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Patrick Boelens (senshi)
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User Since
Aug 16 2010, 8:06 PM (474 w, 2 d)

Recent Activity

Sep 18 2017

Patrick Boelens (senshi) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

One option I liked on the old background images is being able to change the render order to switch having the image always be in front of everything.

Sep 18 2017, 11:59 PM · User Interface, BF Blender: 2.8

Mar 1 2016

Patrick Boelens (senshi) closed T30746: Multitouch Gesture Option in User Preferences as Resolved.

I just realized I still had this task open. I'm pretty sure everything works as intended and has been for a while now. Seperate bug reports may still follow if I ever encounter similar weirdness again in the future, but I don't believe this patch serves any public purpose anymore. Closing for now.

Mar 1 2016, 4:09 AM · User Interface, BF Blender

Jul 3 2015

Patrick Boelens (senshi) added a comment to T45283: Blender crashes when trying to do anything with specific type of transparent image..

Bastien, you are slowly becoming my favourite dev here. ;) Thanks for this quick fix!

Jul 3 2015, 8:28 PM · BF Blender
Patrick Boelens (senshi) added a comment to T45283: Blender crashes when trying to do anything with specific type of transparent image..

@perfection cat (sindra1961) Thank you for helping test this. =) I think you may have gotten lucky with your -resize test though; it seems completely unpredictable and seemingly "random" on my end. So far, around 3 out of 100+ images fails with no apparent link between them, all created the same way.

Jul 3 2015, 6:06 PM · BF Blender
Patrick Boelens (senshi) added a comment to T45283: Blender crashes when trying to do anything with specific type of transparent image..

The PNG has not gone through OCIO. I have a Blender script that calls ImageMagick commands using os.system(). The first path is the same for all images:

Jul 3 2015, 5:10 AM · BF Blender
Patrick Boelens (senshi) created T45283: Blender crashes when trying to do anything with specific type of transparent image..
Jul 3 2015, 2:36 AM · BF Blender

Jun 28 2015

Patrick Boelens (senshi) added a comment to T45171: FBX importer can't handle mesh bound to two armatures.

Awesome, thank you for this quick and proper fix! =D

Jun 28 2015, 6:28 PM · Import/Export, Add-ons

Jun 27 2015

Patrick Boelens (senshi) added a comment to T45171: FBX importer can't handle mesh bound to two armatures.

@Bastien Montagne (mont29) Anytime! I'm not sure I'd call partial exotic (it's a pretty commonly-used technique isn't it?), but I definitely understand wanting to have a more straight-forward solution for this.

Jun 27 2015, 4:56 PM · Import/Export, Add-ons
Patrick Boelens (senshi) added a comment to T45171: FBX importer can't handle mesh bound to two armatures.

I went ahead and made an attempt at fixing this. It seems to work for my needs so far, but I'm not sure how nice this solution actually is. What I've done is I made bl_obj a @property and added a callback list bl_obj_process_queue.

Jun 27 2015, 3:50 AM · Import/Export, Add-ons

Jun 26 2015

Patrick Boelens (senshi) added a comment to T45171: FBX importer can't handle mesh bound to two armatures.

Figured I'd play with this a bit. I am by no means sure, but here's what I think is happening, based on some tests and print()s. Assuming an FBX with the following layout:

Jun 26 2015, 3:54 AM · Import/Export, Add-ons

Jun 24 2015

Patrick Boelens (senshi) created T45171: FBX importer can't handle mesh bound to two armatures.
Jun 24 2015, 2:32 AM · Import/Export, Add-ons

May 23 2015

Patrick Boelens (senshi) added a comment to T44670: Adding generic Drag&Drop to Blender for file formats (obj, dae, bvh, ...).

I understand a decision has been made, and I agree this is better than nothing, but I still believe a scene DnD operator would be very beneficial. So just for future reference I would like to address some of these points one final time:

May 23 2015, 6:35 PM · BF Blender, User Interface

May 18 2015

Patrick Boelens (senshi) added a comment to T44670: Adding generic Drag&Drop to Blender for file formats (obj, dae, bvh, ...).

+1 on that, for sure. This seems to me like the most useful and complete setup. Holding alt on drop for OSX (or even Windows and Linux) sounds like a great solution as well. No control is lost, and it can be a huge speedup.

May 18 2015, 9:30 PM · BF Blender, User Interface
Patrick Boelens (senshi) added a comment to T44670: Adding generic Drag&Drop to Blender for file formats (obj, dae, bvh, ...).

just tested RMB DnD on Windows 7 (with a .blend file dragged to Blender's window) and it doesn't call the OS right-clik menu (in this case it just opened the file in blender)

May 18 2015, 5:22 PM · BF Blender, User Interface

May 17 2015

Patrick Boelens (senshi) added a comment to T44670: Adding generic Drag&Drop to Blender for file formats (obj, dae, bvh, ...).

RMB DnD might be probematic for most OS's (Windows and OSX open the context menu directly iirc). That said, I really like:

May 17 2015, 12:09 AM · BF Blender, User Interface

May 16 2015

Patrick Boelens (senshi) added a comment to T44670: Adding generic Drag&Drop to Blender for file formats (obj, dae, bvh, ...).

After giving this some thought, here's my initial $0.02 on the usability side of things:

May 16 2015, 6:27 PM · BF Blender, User Interface

Apr 19 2015

Patrick Boelens (senshi) added a comment to T30746: Multitouch Gesture Option in User Preferences.

@Aaron Carlisle (Blendify) I'm sorry, but I'm afraid tablet input is really beyond the scope of this patch (and my abilities; I'm not very familiar with the Blender source).

Apr 19 2015, 2:38 AM · User Interface, BF Blender

Apr 18 2015

Patrick Boelens (senshi) added a comment to T30746: Multitouch Gesture Option in User Preferences.

And just after posting this I remembered what the original problem was: Two-finger scroll gets picked up as a pan event, not a scroll one. I would love some input on how to best tackle this, or even how to look at it. I feel like adding a toggle just for this switch would now be overkill, but I'm also not sure how else this could be handled nicely. Perhaps some kind of modifier toggle or secondary Value to treat Pan as either 2D Pan, Horizontal Scroll or Vertical Scroll?

Apr 18 2015, 10:33 PM · User Interface, BF Blender
Patrick Boelens (senshi) added a comment to T30746: Multitouch Gesture Option in User Preferences.

Alright, so I'm looking at the current state of Blender and what this patch was meant to accomplish. The goal of this patch was simply to allow "classic" scene navigation using a multi-touch trackpad. For me this only meant having a two-finger scroll to zoom.

Apr 18 2015, 10:28 PM · User Interface, BF Blender

Apr 17 2015

Aaron Carlisle (Blendify) awarded T30746: Multitouch Gesture Option in User Preferences a Love token.
Apr 17 2015, 6:44 PM · User Interface, BF Blender

Apr 4 2015

Patrick Boelens (senshi) added a comment to T30746: Multitouch Gesture Option in User Preferences.

Woah, this *is* old! This is actually one of the reasons I still use a modified 2.67 build myself (I have a physical handicap and the current behaviour of pinching and rotating is extremely hard for me to do). At some point the patch stopped working though and I couldn't be bothered to fix it.

Apr 4 2015, 2:29 AM · User Interface, BF Blender
Yousef Harfoush (bat3a) awarded T30746: Multitouch Gesture Option in User Preferences a Love token.
Apr 4 2015, 1:14 AM · User Interface, BF Blender

Mar 22 2014

Patrick Boelens (senshi) added a comment to T39347: Pressing backspace during empty number input for translation results in 0.5828 increments.

Excellent, thanks!

Mar 22 2014, 7:58 PM · Blender 2.70, User Interface, BF Blender
Patrick Boelens (senshi) raised the priority of T39347: Pressing backspace during empty number input for translation results in 0.5828 increments from to Needs Triage by Developer.
Mar 22 2014, 6:21 PM · Blender 2.70, User Interface, BF Blender
Patrick Boelens (senshi) raised the priority of T39345: Setting vertex.hide from Python API does not hide vertices' adjacents verts, edges and faces. from to Needs Triage by Developer.
Mar 22 2014, 6:07 PM · BF Blender, Python

Feb 17 2014

Patrick Boelens (senshi) added a comment to T37518: Blender Default Settings: Preferences.

Also +1 from me; center-based manipulation feels far more natural i.m.h.o.

Feb 17 2014, 11:00 PM · User Interface, BF Blender

Feb 15 2014

Patrick Boelens (senshi) added a comment to T37518: Blender Default Settings: Preferences.

Ah, I can see how that could cause some confusion, my apologies! I'll be using just the feature name as headers in the future to prevent this. =)

Feb 15 2014, 5:50 PM · User Interface, BF Blender
Patrick Boelens (senshi) added a comment to T37518: Blender Default Settings: Preferences.

@Bartosz Moniewski (monio) I may have missed a few, but doing a cmd+F search for "cursor depth" finds me:

Feb 15 2014, 4:51 PM · User Interface, BF Blender

Nov 25 2013

Patrick Boelens (senshi) added a comment to T37518: Blender Default Settings: Preferences.

Here's my two cents:

Nov 25 2013, 5:51 AM · User Interface, BF Blender