2018, 9:03 AM · Motion Tracking

Dec 11 2018

Sebastian Koenig (sebastian_k) created T59201: Stereo rendering with Cycles crashes in 2.8.
Dec 11 2018, 6:41 PM · BF Blender: 2.8

Dec 10 2018

Sebastian Koenig (sebastian_k) added a comment to T59020: Vertices are not clickable.

Sounds more like a duplicate of this one: https://developer.blender.org/T57770
And that has been resolved.
Please check if it still happens with latest builds.

Dec 10 2018, 4:38 PM · Mesh Modeling, BF Blender

Dec 9 2018

Sebastian Koenig (sebastian_k) raised the priority of T59050: Blender 2.8 Motion Tracking, Deleting trackers crashes Blender. from Needs Information from User to Confirmed, Medium.

Yes, I can reproduce this bug as well.
However, it seems kind of random. It is not always the same marker, which deletion causes a crash. Sometimes it is the marker that is already selected when you open the blendfile from BlenderBugReport.zip, sometimes I have to keep deleting and selecting markers until I get a crash. The crash can happen with markers from both, Camera and Object.
It is probably related to this bug, which was already reported a while ago: https://developer.blender.org/T58773

Dec 9 2018, 9:19 AM · BF Blender

Dec 5 2018

Sebastian Koenig (sebastian_k) added a comment to T58773: Motion Tracking curve deletion crashes blender 2.8 Beta.

I can reproduce this as well. I open the tracking_test.blend file from above, select any Marker, hit X to delete: -> CRASH.
Here's the log from --debug-all: http://pasteall.org/1402918

Dec 5 2018, 1:17 PM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to rBb14ec1860127: Cycles: add initial CUDA 10.0 support, but only recommend use for Turing cards..

I am not quite sure if this is really related, but since then I am getting a CMake Error:

Dec 5 2018, 12:45 PM
Sebastian Koenig (sebastian_k) added a comment to D3932: Fix missing icon in Clip Editors Graph View.

This has been fixed, yes.
This one however is still open: https://developer.blender.org/D4020
:)

Dec 5 2018, 9:14 AM · BF Blender: 2.8

Dec 3 2018

Sebastian Koenig (sebastian_k) added a comment to T58428: Motion Tracking: pre Blender 2.8 file prefetch footage freezes Blender.

This sounds very much like an issue with colormanagement. In 2.80 the default view transform is Filmic. In order to display movie clips correctly the correct mapping has to be applied first. This happens during playback. So once the clip has been played back once, the movie was "converted" internally to the correct view transform. That's why playback is realtime the second time you play it.
You can also set View Transform in Color Management panel from "Filmic" to "Default". That should give you better playback performance right from the first play of the movie.
(Sidenote: "Default" is really not an adequate term anymore, since it isn't even the default setting! :)

Dec 3 2018, 9:27 PM · BF Blender, Motion Tracking
Sebastian Koenig (sebastian_k) updated subscribers of T58428: Motion Tracking: pre Blender 2.8 file prefetch footage freezes Blender.

My colleague just tested this on Windows10 with the most recent Blender 2.80 build.
While it does prefetch the footage, it does act a bit weird. The interface seems to freeze until the prefetching is done. Unlike in your case however the footage is in memory after prefetching is finished.
Even though the GUI is a bit unresponsive, we could still press the little X in the prefetching progress bar to cancel it. It works pretty much the same as on my Linux system. Our systems are quite good though (32GB, Hexacore). 4GB of system memory is far from ideal for motion tracking, so poor system performance might play a role in your case. Still, I can't really see a bug here.
However, responsiveness when caching movie files could definitely be improved. When prefetching image sequences the interface stays fully repsonsive here, and the way the progress bar is reporting the prefetching progress is more realtime and repsonive as well.
When 2.8 is more stable and there is a bit more time for polishing this might be something to look at, @Sergey Sharybin (sergey)?

Dec 3 2018, 9:53 AM · BF Blender, Motion Tracking
Sebastian Koenig (sebastian_k) added a comment to T57912: Tracking Pies.

Ah, good one. Maybe instead of Detect Features? This is not used so often...

Dec 3 2018, 7:20 AM · Motion Tracking, BF Blender: 2.8

Dec 2 2018

Sebastian Koenig (sebastian_k) triaged T58514: Selection in XRAY mode is broken as Confirmed, Medium priority.

Yeah, happens here as well (Linux, GTX980, Blender.280 ebfea8c).

Dec 2 2018, 2:15 PM · Mesh Modeling, BF Blender: 2.8, BF Blender
Sebastian Koenig (sebastian_k) created D4020: Clip Editor was using wrong icon.
Dec 2 2018, 11:16 AM · Motion Tracking

Dec 1 2018

Sebastian Koenig (sebastian_k) added a comment to T58428: Motion Tracking: pre Blender 2.8 file prefetch footage freezes Blender.

Interesting. Would be nice if some other windows user could test this. At the very least I'll have my colleagues in the office test this on monday.

Dec 1 2018, 9:00 PM · BF Blender, Motion Tracking
Sebastian Koenig (sebastian_k) updated subscribers of T58381: No shortcut or menu entry for flipping normals.

Removing shortcuts is fine, but I was looking for the Flip Normals command as well today and was surprised not to find it in neither Context nor Faces Menu. I think it's quite a common operation to be used in Edit Mode and I don't see a reason not to include it in Context or Faces Menu. What do you think about it, @William Reynish (billreynish)?

Dec 1 2018, 6:44 PM · BF Blender
Sebastian Koenig (sebastian_k) added a comment to T58428: Motion Tracking: pre Blender 2.8 file prefetch footage freezes Blender.

How much RAM do you have, and what's set in your User Preferences, in System>General>Memory Cache Limit? If you prefetch and watch your System's memory consumption, is your RAM filling up or not?

Dec 1 2018, 6:26 PM · BF Blender, Motion Tracking
Sebastian Koenig (sebastian_k) added a comment to T58428: Motion Tracking: pre Blender 2.8 file prefetch footage freezes Blender.

I don't see a bug here. It's true, Blender does become unresponsive for a moment, but that's just due to the prefetching of the movie file. Prefetching image sequences works smoother. At least on my system (Linux64bit) I cannot see a difference in prefetching between 2.80 and 2.79.

Dec 1 2018, 3:32 PM · BF Blender, Motion Tracking

Nov 28 2018

Sebastian Koenig (sebastian_k) added a comment to T58085: Update Clip Editor for 2.80 Toolsystem.

@Sean Kennedy (hype) You have probably tracked in way more programs than me, but at least in the handful of tracking programs I tried none of them had the same approach to super accurate supervised tracking like we have eihter. I think in Blender the single marker plays a more important role by itself than elsewhere, so I think it's fine if UI reflects that.

Nov 28 2018, 4:10 PM · Motion Tracking, BF Blender: 2.8
Sebastian Koenig (sebastian_k) added a comment to T57646: Clip random marker placement in track/mask - not working in 2.8.

Ah indeed. Can only reproduce with mask points though as well, not with tracking markers.

Nov 28 2018, 10:50 AM · BF Blender, User Interface
Sebastian Koenig (sebastian_k) added a comment to T57646: Clip random marker placement in track/mask - not working in 2.8.

I tried it with several configurations, but couldn't reproduce it. Toolshelf and Sidebar expanded or collapsed, floating panel expaneded or collapsed, fullscreen or not - I could not reproduce this bug in any case. I am on Linux though. Might be a Windows bug?

Nov 28 2018, 9:03 AM · BF Blender, User Interface
Sebastian Koenig (sebastian_k) updated the task description for T58085: Update Clip Editor for 2.80 Toolsystem.
Nov 28 2018, 8:43 AM · Motion Tracking, BF Blender: 2.8
Sebastian Koenig (sebastian_k) added a comment to T58085: Update Clip Editor for 2.80 Toolsystem.

I am not sure about merging the track settings to just one panel. It would be a regression to 2.79, where we have those settings separated.

Nov 28 2018, 8:42 AM · Motion Tracking, BF Blender: 2.8

Nov 27 2018

William Reynish (billreynish) awarded T58085: Update Clip Editor for 2.80 Toolsystem a Like token.
Nov 27 2018, 1:19 PM · Motion Tracking, BF Blender: 2.8
Sebastian Koenig (sebastian_k) created T58085: Update Clip Editor for 2.80 Toolsystem.
Nov 27 2018, 1:12 PM · Motion Tracking, BF Blender: 2.8

Nov 26 2018

Sebastian Koenig (sebastian_k) awarded T56648: Blender 2.8: Naming Conventions a Love token.
Nov 26 2018, 12:17 PM · User Interface, BF Blender: 2.8

Nov 20 2018

Sebastian Koenig (sebastian_k) added a comment to D3965: UI: Color Ramp: Add tools menu.

Flip is one of the most used buttons in the colorramp node, at least for me, so having that go into a submenu is not really an ideal solution.
Why not move the menu or icon for the even distribution thing between the two sliders below the actual colorramp? Those sliders are quite big, especially the position slider is larger than it really needs to be.

Nov 20 2018, 1:31 PM

Nov 19 2018

Sebastian Koenig (sebastian_k) added a comment to T57912: Tracking Pies.

I have changed some of the shortcuts.
The Alt key is now being avoided, because on a Mac it is not as comfortable to reach as the shift-key.
So:
Tracking Pie: 'E'
Setup Marker: 'Shift + E'
Setup Display: 'Shift + D'
Setup Tracking Scene: 'Shift + W'
Solve: 'Shift + S'
I find these very comfortable to reach and execute.
Compared to the clip editor hotkeys in 2.79 we would sacrifice Shift+D, which was used for the 'Disable Marker' Hotkey.
However, that operator is in the Tracking Pies at the bottom, very easy to reach.
And the 'Show Disabled Markers' toggle is now at the bottom of the Setup Display Pie, so in the same position, hence very easy to remember.
Following that logic I think we can also remove the hotkey Alt+D, currently used for the "Show Disabled Markers" toggle.
And I would vote for having the tracking pies enabled by default.

Nov 19 2018, 10:23 AM · Motion Tracking, BF Blender: 2.8

Nov 18 2018

Sebastian Koenig (sebastian_k) added a comment to T57912: Tracking Pies.

Thanks a lot for the feedback!
I agree about the lacking feedback for a toggle in a pie menu possibly being an issue. However, I would like to keep most of them because it makes the workflow so much faster. And they still can be used in a gesture style interaction, contrary to some other pie menues from the community, where there are multiple entries pre pie-slot, something I consider opposite to the idea behind our pie menu implementation. But I'll have a look again and see if some can be replaced.
About hotkeys, well, the left side is pretty crowded. Q, W, A, S, R, D, X, C are all taken. I find combinations of Shift and E, W, S still very easy and comfortable to execute with the left hand. I was about to say the same about Alt+E as well, but I am typing this reply on my macbook, and there the Alt key is in a less comfy place. So I'll have a look at the keys again. :)

Nov 18 2018, 8:40 PM · Motion Tracking, BF Blender: 2.8